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Battle Pike [Bronze Rank] - AOPSUser

No they're not. Revenankh doesn't mind the Disable, and Cyclohm takes 7 damage with Shield Dust negating the burn.

That being said I like the Sash better. Revenankh.
 
Spr_Pt_Maid.png


They were horrible for me.


RNG: 2/10

Boon!

Door 4!




frontnormal-mcyclohm.png
[RNG: 40] Restore 50 HP to active mon / Flareon (Guts @ Charcoal, Quiet ♀ 100/5/2/4/4/56 -10% Eva)



frontnormal-mrevenankh.png
[RNG: 16] -> King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.

199.png
[RNG:26] -> Fire Gem / Your active mon is attacked with R3 Flamethrower, which successfully rolls burn.


Spr_Pt_Maid.png


Fire door agaaaaaaaain!


Boons:

Focus Sash
Enigma Berry

Ills:


Revenankh lost 9 HP and is burned.
 
RNG: 1/10

Boon!

Spr_Pt_Maid.png


ffs.




Door 5



frontnormal-mcyclohm.png
[RNG: 20] -> Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)



frontnormal-mrevenankh.png
[RNG: 20] -> Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)

199.png
[RNG:8] -> Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)


Spr_Pt_Maid.png


Politoeeeeeeed!



Boons:

Focus Sash
Enigma Berry
King's Rock

Ills:


Revenankh lost 9 HP and is burned.
 
Spr_Pt_Maid.png


Nobody equips items for Battle Doors....i wonder why.


RNG: 8/10

Ill!


Spr_Pt_Maid.png


Wheeeeeeeeeeee.....fuck Volt Switch.



186.gif

Politoed ♂
Nature: Modest (SpA: +1, Atk: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Ability: Drizzle - (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Item: Water Gem

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70

Height Class: 2
Weight Class: 3
BRT: 19

Attacks:
Bubblebeam
Water Gun
Hypnosis
DoubleSlap
Perish Song
Swagger
Bounce
Hyper Voice
Rain Dance
Body Slam
Mud Shot
Wake-Up Slap
Amnesia
Hydro Pump
Mud Bomb

Encore
Endeavor
Endure
Ice Ball
Refresh
Splash

Toxic
Bide
Dive
Ice Beam
Focus Blast
Protect
Psychic
Hidden Power [Grass, 7]



Toxic -> Ice Beam -> Ice Beam


If Cyclhom is under the effects of a protective/evasive move when you would use Toxic, use Perish Song that action the first time and Amnesia the second, pushing back both times.
If Substitute, change actions to Encore -> Ice Beam -> Ice Beam, starting from the action Substitute was used.
 
frontnormal-mcyclohm.png


110 HP
100 EN
1/4/5/3/80


186.gif


100 HP
100 EN
2/3/4/4/70



Action 1

Cyclhom used Thunder - 7 energy
To crit (8527) - No
To para (3816) - No
(12 + 3 + 1,5)*1,5 = 24,75 damage

Poli used Toxic - 7 energy

-1 HP wheeee

Action 2

Cyclhom is predictable and used Heal Bell! - 9 enery

Poli used Ice Beam - 7 energy
To crit (1103) - No
(10 + 1,5 - 2)*1,5 = 14,25 damage

Action 3


Cyclhom used Thunder - 7 energy
To crit (4222) - No
To para (9528) - No
(12 + 3 + 1,5)*1,5 = 24,75 damage


Poli used Ice Beam - 11 energy
To crit (1835) - No
(10 - 2 + 1,5)*1,5 = 14,25 damage

frontnormal-mcyclohm.png


80 HP
77 EN
1/4/5/3/80


186.gif


50 HP
75 EN
2/3/4/4/70
 
Thunder*3
IF successful Protective/Evasive move, THEN Slack Off the first instance and Chill the second.
IF damaging Ice-type combo, THEN use Protect.
 
Spr_Pt_Maid.png


Gonna need more than that!


Endure -> Endeavor -> Ice Beam


frontnormal-mcyclohm.png


80 HP
77 EN
1/4/5/3/80


186.gif


50 HP
75 EN
2/3/4/4/70


Action 1

Poli used Endure - 15 energy

Cychlom used Thunder - 11 energy
To crit (7321) - No
To para (5557) - No
(12 + 3 + 1,5)*1,5 = 24,75 damage

Action 2

Cychlom used Thunder - 15 energy
To crit (4918) - No
To para (8371) - No
(12 + 3 + 1,5)*1,5 = 24,75 damage

Politoed endured the hit!

Politoed used Endeavor - 31,789 energy
45,1875 damage

Action 3


Cychlom used Thunder - 19 energy
To crit (857) - No
To para (2212) - No
(12 + 3 + 1,5)*1,5 = 24,75 damage


Politoed used Ice Beam - 6 energy
To crit (1372) - No
(10 + 1,5)*1,5 = 17,25 damage


frontnormal-mcyclohm.png


18 HP
32 EN
1/4/5/3/80


186.gif


1 HP
22 EN
2/3/4/4/70



Spr_Pt_Maid.png


Our work here is done.


Ice Beam*3



If Double-Team, use Hyper Voice that action
If Slack Off, change orders to Encore -> Chill -> Chill, starting from the action Slack Off was used
 
frontnormal-mcyclohm.png


18 HP
32 EN
1/4/5/3/80


186.gif


1 HP
22 EN
2/3/4/4/70



Cychlom used Thundershock - 2 energy

Politoed fainted!


frontnormal-mcyclohm.png


18 HP
30 EN
1/4/5/3/80
3 KOC (1 for rolling the ill, 2 for winning....i think)

186.gif


KO HP
KO EN
2/3/4/4/70




Spr_Pt_Maid.png


The next doors will be prepared soon.
 
Door 6!


frontnormal-mcyclohm.png
[RNG:23] Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)




frontnormal-mrevenankh.png
[RNG: 24] -> Red Card / Active mon is afflicted with a major status effect of the ref's choosing.

199.png
[RNG:34] -> Lum Berry / Active mon afflicted with Toxic, Burn, and Ghost Curse





Spr_Pt_Maid.png


I just cant stop rolling 23.


Boons:


Focus Sash
Enigma Berry
King's Rock


frontnormal-mcyclohm.png


18 HP
30 EN

frontnormal-mrevenankh.png


91 HP
100 EN
Burned


199.png


100 HP
100 EN
 
Spr_Pt_Maid.png


No Hippo? Aww...



RNG: 6/10

Boon!



Spr_Pt_Maid.png


Thats a nice selection of items you got there. Equip them while i go get Lucy.


Boons:


Focus Sash
Enigma Berry
King's Rock
Red Card



frontnormal-mcyclohm.png


18 HP
30 EN

frontnormal-mrevenankh.png


91 HP
100 EN
Burned


199.png


100 HP
100 EN
 
Spr_E_Lucy.png


You again? Ugh....
336.gif

Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor
368.gif

Gorebyss ♀ - Rage
Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: DeepSeaScale

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 45 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall
206.gif

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon


Spr_E_Lucy.png


Fun, crush him.
 
Revenankh.

Hammer Arm --- Drain Punch --- Hammer Arm
IF Fun successfully uses a damaging evasive move, AND you are slower, THEN use Counter.
IF Fun has Double Team clones when you would act, THEN use Earthquake.
IF Fun is charging Bide, THEN alternate Shadow Punch and Shadow Sneak.
 
Spr_E_Lucy.png


Pathetic.

Counter*3



Thunder-Wave -> Zen Headbutt -> Zen Headbutt


If you flinch A1, push-back.



frontnormal-mrevenankh.png


91 HP
100 EN
5/3/2/4/65
Burned



206.gif


110 HP
100 EN
4/3/3/3/39


Action 1

Rev used Hammer Arm - 6 energy
To crit (616) - Yes
To flinch (9687) - No
(10 + 3 + 3 + 3 - 3)*1,5 = 24 damage


Fun used Thunder-Wave - 6 energy
25%!

-2 HP to Rev

Action 2

Fun used Zen Headbutt - 6 energy
To hit (6425) - Yes
To crit (986) - No
To flinch (1487) - Yes
(8 + 1,5)*1,5 = 14,25 damage


Action 3


Fun used Zen Headbutt - 10 energy
To hit (1544) - Yes
To crit (8576) - No
To flinch (5675) - No
(8 + 1,5)*1,5 = 14,25 damage

Rev tries to use Hammer Arm...
To move (299) - No

-2 HP

Shed Skin! - 1-3333=Cure
RNG: 5787 - No



frontnormal-mrevenankh.png


56 HP
94 EN
5/3/2/4/65
Burned
Paralysed (15%)
Shed Skin


206.gif


86 HP
78 EN
4/3/3/3/39
Serene Grace


Spr_E_Lucy.png


Good job, Fun. Pain, crush that mummy.


Fun OUT
Pain IN

Counter-Switch?
 
Counterswitch to Slowking

Psychic --- Psyshock --- Psychic
IF successful Protective/Evasive move, THEN use Trick Room on the first instance, and Future Sight on the second, pushing actions back.
IF Pain is in the evasive state of a damaging evasive move, AND the move is not suspended, THEN use Psychic+Psychic.
IF Pain has Double Team clones when you would attack, THEN use Surf.
 
Spr_E_Lucy.png


Aww, you learned to include ''And not suspended'' on the sub. Cute.


Toxic -> Substitute (25) -> Dig


199.png


100 HP
100 EN
3/4/4/4/26
Focus Sash


frontnormal-mrevenankh.png


56 HP
94 EN
5/3/2/4/65
Burned
Paralysed (15%)
Shed Skin
King's Rock

336.gif


100 HP
100 EN
4/2/5/2/56
Shed Skin
Smoke Ball

206.gif



86 HP
78 EN
4/3/3/3/39
Serene Grace
Mental Herb


Action 1

Pain used Toxic - 6 energy
Hermit was Badly Poisoned!


Hermit used Psychic - 6 energy
To crit (6182) - No
To lower Sp.Def (8417) - No
(10 + 3 + 3)*1,5 = 24 damage

-1 HP to Hermit

Action 2

Pain used Substitute (25) - 24 energy

Hermit used Psyshock - 5 energy
To crit (4984) - No
(8 + 3 + 3)*1,5 = 21 ''damage''

-1 HP to Hermit
Action 3

Pain used Dig - 10 energy
To crit (6489) - No
(8 - 2) = 6 damage

Hermit used Mega Psychic - 30,5 energy
The substitute faded!

-1 HP to Hermit

199.png


91 HP
58 EN
3/4/4/4/26
Focus Sash
Badly Poisoned (2 DPA)

frontnormal-mrevenankh.png


56 HP
94 EN
5/3/2/4/65
Burned
Paralysed (15%)
Shed Skin
King's Rock

336.gif


51 HP
60 EN
4/2/5/2/56
Shed Skin
Smoke Ball

206.gif



86 HP
78 EN
4/3/3/3/39
Serene Grace
Mental Herb



Spr_E_Lucy.png


And now, we attack. Pain, my dear, make sure his Slowking wont pose a threat to the others.


Venoshock -> Venoshock -> Dark Pulse



If Trick-Room AND Slowking is not taunted AND you are not taunted use Taunt that action
If Rest AND Slowking is not taunted AND you are not paralysed AND you are not taunted, use Taunt that action
If Light Screen AND Slowking is not taunted AND you are not taunted, use Snatch the first time and Taunt the second.
 
Spr_E_Lucy.png


Hehehe.



199.png


91 HP
58 EN
3/4/4/4/26
Focus Sash
Badly Poisoned (2 DPA)

frontnormal-mrevenankh.png


56 HP
94 EN
5/3/2/4/65
Burned
Paralysed (15%)
Shed Skin
King's Rock

336.gif


51 HP
60 EN
4/2/5/2/56
Shed Skin
Smoke Ball

206.gif



86 HP
78 EN
4/3/3/3/39
Serene Grace
Mental Herb



Action 1

Seviper used Venoshock - 7 energy
To crit (8417) - No
(13 + 3 - 2 + 1,5) = 15,5 damage

-2 HP to Hermit

Action 3


Seviper used Venoshock - 11 energy
To crit (6245) - No
(13 + 3 - 2 + 1,5) = 15,5 damage

Hermit used Confusion - 2 energy
To crit (7516) - No
To confuse (1874) - No
(5 + 3 + 3)*1,5 = 16,5 damage

-2 HP to Hermit
Action 3

Seviper used Dark Pulse - 6 energy
To crit (8517) - No
To flinch (6565) - No
(8 - 2 + 1,5)*1,5 = 11,25 damage

Hermit used Mega Psychic - 30,5 energy
(22,5 + 3 + 3)*1,5 = 42,75 damage

Seviper fainted!

-2 HP to Hermit


199.png


43 HP
25 EN
3/4/4/4/26
Focus Sash
Badly Poisoned (3 DPA)

frontnormal-mrevenankh.png


56 HP
94 EN
5/3/2/4/65
Burned
Paralysed (15%)
Shed Skin
King's Rock

336.gif


KO HP
KO EN
4/2/5/2/56
Shed Skin
Smoke Ball

206.gif



86 HP
78 EN
4/3/3/3/39
Serene Grace
Mental Herb


Spr_E_Lucy.png


It is time to finish this fight. Rage, have fun.
 
Spr_E_Lucy.png


Rage, take care of the trash.


Shell Smash -> Hidden Power -> Shadow Ball



199.png


43 HP
25 EN
3/4/4/4/26
Focus Sash
Badly Poisoned (3 DPA)
2 KOC

frontnormal-mrevenankh.png


56 HP
94 EN
5/3/2/4/65
Burned
Paralysed (15%)
Shed Skin
King's Rock

368.gif


90 HP
100 EN
3/4/5/6/45


206.gif



86 HP
78 EN
4/3/3/3/39
Serene Grace
Mental Herb

336.gif


KO HP
KO EN
4/2/5/2/56
Shed Skin
Smoke Ball


Action 1

Rage used Shell Smash - 20 energy

-3 HP to Hermit

Action 2


Rage used Hidden Power - 5 energy
To crit (7895) - No
(7 + 1,5)*1,5 + 4 = 16,75 damage

Hermit chilled. +12 Energy and +6 HP

-3 HP to Hermit

Action 3

Rage used Shadow Ball - 6 energy
To crit (8417) - No
To lower Sp.Def (8172) - No
(8 + 1,5)*1,5 + 4 = 18,25 damage


Hermit chilled. +12 Energy and +6 HP

-3 HP to Hermit

199.png


11 HP
49 EN
3/4/4/4/26
Focus Sash
Badly Poisoned (4 DPA)
2 KOC

frontnormal-mrevenankh.png


56 HP
94 EN
5/3/2/4/65
Burned
Paralysed (15%)
Shed Skin
King's Rock

368.gif


90 HP
69 EN
3/4/5/6/45
+2 Sp.Attack, Attack and Speed
-1 Defense and Sp.Def

206.gif



86 HP
78 EN
4/3/3/3/39
Serene Grace
Mental Herb

336.gif


KO HP
KO EN
4/2/5/2/56
Shed Skin
Smoke Ball


Spr_E_Lucy.png



End this.


Hidden Power -> Shadow Ball -> Hidden Power


If Protective/Evasive move A1, Chill that action and push-back.
 
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