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Battle Hall Challenge - topher4167

60.png

34 HP
86 EN
2/1/3/2/90

74.png

10 HP
70 EN
4/4/1/2/20


ENDURE

Water Gun fails to KO!

POLI AND GEODUDE ARE WITH 1 HP NOW


YOLOOOOOOOOOOOOOOOOOO

60.png

1 HP
86 EN
2/1/3/2/90

74.png

1 HP
70 EN
4/4/1/2/20
 
RNG: 4/5



Dogfish wants to battle!

MOvHv.gif


Beat him up, Hugo....err, i mean, ¬_¬


296.png

Makuhita (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

Abilities:
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Attacks:
Tackle
Focus Energy
Sand-Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum
Force Palm

Earthquake
Rock Slide
Toxic

Counter
Bullet Punch
Faint Attack

Ability: 2/3
 
MOvHv.gif


Ugh ¬_¬


Force Palm*3


If Force Palm paralyses, change the following actions to Earthquake



60.png

90 HP
100 EN
2/1/3/2/90

296.png


100 HP
100 EN
3/2/0/2/25


Action 1

Poli used Psychic - 7 energy
To crit (2385) - No
To lower Sp.Def (4918) - No
(10 + 1,5)*1,5 = 17,25 damage


Hugo used Force Palm - 4 energy
To crit (3033) - No
To para (1095) - Yes
(6 + 3 + 3) = 12 damage

Action 2

Hugo used Earthquake - 6 energy
To crit (4778) - No
(10 + 3) = 13 damage

Poli tries to use Scald...
To move (7880) - No
To burn (2207) - Yes
-5 energy
(8 + 3 + 1,5) = 12,5 damage

Guts activated!
Action 3

Hugo used Earthquake - 10 energy
To crit (9481) - No
(10 + 3 + 2) = 15 damage


Poli tries to use Psychic....
To move (9298) - Yes
To crit (8898) - No
To lower Sp.Def (1772) - No
-7 energy
(10 + 1,5)*1,5 = 17,25 damage

-4 HP due to burn


60.png

50 HP
81 EN
2/1/3/2/90
Paralysed (15%)

296.png


49 HP
80 EN
3/2/0/2/25
Burned



MOvHv.gif


This looks good!


Earthquake -> Rock-Slide -> Earthquake


If damaging Psychic type combo, use Rock-Slide and push-back.
 
60.png

50 HP
81 EN
2/1/3/2/90
Paralysed (15%)

296.png


49 HP
78 EN
3/2/0/2/25
Burned



Action 1


Hugo used Earthquake - 7 energy
To crit (2984) - No
(10 + 3 + 2) = 15 damage


Poli tries to use Scald...
To move (4439) - No
To burn (7289) - No
-5 energy
(8 + 3 + 1,5) = 12,5 damage

-2 HP

Action 2

Hugo used Rock-Slide - 6 energy
To hit (4900) - Yes
To crit (8746) - No
To flinch (7688) - No
(8 + 3 + 2) = 13 damage

Poli tries to use tha combo....
To move (9407) - Yes
-31,5 energy
(22,5 + 1,5)*1,5 = 36 damage

Hugo fainted!

60.png

22 HP
44 EN
2/1/3/2/90
Paralysed (15%)

296.png


KO HP
KO EN
3/2/0/2/25
Burned

MOvHv.gif

God damn it ¬_¬ ¬_¬ ¬_¬ ¬_¬ ¬_¬ ¬_¬ ¬_¬



NormalType.png
FireType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
IceType.png

DragonType.png
GhostType.png
Bug
DarkType.png
SteelType.png
 
RNG: 4/5


IAR wants to battle!
0.png


Matezoide why the fuck am i here 9.9

50.png

Diglett (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 11

Abilities:
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Arena Trap: (Passive) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
Sand Force (DW): (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Scratch
Sand-Attack
Growl
Astonish
Magnitude
Mud-Slap
Bulldoze
Dig
Sucker Punch
Fury Swipes

Earthquake
Rock Slide
Sandstorm

Reversal
Pursuit
Endure

Ability: 3/3
Sand Force!
 
0.png


This one is simple!


Dig -> Earthquake -> Dig

60.png

90 HP
100 EN
2/1/3/2/90

50.png

80 HP
100 EN
3/1/1/2/95


Action 1

Dig used Dig - 9 energy
To crit (4811) - No
(8 + 3 + 3) = 14 damage

Scald missed! - 5 energy

Action 2

Dig used Earthquake - 6 energy
To crit (6330) - No
(10 + 3 + 3) = 16 damage

Poli used Water Pulse - 4 energy
To crit (5092) - No
To confuse (7716) - No
(6 + 3 + 1,5)*1,5 = 15,75 damage

Action 3

Dig used Dig - 9 energy
To crit (3496) - No
(8 + 3 + 3) = 14 damage

Scald missed! - 5 energy

60.png

46 HP
86 EN
2/1/3/2/90


50.png

64 HP
76 EN
3/1/1/2/95


Earthquake*3

If Scald outside of a combo, use Dig that action
If Scald in a combo, use Dig (Suspend) that action and Dig (Hit) the following one.
 
60.png

46 HP
86 EN
2/1/3/2/90


50.png

64 HP
76 EN
3/1/1/2/95



Action 1
Dig used Earthquake - 6 energy
To crit (440) - Yes
(10 + 3 + 3 + 3) = 19 damage

Poli used Water Pulse - 4 energy
To crit (3891) - No
To confuse (7465) - No
(6 + 3 + 1,5)*1,5 = 15,75 damage


Action 2


Dig used Earthquake - 10 energy
To crit (8724) - No
(10 + 3 + 3) = 16 damage

Poli used Bubblebeam - 4 energy
To crit (9418) - No
To lower Speed (5229) - No
(7 + 3 + 1,5)*1,5 = 17,25 damage

Action 3

Dig used Earthquake - 14 energy
(10 + 3 + 3) = 16 damage

Poli fainted!

60.png

KO HP
KO EN
2/1/3/2/90


50.png

31 HP
46 EN
3/1/1/2/95

0.png


I just beat a water type with Diglett 9.9


Topher: 6 CC
Poli: 6 HC

Matezoide: 9,5 UC



See you next week, Topher.
 
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