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Battle Hall Challenge - TheWolfe

Spr_BW_Fisherman.png


Fisherman Charlie would like to battle

"No, I'm not the guy with 6 Magikarp, that's my brother James"

Pokemon Roll: 3/5 (Carvanha)
Ability Roll: 2/2 (Speed Boost)

Carvanha (F)

Nature: Quiet

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 56 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ours at the end of each round (stats other than Speed are still affected).

Attacks:

Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Take Down
Swagger
Assurance
Aqua Jet
Agility

Waterfall
Ice Beam
Hidden Power [Grass] (7)

Hydro Pump
Brine
AncientPower

Super Fang


TheWolfe, you may choose your first actions now
 
HGSS_Ethan.png


"Whoops, I almost forgot about this challenge." :P

Substitute (20 HP) ~ Leaf Blade ~ Energy Ball
Sub: IF Carvanha uses Agility (Evasion) THEN use Pursuit.
 
Spr_BW_Fisherman.png


"Carvanha, tear him up"

Evasive Agility ~ Ice Fang ~ Ice Beam

Carvanha used Evasive Agility
-7 EN

Sceptile used Pursuit
No Crit (2466 > 625)
(8 + 3) * 2/3 = 7.67 = 8 DMG
-5 EN

Sceptile used Leaf Blade
No Crit (7257 > 625)
(9 + 3 + 3) * 1.5 = 22.5 = 23 DMG
-6 EN

Carvanha used Ice Fang
Hit (1009 <= 9500), No Crit (7310 > 625), No Freeze (2216 > 1000)
(7 + 1.5) * 1.5 = 12.75 = 13 DMG
-5 EN

Sceptile used Energy Ball
No Crit (5940 > 625), No -SpD (8197 > 1000)
(8 + 3 + 3) * 1.5 = 21 DMG
-5 EN

Carvanha used Ice Beam
No Crit (9343 > 625), No Freeze (4919 > 1000)
(10 + 1.5) * 1.5 = 17.25 = 17 DMG
-7 EN


Spr_5b_318.png

HP: 46
EN: 83
Status: None

254.png

HP: 70
EN: 84
Status: None
 
Sceptile used Detect
-7 EN

Carvanha used Freeze Ray (Ice Beam + Ice Beam)
22.5 BP
(22.5 + 1.5) * 1.5 = 36 DMG
-12 EN Sceptile
-36 EN

Sceptile used Leaf Blade
No Crit (8859 > 1250)
(9 + 3 + 3) * 1.5 = 22.5 = 23 DMG
-6 EN

Carvanha is cooling down


Sceptile used Leaf Storm
No Crit (3066 > 625)
(14 + 3 + 3) * 1.5 = 30 DMG
Carvanha fainted
-9 EN


Spr_BW_Fisherman.png


"Well, looks like I'm heading back to the pier, enjoy the rest of your time in the Hall"

Thanks Charlie, here's some CC for lunch, on me.

Wolfe, feel free to choose your next type:

NormalType.png
FireType.png
FightingType.png

FlyingType.png
GrassType.png
PoisonType.png

ElectricType.png
GroundType.png
PsychicType.png

RockType.png
IceType.png
BugType.png

DragonType.png
GhostType.png
DarkType.png

SteelType.png
 
Thanks Jay!

HGSS_Ethan.png


Welcome to the jungle we've got fun and games
We got everything you want honey, we know the names
We are the people that can find whatever you may need
If you got the money honey we got your disease

In the jungle, welcome to the jungle
Watch it bring you to your knnn-knne-knees, knees
I want to watch you bleed


GrassType.png
 
DP_Aroma_Lady.png


Aroma Lady Arielle would like to battle

"My Pokemon all like helping in my garden"

Pokemon Roll: 5/5 (Ivysaur)
Ability Roll: 2/2 (Chlorophyll)

"That's why he's so green"

Ivysaur (F)

Nature: Modest

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14.)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
Seed Bomb

Venoshock
Protect
Giga Drain

Light Screen
Petal Dance
Endure

Grass Knot
 
DP_Aroma_Lady.png


"Good thing this flower isn't exactly sweet"

PoisonPowder ~ Venoshock ~ Venoshock
IF Sceptile isn't poisoned, use PoisonPowder


Sceptile used Acrobatics
No Crit (9866 > 625)
11 * 1.5 = 16.5 = 17 DMG
-7 EN

Ivysaur used PoisonPowder
Hit (2544 <= 7500)
Sceptile is Poisoned
-6 EN

-2 HP Sceptile (Poison)


Sceptile used Hidden Power
No Crit (5742 > 625)
7 * 1.5 = 10.5 = 11 DMG
-5 EN

Ivysaur used Venoshock
No Crit (2495 > 625)
(13 + 3 + 1.5) * 1.5 = 26.25 = 26 DMG
-7 EN

-2 HP Sceptile (Poison)


Sceptile used Acrobatics
No Crit (5004 > 625)
11 * 1.5 = 16.5 = 17 DMG
-7 EN

Ivysaur used Venoshock
No Crit (6540 > 625)
(13 + 3 + 1.5) * 1.5 = 26.25 = 26 DMG
-11 EN

-2 HP Sceptile


Spr_5b_002.png

HP: 45
EN: 76
Status: None

254.png

HP: 42
EN: 81
Status: None


DP_Aroma_Lady.png


"I think we're winning!"

Protect ~ Venoshock ~ Venoshock
 
According to Sceptile's type description, Poisonpowder's accuracy should be reduced by 50%, putting it down to 25%. I could be wrong on this though.

HGSS_Ethan.png


Don't be so sure!

Swords Dance ~ Detect ~ Acrobatics
 
IRC confirms its a halving of accuracy, so the PoisonPowder would still hit (2544 <= 3750)

Also, would you like to add in the new Substitution groupings? EDIT: Also, you need to specify a number of Subs as per SDS's new rules. MK said between 1 and 3 are allowed


Ivysaur used Protect
-7 EN

Sceptile used Swords Dance
+2 Atk
-7 EN

-2 HP Sceptile (Poison)


Sceptile used Detect
-7 EN

Ivysaur used Venoshock
(13 + 3 + 1.5) * 1.5 = 26.25 = 26 DMG (Protect)
-9 EN Sceptile
-7 EN

-2 HP Sceptile (Poison)


Sceptile used Acrobatics
No Crit (6940 > 625)
11 * 1.5 + 3.5 = 20 DMG
-7 EN

Ivysaur used Venoshock
No Crit (5640 > 625)
(13 + 3 + 1.5) * 1.5 = 26.25 = 26 DMG
-11 EN

-2 HP Sceptile (Poison)


Spr_5b_002.png

HP: 25
EN: 51
Status: None

254.png

HP: 10
EN: 51
Status: Poison
 
HGSS_Ethan.png


Nah, not this time Jay, but thanks. And my miscalculation about the powder reduction chance just threw a spanner in my gameplan.

Acrobatics + Quick Attack ~ cooldown ~ Acrobatics
 
DP_Aroma_Lady.png


"Good thing priority doesn't add too much power"

Chill ~ Venoshock + Venoshock

Sceptile used Somersault (Quick Attack + Acrobatics)
13 BP = (11 + 4/2)
(13 * 1.5) + 3.5 = 23 DMG
-15 EN

Ivysaur used Chill
+12 EN

-2 HP Sceptile


Sceptile is cooling down

Ivysaur used Venom Blast (Venoshock + Venoshock)
29.25 BP
(29.25 + 3 + 1.5) * 1.5 = 50.625 = 51 DMG
Sceptile fainted
-47 EN

Spr_5b_002.png

HP: 2
EN: 16
Status: None

254.png

HP: -43
EN: 36
Status: KO


DP_Aroma_Lady.png


"Sorry I had to do that, guess my plants are a bit too much. I'd love to see you back here at 9: 49 PM EST on December 29, 2011. Here's your rewards:"

TheWolfe: 4 CC
Sceptile: 4 HC
jayjinde: 6 UC
 
Yo dawg, I herd u liek Sceptile and Hall R3 Singles.
254.png

Meliadoul - Sceptile (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
KOs: 7

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 138 + 22 Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Pound
-Leer
-Absorb
-Quick Attack
-Pursuit
-Screech

-Fury Cutter
-Leaf Blade
-Agility
-Detect
-Leaf Storm
-Giga Drain
-Energy Ball
-Night Slash
-X-Scissor
-False Swipe

-Bullet Seed
-Double Kick
-Leech Seed

-Grass Pledge
-Thunderpunch
-Frenzy Plant
-GrassWhistle
-Mud Slap

-Acrobatics
-Safeguard
-Swords Dance

-Hidden Power: Fire 7
-Rock Slide
-Double Team
-Substitute
-Focus Blast
-Endure
-Earthquake

Total Moves: 34

Here are your types; best of luck!
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Spr_BW_Swimmer_M.png

Swimmer (M) would like to battle!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 2/3
"Dat Rain Dish Lombre--u jelly?"

271.png

Lombre (M)

Nature: Modest

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:

Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Zen Headbutt
Fake Out
Fury Swipes
Water Sport
Uproar
Rain Dance

Surf
Energy Ball
Ice Beam

Leech Seed
Giga Drain
Teeter Dance

Synthesis
 
HGSS_Ethan.png


"No jelly at all, thanks." :3

Acrobatics ~ X-Scissor ~ Acrobatics
Sub: IF Lombre uses Teeter Dance, THEN make Substitute (20).
 
Sorry, but I have to postpone this Battle Hall run. I just found out I'm using my Sceptile in a match. I'll continue once that battle is complete.
 
Thank you for adhering to Battle Hall rules; I'll freely pick this up whenever Sceptile becomes free again. Drop a post to notify me, and the run shall commence.
 
271.png

Lombre (M)
HP: 90
EN: 100
SPE: 50
ABIL: Rain Dish
STAT: N/A
OTHR: N/A
254.png

Meliadoul (F)
HP: 100
EN: 100
SPE: 138
ABIL: Overgrow
STAT: +22% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Meliadoul used Acrobatics!
Crit: 678/1000: No
(11+1.5) x 1.5 = 18.75 Damage
-7 Energy
Lombre used Ice Beam!
Crit: 329/1000: No
Effect: 266/1000: No
(10+0) x 1.5 = 15 Damage
-7 Energy

Action 1:

Meliadoul used X-Scissor!
Crit: 838/1000: No
(8+1.5) x 1.5 = 14.25 Damage
-6 Energy
Lombre used Surf!
Crit: 514/1000: No
(10+3+0) x 2/3 = 8.667 Damage
-6 Energy

Action 1:

Meliadoul used Acrobatics!
Crit: 403/1000: No
(11+1.5) x 1.5 = 18.75 Damage
-7 Energy
Lombre used Ice Beam!
Crit: 658/1000: No
Effect: 677/1000: No
(10+0) x 1.5 = 15 Damage
-7 Energy

271.png

Lombre (M)
HP: 38
EN: 80
SPE: 50
ABIL: Rain Dish
STAT: N/A
OTHR: N/A
254.png

Meliadoul (F)
HP: 61
EN: 80
SPE: 138
ABIL: Overgrow
STAT: +22% Accuracy
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
TheWolfe issues actions.
REFEREE
 
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