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Battle Hall Challenge - The Wanderer

iaza19906470557000.png

Tch...that one bit me in the ass.
Eruption -> Confuse Ray -> Heat Wave
 
"Nah, this bug won't bite.."
Earthquake > Protect > Earthquake

Hall Aster’s team:

348.png

HP: 100
En: 100
Spe: 45
Ranks: 5/4/2/4
Status: N/A
Stats: N/A
Other: N/A

The Wanderer's team:
MolluxFront.png

HP: 100
En: 100
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Mollux used Eruption!
RNG Roll (CRIT) [<=625 CRIT]: 924/10000 (NO)
15+3+(7.5-6) = 19.5 damage (Armaldo)
-7 energy
Armaldo used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 3212/10000 (NO)
[10+(7.5-6)]*2.25 = 25.875 damage (Mollux)
-7 energy

Action 2:
Armaldo used Protect!
(+4 Priority)
Armaldo protected itself against Mollux's attack!
-7 energy
Mollux used Confuse Ray!
But it failed against Armaldo's Protect!
-5 energy

Action 3:
Mollux used Heat Wave!
RNG Roll (HIT) [<=9000 HIT]: 5989/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 9520/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 9654/10000 (NO)
10+3+(7.5-6) = 14.5 damage (Armaldo)
-6 energy
Armaldo used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 3115/10000 (NO)
[10+(7.5-6)]*2.25 = 25.875 damage (Mollux)
-7 energy

Post Round:

Armaldo: -34 HP, -21 EN
Mollux: -51.75 HP, -18 EN

Hall Aster’s team:
348.png

HP: 66
En: 89
Spe: 45
Ranks: 5/4/2/4
Status: N/A
Stats: N/A
Other: N/A

The Wanderer's team:
MolluxFront.png

HP: 48
En: 82
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"It can still hurt in other ways, though..."
Rock Blast > Earthquake > Rock Blast
IF Mollux uses Bide, THEN replace the queue with Rock Blast > Earthquake + Earthquake combo {Mass Excavation}, starting from the same action Bide is used.
 
"What this bug specialises in is multiple, simultaneous waves of multi-directional single-focus attack."

Hall Aster’s team:
348.png

HP: 66
En: 89
Spe: 45
Ranks: 5/4/2/4
Status: N/A
Stats: N/A
Other: N/A

The Wanderer's team:
MolluxFront.png

HP: 48
En: 82
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Mollux used Lava Plume!
RNG Roll (CRIT) [<=625 CRIT]: 8837/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 451/10000 (EFFECT)
8+3+(7.5-6) = 12.5 damage (Armaldo)
Armaldo is Burned!
Status changes: BRN (Armaldo)
-5 energy
Armaldo used Rock Blast!
RNG Roll (HIT) [<=9000 HIT]: 2166/10000 (HIT)
RNG Roll (MULTI-HIT) [1-2 THREE ; 3-4 FOUR ; 5-6 FIVE]: 6 (FIVE)
RNG Roll (CRIT) [<=625 CRIT]: 3280/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 7722/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 1515/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 5623/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 3259/10000 (NO)
[(3*5)+3-3+(7.5-6)]*1.5 = 24.75 damage (Mollux)
-6 energy

Post Action:
-2 HP due to Burns (Armaldo)

Action 2:
Mollux used Protect!
(+4 Priority)
Mollux protected itself against Armaldo's attack!
-7 energy
Armaldo used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 8793/10000 (NO)
[10-3+(7.5-6)]*2.25 = 19.125 damage ~ -7.65 energy (Mollux)
-7 energy

Post Action:
-2 HP due to Burns (Armaldo)

Action 3:
Mollux used Lava Plume!
RNG Roll (CRIT) [<=625 CRIT]: 5633/10000 (NO)
8+3+(7.5-6) = 12.5 damage (Armaldo)
-5 energy
Armaldo used Rock Blast!
RNG Roll (HIT) [<=9000 HIT]: 681/10000 (HIT)
RNG Roll (MULTI-HIT) [1-2 THREE ; 3-4 FOUR ; 5-6 FIVE]: 1 (THREE)
RNG Roll (CRIT) [<=625 CRIT]: 8721/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 2850/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 5487/10000 (NO)
[(3*3)+3-3+(7.5-6)]*1.5 = 15.75 damage (Mollux)
-6 energy

Post Action:
-2 HP due to Burns (Armaldo)

Post Round:

Armaldo: -31 HP, -19 EN
Mollux: -40.5 HP, -24.65 EN

Hall Aster’s team:
348.png

HP: 35
En: 70
Spe: 45
Ranks: 5/4/2/4
Status: BRN
Stats: N/A
Other: N/A

The Wanderer's team:
MolluxFront.png

HP: 7
En: 57
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"Then it'll probably come down to a single, overwhelming wave that fully incapacitates the target."
 
"I know, I know..."
Rock Slide > Stone Edge > Rock Blast

Hall Aster’s team:
348.png

HP: 35
En: 70
Spe: 45
Ranks: 5/4/2/4
Status: BRN
Stats: N/A
Other: N/A

The Wanderer's team:
MolluxFront.png

HP: 7
En: 57
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Mollux used Heat Wave!
RNG Roll (HIT) [<=9000 HIT]: 7999/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 9262/10000 (NO)
10+3+(7.5-6) = 14.5 damage (Armaldo)
-6 energy
Armaldo used Rock Slide!
RNG Roll (HIT) [<=9000 HIT]: 2163/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 6657/10000 (NO)
[8+3-3+(7.5-6)]*1.5 = 14.25 damage (Mollux)
Mollux is KO'ed!
-5 energy

Post Action:
-2 HP due to Burns (Armaldo)

Post Round:

Armaldo: -16.5 HP, -5 EN
Mollux: -14.25 HP, -6 EN, KO'ed

Hall Aster’s team:
348.png

HP: 18
En: 65
Spe: 45
Ranks: 5/4/2/4
Status: BRN
Stats: N/A
Other: N/A

The Wanderer's team:
MolluxFront.png

HP: KO
En: 51
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"It's neat, ain't it?"

Rewards Bank said:
The Wanderer: 4 CC
Mollux: 4 KOC

ZhengTann: 8 UC
Thank you for completing your Hall challenge, Ms. Van Houten! You may rechallenge the Battle Hall again in 6 days, 23 hours, 59 minutes, and 59 seconds starting from this post.
 
Well, now that I'm done with cooldown...

Name: Elise Van Houten
Thread: BIF!
Mon: Mollux, Dry Skin
Rank: 4, no items

MolluxFront.png

Mollux [Harya] (Female)
"<I LOVE CHESS!!! IT IS LIKE BALLET BUT WITH MORE EXPLOSIONS!!!>"
Elise's Mollux. Everything Harya says is cryptic, confusing, and just plain nonsense.

Nature: Bold (+1 Def, -1 Atk)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Dry Skin
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW, locked): (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 1/5

Attacks (26 total):
Level Up:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Heat Wave
Eruption
Recover
Acid Armor

Egg:
Aqua Ring
Stealth Rock
Heal Bell
Fire Spin
Heal Pulse

TM:
Protect
Thunderbolt
Hidden Power (Grass, power 7)
Thunder Wave
Substitute
Rain Dance
Thunder
Sludge Wave

Other:
Iron Defense

Best of luck Ms. Van Hounten



NormalType.png
FireType.png
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WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png
Bug
DarkType.png
SteelType.png
 
Gym Leader Erika wants to battle!
Spr_B2W2_Erika.png


I look foward this battle.


RNG: 1/5


3.png

Venusaur (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Item: Life Orb

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
SolarBeam
Seed Bomb

Sunny Day
Earthquake
Sludge Bomb

Endure
Razor Wind
Power Whip

Frenzy Plant
Outrage

Ability: 1/2
Overgrow!
 
Spr_B2W2_Erika.png


Thank you. Nice glasses.



Earthquake Combo*3



MolluxFront.png

100 HP
100 EN
1/4/5/4/76

3.png

100 HP
100 EN
4/3/4/4/69


Action 1

Harya is biding....

Venu used Mega Quake - 31,5 energy
To crit (9559) - No
(22,5)*2,25 = 50,625 damage

Action 2

Action 3

Harya unleashed the bide!
88,59 damage

Venu used Mega Quake #2 - 59,5 energy
To crit (9298) - No
(22,5)*2,25 = 50,625 damage

Harya fainted!


MolluxFront.png

KO HP
KO EN
1/4/5/4/76

3.png

11 HP
9 EN
4/3/4/4/69


Spr_B2W2_Erika.png


This was a short, yet close battle. Thank you.



Sorry, Wanderer, your Hall has come to an end.

Elise Van Houten - 2 CC
Harya - 2 HC


Matezoide - 5 UC
 
Week's up, so...

Name: Ben Lad
Thread: Here
Rank: 4 (items off)
Mon: Lucario (Steadfast)
ricol.png

Lucario(*) [Rico] (Male)
"See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
The Kumar to Ben's Harold (or is it the other way around?). Hot-headed and hotter-blooded, Rico is a devout follower of the rule of cool...seriously, why else would he wear that scarf?

Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities: Inner Focus, Steadfast, Justified (DW)
Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW, unlocked): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (81/101):
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Copycat
Final Gambit
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Dragon Pulse
Close Combat
Extremespeed
Heal Pulse
Me First
Calm Mind
Quick Guard

Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)
Circle Throw
Hi Jump Kick
Agility
Crunch
Bullet Punch
Mind Reader
Sky Uppercut
Bite
Cross Chop
Follow Me

TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)
Psychic
Shadow Claw
Double Team
Bulldoze
Substitute
Rock Slide
Focus Blast
Dig
Toxic
Poison Jab
Roar
Flash Cannon
Hyper Beam
Rest
Shadow Ball
Brick Break
Giga Impact
Low Sweep
Protect
Attract
Bulk Up
Facade
Frustration
Hone Claws
Payback
Stone Edge

Other:
Thunderpunch
Ice Punch
Zen Headbutt
Magnet Rise
Drain Punch
Sleep Talk
Focus Punch
Low Kick
Water Pulse
Bonemerang
Dual Chop
Helping Hand
Mud-slap
Captivate
Fury Cutter

Queue:
ZhengTann
Flamestrike
Houndoomsday
Geodude6
GemoftheDay
akela
The Wanderer



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WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
oAN3L.png




Best of luck, Wandy!




Can i call you Wandy, Wandy?
 
RNG: 2/5


Snowflake wants to battle!
Bulked-up_pegasus_s02e22.png



YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAHHHHH!!!!!!


143.png

Snorlax (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Item: Leftovers

Attacks:
Tackle
Headbutt
Amnesia
Defense Curl
Belly Drum
Lick
Yawn
Rest
Chip Away
Snore
Sleep Talk
Harden
Double-Edge
Block
Covet
Rollout
Giga Impact
Crunch
Metronome
Odor Sleuth
Recycle
Screech
Stockpile
Swallow
Body Slam
Fling
Natural Gift
Last Resort

Earthquake
Ice Beam
Fire Blast

Counter
Substitute
Selfdestruct

Rock Slide
Zen Headbutt


Ability: 1/3
Immunity!
 
snowflakes2e22cropped.png




YEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Metronome (Encore, Sacred Fire, Torment, Drain Punch, Spore, Metal Burst, Trick Room, Hydro Pump, Tail Glow, Thunder Wave) -> Fire Blast -> Earthquake


If you use Encore A1, use Counter A2 and Counter Combo A3.
If you use Torment A1, use Substitute (20) A2 and Fire Blast A3.


ricol.png

100 HP
100 EN
5/3/4/2/90


143.png

125 HP
100 EN
4/3/4/4/26

Rico used Low Kick - 8,5 energy
To crit (5919) - No
(15 + 3 + 1,5)*1,5 = 29,25 damage

Snorlax used Metronome...
RNG: 758 - Encore (Sorry....)
-16 energy
Rico is encored!

Action 2


Rico used Low Kick - 8,5 energy
To crit (5919) - No
(15 + 3 + 1,5)*1,5 = 29,25 damage

Snorlax used Counter - 20,625 energy
43,875 damage

Action 3

Rico used Low Kick - 8,5 energy
To crit (9581) - No
(15 + 3 + 1,5)*1,5 = 29,25 damage

Snorlax used Mega Counter - 93 energy
65,185 damage

Snorlax fainted!
Rico fainted!

ricol.png

KO HP
KO EN
5/3/4/2/90


143.png

KO HP
KO EN
4/3/4/4/26



tumblrm8649rkdmm1qdv0p0.png




YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH




Sorry for the bad luck, Wanderer, but your Hall has come to an end.

Wanderer: 2 CC
Rico: 2 HC

Matezoide: 5 UC

 
Only users The Wanderer and ZhengTann may post in this thread unless stated otherwise.

Elise Van Houten is returning with Harya the Dry Skin Mollux to challenge Rank 4:
MolluxFront.png

Mollux [Harya] (Female)
"<I LOVE CHESS!!! IT IS LIKE BALLET BUT WITH MORE EXPLOSIONS!!!>"
Elise's Mollux. Everything Harya says is cryptic, confusing, and just plain nonsense.

Nature: Bold (+1 Def, -1 Atk)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Dry Skin
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW, locked): (Toggle, defaults to OFF) When Illuminate is ON, This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 4/5

Attacks (32 total):
Level Up:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Heat Wave
Eruption
Recover
Acid Armor

Egg:
Aqua Ring
Stealth Rock
Heal Bell
Fire Spin
Heal Pulse
Rapid Spin

TM:
Protect
Thunderbolt
Hidden Power (Grass, power 7)
Thunder Wave
Substitute
Rain Dance
Thunder
Sludge Wave
Venoshock
Light Screen
Flamethrower
Sludge Bomb

Other:
Iron Defense
Helping Hand
Welcome back, Ms. van Houten. Your choices?

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WaterType.png
FlyingType.png
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PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
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GhostType.png

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Sexy swimmer Wendy stretches her body.
"Oh... hi."

RNG Roll (HALL): 6511/10000 (LUDICOLO)
RNG Roll (ABILITY): 9247/10000 (OWN TEMPO)

"Sorry, I just came out of the pool."

272.png

Ludicolo (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Item: Water Stone

Attacks:
Astonish
Growl
Mega Drain
Absorb
Nature Power
Fake Out
Fury Swipes
Water Sport
Thief
BubbleBeam
Zen Headbutt
Uproar
Hydro Pump
Mist
Natural Gift
Rain Dance
Energy Ball

Brick Break
Scald
Surf

Leech Seed
Counter
Giga Drain

Mimic
Dive
 
iaza19906470557000.png

Tell me, was that a typo, or is that Ludicolo a Seaking in disguise?
Acid Spray -> Sludge Bomb* -> Sludge Wave

*If Mollux flinches A1, use Acid Spray
 
"Hmm, I thought Ludi already changed out of his Seaking Lifeguard costume?"
Zen Headbutt > Leech Seed > Zen Headbutt

Hall Wendy’s team:
272.png

HP: 100
En: 100
Spe: 70
Ranks: 2/3/4/4
Status: N/A
Stats: N/A
Other: N/A

Wanderer's team:
MolluxFront.png

HP: 100
En: 100
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Mollux used Acid Spray!
RNG Roll (CRIT) [<=625 CRIT]: 5483/10000 (NO)
[4+3+(7.5-6)]*1.5 = 12.75 damage (Ludicolo)
Ludicolo's Special Defense dropped sharply!
Stat changes: -2 SpDef (Ludicolo)
-4 energy
Ludicolo used Zen Headbutt!
RNG Roll (CRIT) [<=625 CRIT]: 2915/10000 (NO)
[8+(3-6)]*1.5 = 7.5 damage (Mollux)
-6 energy

Action 2:
Mollux used Sludge Bomb!
RNG Roll (CRIT) [<=625 CRIT]: 1337/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 9551/10000 (NO)
[9+3+(7.5-6)]*1.5+2*2 = 24.25 damage (Ludicolo)
-6 energy
Ludicolo used Leech Seed!
RNG Roll (HIT) [<=9000 HIT]: 3630/10000 (HIT)
Ludicolo made seeds sprout from Mollux's appendages!
Other changes: Seeded 6a (Mollux)
Other changes: Leeching 6a (Ludicolo)
-9 energy

Post Action:
-3 HP due to Seeded (Mollux)
+3 HP due to Leeching (Ludicolo)

Action 3:
Mollux used Sludge Wave!
RNG Roll (CRIT) [<=625 CRIT]: 2050/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 6478/10000 (NO)
[10+3+(7.5-6)]*1.5+2*2 = 25.75 damage (Ludicolo)
-6 energy
Ludicolo used Zen Headbutt!
RNG Roll (CRIT) [<=625 CRIT]: 1455/10000 (NO)
[8+(3-6)]*1.5 = 7.5 damage (Mollux)
-6 energy

Post Action:
-3 HP due to Seeded (Mollux)
+3 HP due to Leeching (Ludicolo)
Other changes: Seeded 4a (Mollux)
Other changes: Leeching 4a (Ludicolo)
Stat changes: -1 SpDef (Ludicolo)

Post Round:
Ludicolo: -56.75 HP, -21 EN
Mollux: -21 HP, -16 EN

Hall Wendy’s team:
272.png

HP: 43
En: 79
Spe: 70
Ranks: 2/3/4/4
Status: N/A
Stats: -1 SpDef
Other:Leeching 4a

Wanderer's team:
MolluxFront.png

HP: 79
En: 84
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: Seeded 4a

Arena : ASB Battle Hall


"Oh, the name tag is still on..."
Fake Out > Mist > Uproar
IF Mollux is under the effects of Protective/Evasive moves, THEN replace that action with Chill and push remaining queue back.
 
"Oh right, sorry about that. My mind is still thinking back on that last swim..."

Hall Wendy’s team:
272.png

HP: 43
En: 79
Spe: 70
Ranks: 2/3/4/4
Status: N/A
Stats: -1 SpDef
Other: Leeching 4a

Wanderer's team:
MolluxFront.png

HP: 79
En: 84
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: Seeded 4a

Arena : ASB Battle Hall

Action 1:
Ludicolo used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 5133/10000 (NO)
4+(3-6) = 1 damage (Mollux)
Mollux flinched due to Fake Out!
-4 energy
Mollux flinched!
Flinched (Fake Out)

Post Action:
-3 HP due to Seeded (Mollux)
+3 HP due to Leeching (Ludicolo)

Action 2:
Mollux used Sludge Wave!
RNG Roll (CRIT) [<=625 CRIT]: 4525/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 7011/10000 (NO)
[10+3+(7.5-6)]*1.5+1*2 = 23.75 damage (Ludicolo)
-6 energy
Ludicolo used Mist!
Ludicolo is protected from stat modifying moves!
-7 energy

Post Action:
-3 HP due to Seeded (Mollux)
+3 HP due to Leeching (Ludicolo)

Action 3:
Ludicolo used Uproar!
RNG Roll (CRIT) [<=625 CRIT]: 8666/10000 (NO)
9+(6-6) = 9 damage (Mollux)
-6 energy
Mollux used Toxic Grenade!
(-2 Priority Combo, Sludge Bomb + Sludge Bomb)
RNG Roll (CRIT) [<=625 CRIT]: 8773/10000 (NO)
RNG Roll (EFFECT) [<=6000 EFFECT]: 1034/10000 (NO)
[(9*2.25)+3+(7.5-6)]*1.5+1*2 = 37.125 damage (Ludicolo)
Ludicolo is KO'ed!
-30.5 energy

Post Round:
Ludicolo: -44.875 HP, -17 EN
Mollux: -10 HP, -36.5 EN

Hall Wendy’s team:
272.png

HP: KO
En: 62
Spe: 70
Ranks: 2/3/4/4
Status: N/A
Stats: -1 SpDef
Other: Leeching 4a

Wanderer's team:
MolluxFront.png

HP: 69
En: 47
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: Seeded 4a

Arena : ASB Battle Hall


"I hope you can have a good time here. Mind joining me at the swimming pool tomorrow evening?"

NormalType.png
FireType.png
FightingType.png

FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Avian enthusiast Fawkner waves.
"Ms. Van Houten, I believed we can make a completely new machine out of this move!"

RNG Roll (HALL): 9059/10000 (YANMEGA)
RNG Roll (ABILITY): 4023/10000 (TINTED LENS)

"Allow me to make a short, impromptu presentation with this Yanmega..."

469.png

Yanmega (M)
Nature: Lonely (+1 Atk, -1 Def)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Abilities:
Speed Boost: (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Tinted Lens: (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Frisk (DW): (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Item: RageCandyBar

Attacks:
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
Swift
Uproar
Pursuit
Wing Attack
AncientPower
Screech
U-turn
Air Slash
Night Slash
Bug Bite
Feint

Giga Drain
Protect
Psychic

Signal Beam
Reversal
Double-Edge

Air Cutter
Roost
 
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