Solosis (M)
 
Nature: Calm
 
Type:
 
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to      sound-based assaults as far as locking on with Psychic attacks, can      lift and throw opponents with Psychic attacks regardless of weight      difference. Psychic-type attacks are not godlike and cannot be used  as a     catchall for Disabling, Binding, and redirecting opposing  attacks.
 
Stats:
 
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 20
 
Abilities:
 
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the      elements, making it immune to damage inflicted by bad weather.
Magic Guard: (Innate) This Pokemon is infused with a powerful      psycho-electric energy that makes it immune to damage from Hail,      Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still      attack itself in confusion, but will not absorb any damage from it.      Additionally, the energy protects the Pokemon from its own reckless      recoil attacks.
Regenerator (DW): (Innate) When this Pokemon is switched out during a      switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP      is restored. When this Pokemon Chills, it restores six (6) HP in      addition to its 12 Energy.
 
Attacks:
 
Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice] (7)
Light Screen
Charm
Recover
Psyshock
Endeavor
 
Thunder
Thunder Wave
Shadow Ball
 
Confuse Ray
Night Shade
Acid Armor