Battle Hall Challenge - TheWolfe

Pokemon roll: 4/5 (Bisharp)
Ability roll: 3/3 (Pressure)

Bisharp (M)

Nature: Careful

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Abilities:

Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Item: Chople Berry

Attacks:

Metal Burst
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash
Assurance
Metal Sound
Embargo
Iron Defence
Night Slash

Thunder Wave
Dig
Stone Edge

Psycho Cut
Sucker Punch
Revenge


I'm sorry I'm late, Bisharp and I were tending to things at the lighthouse.
 


"Let us not murder ourselves with our own fighting moves."

Low Kick ~ Sky Uppercut ~ Low Kick
Sub: IF Bisharp is in the semi-invulnerable stage of Dig when you act, THEN use Earthquake.
Sub: IF Bisharp uses Thunder Wave AND you don't have a substitute up already, THEN use Substitute (20).
 

This is a no items run.....you wont survive this >:D


Metal Burst*3



100 HP
100 EN
5/3/4/2/92
+10% acc


100 HP
100 EN
5/4/1/4/70


Action 1

Roy used Low Kick - 7 energy
To crit (5138) - No
(8 + 3 + 1,5)*2,25 = 28,125 damage

Bisharp used Metal Burst - 16 energy
35,1 damage

Action 2

Roy used Sky Uppercut - 5 energy
To crit (151) - No
(9 + 3 + 1,5 + 3)*2,25 = 37,125 damage

Bishap used Metal Burst - 34 energy
46,04 damage

Action 3

Roy used Low Kick - 7 energy
To crit (631) - Wut
(8 + 3 + 1,5 + 3)*2,25 = 34,875 damage

Bisharp fainted!




19 HP
More than 0 EN
5/3/4/2/92
+10% acc


KO HP
KO EN
5/4/1/4/70




Wait, what.






 
RNG: 3/5


Syclant (M)
Nature: Hasty (+15% Spe, +23% Acc, -1 Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Item: Life Orb

Attacks:
Ice Punch
Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Hail
Icy Wind
X-Scissor
Avalance
Icicle Crash
Bug Buzz
Ice Beam
Sheer Cold

Blizzard
Taunt
Dig

Earth Power
Counter
Superpower

Electroweb
Giga Drain


Ability: 3/3

Technician!


I will sharp my claws on your bones!
 


"Try your worst!"

Fire Blast ~ Heat Wave ~ Fire Blast
Sub: IF Scylant is in the semi-invulnerable stage of Dig when you act, THEN use Earthquake.
 
I just ran some calcs. Earthquake out-damages Dig, so i cant even try that.

Earth Power*3




100 HP
100 EN
5/3/4/2/92
+10% acc



100 HP
100 EN
4/2/4/3/140

Syclant used Earthpower - 7 energy
(9 + 1,5)*1,5 = 15,75 damage

Blaziken used Fire-Blast - Something
To hit (3127) - Yes
(12 + 3 + 1,5)*2,25 = 37,125 damage



Syclant used Earthpower - 11 energy
(9 + 1,5)*1,5 = 15,75 damage

Blaziken used Heat Wave - Something
To hit (7741) - Yes
(10 + 3 + 1,5)*2,25 = 32,625 damage



Syclant used Earthpower - 15 energy
(9 + 1,5)*1,5 = 15,75 damage

Blaziken used Fire-Blast - Something
To hit (3127) - Yes
(12 + 3 + 1,5)*2,25 = 37,125 damage

Syclant fainted!




53 HP
yolo EN
5/3/4/2/92
+10% acc



KO HP
KO EN
4/2/4/3/140







 


End of passion play
Crumbling away
I'm your source of self-destruction

Veins that pump with fear
Sucking darkest clear
Leading on your death's construction


 
RNG: 1/5



Kitsunoh (M)
Nature: Adamant
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Frisk: (Can be Activated) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Item: Expert Belt

Attacks:
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Copycat
Memento
Fake Out
Shadow Claw
Iron Head
Revenge
ShadowStrike
Metal Burst
Curse
Hex

Earthquake
Rock Slide
U-turn

Yawn
Psycho Shift
Meteor Mash

Superpower
Pain Split


RNG: 2/3
Limber!
 


"Ew. Imposter." D:<

Blaze Kick ~ Fire Blast ~ Blaze Kick
Sub: IF Kitsunoh uses Curse, THEN use Protect only the first instance.
 

Woof Woof!



Earthquake -> Fake Out -> Earthquake




100 HP
100 EN
5/3/4/2/92
+10% acc



100 HP
100 EN
5/3/1/3/110



Action 1

Kit used Earthquake - 7 energy
To crit (582) - Yes
(10 + 3 + 3)*1,5 = 24 damage

Blaziken used Blaze Kick - 6 energy
To crit (3195) - No
To burn (689) - Yes
(9 + 3 + 3)*1,5 = 22,5 damage

-2 HP to Kit
Action 2

Kit used Fake Out - 4 energy
To crit (3489) - No
(4 + 3 - 3) = 4 damage

Blaziken flinched!


-2 HP to Kit

Action 3

Kit used Earthquake - 7 energy
To crit (1722) - No
(10 + 3 - 4)*1,5 = 15 damage T_T

Blaziken used Blaze Kick - 6 energy
To crit (5210) - No
(9 + 3 + 3)*1,5 = 22,5 damage


-2 HP to Kit





57 HP
86 EN
5/3/4/2/92Faster
+10% acc



49 HP
79 EN
5/3/1/3/110
Burned

Earthquake*3

If damaging fighting type move outside of a combo, use Metal Burst the first instance and Metal Burst combo the second.
 

57 HP
86 EN
5/3/4/2/92Faster
+10% acc



49 HP
79 EN
5/3/1/3/110
Burned

Damn typo lol

Action 1


Kit used Earthquake - 7 energy
To crit (1722) - No
(10 + 3 - 4)*1,5 = 15 damage T_T

Action 2


Kit used Earthquake - 7 energy
To crit (1722) - No
(10 + 3 - 4)*1,5 = 15 damage T_T

Blaziken's 3 fire attacks KO Kit!



27 HP
58 EN
5/3/4/2/92Faster
+10% acc



KO HP
KO EN
5/3/1/3/110
Burned







 


"Phew...glad we got rid of that imposter..."

The other man's grass is always greener
The sun shines brighter on the other side
The other man's grass is always greener
Some are lucky, some are not
Just be thankful for what you've got


 
RNG: 4/5


Tangrowth (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

Stats:
HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Item: Life Orb

Attacks:
Ingrain
Constrict
Sleep Powder
Vine Whip
Absorb
Growth
PoisonPowder
Bind
Mega Drain
Knock Off
Stun Spore
Natural Gift
Giga Drain
AncientPower
Slam
Tickle
Wring Out

Earthquake
Rock Slide
Sunny Day

Leaf Storm
Leech Seed
Endeavor

Worry Seed
Synthesis


Ability: 1/3
Chloro-Something!
 


"That is an awfully big noodle."

Fire Blast ~ Flamethrower ~ Fire Blast
Sub: IF Tangrowth uses Stun Spore AND you don't already have a Substitute up, THEN use Substitute (20).
Sub: IF Tangrowth uses Sleep Powder AND you don't already have a Substitute up, THEN use Substitute (20).
 
Cant win the damage race at all....not even annoying will work.Blaziken even out-speeds if the Sun is up :(

Earthquake*3




100 HP
100 EN
5/3/4/2/92
+10% acc



110 HP
100 EN
4/5/4/3/43


Action 1

Blazi used Fire Blast - 7 energy
To crit (8418) - No
To burn (2891) - No
(12 + 3 + 1,5)*1,5 = 24,75 damage

Tang used Earthquake - 7 energy
To crit (5928) - No
(10 + 1,5)*1,5 = 17,25 damage

Action 2

Blazi used Flamethrower - 6 energy
To crit (4054) - No
To burn (9248) - No
(10 + 3 + 1,5)*1,5 = 21,75 damage


Tang used Earthquake - 11 energy
To crit (8371) - No
(10 + 1,5)*1,5 = 17,25 damage

Action 3



Blazi used Fire Blast - 7 energy
To crit (2231) - No
To burn (1892) - No
(12 + 3 + 1,5)*1,5 = 24,75 damage


Tang used Earthquake - 15 energy
To crit (3086) - No
(10 + 1,5)*1,5 = 17,25 damage





48 HP
78 EN
5/3/4/2/Fasterthan92
+10% acc



39 HP
67 EN
4/5/4/3/43


Synthesis -> Earthquake -> Earthquake


If damaging Fire-type move AND Blaziken is not behind a substitute, use Sleep Powder that action, Leaf Storm the next and Earthquake combo the following one.
 

48 HP
78 EN
5/3/4/2/Fasterthan92
+10% acc



39 HP
67 EN
4/5/4/3/43


Action 1

Blaziken used Focus Punch - 9 energy
To crit (9958) - No
(15 + 3) = 18 damage

Tangrowth used Synthesis - 15 energy
+20 HP

Action 2

Tangrowth used Earthquake - 7 energy
To crit (2839) - No
(10 + 1,5)*1,5 = 17,25 damage

Blaziken used Counter!
25,875 damage

Action 3

Blaziken used
BLAST
BURN

(15 + 3 + 1,5)*1,5 = 29,25 Damage

Tangrowth fainted!



31 HP
?? EN
5/3/4/2/Fasterthan92
+10% acc



KO HP
KO EN
4/5/4/3/43






 


Burn baby burn! - Disco inferno!
Burn baby burn! - Burn that mama down
Burn baby burn! - Disco inferno!
Burn baby burn! - Burn that mama down
Burnin'!


 
RNG: 4/5


Arcanine (F)
Nature: Quirky (No effect on stats)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Item: Leftovers

Attacks:
Thunder Fang
Bite
Roar
Ember
Leer
Fire Fang
Odor Sleuth
Take Down
Flame Wheel
ExtremeSpeed
Helping Hand
Reversal
Flame Burst
Flamethrower
Agility
Crunch
Retaliate
Heat Wave
Outrage
Flare Blitz

Sunny Day
Will-O-Wisp
Solarbeam

Morning Sun
Close Combat
Body Slam

Endure
Dragon Pulse


Ability: 3/3
Justified!
 
Body-Slam*3

If Blaziken gets paralysed, use Dragon Pulse next action.



100 HP
100 EN
5/3/4/2/92
+10% acc


100 HP
100 EN
4/3/4/3/95


Action 1

Arca used Body Slam - 6,6 energy
To crit (8010) - No
To para (2500) - Yes
20% Para!
(9 + 1,5) = 10,5 damage

Blaziken tries to use Earthquake...
To move (6917) - Yes
To crit (6993) - No
(10 + 3)*1,5 = 19,5 damage

Action 2

Arca used Dragon Pulse - 7 energy
To crit (9182) - No
(9 + 3) = 12 damage

Blaziken tries to use Stone Edge....
To move (9775) - Yes
-7 energy
To hit (2081) - Yes
To crit (8484) - No
(10 + 3)*1,5 = 19,5 damage

Action 3


Arca used Body Slam - 6,6 energy
To crit (2391 - No
(9 + 1,5) = 10,5 damage

Blaziken tries to use Earthquake....
To move (512) - No



67 HP
84 EN
5/3/4/2/92
+10% acc
10% Paralysed
+1 Speed


61 HP
80 EN
4/3/4/3/95


Dragon Pulse -> Body-Slam -> Dragon Pulse
 

67 HP
84 EN
5/3/4/2/92
+10% acc
10% Paralysed
+1 Speed


61 HP
80 EN
4/3/4/3/95


Action 1

Arca used Dragon Pulse - 7 energy
To crit (2671) - No
(9 + 3) = 12 damage


Blaziken tries to use Earthquake....
To move (8712 - Yes
-7 energy
To crit (4747) - No
(10 + 3)*1,5 = 19,5 damage

Action 2


Arca used Body Slam - 6,6 energy
To crit (3091) - No
To renew the para (1095) - Yes
(9 + 1,5) = 10,5 damage
Blaziken is 20% paralysed!

Blaziken tries to use HJK....
To move (1832) - No
Sorry for the para-hax, Wolfe :/

Action 3

Arca used Dragon Pulse - 7 energy
To crit (1050) - No
(9 + 3) = 12 damage


Blaziken tries to use Earthquake....
To move (8351) - Yes
-7 energy
To crit (2589) - No
(10 + 3)*1,5 = 19,5 damage


32 HP
68 EN
5/3/4/2/92
+10% acc
10% Paralysed
+2 Speed


22 HP
59 EN
4/3/4/3/95
 

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