Battle Hall Challenge - Unoriginal Name

Check the post again. Piplup does learn Sing as an event move.

Anyway, I'm dead. My only hope is...
Sing ~ Chill ~ Surf

Yeah, gg. Even if it was only 3 rounds. Whatever.
 
I should've paid more attention to the profile bottoms >_>

"Wrapped together in a frozen embrace, to be cold forever more...."

Earthquake > Chill > Earthquake

Hall Frozone’s team:
220.png

HP: 14
En: 20
Spe: 43 (-)
Ranks: 3/2/2/2
Status: N/A
Stats: N/A
Other:N/A

Unoriginal Name's team:
393.png

HP: 14
En: 34
Spe: 40
Ranks: 1/2/4/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Swinub used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 6050/10000 (NO)
10+3+(4.5-3) = 14.5 damage (Piplup)
Piplup is KO'ed!
-26 energy
Swinub fainted due to exhaustion!

Post Round:

Swinub: -26 EN, KO'ed
Piplup: -14.5 HP, KO'ed


Hall Frozone’s team:
220.png

HP: 14
En: KO
Spe: 43 (-)
Ranks: 3/2/2/2
Status: N/A
Stats: N/A
Other:N/A

Unoriginal Name's team:
393.png

HP: KO
En: 34
Spe: 40
Ranks: 1/2/4/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"I am cold... always cold."
Rewards Bank said:
Unoriginal Name: 4 CC
Piplup: 4 KOC

rickheg: 3 UC
ZhengTann: 5 UC

Thank you for completing your challenge, UN. You may rechallenge again in 6 days, 23 hours, 59 minutes, and 59 seconds from this post.
 
Let there be no other names except ZhengTann and Unoriginal here until stated otherwise.

Unoriginal Name will be challenging Rank 4 with a Torrential Empoleon:

395.png

Empoleon [Emperor Iceberg] (M) (*)
Nature: Modest​

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.​

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. (DW) Inactive

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

EC: 9/9
MC: 0
DC: 3/5​

Attacks:
Aqua Ring | Other | Egg
Bide | Physical | Level Up
Blizzard | Special | Technical Machine
Bubble | Special | Level Up
Featherdance | Other | Egg
Fury Attack | Physical | Level Up
Growl | Other | Level Up
Hydro Pump | Special | Level Up
Icy Wind | Special | Egg
Metal Claw | Physical | Level Up
Peck | Physical | Level Up
Pound | Physical | Level Up
Protect | Other | Technical Machine
Scald | Special | Technical Machine
Sing | Other | Event
Surf | Special | Technical Machine
Swagger | Other | Level Up
Swords Dance | Other | Level Up
Water Sport | Other | Level Up
Whirlpool | Special | Level Up​

Total Moves: 20​

Bring on your first choice, please.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Guitarist Herman tuned up his amp.
"Show me if you have what it takes to be a star!"

RNG Roll (HALL): 1367/10000 (REGIROCK)
RNG Roll (ABILITY): 5553/10000 (STURDY)

"Your solid body is great for heavy music, Regirock!"

377.png

Regirock (U)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 23

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Sturdy (DW): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Item: Leftovers

Attacks:
Explosion
Stomp
Rock Throw
Curse
Superpower
AncientPower
Iron Defense
Charge Beam
Zap Cannon
Stone Edge
Lock-On
Hammer Arm

Earthquake
Sandstorm
Rest

Drain Punch
Ice Punch
 
Dang, exactly who I didn't want. And Sturdy too. Eh. So long as I look out for that Hammer Arm, Earthquake and Superpower... And Drain Punch... Ugh.

Featherdance ~ Hydro Pump ~ Hydro Pump
ONLY ONCE: IF a damaging Fighting-type move is used, THEN Protect that action, PUSHING BACK.
ONLY ONCE: IF Earthquake is used, THEN Sing that action, PUSHING BACK.

Let's soften your blows a tad. I guess you not having Clear Body was kind of a good thing?
 
"Let's show them how fast we rift, Regirock!"
Lock On > Zap Cannon > Hammer Arm

Hall Herman’s team:
377.png

HP: 100
En: 100
Spe: 50
Ranks: 5/8/1/4
Status: N/A
Stats: N/A
Other: N/A

Unoriginal Name's team:
395.png

HP: 100
En: 100
Spe: 60
Ranks: 2/3/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


Action 1:
Empoleon used Featherdance!
Regirock's Attack dropped harshly!
Stat changes: -2 Atk (Regirock)
-6 energy
Regirock used Lock On!
Regirock focused its attack upon Empoleon!
Other changes: Locked On (Empoleon)
-6 energy

Action 2:
Empoleon used Hydro Pump!
RNG Roll (HIT) [<=8000 HIT]: 8067/10000 (NO)
But it missed Regirock!
-7 energy
Regirock used Zap Cannon!
RNG Roll (CRIT) [<=625 CRIT]: 544/10000 (CRIT)
[12+(1.5-6)]*1.5 = 11.25 damage (Empoleon)
Empoleon is Paralysed!
Status changes: PAR 25% (Empoleon)
-9 energy

Action 3:
Empoleon used Protect!
RNG Roll (PAR) [<=2500 PAR]: 4138/10000 (NO)
Empoleon protected itself against Regirock's attacks!
-7 energy
Regirock used Hammer Arm!
RNG Roll (CRIT) [<=625 CRIT]: 634/10000 (NO)
[10+(7.5-4.5)]*1.5-(2*1.75) = 16 damage ~ -6.4 energy (Empoleon)
Regirock's Speed fell!
Stat changes: {28} -1 Speed (Regirock)
-7 energy

Post Action:
Status changes: PAR 20% (Empoleon)
Stat changes: -1 Atk (Regirock)

Post Round:

Regirock: -22 EN
Empoleon: -11.25 HP, -26.4 EN

Hall Herman’s team:
377.png

HP: 100
En: 78
Spe: {28} 50
Ranks: 5/8/1/4
Status: N/A
Stats: -1 Atk, -1 Speed
Other: N/A

Unoriginal Name's team:
395.png

HP: 89
En: 74
Spe: 60
Ranks: 2/3/5/4
Status: PAR 20%
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"Use those power chords to progress down the neck!"
Earthquake > Drain Punch > Earthquake
IF Empoleon uses Bide, THEN replace the remaining queue with Curse > Sandstorm > Earthquake, starting from the action Bide is used.
IF Empoleon is under the effects of Protective actions, THEN replace that action with Sandstorm ONCE, pushing remaining queue back.

 
Hmph. The hax, man, the hax.
Let's work the status in my favour.

Sing ~ Hydro Pump + Hydro Pump Combo ~ Cooldown (Hydro Pump + Hydro Pump)
IF Sing misses any action, THEN use Sing the next action, PUSHING BACK.
IF fully paralysed a1, THEN Sing a2, PUSHING BACK.
 
"What is a 'hax'? Is that your term for a heavy axe?"

Hall Herman’s team:
377.png

HP: 100
En: 78
Spe: {28} 50
Ranks: 5/8/1/4
Status: N/A
Stats: -1 Atk, -1 Speed
Other: N/A

Unoriginal Name's team:
395.png

HP: 89
En: 74
Spe: 60
Ranks: 2/3/5/4
Status: PAR 20%
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Regirock used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 7753/10000 (NO)
[10+(7.5-4.5)]*1.5-(1*1.75) = 17.75 damage (Empoleon)
-7 energy
Empoleon used Sing!
RNG Roll (PAR) [<=2000 PAR]: 4665/10000 (NO)
RNG Roll (HIT) [<=5500 HIT]: 6504/10000 (NO)
But it missed Regirock!
-6 energy

Action 2:
Regirock used Drain Punch!
RNG Roll (CRIT) [<=625 CRIT]: 9175/10000 (NO)
[8+(7.5-4.5)]*1.5-(1*1.75) = 14.75 damage (Empoleon)
-11 energy
Empoleon is fully Paralysed!
RNG Roll (PAR) [<=2000 PAR]: 882/10000 (PAR)
Status changes: PAR 15% (Empoleon)

Action 3:
Regirock used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 4513/10000 (NO)
[10+(7.5-4.5)]*1.5-(1*1.75) = 17.75 damage (Empoleon)
-7 energy
Empoleon used Neptune's Firehose!
(-2 Priority Combo, Hydro Pump + Hydro Pump)
RNG Roll (PAR) [<=1500 PAR]: 2125/10000 (NO)
RNG Roll (HIT) [<=6400 HIT]: 6504/10000 (NO)
But it missed Regirock!
-31.5 energy

Post Action:
Status changes: PAR 10% (Empoleon)
Stat changes: -0 Atk (Regirock)

Post Round:

Regirock: -25 EN
Empoleon: -50.25 HP, -37.5 EN

Hall Herman’s team:
377.png

HP: 100
En: 53
Spe: {28} 50
Ranks: 5/8/1/4
Status: N/A
Stats: -1 Speed
Other: N/A

Unoriginal Name's team:
395.png

HP: 39
En: 36
Spe: 60
Ranks: 2/3/5/4
Status: PAR 10%
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"Hmm, doubtless your 'hax' needs more tuning."
 
"And now for the solo and the finale!"
Earthquake > Earthquake > Chill

Hall Herman’s team:
377.png

HP: 100
En: 53
Spe: {28} 50
Ranks: 5/8/1/4
Status: N/A
Stats: -1 Speed
Other: N/A

Unoriginal Name's team:
395.png

HP: 39
En: 36
Spe: 60
Ranks: 2/3/5/4
Status: PAR 10%
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Regirock used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 9321/10000 (NO)
[10+(7.5-4.5)]*1.5 = 19.5 damage (Empoleon)
-11 energy
Empoleon is cooling down!
Combo cooldown (Hydro Pump + Hydro Pump)

Action 2:
Regirock used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 220/10000 (CRIT)
[10+3+(7.5-4.5)]*1.5 = 24 damage (Empoleon)
Empoleon is KO'ed!
-15 energy

Post Action:
Stat changes: -0 Speed (Regirock)

Post Round:

Regirock: -26 EN
Empoleon: -43.5 HP, KO'ed

Hall Herman’s team:
377.png

HP: 100
En: 27
Spe: {28} 50
Ranks: 5/8/1/4
Status: N/A
Stats: N/A
Other: N/A

Unoriginal Name's team:
395.png

HP: KO
En: 36
Spe: 60
Ranks: 2/3/5/4
Status: PAR 10%
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"Cry Thunder!"
Rewards Bank said:
Unoriginal Name: 2 CC
Empoleon: 2 HC

ZhengTann: 5 UC
Thank you UN, You may rechallenge again in 6 days, 23 hours, 59 minutes, and 59 seconds from this post.​
 
Only users SubwayJ and Unoriginal Name should be posting in this thread until the completion of the challenge, or a subref is needed.

Hall Challenge #4


"Welcome Unoriginal Name, to the Battle Hall! This appears to be the first time you aren't using Emperor Iceberg! Lets see if Shaq Fu can do better. I wish you the best of luck on this particular corridor of challenges!

Unoriginal Name is challenging Rank 2 with Shaq Fu the Mienfoo using Regenerator!

619.gif

Mienfoo [Shaq Fu] (M)
Nature: Jolly

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. (DW) Locked
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 -
SpD: 2
Spe: 75 + (+10 Speed, +13 accuracy)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 2
DC: 1/5​

Attacks:

Brick Break | Physical | Technical Machine
Calm Mind | Other | Level Up
Detect | Other | Level Up
DoubleSlap | Physical | Level Up
Endure | Other | Egg
Fake Out | Physical | Level Up
Feint | Physical | Egg
Hi Jump Kick | Physical | Level Up
Low Kick | Physical | Egg
Knock Off | Physical | Egg
Meditate | Other | Level Up
Payback | Physical | Technical Machine
Pound | Physical | Level Up
Stone Edge | Physical |Technical Machine
Swift | Special | Level Up
Taunt | Other | Technical Machine
U-turn | Physical | Technical Machine
Vital Throw | Physical | Egg

Total Moves: 17​


Unoriginal Name, please select your first type for Mienfoo!

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


 
It's really a toss-up between Normal amd Dark, but...

I'll go with Dark. (crosses fingers for no Voodoll- Psychic is not good)

Thanks for taking this, by the way!
 
No problem! (I <3 UC anyways :P)

BATTLE 1
~The Shadows~

Type:
DarkType.png


Possible Pokemon: (1)Houndoor, (2)Colosshale, (3)Sneasel, (4)Voodoll, (5)Pawniard

14:21<Onion_Bubs> SubwayJ's roll: 4 (Voodoll) (sorry :/)

Ability Roll: (1)Insomnia, (2)Normalize, (3)Cursed Body

14:23 <Onion_Bubs> SubwayJ's roll: 1 (Insomnia)

----------------------------------------

Lord Voldemort would like to battle!
voldemort.jpg

"You shall never defeat me, THE GREATEST WIZARD OF ALL TIME!"

2mpd0tk.png

Voodoll (M)
Nature: Mild (+1 SpA, -1 Def)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Faint Attack

Thunder Wave
Double Team
Psychic

Perish Song
Counter
Imprison

voldemort.jpg

"Especially not when I have my horcruxfavourite doll!"

-----------------------------------------

Please issue orders against Lord Voldemort, Unoriginal Name!
 
...Crap.
Well, at least my STABs are 4x SE against him... (Well, not 4x exactly in ASB, but you get the point)
Hm... Copycat, Mimic, Pain Split, Counter... Ugh.

Hi Jump Kick ~ Brick Break ~ Hi Jump Kick
IF Counter, THEN Meditate that action, PUSHING BACK.
IF Double Team any action, THEN change this round's actions to Brick Break ~ Taunt ~ Brick Break.
 
BATTLE 1
~The Shadows~

Type:
DarkType.png


voldemort.jpg

"AVADA KEDAVRA (lol jk theres honestly nothing we can do so why stall?)"
Psychic*3
--------------------------------

Pre Round 1

619.gif

Shaq Fu [Mienfoo]
Stats: 90/3/2/1/2/75
Status: Smashing
HP:90 / EN:100

VS

2mpd0tk.png

Horcrux [Voodoll]
Stats: 90/2/1/4/2/70
Status: Gonna be dead
HP:90 / EN:100

Action 1

Mienfoo used Hi Jump Kick!
Crit: (<=625 Crit) 639 (No)
DMG: (13+3+3)*2.25 = 42.75
7EN

Voodoll used Psychic!
Crit:
(<=625 Crit) 3188 (No)
SpDef Drop: (<=1000 Drop) 6414 (No)
DMG: (8+3)*1.5 = 16.5DMG
6EN

Action 2

Mienfoo used Brick Break!
Crit: (<=625 Crit) 9522 (No)
DMG: (8+3+3)*2.25 = 31.5
5EN


Voodoll used Psychic!
Crit:
(<=625 Crit) 7701 (No)
SpDef Drop: (<=1000 Drop) 2992 (No)
DMG: (8+3)*1.5 = 16.5DMG
10EN


Action 3
Mienfoo used Hi Jump Kick!
Crit: (<=625 Crit) 6403 (No)
DMG: (13+3+3)*2.25 = 42.75
7EN


Voodoll was KOed!

619.gif

Shaq Fu [Mienfoo]
Stats: 90/3/2/1/2/75
Status: Smashing
HP:Alive / EN:Alive

VS

2mpd0tk.png

Horcrux [Voodoll]
Stats: 90/2/1/4/2/70
Status: Dead
HP:Dead / EN:Dead

---------------------------------

voldemort.jpg

"Its a good thing I have ~7 more of them lying around!"

------------------------------------

Congratulations Unoriginal Name, your battle hall streak is now 1

Please select your next type!
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

SteelType.png

 
BATTLE 2
~So Very Plain~

Type:
NormalType.png


Possible Pokemon: (1)Aipom, (2)Doduo, (3)Clefairy, (4)Scratchet, (5)Jigglypuff

15:35<Onion_Bubs> SubwayJ's roll: 2 (Doduo)

Ability Roll: (1)Run Away, (2)Early Bird, (3)Tangled Feet

14:23 <Onion_Bubs> SubwayJ's roll: 1 (Run Away)

----------------------------------------

Oprah Winfrey would like to battle!
1297987838

"YOU GET A HALL BATTLE, YOU GET A HALL BATTLE... EVERYONE GETS HALL BATTLES!!!"

84.png

Doduo (F)
Nature: Mild (+1 SpA, -1 Def)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 14

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Tangled Feet (DW): (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.


Attacks:
Peck
Growl
Pursuit
Quick Attack
Rage
Fury Attack
Tri Attack
Drill Peck
Uproar
Acupressure

Fly
Hidden Power [Fire] (7)
Swagger

Brave Bird
Haze
Endeavor

1297987838

"You obviously are going to lose. I am Oprah, I am invincible."

-----------------------------------------

Unoriginal Name, please issue orders against Oprah!
 
Doduo. Do. Freaking. Duo.
Why does your RNG hate me?
Ah, well, let's try this...

Stone Edge ~ Hi Jump Kick ~ Stone Edge
IF Successful Damaging Evasive, THEN Meditate that action, PUSHING BACK.
ONLY ONCE: IF Stat-raising move, THEN Taunt that action, PUSHING BACK.

I dunno, let's try this.
 
BATTLE 2
~So Very Plain~

Type:
NormalType.png


1297987838

"Do not underestimate the power of Oprah..."
Brave Bird-Fly-Brave Bird+Brave Bird

Pre-Round 1
619.gif

Shaq Fu [Mienfoo]
Stats: 90/3/2/1/2/75
Status: Mad at RNG
HP:90 / EN:100

VS

84.png

Giveaway [Doduo]
Stats: 90/3/1/3/2/70
Status: Empowered by Oprah
HP:90 / EN:100

Action 1
Speed Roll: 2 (Doduo)

Doduo used Brave Bird!
Crit: (<=625 Crit) 1500 (No)
DMG: (13+3+1.5)*1.5 = 26.25
8.75 Recoil
7.5EN

Mienfoo used Stone Edge!
Hit: (<=9300 Hit) 2872 (Yes)
Crit: (<=1250 Crit) 9097 (No)
DMG: (10+3)*1.5 = 19.5DMG
7EN

Action 2
Speed Roll: 2 (Doduo)

Doduo flew into the air!

Mienfoo used Meditate!
Mienfoo's Attack rose 1 stage!
5EN

Doduo used Fly!
Hit: (<=9000 Hit) 7288 (Yes)
Crit: (<=625 Crit) 7165 (No)
DMG: (9+3+1.5)*1.5 = 20.25
10EN

Action 3

Mienfoo used Stone Edge!
Hit: (<=9300 Hit) 413 (Yes)
Crit: (<=1250 Crit) 1391 (No)
DMG: (10+3)*1.5+1.75 = 21.25DMG
7EN


Doduo used SUPER BRAVE BIRD OF DOOOOOOM!
Crit: (<=625 Crit) 8395 (No)
DMG: (29.25+3+1.5)*1.5 = 50.625
23.3125 Recoil
32.25EN

Mienfoo was KOed!

Post Round 1
619.gif

Shaq Fu [Mienfoo]
Stats: 90/3/2/1/2/75
Status: Dead
HP:00 / EN:--

VS

84.png

Giveaway [Doduo]
Stats: 90/3/1/3/2/70
Status: Empowered by Oprah
HP:17 / EN:50

----------------------------

1297987838

"I told you..."

----------------------------------

Your battle hall challenge has come to an end Unoriginal Name!

Feel free to challenge again in one week!

Rewards:
Unoriginal Name: 4CC
Shaq Fu the Mienfoo: 4HC

OprahSubwayJ: 2(3)+2 = 8UC


 
Only users Unoriginal Name and ZhengTann should post in this thread unless stated otherwise.

Unoriginal Name will be challenging Rank 2 with Loftwing the Prankster Scartchet:


Scratchet [Loftwing] (M)
Nature: Bold

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: 2-
Def: 4+
SpA: 1
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Focus Blast | Special | Machine
Focus Energy | Other | Level Up
Fury Swipes | Physical | Level Up
Grass Knot | Special | Machine
Harden | Physical | Level Up
Nature Power | Physica | Egg
Protect | Other | Machine
Rapid Spin | Other | Egg
Return | Physical | Machine
Roar | Other | Level Up
Rock Smash | Physical | Level Up
Roost | Other | Egg
Scratch | Physical | Level Up
Stealth Rock | Other | Egg
Taunt | Other | Machine
Yawn | Other | Egg
Let's see which door is the first you trick with.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Have fun!
 
Supernatural hunter Van Porten loads his crossbow.
"Seen anything wrong around these parts?"

RNG Roll (HALL): 9058/10000 (PAWNIARD)
RNG Roll (ABILITY): 7231/1000 (PRESSURE)

"Relax, we ain't gonna bite you."

624.png

Pawniard (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash

Thunder Wave
Toxic
Dig

Psycho Cut
Revenge
Sucker Punch

 
Rock Smash ~ Taunt ~ Rock Smash
IF Thunder Wave a1, THEN change actions to Taunt ~ Rock Smash ~ Rock Smash.
ONLY ONCE: IF Sucker Punch when you are to use Rock Smash, THEN Yawn that action, PUSHING BACK.

I just noticed that, under Scratchet's moves, Rapid Spin is listed as "Other." I need to get around to fixing typos like those.
 
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