Solosis [Fission] (M)
Nature: Brave(+Att, -Spe, -10%Eva)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to  sound-based assaults as far as locking on with Psychic attacks, can  lift and throw opponents with Psychic regardless of Special Attack Rank.  Psychic-type attacks are not godlike and cannot be used as a catchall  for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat:[Type Innate]This Pokemon has a sturdy exterior that  rebuffs the elements, making it immune to damage inflicted by bad  weather. If the Pokemon is already immune to at least one (1) kind of  weather by typing or a different ability, Overcoat reduces the Base  Attack Power of all oncoming attacks by one (1).
Magic Guard:[Type Innate]This Pokemon is infused with a powerful  psycho-electric energy that makes it immune to damage from Spikes,  Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can  still attack itself in confusion, but will not take any damage from it.  Additionally, the energy protects the Pokemon from its own reckless  recoil attacks. Toxic still increases in damage each round, although if  Magic Guard is in effect the Pokemon will not suffer any damage. Life  Orb recoil is not negated.
Regenerator:[Type Innate][DW]When this Pokemon is switched out  during a switch battle, it reacts to the energy in the Pokeball and  (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6)  HP in addition to its 12 Energy.
Stats
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC 0/9
MC 0
DC 0/5
Attacks
Level Up - Psywave, Reflect, Rollout, Snatch, Hidden Power Fire 7, Charm, Recover, Psyshock 
TM/HM - Safeguard, Trick Room, Explosion
Egg Moves - Imprison, Confuse Ray, Acid Armour