Battle Hall Challenge - ZhengTann

If you are not the current ref or ZhengTann, do not post in this thread. Otherwise, Dustox will eat everyone and everything you love.

Challenge #1

ZhengTann is challenging Rank 2 with gray the Riolu using Inner Focus

Riolu(*) Gray (M)


Nature: Serious (N/A)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/6 Next Evolution at 6
MC: 0
DC: 3/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Copycat (*)
Screech (*)
Nasty Plot

Bullet Punch (*)
Crunch (*)
Blaze Kick (*)

Earthquake (*)
Rock Slide (*)
Substitute (*)
Shadow Claw
Drain Punch
Ice Punch
Zen Headbutt
ThunderPunch


Please choose your first type:





 
Battle #1

Youngster would like to battle!

RNG roll (for Pokemon) 1/5

Aipom (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link (DW): (Innate) This Pokemon's skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Attacks:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility

U-turn
Acrobatics
Dig

Fake Out
Revenge
Bounce

"Hey, are you new to this whole 'Battle Hall' thing too?"

RNG roll (for ability) 1/3 = Run Away
"Well that's useless, but good luck anyways!"
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Yes, I'm new. But I try to come prepared. And I dare you to try a faker."

Force Palm > Drain Punch > Force Palm

IF Aipom used damaging Flying-type moves THEN replace the same action with Counter.
 

"I don't need no stinkin' Fake Out!"
Revenge -> Dig -> Revenge + Acrobatics

Pre-Round stats:

Gray
HP: 90
EN: 100
3/2/2/2/60

Aipom
HP: 90
EN: 100
4/2/1/2/85

Action 1
Force Palm -> Aipom (4 EN)
RNG roll (to crit, <=625 crit) 2558 = no crit
RNG roll (to para, <=3000 para) 4632 = no para
(6+3+(3-2)1.5)(1.5) = 15.75 DMG

Revenge -> Gray (8 EN)
RNG roll (to crit) 2885 = no crit
(12+(4-2)1.5) = 15 DMG

Action 2
Aipom dug underground! (10 EN)

Drain Punch -> Aipom (11 EN)
Aipom avoided the attack!

Dig -> Gray
RNG roll (to crit) 6014 = no crit
(8+(4-2)1.5) = 11 DMG

Action 3
Gray used Counter! (5 EN)
But it failed!

Acro-revengeo-batics-clusterfuck-of-a-name -> Gray ((8+7)1.5 = 22.5 EN)
RNG roll (to crit) 2426 = no crit
(11+6+(4-2)1.5)(1.5) = 30 DMG


Post-Round stats:

Gray
HP: 34
EN: 80
3/2/2/2/60

Aipom
HP: 74
EN: 59
4/2/1/2/85


"Never underestimate anything when you come in here!"
cooldown -> Acrobatics -> Acrobatics
If Counter, Swift and push actions back
If damaging Fighting-type combo, Agility (Evasive) and push back
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Shouldn't the Acrobatics+Revenge combo has 11+6 BPA instead of 11+12, when Aipom wasn't damaged during A3 due to fail Counter? (headsmacks self for not subbing enough, btw) This would mean the combo deals 9 less damage, which would be a life-saver for me.


"...Not exactly life-saving, Zheng. We still have some tricks up our sleeves against this monkey-of-a-clown. Trust me on this."

Hmm, alright, Gray. Anyway, reserving this post for R2 orders should the issue is resolved...

So, Gray, how do we take on opponents faster than us in the long run?


"Subtly - by springing the trap where they least notice."

Drain Punch > Feint + Drain Punch (Blood-Ice Blade - The Seven Slash Dance!) > cooldown (Feint + Drain Punch)
 

"You're not gonna like this, but that combo is illegal. Drain Punch requires direct contact, but Feint deals damage through a shock wave. Now destroy him, Aipom!"


Pre-Round stats:

Gray
HP: 34
EN: 80
3/2/2/2/60

Aipom
HP: 74
EN: 59
4/2/1/2/85

Action 1
Aipom must cool down!

Drain Punch -> Aipom (11 EN)
RNG roll (to crit) 4396 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG = 9.375 recovered

Action 2
Feint -> Aipom (4 EN)
RNG roll (to crit) 1285 = no crit
(4+(3-2)1.5) = 5.5 DMG

Acrobatics -> Gray (11 EN)
RNG roll (to crit) 2722 = no crit
(11+(4-2)1.5)(1.5) = 21 DMG

Action 3
Acrobatics -> Gray (15 EN)
RNG roll (to crit) 7350 = no crit
(11+(4-2)1.5)(1.5) = 21 DMG

Drain Punch -> Aipom (11 EN)
RNG roll (to crit) 5245 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG = 9.375 recovered


Post-Round stats:

Gray
HP: 11
EN: 54
3/2/2/2/60

Aipom
HP: 31
EN: 33
4/2/1/2/85


"Do your worst!"
 
GODDAMNIT PEOPLE WHEN I WAS ON IRC. Not only did they tell me that the combo was illegal, but that Deck ruled illegal combos are broken up... but if dogfish can convince Objection that its legal, its more than enough to convince me. Meanwhile, why the hell is Drain Punch's CT Set? @_@

RE-REFFING POWERS ACTIVATE!! (I hope you don't mind that I kept the same RNG rolls for Action 1 and the two uses of Acrobatics)

EDIT: On second thought, reminding me about my sub was an awful, awful idea... You see...
DAT said:
Agility will evade any single target attack (other than perfect accuracy attacks and No Guard attacks) in a lower priority bracket and +1 priority combination attacks.
DAT said:
Priority 2 + Priority 0: 1 (ex. Feint + Crunch)
And Feint doesn't have -- Accuracy so... I avoid it :/

Pre-Round stats:

Gray
HP: 34
EN: 80
3/2/2/2/60

Aipom
HP: 74
EN: 59
4/2/1/2/85

Action 1
Aipom must cool down!

Drain Punch -> Aipom (11 EN)
RNG roll (to crit) 4396 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG = 9.375 recovered

Action 2
Aipom used Agilidodge! (7 EN)

Feint + Drain Punch ((16+4)1.5 -1 = 29 EN)
Aipom avoided the attack! (sorry ;~;)

Action 3
Acrobatics -> Gray (11 EN)
RNG roll (to crit) 7350 = no crit
(11+(4-2)1.5)(1.5) = 21 DMG

Gray must cool down!


Post-Round stats:

Gray
HP: 22
EN: 40
3/2/2/2/60

Aipom
HP: 55
EN: 41
4/2/1/2/85


"Wow. All that hassle, and you went from 'Well, I lost' to... 'Fuck, this is awful.' Sorry ZT ;~;"
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Sorry to cause you all the trouble. Especially when this last round was a total quagmire. I realized that somewhere around then I turned sour just because I don't want my first Hall to be a failure. Ergo, stupid ego.
"Well you put on quite a show,
Really had me goin-"
Shut up, Rihanna.



"Still, let's try to stay another round.."

Endure > Drain Punch > Drain Punch
IF Aipom used non-combo Dig/Bounce A2 or A3, THEN replace Drain Punch with Counter.
IF Aipom used Agilidodge A2 or A3, THEN replace Drain Punch with Chill.
 

"No no, its fine. It looks like we can't get you this round, but we can easily stall you out until we can KO you!"
Bounce -> Dig (stay under) -> Dig (come up)

Pre-Round stats:

Gray
HP: 22
EN: 40
3/2/2/2/60

Aipom
HP: 55
EN: 41
4/2/1/2/85

Action 1
Gray used Endure! (15 EN)

Aipom bounced up high! (10 EN)
Bounce -> Gray
RNG roll (to hit) 5669 = hit
RNG roll (to crit) 5076 = no crit
RNG roll (to para) 471 = para
(8+(4-2)1.5)(1.5) = 16.5 DMG

Action 2
Aipom dug underground! (10 EN)
Aipom stayed underground! (6 EN)

Counter -> Aipom (5 EN)
But it failed!

Action 3
Dig -> Gray
RNG roll (to crit) 2861 = no crit
(8+(4-2)1.5) = 11 DMG (4.5)
Gray endured the hit!

Counter -> Aipom (9+(4.5/2) = 11.25 EN)
(4.5x1.5) = 6.75 DMG


Post-Round stats:

Gray
HP: 1
EN: 9
3/2/2/2/60

Aipom
HP: 48
EN: 15
4/2/1/2/85


"Good game mister (miss?), but this battle belongs to us! Great job Aipom!"
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
You forgot to order Fake Out > Chill > Chill. Anyway here's my order, since it won't change the outcome. We gotta train some more, Gray.
EDIT : Minor nitpick, but Counter is Fighting-type, so the multiplier should include another 1.5x to account for typing SE-ness.


"For the Grand Wizard Games - I mean future RPs."

Bullet Punch > Chill > Drain Punch
 
Side note: Moves that deal a fixed amount of damage like Counter, Night Shade, Bide, etc. never get a multiplier for type effectiveness unless the target would be immune to the attack (i.e. Counter on a Ghost-type will fail)

"You're right, I did forget to use those actions! Thanks for reminding me!"
Fake Out -> Chill -> Chill

Surprise, Fake Out does at least one damage.
Gray fainted!

ZhengTann's Battle Hall challenge has ended

ZhengTann gets 2 CC
Gray the Riolu gets 2 HC

waterwarrior gets 5 UC

Please come back on the 8th!
 
-Hall Challenge Rank 2-

Trainer ZhengTann challenges Battle Hall with his Riolu packing Inner Focus:
Riolu(*) Gray (M)


Nature: Serious (N/A)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/6 Next Evolution at 6
MC: 0
DC: 3/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Copycat (*)
Screech (*)
Nasty Plot

Bullet Punch (*)
Crunch (*)
Blaze Kick (*)

Earthquake (*)
Rock Slide (*)
Substitute (*)
Shadow Claw
Drain Punch
Ice Punch
Zen Headbutt
ThunderPunch
Toxic

ZhengTann, you may select your first type from the following:








---
And may your choices guide you to victory.
 

Lass Bauxetta would like to battle!

"Ooh, I really love Pokemon battles!
RNG Roll (Pokemon): 5/5 -

"Isn't my Pokemon such a cutesy!"

RNG Roll (Ability): 1/2 - Cute Charm
"I only use the cutest of Pokemon!"

[/IMG]
Jigglypuff (F)

Nature: Bold

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 1
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 11

Abilities:

Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:

Sing
Defense Curl
Pound
Disable
Round
Rollout
DoubleSlap
Rest

Tri Attack
Psychic
Protect

Fake Tears
Gravity
Perish Song

"Ready to battle? Hehe"
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Great. A Perish song user. With Rest. And Protect. What is this going to be, sing yourself to sleep until you never wake up again? Let's just get the dice rolling. And on a side note, don't you lassies go "teehee" when giggling?


"Time to move fast. If my namesake can beat Racer, then so can I beat you!"

Substitute (15HP) > Drain Punch > Force Palm
IF Protect is used, THEN replace that action with Feint and push remaining actions back.
IF Gray-Riolu cannot use that attack due to being Disabled, THEN replace that action with Earthquake.
 

"Are you ready?"

Perish Song | Protect | Protect

Pre-Round



-Gray-
HP: 90
EN: 100
Abilities: Inner Focus
Stats: 3 / 2 / 2 / 2
Body: Size / Weight
Speed: 60
Status:
Modifiers:
Actions: Substitute (15HP) | Feint | Feint

-VS-


-Jigglypuff-
HP: 110
EN: 100
Abilities: Cute Charm
Stats: 1 / 2 / 2 / 1
Body: Size / Weight
Speed: 20
Status:
Modifiers:
Actions: Perish Song | Protect | Protect


---​
A1
Riolu used Substitute!
Riolu created a Substitute! (15HP)
-12 En

Jigglypuff used Perish Song!
All Pokemon hearing the song will faint in 3 Rounds!
-14 En

A2
Jigglypuff used Protect!
-6 En

Riolu used Feint!
8773 No Crit
Damage: 4 + 1.5 = 5.5 Damage
-4 En

A3
Jigglypuff used Protect!
But it failed!
-10 En

Riolu used Feint!
7338 No Crit
Damage: 4 + 1.5 = 5.5 Damage
-8 En


---

Post Round



-Gray-
HP: 75
EN: 76
Abilities: Inner Focus
Stats: 3 / 2 / 2 / 2
Body: Size 1 / Weight 2
Speed: 60
Status: Perish Song (2R), Substitute (15HP)
Modifiers:
Actions: Substitute (15HP) | Feint | Feint

-VS-


-Jigglypuff-
HP: 99
EN: 70
Abilities: Cute Charm
Stats: 1 / 2 / 2 / 1
Body: Size 1 / Weight 1
Speed: 20
Status: Perish Song (2R)
Modifiers:
Actions: Perish Song | Protect | Protect


---

"I'm taking you down with me!"

Defense Curl - Protect - Defense Curl
If Drain Punch is used Twice, then change action immediately after the first instance to Disable (Drain Punch)
If Force Palm is used Twice, then change action immediately after the first instance to Disable (Force Palm)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Hmph. Exactly as expected, you attempted to take us down with you. But we won't just lie down and follow you. Let's see.... This should block you from disabling it.


"Time to hit harder. Rolling into a ball won't help you in this one."

Double Drain Punch (Jab Leecher) > cooldown > Force Palm
 
Post Round



-Gray-
HP: 75
EN: 76
Abilities: Inner Focus
Stats: 3 / 2 / 2 / 2
Body: Size 1 / Weight 2
Speed: 60
Status: Perish Song (2R), Substitute (15HP)
Modifiers:
Actions: Jab Leecher (Drain Punch Combination) | Cool Down | Force Palm

-VS-


-Jigglypuff-
HP: 99
EN: 70
Abilities: Cute Charm
Stats: 1 / 2 / 2 / 1
Body: Size 1 / Weight 1
Speed: 20
Status: Perish Song (2R)
Modifiers:
Actions: Defense Curl | Protect | Defense Curl


---​
A1
Riolu is charging a powerful attack!

Jigglypuff used Defense Curl!
Jigglypuff's defense rose!
-4 En

Riolu unleashed Jab Leecher!
4043 No Crit
Damage: (8 * 2.25 + 3 + 1.5) * 1.5 - 1.75 = 32 Damage
Heal: 16 HP
-48 En

A2
Jigglypuff used Protect!
-6 En

Riolu must cool down!

A3
Riolu used Force Palm!
4987 No Crit
2481 Para
Damage: (6 + 3 + 1.5) * 1.5 -1.75 = 14 Damage
-4 En

Jigglypuff was paralyzed! (20%)

4912 No Para
Jigglypuff used Defense Curl!
Jigglypuff's defense rose!
-4 En


Post Round



-Gray-
HP: 90
EN: 24
Abilities: Inner Focus
Stats: 3 / 2 / 2 / 2
Body: Size 1 / Weight 2
Speed: 60
Status: Perish Song (1R), Substitute (15HP)
Modifiers:
Actions: Jab Leecher (Drain Punch Combination) | Cool Down | Force Palm

-VS-


-Jigglypuff-
HP: 53
EN: 54
Abilities: Cute Charm
Stats: 1 / 2 / 2 / 1
Body: Size 1 / Weight 1
Speed: 5
Status: Perish Song (1R), Paralyzed (15%)
Modifiers: +2 Defense
Actions: Defense Curl | Protect | Defense Curl


---

"Teehee, running out of energy there, big boy?"
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Well if we're going down, then we might as well go down at our own choosing.


"Funny how this never works in our case, because it's not enough to turn the tide."

Feint + Drain Punch {Blood-Ice Make: Seven Blade Dance!} > combo cooldown > Double Force Palm {Eight Trigrams: 64 Palm Strike!}
 

"Sleep, Jigglypuff, and win!"

Rest - Sleep - Sleep

---
Riolu EN KOs himself



"Teehee! We won!"

---
ZhengTann's Battle Hall Challenge has come to an end.

Rewards:
Box gains 5 UC

ZhengTann gains 2 CC and Riolu gets 2 KOC
 
Trainer ZhengTann wishes to challenge the Hall with his Prankster Riolu.

-Hall Challenge Rank 2-:
Riolu(*) Gray (M)


Nature: Serious (N/A)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/6 Next Evolution at 6
MC: 0
DC: 5/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Copycat (*)
Screech (*)
Nasty Plot

Bullet Punch (*)
Crunch (*)
Blaze Kick (*)
Circle Throw

Earthquake (*)
Rock Slide (*)
Substitute (*)
Shadow Claw
Drain Punch
Ice Punch
Zen Headbutt
ThunderPunch
Toxic
Brick Break

ZhengTann, you may select your first type from the following:








---
Good luck, Zt.
 

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