• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Battle Hall Challenge - TheWolfe

Battle 5, Round 2

Pre-round:
231wlh.jpg

Protowatt (F) Aftershock
Health: 36
Energy: 83
Boosts: None
Other: None
220.png

Swinub (M)
Health: 56
Energy: 80
Boosts: None
Other: Burned

Action One:
Aftershock used Detect!
Aftershock protected herself!
-15 energy

Swinub used Earthquake!
-10 energy (STAB)

Swinub was hurt by his burn! -2 HP

Action Two:
Aftershock used Scald!
RNG roll to crit: (1-625=crit) 2702 NO
(8+3+1.5-4)*1.5=12.75=13
13 Damage
-5 energy (STAB)

Swinub used Earthquake!
RNG roll to crit: (1-625=crit) 9221 NO
(10+3+2(1.5)-3)*1.5=19.5=20
20 Damage
-14 energy (STAB)

Swinub was hurt by his burn! -2 HP

Action Three:
Aftershock used Detect!
Aftershock protected herself!
-15 energy

Swinub used Earthquake!
-16 energy (STAB)

Swinub was hurt by his burn! -2 HP

Post-round:
231wlh.jpg

Protowatt (F) Aftershock
Health: 16
Energy: 48
Boosts: None
Other: None
220.png

Swinub (M)
Health: 37
Energy: 40
Boosts: None
Other: Burned

Your actions, please!
 
Battle 5, Round 3


"We have you now!"
Earthquake ~ Earthquake ~ Earthquake

Pre-round:
231wlh.jpg

Protowatt (F) Aftershock
Health: 16
Energy: 48
Boosts: None
Other: None
220.png

Swinub (M)
Health: 37
Energy: 40
Boosts: None
Other: Burned

Action One:
Aftershock used Scald!
RNG roll to crit: (1-625=crit) 1133 NO
(8+3+1.5-4)*1.5=12.75=13
13 Damage
-5 energy (STAB)

Swinub used Earthquake!
RNG roll to crit: (1-625=crit) 1004 NO
(10+3+2(1.5)-3)*1.5=19.5=20
20 Damage (KO)
-20 energy (STAB)

Post-round:
231wlh.jpg

Protowatt (F) Aftershock
Health: -4
Energy: 43
Boosts: None
Other: None
220.png

Swinub (M)
Health: 24
Energy: 20
Boosts: None
Other: Burned

"I knew we could win!"

I'm sorry, Wolfe, but your Battle Hall Run has come to an end.
Feel free to challenge again in a week!

Prizes:
I receive 2(5) + 2 = 12 UC

TheWolfe receives 10 CC.
Aftershock the Protowatt receives 10 HC.

See you next time!



 
Only users: Zeo and TheWolfe should be posting in this thread.

TheWolfe will be using Weezing with Levitate:
110.png

Chugga - Weezing (M)
Nature: Quiet (Adds one Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
KOs: 4

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 4
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 2
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0

Attacks:
-Assurance
-Bide
-Clear Smog
-Dark Pulse
-Destiny Bond
-Flamethrower
-Gyro Ball
-Hidden Power: Water 7
-Pain Split
-Poison Gas
-Protect
-Psybeam
-Selfdestruct
-Sludge
-Sludge Bomb
-Smog
-Smokescreen
-Spite
-Tackle
-Taunt
-Toxic
-Thunderbolt
-Venoshock
-Will-o-Wisp

Total Moves: 24

TheWolfe, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 

Aroma Lady Susie would like to Battle

"The smells of the earth are marvelous"

RNG roll for Pokemon: 2/5 Sawsbuck

"Lets show them nature's might!"

RNG roll for ability: 3/3 Serene Grace

586-spring.png


Sawsbuck (M)

Nature: Adamant

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW): (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Attacks:

Megahorn
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromatherapy
Energy Ball
Charm
Horn Leech

Wild Charge
Giga Impact
Substitute

GrassWhistle
Synthesis
Worry Seed
 

"This looks like the typing is very in your favor"

Take Down|Wild Charge|Take Down




Action 1

Sawsbuck used Take Down
Crit: 5316
13 damage, 7 energy, 4 recoil

Weezing used Sludge Bomb
Crit: 176
Poison: 544
24.75 damage, 6 energy, Poisoned

-2Hp(Sawsbuck)

Action 2

Sawsbuck used Wild Charge
Crit: 6035
10 damage, 7 energy, 3 recoil

Weezing used Sludge
Crit: 8554
17.25 damage, 4 energy

-2Hp(Sawsbuck)

Action 3

Sawsbuck used Take Down
Crit: 5316
13 damage, 7 energy, 4 recoil

Weezing used Sludge Bomb
Crit: 3440
Poison: 6650
20.25 damage, 6 energy

-2Hp(Sawsbuck)


110.png

HP: 64
EN: 84
Atk: Rank 3
Def: Rank 5
SpA: Rank 4
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 2
Weight Class: 1
Base Rank Total: 19

vs.

586-spring.png

HP: 27
EN: 79
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18



"There isn't much I can really do"

GrassWhistle - Synthesis - Takedown Combo
 
Action 1

Weezing used Protect
-
6 energy

Sawsbuck used Grasswhistle
-5 energy

-2 Hp(Sawsbuck)

Action 2

Sawsbuck used Synthesis
+20 Health, -15 energy

Weezing used Venoshock
25.25 damage, 7 energy

-2 Hp(Sawsbuck)

Action 3

Weezing used Sludge Bomb
20.25 damage, 6 energy



Sawsbuck has fainted.


NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
SteelType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png


Your next type, whenever you are ready
 

Bug Catcher Ryan would like to Battle

RNG roll for Mon: 5/5 Yanma
RNG roll for Ability: 1/3 Speed Boost

Yanma (F)

Nature: Mild

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Attacks:

Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
Uproar
Pursuit
Wing Attack
AncientPower
Hypnosis

Shadow Ball
Psychic
Roost

Signal Beam
Faint Attack
Leech Life

Air Cutter
 

"Bug him!"

Psychic|Hypnosis|Psychic


Action 1

Yanma used Psychic
12.75 damage, 6 energy

Weezing used Thunderbolt
19.5 damage, 7 energy

Action 2

Yanma used Hypnosis
-7 energy, 1 turn sleep

Weezing is asleep

Action 3

Yanma used Psychic
12.75 damage, 6 energy

Weezing used Thunderbolt
19.5 damage, 7 energy

110.png

HP: 74
EN: 86
Atk: Rank 3
Def: Rank 5
SpA: Rank 4
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 2
Weight Class: 1
Base Rank Total: 19

vs.
193.png


HP: 61
EN: 81
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16
 
Such a bad ref :(

Action 1

Yanma used Double team(2)
-8 energy

Weezing used Clear Smog
11 damage, 3 energy

Action 2

Yanma used Psychic
12.75 damage, 6 energy

Weezing used Flamethrower
19.5 damage, 7 energy

Action 3

Yanma used Psychic
12.75 damage, 10 energy

Weezing used Thunderbolt
19.5 damage, 7 energy

110.png

HP: 49
EN: 69
Atk: Rank 3
Def: Rank 5
SpA: Rank 4
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 2
Weight Class: 1
Base Rank Total: 19

vs.
193.png


HP: 22
EN: 57
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16
 
Psychic x3

Action 1

Yanma used Psychic
12.75 damage, 6 energy

Weezing used Flamethrower
19.5 damage, 7 energy

Action 2

Yanma used Psychic
12.75 damage, 10 energy

Weezing used Thunderbolt
19.5 damage, 7 energy


Yanma has fainted


TheWolfe, please select your next type

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
SteelType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png
DarkType.png
 

Expert Marco would like to Battle
"I've been battling for longer than you've been alive, sonny!"

RNG roll for Pokemon: 1/5 Tomohawk
RNG roll for ability: 2/3 Prankster

TomoM.png

Tomohawk (M)

Nature: Modest

Type:

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Sunny Day
Aura Sphere
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Focus Energy
Rock Smash
Work Up
Submission
Roar
Air Slash
Hyper Voice
Bulk Up

Grass Knot
Focus Blast
Reflect

Confuse Ray
Roost
Yawn

 
HGSS_Ethan.png


"Whelp. I get the worst matchup with the worst ability tacked onto him. But we're in it to win it!"

Toxic ~ Venoshock ~ Thunderbolt
Sub: IF Tomohawk is not poisoned by A1, THEN make A2 into Psybeam.
 

"Let me show you the mistakes you've made"

Taunt | Earth Power | Confuse Ray


Action 1

Tomohawk used Taunt
-10 energy

Weezing used Toxic
It's taunted!

Action 2

Tomohawk used Earth Power
13.5 damage, 7 energy

Weezing used Psybeam
12.75 damage, 5 energy

Action 3

Tomohawk used Confuse Ray
Confusion Severity: 3 turns
-5 energy

Weezing used Thunderbolt
Confuse: 4668
2 damage to self

110.png

HP: 87
EN: 95
Atk: Rank 3
Def: Rank 5
SpA: Rank 4
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 2
Weight Class: 1
Base Rank Total: 19

vs.


TomoM.png

HP: 97
EN: 78
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
 
Back
Top