Battle of E's - Espy vs. Eternal

Rules said:
1v1 FE Singles
Training items
ASB Arena
All abilities
1 day dq

"Okay that was a terrible title... but I'm just a Spheal, what do I know. But yeah after a long wait, this match finally has a ref! So let's get started!"

EspyOwner

Fidgit (Turbo Man) [Male]
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Persistent:
Type: Innate
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Prankster (DW):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (-)
Size Class: 1
Weight Class: 1


EC: 6/6
MC: 1
DC: 5/5

Attacks:

Air Slash
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gust
Heal Block
Helping Hand
Knock Off
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Whirlwind
Wide Guard
Wonder Room
Heal Block
Gravity

Disable
Spikes
Stealth Rock

Drill Run
Gastro Acid
After You

Light Screen
Protect
Reflect
Shadow Ball
Sludge Wave
Taunt
Toxic
Venoshock
Earthquake
U-Turn
Smack Down
Dig


Kitsunoh (Shadow Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber:
Type: Innate
This Pokemon's body is well trained and immune to paralysis.

Cursed Body (Dream World):
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Aerial Ace
Attract
Bulldoze
Captivate
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack
Fake Out
False Swipe
FeatherDance
Fire Punch
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Natural Gift
Odor Sleuth
Ominous Wind
Pain Split
Payback
Perish Song
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
ThunderPunch
Torment
Toxic
Trick
Trick Room
U-Turn
Will-O-Wisp
Yawn


---------------​


Eternal Drifter

Achisuto the Smeargle

Achisuto (Male Smeargle)
Timid Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
(Dream World: Perma-Locked!) Moody: Type: Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%

MC: 13
DC: 5/5

Attacks: (11 Moves Known)
Auroroa Beam
Brine
Close Combat
Dragon Rage
Explosion
Ice Beam
Memento
Pay Day
Rock Blast
Self-Destruct

Sketch (6)

Butler the Audino

Butler (Male Audino*)
Calm Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer: Type: Innate
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
(Dream World: Perma-Locked!) Klutz: Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

MC: 0
DC: 5/5

Attacks: (42/88 Moves Known)
Pound*
Growl*
Helping Hand*
Refresh*
Doubleslap*
Attract*
Secret Power*
Entrainment*
Take Down
Heal Pulse
Simple Beam

Amnesia
Bestow
Encore
Heal Bell*
Sweet Kiss*
Wish*
Yawn

Covet
Drain Punch
Gravity
Hyper Voice
Magic Coat
Pain Split
Sleep Talk
Snore

Toxic*
Ice Beam
Light Screen
Protect*
Safeguard
SolarBeam
Thunderbolt
Thunder
Psychic
Shadow Ball*
Double Team
Reflect
Flamethrower
Rest
Thunder Wave
Grass Knot

Hope the Chimecho

Hope (Female Chimecho)
Bold Nature
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

HP: 100
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/6
MC: 0

Attacks: (30 Moves Known)
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment
Take Down
Yawn
Psywave
Heal Bell
Safeguard
Extrasensory
Heal Pulse
Psychic

Hypnosis
Recover
Wish

Helping Hand
Mimic
Recycle
Signal Beam
Skill Swap
Swift

Toxic
Light Screen
Protect
Reflect
Shock Wave
Thunder Wave


Order of Events:
Espy sends out and equips.
Eternal sends out, equips and orders.
Espy counters.
I ref.

 


"Well, here we go! It's a battle between Kitsunoh and Audino!"
(You might wanna check for mistakes here... first calcs ever!)

EspyOwner

Kitsunoh (Shadow Man) (F) @ Exp. Share
HP: 100/EN: 100
4/3/1/3/127
SC3/WC4
Field: Empty.
Other: Shadow Man is a female?

---------------​


Eternal Drifter

Audino (Butler) (M) @ Amulet Coin
HP: 110/EN: 100
1/3/2/4/50
SC2/WC3
Field: Empty.
Other: And a male Audino...

Action 1:
Audino used Shadow Ball
Roll: [<=625 Crit]: 4929/10000 (No)
Roll: [<=2000 Effect]: 5593/10000 (No)
(8 + 3 - 4.5) = 6.5
-6 EN
Roll: [<=3000 Ability]: 9340/10000 (No)
Kitsunoh used Revenge
Roll: [<=625 Crit]: 7607/10000 (No)
(12 + 6 - 4.5) * 1.5 = 20.25
-8 EN

Action 2:
Kitsunoh used Dig
Audino used Flamethrower
Miss 'cause Kitsunoh is underground.
-7 EN
Kitsunoh used Dig!
Roll: [<=625 Crit]: 4750/10000 (No)
(8 + 6 - 4.5) = 9.5
-10 EN

Action 3:
Audino used Thunderbolt
Roll: [<=625 Crit]: 9366/10000 (No)
Roll: [<= 1000 Effect]: 271/10000 (YES, but ability!)
(10 + 3 - 4.5) = 8.5
-7 EN
Kitsunoh used Revenge
Roll: [<=625 Crit]: 3848/10000 (No)
(12 + 6 - 4.5) * 1.5 = 20.25
-8 EN

Totals:
Kitsunoh | -15 HP | -26 EN
Audino | -50 HP | -20 EN


EspyOwner

Kitsunoh (Shadow Man) (F) @ Exp. Share
HP: 95/EN: 74
4/3/1/3/127
SC3/WC4
Field: Empty.
Other: Shadow Man is a female?

---------------​


Eternal Drifter

Audino (Butler) (M) @ Amulet Coin
HP: 60/EN: 80
1/3/2/4/50
SC2/WC3
Field: Empty.
Other: And a male Audino...


Order of Events:
Espy orders.
Eternal counters.
I ref.
 
1) Flamethrower should not have hit, as Kitsunoh would have been in the evasive action of Dig at the time of Audino's attack.
2) Audino only has Rank 2 Special Attack while Kitsunoh has Rank 3 Special Defense - Thunderbolt should have only done 8.5 damage unrounded, and Shadow Ball only 6.5.

Please fix these issues.

Taunt - Revenge - Revenge
IF Successful Magic Coat when you would use Taunt THEN Imprison (Magic Coat, Protect, Pain Split) and push actions back.
IF Successful Protective/Evasive action when you would use Taunt THEN Imprison (Magic Coat, Protect, Pain Split) and push actions back.
 
(It seems I can't avoid getting Butler Taunted, thanks to your substitutions... well, let's make you pay for that!)


Butler:
Action 1: Flames of Anger (Flamethrower+Flamethrower Combo)
Action 2: Cooldown (Thunderbolt)
Action 3: Thunderbolt
 


An excellent start for Espy's Kitsunoh, but let's see if things change now that Eternal gets to counter!

EspyOwner

Kitsunoh (Shadow Man) (F) @ Exp. Share
HP: 95/EN: 74
4/3/1/3/127
SC3/WC4
Field: Empty.
Other: Shadow Man is a female?

---------------​


Eternal Drifter

Audino (Butler) (M) @ Amulet Coin
HP: 60/EN: 80
1/3/2/4/50
SC2/WC3
Field: Empty.
Other: And a male Audino...

Action 1:
Kitsunoh used Taunt
Audino was Taunted (6a)!
-10 EN
Audino used FLAMES OF ANGER
Roll: [<=625 Crit]: 6799/10000 (No)
(22.5 + 3 - 4.5) * 1.5 = 31.5
-31.5 EN
Roll: [<=3000 Ability]: 2764/10000 (No)
Flamethrower is disabled!

Action 2:
Kitsunoh used Revenge
Roll: [<=625 Crit]: 5045/10000 (No)
(6 + 6 - 4.5) * 1.5 = 11.25
-8 EN
Audino needs to cooldown!

Action 3:
Audino used Thunderbolt
Roll: [<=625 Crit]: 6409/10000 (No)
Roll: [<= 1000 Effect]: 5136/10000 (No)
(10 + 3 - 4.5) = 8.5
-7 EN
Kitsunoh used Revenge
Roll: [<=625 Crit]: 5369/10000 (No)
(6 + 6 - 4.5) * 1.5 = 11.25
-12 EN

Totals:
Kitsunoh | -40 HP | -30 EN
Audino | -23 HP | -39 EN


EspyOwner

Kitsunoh (Shadow Man) (F) @ Exp. Share
HP: 55/EN: 44
4/3/1/3/127
SC3/WC4
Field: Empty.
Other: Shadow Man is a female?

---------------​


Eternal Drifter

Audino (Butler) (M) @ Amulet Coin
HP: 37/EN: 41
1/3/2/4/50
SC2/WC3
Field: Empty.
Other: And a male Audino...


Order of Events:
Eternal orders.
Espy counters.
I ref.
 

Butler:
Action 1: Shadow Ball
Action 2: Thunderbolt
Action 3: Shadow Ball

IF Evasive Damaging action (Ex: Dig), Pound.
IF Protective/Evasive action AND was not used last action, Pound.
 


An excellent start for Espy's Kitsunoh, but let's see if things change now that Eternal gets to counter!

EspyOwner

Kitsunoh (Shadow Man) (F) @ Exp. Share
HP: 55/EN: 44
4/3/1/3/127
SC3/WC4
Field: Empty.
Other: Shadow Man is a female?

---------------​


Eternal Drifter

Audino (Butler) (M) @ Amulet Coin
HP: 37/EN: 41
1/3/2/4/50
SC2/WC3
Field: Empty.
Other: And a male Audino...

Action 1:
Kitsunoh is chilling
+12 EN
Audino used Shadow Ball
Audino used Shadow Ball
Roll: [<=625 Crit]: 9016/10000 (No)
Roll: [<=2000 Effect]: 6561/10000 (No)
(8 + 3 - 4.5) = 6.5
-6 EN
Roll: [<=3000 Ability]: 6149/10000 (No)

Action 2:
Audino used Thunderbolt
Roll: [<=625 Crit]: 8220/10000 (No)
Roll: [<= 1000 Effect]: 4882/10000 (No)
(10 + 3 - 4.5) = 8.5
-7 EN
Roll: [<=3000 Ability]: 9648/10000 (No)
Kitsunoh used Revenge
Roll: [<=625 Crit]: 251/10000 (Yes)
(15 + 6 - 4.5) * 1.5 = 24.75
-8 EN

Action 3:
Audino used Shadow Ball
Audino used Shadow Ball
Roll: [<=625 Crit]: 7122/10000 (No)
Roll: [<=2000 Effect]: 7777/10000 (No)
(8 + 3 - 4.5) = 6.5
-6 EN
Roll: [<=3000 Ability]: 363/10000 (Yes)
Shadow Ball is disabled!
Kitsunoh used Revenge
Roll: [<=625 Crit]: 5923/10000 (No)
(12 + 6 - 4.5) * 1.5 = 20.25
-12 EN

Totals:
Kitsunoh | -22 HP | -8 EN
Audino | -45 HP | -19 EN


EspyOwner

Kitsunoh (Shadow Man) (F) @ Exp. Share
HP: 33/EN: 36
4/3/1/3/127
SC3/WC4
Field: Empty.
Other: Shadow Man is a female?

---------------​


Eternal Drifter

Audino (Butler) (M) @ Amulet Coin
HP: -9/EN: 22
1/3/2/4/50
SC2/WC3
Field: Empty.
Other: And a male Audino...
 
Both of the Revenge calcs should have been done with 12 BAP... The match should have ended by now.

Next time you ref try looking at the DAT for moves you don't understand instead of reffing them incorrectly.
 

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