Battle Pike [Silver Rank] - C$FP

Light Clay.


"Suit yourself."

Clamp --- Mud Sport --- Surf
IF successful Protective/Evasive move, Agility (Boosting) and push actions.
IF Substitute is up when you would use Clamp, Surf and push actions back, applying this sub as many times as necessary.
IF Brick Break A2 or A3, Evasive Agility and push actions back, but not consecutively.
 
This looks like the best option other than hax.

Substitute (20 HP), Brick Break, Circle Throw

P.S. I am pretty sure your actions would become Surf, Surf, Clamp because of your substitutions
 

Flounder
HP: 90
EN: 100
Other: Light Screen (6a), Reflect (6a)
Item: Binding Band


Bowie
HP: 9
EN: 7
Other: none
Item: Light Clay



Bill
HP: 97
EN: 82
Other: Leech Seed (5a)
Item: King's Rock

Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none


Action 1:
Bill used Substitute (20 HP)!
-18 Energy

Flounder used Surf!
Crit: [<=625] 1776/10000 (No)
Calculation: 10+3+4*1.5-3*1.5=14.5
-6 Energy

-3 HP for Bill

Action 2:
Bill used Brick Break!
Crit: [<=625] 3025/10000 (No)
Calculation: 8+3+4*1.5-3*1.5=12.5
-5 Energy
No more Reflect
No more Light Screen

Flounder used Surf!
Crit: [<=625] 2169/10000 (No)
Calculation: 10+3+4*1.5-3*1.5=14.5
-10 Energy
Bill's Substitute faded!

-3 HP for Bill
+3 HP for Flounder

Action 3:
Flounder used Clamp!
Hit: [<=8500] 6309/10000 (Yes)
Crit: [<=625] 1127/10000 (No)
Calculation: 4+3+4*1.5-2*1.5=10
-4 Energy

Bill used Circle Throw!
Hit: [<=9000] 1463/10000 (Yes)
Crit: [<=625] 2932/10000 (No)
Calculation: 5+3+4*1.5-3*1.5=9.5
-4 Energy

-3 HP for Bill
+3 HP for Flounder
-6 HP for Bill

Circle Throw:
4624/10000 (Bowie)

END OF ROUND


Bowie
HP: 9
EN: 7
Other: none
Item: Light Clay


Flounder
HP: 74
EN: 80
Other: none
Item: Binding Band



Bill
HP: 62
EN: 55
Other: Leech Seed (2a)
Item: King's Rock

Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none



"Do your worst."
 
Look at all of the priority I have!

Extremespeed, Bullet Punch, Vacuum Wave
IF Protect A1, THEN chill
IF Dodge, THEN Aura Sphere
 

"9.9"

Die*3


Bowie
HP: 9
EN: 7
Other: none
Item: Light Clay


Flounder
HP: 74
EN: 80
Other: none
Item: Binding Band



Bill
HP: 62
EN: 55
Other: Leech Seed (2a)
Item: King's Rock

Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none


Action 1:
Bill used Extremespeed!
Crit: [<=625] 7636/10000 (No)
Calculation: 8+4*1.5-3*1.5=9.5
-6 Energy
Bowie fainted!

END OF ROUND


Bowie
HP: -1
EN: 7
Other: KOed
Item: Light Clay


Flounder
HP: 74
EN: 80
Other: none
Item: Binding Band



Bill
HP: 62
EN: 49
Other: Leech Seed (2a)
Item: King's Rock

Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none



"Snuggums, take the stage."

[Activate Intimidate] Dragon Dance --- Dive --- Dive
IF Lucario successfully uses a damaging Electric-typed combo A2 or A3, THEN replace that action with Dive+Dive.
IF Lucario successfully uses a Protective/Evasive move A2 or A3, THEN replace that action with Substitute (15 HP).
 
Dive+Dive evasive: -4
Dive+Dive attack: -6
Thunder Punch+Revenge: -6

just ask Objection

Thunder Punch, chill, Thunder Punch + Revenge
IF Thunder Punch paralyzes A1, THEN Thunder Punch + Brick Break A3
IF Thunder Punch + Revenge is actually -4 or -5 priority (since people were less sure about this one than Dive+Dive), THEN Thunder Punch + Brick Break instead
 
I'm fine the way everything is

(and you didn't even initiate a switching phase so I don't think I actually could have)
 

Snuggums
HP: 100
EN: 100
Other: none
Item: Wacan Berry (3)

Flounder
HP: 74
EN: 80
Other: none
Item: Binding Band


Bowie
HP: -1
EN: 7
Other: KOed
Item: Light Clay



Bill
HP: 62
EN: 49
Other: Leech Seed (2a)
Item: King's Rock

Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none


Action 1:
Bill used Thunderpunch!
Crit: [<=625] 7541/10000 (No)
Para: [<=1000] 2400/10000 (No)
Flinch: [<=1000] 2283/10000 (No)
Calculation: (8+4*1.5-3*1.5)*1.5=14.25
-6 Energy

Snuggums used Dragon Dance!
-7 Energy

-3 HP for Bill
+3 HP for Snuggums

Action 2:
Snuggums dove underwater!

Bill chilled!
+12 Energy

Snuggums used Dive!
Crit: [<=625] 5780/10000 (No)
Calculation: 8+3+5*1.5-2*1.5+1.75=17.25
-9 Energy

-3 HP for Bill
+3 HP for Snuggums

Action 3:
Snuggums dove underwater!

Snuggums used Super Dive!
Crit: [<=625] 1715/10000 (No)
Calculation: 18+3+5*1.5-2*1.5+1.75=27.25
-55 Energy

Bill used Revenge Thunderpunch!
Crit: [<=625] 4945/10000 (No)
Para: [<=1000] 3431/10000 (No)
Calculation: (20+4*1.5-3*1.5)*1.5=32.25
-27 Energy

END OF ROUND


Snuggums
HP: 59
EN: 29
Other: +1 Speed, +1 Attack
Item: Wacan Berry (1)

Flounder
HP: 74
EN: 80
Other: none
Item: Binding Band


Bowie
HP: -1
EN: 7
Other: KOed
Item: Light Clay



Bill
HP: 11
EN: 28
Other: none
Item: King's Rock

Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none
 
I guess this isn't all too bad after going through two battle doors

cool down, Endure, Thunder Punch
IF Protective/Evasive A3, THEN Protect A2 and chill A3
IF damaging evasive A3 AND not in combo, THEN Protect A2 and chill A3
 

"A mistake!"

Cooldown --- Chill --- Dive


Snuggums
HP: 59
EN: 29
Other: +1 Speed, +1 Attack
Item: Wacan Berry (1)

Flounder
HP: 74
EN: 80
Other: none
Item: Binding Band


Bowie
HP: -1
EN: 7
Other: KOed
Item: Light Clay



Bill
HP: 11
EN: 28
Other: none
Item: King's Rock

Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none


Action 1:
Snuggums must recharge!

Bill must recharge!

Action 2:
Bill used Protect!
-7 Energy

Snuggums chilled!
+12 Energy

Action 3:
Snuggums used Dive!
Crit: [<=625] 3570/10000 (No)
Calculation: 8+3+5*1.5-2*1.5+1.75=17.25
-9 Energy
Bill fainted!


Snuggums
HP: 59
EN: 32
Other: none
Item: Wacan Berry (1)

Flounder
HP: 74
EN: 80
Other: none
Item: Binding Band


Bowie
HP: -1
EN: 7
Other: KOed
Item: Light Clay



Bill
HP: -6
EN: 21
Other: KOed
Item: King's Rock

Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none



"You don't have much of a choice now."

Earthquake*3
IF successful Protective/Evasive move, Chill.
IF Bide is used, Chill.
 
lol woops

Magnet Rise, Thunder, Thunder

hopefully we can just pull a bit of minor hax and at least come close to victory
 

Snuggums
HP: 59
EN: 32
Other: none
Item: Wacan Berry (1)

Flounder
HP: 74
EN: 80
Other: none
Item: Binding Band


Bowie
HP: -1
EN: 7
Other: KOed
Item: Light Clay



Electro
HP: 51
EN: 51
Other: none
Item: Enigma Berry (2)

Bill
HP: -6
EN: 21
Other: KOed
Item: King's Rock


Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none


Action 1:
Snuggums used Earthquake!
Crit: [<=625] 7699/10000 (No)
Calculation: (9+5*1.5-4*1.5)*2.25=23.625
-7 Energy
Engima Berry: +10 HP

Electro used Magnet Rise!
-5 Energy

Action 2:
Snuggums used Earthquake!
Magnet rise
-11 Energy

Electro used Thunder!
Hit: [<=7000] 8767/10000 (No)
-7 Energy

Action 3:
Snuggums used Earthquake!
Magnet rise
-15 Energy
EN KO!

END OF ROUND


Snuggums
HP: 59
EN: -1
Other: KOed
Item: Wacan Berry (1)

Flounder
HP: 74
EN: 80
Other: none
Item: Binding Band


Bowie
HP: -1
EN: 7
Other: KOed
Item: Light Clay



Electro
HP: 37
EN: 39
Other: Magnet Rise (4a)
Item: Enigma Berry (1)

Bill
HP: -6
EN: 21
Other: KOed
Item: King's Rock


Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none



"Flounder will finish your Magnezone."
 
oh duh I could've spared myself some energy there

Thunderbolt, Discharge, Thunderbolt
IF {trapping move} AND you do not have a Substitute up already AND you have at least 16 HP left, THEN Substitute (15 HP) and push actions back
IF in the semi-invulnerable stage of Bounce, THEN Thunder
IF damaging Water-type move AND in a combo AND you do not have a Substitute up already AND you have at least 16 HP left, THEN Substitute (15 HP) and push actions back
 

"There is a move that is considered to be the most broken move in ASB..."

Evasive Agility --- Brine --- Evasive Agility


Flounder
HP: 74
EN: 80
Other: none
Item: Binding Band

Bowie
HP: -1
EN: 7
Other: KOed
Item: Light Clay


Snuggums
HP: 59
EN: -1
Other: KOed
Item: Wacan Berry (1)



Electro
HP: 37
EN: 39
Other: Magnet Rise (4a)
Item: Enigma Berry (1)

Bill
HP: -6
EN: 21
Other: KOed
Item: King's Rock


Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none


Action 1:
Flounder used Evasive Agility!
-7 Energy

Electro used Thunderbolt!
miss
-6 Energy

Action 2:
Electro used Discharge!
Crit: [<=625] 9962/10000 (No)
Para: [<=3000] 3347/10000 (No)
Calculation: (8+3+5*1.5+1-3*1.5)*1.5=22.5
-5 Energy

Flounder used Brine!
Crit: [<=625] 7037/10000 (No)
Calculation: 12+3+4*1.5-3*1.5=16.5
-7 Energy

Action 3:
Flounder used Evasive Agility!
-7 Energy

Electro used Thunderbolt!
miss
-6 Energy

END OF ROUND


Flounder
HP: 51
EN: 59
Other: none
Item: Binding Band

Bowie
HP: -1
EN: 7
Other: KOed
Item: Light Clay


Snuggums
HP: 59
EN: -1
Other: KOed
Item: Wacan Berry (1)



Electro
HP: 20
EN: 22
Other: Magnet Rise (1a)
Item: Enigma Berry (1)

Bill
HP: -6
EN: 21
Other: KOed
Item: King's Rock


Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none



"Time to finish this!"

Brine+Brine --- Cooldown --- Brine
IF successful Protective/Evasive move, Chill and push actions back.
IF Electro uses Substitute A1, use Brine*3
IF Electro uses a Thunder+Thunder combo A1, use Protect A1 and push actions back.
 
I believe these actions optimize my odds of winning at... 50%.

Double Team (1 clone), Thunderbolt, Thunderbolt
 
It is inevitable in life that you will face challenges.

Such challenges as you have never faced before.

Difficult challenges.

You might be elected to command a 10,000-strong army in a seemingly-futile battle, or find yourself chasing a criminal along a dark street, or have to give CPR to Angela Merkel.

Or you might be facing Lucy in the Silver Pike.

But do not fear, for it is your belief that will carry you through these hardships. Belief that you may be-- no, that you are strong, and that you can succeed.

So fight, and fight hard, because however long it takes, we will tense our bodies and fight through the pain, fighting until the very end.

And who now can stop us? Who can truly combat the power of justice and righteousness, and the anger of our forefathers, and their forefathers, and their forefathers!

SO RISE UP, I SAY, AND SHOW THESE FOOLS THAT THEY WILL NEVER DEFEAT US.

NEVER!
.





Flounder
HP: 51
EN: 59
Other: none
Item: Binding Band

Bowie
HP: -1
EN: 7
Other: KOed
Item: Light Clay


Snuggums
HP: 59
EN: -1
Other: KOed
Item: Wacan Berry (1)



Electro
HP: 20
EN: 22
Other: Magnet Rise (1a)
Item: Enigma Berry (1)

Bill
HP: -6
EN: 21
Other: KOed
Item: King's Rock


Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none


Action 1:
Electro used Double Team (1)!
-4 Energy

Flounder used ULTRABRINE!
Hit: [1/2 Hit]

...

12:36 *** AOPSUser joined #onion
Welcome aboard the USS #onion. I am your captain, Onion_Bubs! That's Bubs, not Bulbs. Also | Check out the new !run game.
Topic set by Onion_Bubs on Tue Nov 06 2012 18:09:00 GMT-0800 (Pacific Standard Time)
12:36 Onion_Bubs A wild AOPSUser appeared!
12:36 Onion_Bubs Hello, I am Onion_Bubs. For a list of games I can host, type !gamelist. For a list of other things I can do, type !otherlist.
12:36 AOPSUser !roll 1d2
12:36 Onion_Bubs AOPSUser's roll: 1

HIT
Calculation: 28.25+3+4*1.5-3*1.5=32.75
-34 Energy

ELECTRO FAINTED


Flounder
HP: 51
EN: 25
Other: none
Item: Binding Band

Bowie
HP: -1
EN: 7
Other: KOed
Item: Light Clay


Snuggums
HP: 59
EN: -1
Other: KOed
Item: Wacan Berry (1)



Electro
HP: -13
EN: 18
Other: KOed
Item: Enigma Berry (1)

Bill
HP: -6
EN: 21
Other: KOed
Item: King's Rock


Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none



"I remember Alch's speech very well."

Prizes:
C$FP: 8 CC
Bill the Lucario: 4 KOC
Electro the Magneton: 7 KOC
Overfreeze the Regice: 3 KOC
Lord Jesseus gets 4*0.5+2*2=6 UC
I get 2+6=8 UC

Come back in a week!
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Name: Engineer
Thread: this
Rank: Silver
Pokemon:

Magnezone* [Electro] (Genderless)
Nature: Modest (+ * to Special Attack, - * from Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Magnet Pull
Type: Can Be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3 (DW) [unlocked]: Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SAtk: Rank 6 (+)
SDef: Rank 3
Spd: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Metal Sound *
Tackle *
Thundershock *
Supersonic *
Sonicboom *
Thunderwave *
Spark *
Magnet Bomb *
Discharge *
Magnet Rise *
Lock-On
Zap Cannon
Tri-Attack
Mirror Coat
Barrier
Mirror Shot
Swift
Electro Ball
Gyro Ball
Screech

Thunderbolt *
Explosion *
Flash Cannon *
Hidden Power (Water, 7)
Toxic
Substitute
Signal Beam
Magic Coat
Shock Wave
Thunder
Bide
Charge Beam
Light Screen
Reflect
Hyper Beam
Rain Dance
Rest
Protect
Teleport
Iron Defense
Roleplay
Endure
Flash
Volt Switch
Double Team
Swagger
Sleep Talk
Gravity
Psych Up
Headbutt
Iron Head
Rollout
Snore
Double-Edge
Mimic
Wild Charge
Sunny Day
Frustration
Return
Facade
Secret Power
Round
Giga Impact
Agility
Natural Gift
Curse
Take Down
Rage
Electroweb

Moves: 69; complete

Lucario [Bill] (Male)
Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 3: Justified (DW) [unlocked]
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15=103.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush
Aura Sphere
Extremespeed
Swords Dance
Nasty Plot
Me First
Agility
Dragon Pulse
Heal Pulse
Calm Mind
Close Combat
Final Gambit
Copycat
Quick Guard

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave
Ice Punch
Thunder Punch
Bullet Punch
Magnet Rise
Zen Headbutt
Sky Uppercut
Circle Throw
Cross Chop
Follow Me
Mind Reader
Detect
Iron Defense
Low Kick
Magic Coat
Swift
Bite
Helping Hand
Mud-Slap
Fury Cutter
Dual Chop
Bonemerang

Earthquake
Focus Blast
Work Up
Drain Punch
Psychic
Flash Cannon
Protect
Dig
Stone Edge
Bulk Up
Low Sweep
Shadow Ball
Shadow Claw
Double Team
Hidden Power (Grass 7)
Substitute
Toxic
Focus Punch
Iron Tail
Rock Slide
Brick Break
Giga Impact
Hone Claws
Stone Edge
Hyper Beam
Roar
Rest
Water Pulse
Secret Power
Bulldoze
Rain Dance
Sleep Talk
Swagger
Payback
Sunny Day
Natural Gift
Rock Smash
Poison Jab
Rock Tomb
Facade
Bulk Up
Return
Fling
Frustration

Moves: 94

Regice [Overfreeze] (Genderless)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2 (DW) [unlocked]: Ice Body
Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 8
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 23

EC: N/A
MC: 0
DC: 5/5

Attacks:
Explosion
Stomp
Icy Wind
Curse
Superpower
Ice Beam
Hyper Beam
Zap Cannon
Lock-On
Ancientpower
Charge Beam

Counter
Icy Wind
Signal Beam
Mimic
Gravity
Selfdestruct

Hail
Blizzard
Focus Blast
Thunder
Protect
Substitute
Thunderbolt
Endure
Shock Wave
Rest
Thunder Wave
Frost Breath

Moves: 29


"Back so soon?[/sarcasm]"

Door 1/6

- RNG: 35 - Enigma Berry / Active mon is afflicted with Torment.

- RNG: 24 - Red Card / Active mon is afflicted with a major status effect of the ref's choosing.

- RNG: 40 - Restore 50 HP to active mon / Glaceon (Snow Cloak @ Icy Rock, Calm ♀ 100/1/4/5/4/65)

- - -



"...this is kind of a no-brainer"
 
lol, not gonna do Regice vs. Glaceon again, and obviously status is not preferred, so Electro's the Magnezone's door (also Enigma Berry is quite good)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Bo-ring"

RNG Roll: 3/10 (Boon)

Challenger gets an Enigma Berry!



"Super Bo-ring."

Door 2/6

- RNG: 8 - Shed Shell / Excadrill (Mold Breaker @ Life Orb, Impish ♂ 110/5/3/1/3/88)

- RNG: 38 - Custap Berry / Bastiodon (Hustle @ Quick Claw, Mild ♂ 90/2/6/3/5/30)

- RNG: 48 - Restore 50 HP and 50 En to active mon / Gallade (Steadfast @ Mental Herb, Impish ♂ 100/5/4/2/4/80)

- - -



"Cool. battles!"
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
RNG Roll: 10/10 (Ill)

A Pokeball fell on the maid's lap!



"I guess we should start with a BANG!"

Julie the Maid wants to battle!


Bastiodon is sent out!


Bastiodon ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Rock / Steel
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability: Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Item: Quick Claw

Stats:

HP: 90
Atk: Rank 2
Def: Rank 6 (-)
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 30

Height Class: 3
Weight Class: 5
BRT: 20

Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
AncientPower
Block
Endure
Metal Burst
Iron Head
Heavy Slam

Body Slam
Counter
Fissure
Focus Energy
Scary Face
Screech

Toxic
Roar
Ice Beam
Thunderbolt
Smack Down
Earthquake
Flamethrower
Sandstorm
Torment
Magic Coat
Magnet Rise




"Mental Note: tell Lucy that Quick Claw on Metal Burst Bastiodon is just plain silly"

Earthquake - Flamethrower - Earthquake
IF Close Combat AND Lucario does NOT have double team clones up THEN Counter
 
idk why I didn't give Bill the Enigma Berry but whatever

I don't like the amount of damage that Bill is gonna take but I guess it'll be ok

Hi Jump Kick, Aura Sphere, Hi Jump Kick
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
4/2/4/3/104
Other:


Hp: 90
En: 100
2/6/3/5/30
Other:
Item: Quick Claw

- - -

Quick Claw: 4, 10, 7/10 (no no no)

ACTION 1!
Lucario used Hi Jump Kick! (-7en)
Crit: 7
Damage: (13+3-1-2.5)*2.25= 28.125hp

Bastiodon used Earthquake! (-7en)
Crit: 15
Damage: 10*1.5=15hp

ACTION 2!
Lucario used Aura Sphere! (-6en)
Crit: 11
Damage: 22.5hp

Bastiodon used Flamethrower! (-7en)
Crit: 12
Burn: 1/10 (yes)
Damage: 15hp

Lucario lost 2hp due to burn

ACTION 3!

Lucario used Hi Jump Kick! (-7en)
Crit: 12
Damage: (13+3-1-2.5-3)*2.25=21.37hp
-2hp due to burn

Bastiodon used Earthquake! (-7en)
Crit: 13
Damage: 15hp

- - -


Hp: 55
En: 80
4/2/4/3/104
Other:


Hp: 18
En: 79
2/6/3/5/30
Other:
Item: Quick Claw



"Your turn!"
 
are you for real right now with that burn

Aura Sphere, Hi Jump Kick, Aura Sphere
IF Bastiodon uses Protect, THEN chill and push actions back
IF Bastiodon uses Endure, THEN Roar and push actions back
 

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top