• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Battle Hall Challenge - Texas Cloverleaf

Seed Bomb ~ Earthquake ~ Seed Bomb
If Iron Defense, Surf all current and future actions
If Bide, Screech ~ Screech ~ Seed Bomb from the point of Bide


repost munchlax pls
 
Munchlax_Sprite.png

Munchlax, Hugabear, (M)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 5/6
MC: 3
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Snatch
Body Slam

Double-Edge
Pursuit
Whirlwind
Counter
Gunk Shot
Ice Punch
Seed Bomb
Selfdestruct
Sleep Talk
Superpower
Thunderpunch

Brick Break
Earthquake
Fire Blast
Rest
Rock Slide
Shadow Ball
Sleep Talk
Surf
Total Moves: 28


tmntdonatellobykidkalig.jpg



!!!


Stone Edge -> Waterfall -> Stone Edge


Munchlax_Sprite.png

120 HP
100 EN
3/2/3/3/4

564.png

90 HP
100 EN
3/4/3/2/19


Action 1

Slash used Stone Edge - 6 energy
To hit (7891) - Yes
To crit (762) - Yes
(10 + 3 + 3 + 1,5) = 17,5 damage

Munch used Seed Bomb - 6 energy
To crit (9867) - No
(8 - 1,5)*2,25 = 14,625 damage

Action 2

Slash used Waterfall - 5 energy
To crit (8170) - No
To flinch (4617) - No
(8 + 3 + 1,5) = 12,5 damage

Munch used Earthquake - 7 energy
To crit (7815) - No
(10 -1,5)*1,5 = 12,75 damage

Action 3

Slash used Stone Edge - 6 energy
To hit (1426) - Yes
To crit (8484) -No
(10 + 3 + 1,5) = 14,5 damage

Munch used Seed Bomb - 6 energy
To crit (8312) - No
(8 - 1,5)*2,25 = 14,625 damage



Munchlax_Sprite.png

74 HP
81 EN
3/2/3/3/4

564.png

48 HP
83 EN
3/4/3/2/19


Stone Edge -> Brine -> Stone Edge


If damaging Grass type combo, use Protect that action
 
Munchlax_Sprite.png

74 HP
81 EN
3/2/3/3/4

564.png

48 HP
83 EN
3/4/3/2/19


Slash used Stone Edge - 6 energy
To hit (1426) - Yes
To crit (8484) -No
(10 + 3 + 1,5) = 14,5 damage

Munch used Counter
21,75 damage!

Action 2

Slash used Brine
(13 + 3) = 16 damage

Munch used Seed Bomb
24 damage

Action 3

Slash used Stone Edge - 6 energy
To hit (1426) - Yes
To crit (8484) -No
(10 + 3 + 1,5) = 14,5 damage

Munch used Counter
21,75 damage!

Munchlax_Sprite.png

29 HP
Not enough to faint EN
3/2/3/3/4

564.png

KO HP
KO EN
3/4/3/2/19
 
RNG: 3/5

Krang.JPG


Krang wants to battle!

Prepare to die, human!

577.png

Solosis (M)
Nature: Calm (+1 SpD, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice] (7)
Light Screen
Charm
Recover
Psyshock
Endeavor

Thunder
Thunder Wave
Shadow Ball

Confuse Ray
Imprison
Acid Armor

Ability: 1/3

Overcoat!
No pseudo Sturdy in Hall!

D:
 
Double-Edge ~ Body Slam ~ Double-Edge
If Recover and you are not at full HP, Snatch and pushback
If Acid Armor, Whirlwind and pushback
 
Krang.JPG


Gogogogogogogo!




Reflect -> Recover -> Confuse Ray



Munchlax_Sprite.png

120 HP
100 EN
3/2/3/3/4

577.png

90 HP
100 EN
1/2/4/3/20


Action 1

Solosis used Reflect - 9 energy

Munch used Double Edge - 7 energy
To crit (9481) - No
(7 + 3 + 1,5) = 11,5 damage

3,8 recoil!

Action 2

Solosis used Recover - 11 energy

Munchlax used Snatch! - 18 energy
+3,8 HP to Munch!

Action 3

Solosis used Confuse Ray - 5 energy
Duration: 3/3
4 Actions!

Munch tries to use Body-Slam...
To hitself(1-5000=Yes) -> 4761 - Yes
-4 energy
(4 + 1,5) = 5,5 damage

Munchlax_Sprite.png

114 HP
71 EN
3/2/3/3/4
Confused (2 Actions)

577.png

78 HP
75 EN
1/2/4/3/20
Reflect (3 Actions)


Krang.JPG


And now....



Psyshock -> Charm -> Psyshock


If Whirlwind, use Psyshock that action.
If Shadow Ball, use Light Screen that action.
 
Munchlax_Sprite.png

114 HP
71 EN
3/2/3/3/4
Confused (2 Actions)

577.png

78 HP
75 EN
1/2/4/3/20
Reflect (3 Actions)


Awww, didnt end my sub :(

I gotta pay more attention and double-check whenever i order >_<


Action 1

Solosis used Light Screen 3 times - 39 EN total

Munchlax tries to use Shadow Ball....
To hitself *1-5000=Yes) -> 7892 - No
To crit (8471) - No
To lower (4551) - No
-6 energy
(4)*1,5 = 6 damage

Action 2

Munchlax tries to use Shadow Ball....
To hitself *1-5000=Yes) -> 2378 - No
-4 energy
(4 + 1,5) = 5,5 damage

Action 3

Munchlax used Shadow Ball - 6 energy
To crit (2445) - No
To lower SP.Def (7616) - No
(4)*1,5 = 6 damage

Munchlax_Sprite.png

108 HP
55 EN
3/2/3/3/4
577.png

66 HP
36 EN
1/2/4/3/20
Light Screen (5 Actions)
 
Double-Edge ~ Chill ~ Double-Edge
If Recover and you are not at full HP, Snatch and pushback
(Non-Consecutive) If Acid Armor, Whirlwind and pushback
 
Psyshock -> Chill -> Psyshock



Munchlax_Sprite.png

108 HP
55 EN
3/2/3/3/4
577.png

66 HP
36 EN
1/2/4/3/20
Light Screen (3 Actions)


Action 1

Munch used Double Edge - 7 energy
To crit (5140) - No
(14 + 3 + 1,5) = 18,5 damage

6,1 recoil!

Solosis used Psyshock - 5 energy
To crit (7853) - No
(8 + 3 + 3) = 14 damage

Action 2

Both mons chilled! +12 energy

Action 3


Action 1

Munch used Double Edge - 7 energy
To crit (2044) - No
(14 + 3 + 1,5) = 18,5 damage

6,1 recoil!

Solosis used Psyshock - 5 energy
To crit (6371) - No
(8 + 3 + 3) = 14 damage



Munchlax_Sprite.png

68 HP
57 EN
3/2/3/3/4
577.png

29 HP
38 EN
1/2/4/3/20

Krang.JPG


Grrrrr.....


Recover -> Reflect -> Chill


If Snatch, use Psyshock that action the first time, Thunder the second and Psyshock the third, pushing back every single time.

If Shadow Ball, use Light Screen that action and push-back. Only activate this sub once(I remembered!)

 
Munchlax_Sprite.png

68 HP
57 EN
3/2/3/3/4
577.png

29 HP
38 EN
1/2/4/3/20


Action 1

Solosis used Light Screen - 9 energy

Munch used Shadow Ball - 6 energy
To crit (3498) - No
To lower Sp.Def (7835) - No
(4)*1,5 = 6 damage

Action 2

Solosis used Recover - 11 energy

Munch used Double Slam - 19,5 energy
To crit (6874) - No
To para (487) - Yes
(23 + 3 + 1,5) = 27,5 damage

9,1 recoil!

Action 3

Solosis used Reflect - 9 energy

Munchlax_Sprite.png

59 HP
31 EN
3/2/3/3/4
577.png

15 HP
9 EN
1/2/4/3/20
15% Para
Reflect (5 Actions)
Light Screen (3 Actions)
 
Press on!

Double-Edge ~ Body Slam ~ Double-Edge
If Recover and Solosis would not EN KO, Snatch and pushback
If Acid Armor, Whirlwind and pushback
 
Krang.JPG


How do you like that?!

Chill -> Recover -> Chill


Munchlax_Sprite.png

59 HP
31 EN
3/2/3/3/4
577.png

15 HP
9 EN
1/2/4/3/20
15% Para
Reflect (5 Actions)

Light Screen (3 Actions)

Action 1

Solosis chilled +12 energy
To move (9857) - Yes

Munch used Double Edge - 7 energy

Action 2

Solosis used Recover - 11 energy
To move (3361) - Yes

Munch snatched! - 18 energy

Action 3

Munch used Body Slam - 5,6 energy

Munchlax fainted!
Solosis fainted!


Munchlax_Sprite.png

79 HP
KO EN
3/2/3/3/4
577.png

KO HP
9 EN
1/2/4/3/20
15% Para
Reflect (5 Actions)

Light Screen (3 Actions)



Krang.JPG


My intellect prevails again!



Sorry, Texas, but your Hall has come to an end.

Texas: 14 CC
Hugabear: 14 HC

Gerard: 12 UC

Matezoide: 11 UC
 
Munchlax_Sprite.png

Munchlax, Hugabear, (M)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Normal
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat)

Stats:
Munchlax
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 5/6
MC: 17
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Snatch
Body Slam

Double-Edge
Pursuit
Whirlwind
Counter
Gunk Shot
Ice Punch
Seed Bomb
Selfdestruct
Sleep Talk
Superpower
Thunderpunch

Brick Break
Earthquake
Fire Blast
Rest
Rock Slide
Shadow Ball
Sleep Talk
Surf
Total Moves: 28
Hugabear, he... doesn't looks like it's too exited to go into the hall, but let's see what happens...


NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Baker Betsy would like to battle!

034.gif

"The best buns are made in the heat of a Fire Pokemon's flames!"

RNG Roll (Pokemon): 4/5 - Growlithe
58.png

"Growlithe's Flamethrowers give my pastries the kick they need!"

RNG Roll (Ability): 2/3 - Flash Fire
"Whenever or wherever, he's ready to light me up real good!"

-Battle Hall Challenge; Rank 4 | Battle 1 VS. Arcanine-
58.png

Growlithe (M)
Nature:
Naughty (+1 Atk, -1 SpD)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Intimidate:
(Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Bite
Roar
Ember
Leer
Oder Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Flame Burst
Agility

Wild Charge
Flame Charge
Fire Blast

Morning Sun
Flare Blitz
Close Combat
---
034.gif

Let's get cooking!
 
Last edited:
034.gif

"Let's show this cowboy how we make the best buns this side of Unova!"

Close Combat ~ Close Combat ~ Close Combat

---
Pre-Round
Munchlax_Sprite.png
Thick Fat
HP: 120
EN: 100
3 / 2 / 3 / 3 | 1 / 5
4 Speed / -10 Evade
Boosts: -
Condition: -
Flash Fire
58.png

HP: 90
EN: 100
4 / 2 / 3 / 1 | 1 / 2
60 Speed
Boosts: -
Condition: -​
---
Calculations
A1
Growlithe used Close Combat!
8618 No Crit
Damage: (12 + 3) * 1.5 = 22.5
-8 En

Munchlax used Counter!
22.5 * 1.5 = 33.75
-17.25 En

A2
Growlithe used Close Combat!
6225 No Crit
Damage: (12 + 3) * 1.5 = 22.5
-8 En

Munchlax used Counter!
22.5 * 1.5 = 33.75
-21.25 En

A3
Growlithe used Close Combat!
1092 No Crit
Damage: (12 + 3) * 1.5 = 22.5
-8 En

Munchlax used Counter!
22.5 * 1.5 = 33.75
-25.25 En

Growlithe fainted!
---
Post-Round
Munchlax_Sprite.png
Thick Fat
HP: WIN!
EN: WIN!
3 / 2 / 3 / 3 | 1 / 5
4 Speed / -10 Evade
Boosts: -
Condition: -
Flash Fire
58.png

HP: KO'd
EN: 0
4 / 2 / 3 / 1 | 1 / 2
60 Speed
Boosts: -
Condition: -​
---

034.gif

"Our...buns..."

---
Congratulations! You have won your first battle!

Texas, you may select your next contender of the following types:

NormalType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png

---
Good luck!
 
Stoner Finn would like to battle!

027.gif

"Bruhhhh..."

RNG Roll (Pokemon): 4/5 - Delibird
225.png

"Me and Delibird go way back..."

RNG Roll (Ability): 1/3 - Vital Spirit
"We pretty much just chill, bruh..."

-Battle Hall Challenge; Rank 2 | Battle 2 VS. Delibird-
225.png

Delibird (F)
Nature:
Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Vital Spirit:
(Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (DW): (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Attacks:
Present

Brick Break
Fly
Protect

Ice Punch
Fake Out
Aurora Beam
---
027.gif

"Let's go bruhhh!"
 
Back
Top