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Battle Spot - Simple Questions and Answers

Mixed natures should be avoided on Thundurus in general if it has Prankster and not Defiant. I can't recommend you a good set because the nature is suboptimal. Modest is good for Scarf Thundurus-T, though.
 
Are entry hazards viable in 3v3 singles?

No, they are situational at best and should be left out of most teams. The reason entry hazards aren't as good in 3v3 singles is battles are shorter and there are less Pokemon, therefore less switching and less value for the turns you spend setting them up. Sure, there's a few popular SR-weak mons, but it still does not justify the diminished benefit you get in comparison to 6v6 singles.
 
Nope, it's switched to 4v4 doubles "UU" for this season.

Yeah, figured that out since the last time I checked Serebii it's the Fairy event now. That's why I've been concentrating on the in-game Battle Maison for a while. I know the AI couldn't possibly replicate the human mind, but it's sort of a practice I suppose.
 
Yeah, figured that out since the last time I checked Serebii it's the Fairy event now. That's why I've been concentrating on the in-game Battle Maison for a while. I know the AI couldn't possibly replicate the human mind, but it's sort of a practice I suppose.

Hmm, you might be confusing this with the upcoming Fairy Face-Off competition that'll start this weekend. That competition is fairy types only, and will run for the weekend only. The special rated season is something different from that, it'll be held long term for a few months, and the rules for that are the same as regular battle spot doubles, except the top 19 most used pokemon are not allowed.

EDIT: Added the word "Not" above. The change makes a big difference: "the rules for that are the same as regular battle spot doubles, except the top 19 most used pokemon are not allowed."
 
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Hmm, you might be confusing this with the upcoming Fairy Face-Off competition that'll start this weekend. That competition is fairy types only, and will run for the weekend only. The special rated season is something different from that, it'll be held long term for a few months, and the rules for that are the same as regular battle spot doubles, except the top 19 most used pokemon are allowed.

Ah OK, thanks for the clarification.
 
I was going to ask this in the Wifi forum but I've noticed that their focus is mostly on collecting and no real focus on battling. When people want to soft reset for something they aim for natures/spreads that aren't common in trade threads so they have a niche or whatever...

Anyway I want to SR for Articuno on my X before I restart for another playthrough. I know poor old Articuno is next to useless in competitive battling but if there was something it could maybe do in battle spot I thought I may as well try for that. I was thinking maybe just a defensive spread to abuse Sheer Cold

At least here there's no Stealth Rock or OHKO clause so it can do something... Anyway would appreciate anyone's thoughts on this (can't see myself doing another Chespin run because he was painful in game so won't be seeing another Articuno any time soon)
 
I was going to ask this in the Wifi forum but I've noticed that their focus is mostly on collecting and no real focus on battling. When people want to soft reset for something they aim for natures/spreads that aren't common in trade threads so they have a niche or whatever...

Anyway I want to SR for Articuno on my X before I restart for another playthrough. I know poor old Articuno is next to useless in competitive battling but if there was something it could maybe do in battle spot I thought I may as well try for that. I was thinking maybe just a defensive spread to abuse Sheer Cold

At least here there's no Stealth Rock or OHKO clause so it can do something... Anyway would appreciate anyone's thoughts on this (can't see myself doing another Chespin run because he was painful in game so won't be seeing another Articuno any time soon)

Articuno is an unconventional pokemon, and would require an unconventional team to work. If you don't mind me suggesting something that's one step shy from gimmicky, please read on. :)

Articuno has 90/100/125 defensive stats that would make any wall proud, it just lacks the typing to use them effectively. Maybe it could work on a soak team in doubles? That is, a team with a pokemon (like lanturn) that uses soak to change typings to water type.

Now, before you yell gimmick at me, please be aware that a team built around this strategy HAS been successful in competition. Here is a link to the team report. The original report author admits,

Wild Wild Wet: Top 8 Seattle Regionals Team Report said:
In hindsight, I think trying to use Ferrothorn in more of an offensive role wasn’t the best idea.

Maybe use articuno in place of ferrothorn on a soak team similar to this? Freeze dry is STAB and deals super effective damage against water types as well as many common threats, and articuno can support the team using moves such as tailwind, sky drop, and reflect.

Moreover, a scarfed lanturn can use soak on articuno to remove the pesky weaknesses, allowing you to stay in against threats that would normally destroy you and destroy them with freeze dry. Admittedly, a more offensive set would work better with a pokebank articuno, as some really useful moves are only available as tutor moves (water pulse -- gen 5, air cutter -- gen 4), but the same basic concept can work with a supportive set.

Anyways, that's all just a solid bit of theory-monning: I've never actually used this pokemon in a competitive environment, so take from this what you will. And good luck with your SRing! :)
 
I was going to ask this in the Wifi forum but I've noticed that their focus is mostly on collecting and no real focus on battling. When people want to soft reset for something they aim for natures/spreads that aren't common in trade threads so they have a niche or whatever...

Anyway I want to SR for Articuno on my X before I restart for another playthrough. I know poor old Articuno is next to useless in competitive battling but if there was something it could maybe do in battle spot I thought I may as well try for that. I was thinking maybe just a defensive spread to abuse Sheer Cold

At least here there's no Stealth Rock or OHKO clause so it can do something... Anyway would appreciate anyone's thoughts on this (can't see myself doing another Chespin run because he was painful in game so won't be seeing another Articuno any time soon)

SR for Timid, that way you can go for SubRoost + Toxic. The best and probably least painful route to take as far as SRing goes. I'm not well versed in Articuno optimization, but you can try going for an offensive set as well - the skeleton analysis recommends SubRoost with Freeze Dry / Hurricane. But imo Toxic is best if you don't run into anything immune to it ever
 
EnGarde + Age of Kings thanks for the input! I think I will go for timid after all, it seems like a good all-around nature for Articuno, while something like bold or calm would limit it's overall use (would only be able to run specific spreads) and it needs speed more than extra special attack. I was considering going hasty/naive so I could run Ice Shard for picking off stuff but cutting into it's nice defensive stats for a situational move isn't too appealing...

edit: also that soak team looks fun haha. Kinda want to try it out in the Maison now
 
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Ice Shard is really weak on it, even with STAB: 252+ Atk Articuno Ice Shard vs. 4 HP / 0 Def Garchomp: 120-144 (65.2 - 78.2%) -- guaranteed 2HKO
252+ Atk Articuno Ice Shard vs. 4 HP / 0 Def Latios: 68-84 (43.5 - 53.8%) -- 30.5% chance to 2HKO

Can't really think of anything else you would use it against where special STAB is more effective
 
I never meant to go full physical with it though, I was thinking more just for picking off things at low health. Ice Shard would be cool for turning effective 2hkos from Ice Beam into 1hkos (coz outspeeding obviously). With Timid and Ice Beam you get that kill on 4hp/0def Latios but need to roll max damage twice if running hasty/naive with Freeze Dry. Timid has a chance of getting rid of Multiscale D-nite with Ice Beam + Ice Shard but hasty/naive guarantees it. Only possible with Freeze Dry if you roll max damage (again). There's also Focus Sash galore which Ice Shard helps with..

Im not sure if the attack drop from Timid is too detrimental to running Ice Shard as a finishing move though so I will probably stick with it.

Not that I'll aim for one but if am lucky to land one, which Hidden Power type would be best? I was thinking ground for Heatran, but because of the '3 guaranteed perfect IVs' thing means opting for a 31/e/31/e/e/31 spread and so hoping that special attack generates a high enough number as I can't let it be a 31.
 
I never meant to go full physical with it though, I was thinking more just for picking off things at low health. Ice Shard would be cool for turning effective 2hkos from Ice Beam into 1hkos (coz outspeeding obviously). With Timid and Ice Beam you get that kill on 4hp/0def Latios but need to roll max damage twice if running hasty/naive with Freeze Dry. Timid has a chance of getting rid of Multiscale D-nite with Ice Beam + Ice Shard but hasty/naive guarantees it. Only possible with Freeze Dry if you roll max damage (again). There's also Focus Sash galore which Ice Shard helps with..

Im not sure if the attack drop from Timid is too detrimental to running Ice Shard as a finishing move though so I will probably stick with it.

Not that I'll aim for one but if am lucky to land one, which Hidden Power type would be best? I was thinking ground for Heatran, but because of the '3 guaranteed perfect IVs' thing means opting for a 31/e/31/e/e/31 spread and so hoping that special attack generates a high enough number as I can't let it be a 31.

The only way to win with an Articuno is to make your opponent laugh to death
 
cant say My post above was to brainstorm ways to MAKE it effective, since I really doubt that it can fit on most teams easily. There is nothing that it can do that other pokemon can't do a bitter better, unfortunately.

The only way to win with an Articuno is to make your opponent laugh to death

...yeah, it's really hard to argue with that one. ^_^
 
The only way to win with an Articuno is to make your opponent laugh to death

lol

I know Articuno sucks, I just wanted to get the most of SRing it, and thought it better to ask here where I could get a somewhat competitively based answer rather than from a collecting standpoint in the wifi forum. I'm not rushing to storm the ladder with it haha
 
How should I build a team for battle spot?
I was thinking offense/offense/offense, but I've never played battle spot so any recommendations^_^

Hey there, and welcome to the forum!

What format were you thinking of trying? There's Singles, Doubles, Triples, Rotation, and the special ladder which is "UU Doubles" this season.

All of them are fairly fastpaced metagames, but hyperoffense is probably best in Singles or Rotation.

Let me know which you like and I can help you further.
 
How should I build a team for battle spot?
I was thinking offense/offense/offense, but I've never played battle spot so any recommendations^_^
I'd agree that offensive teams are definitely the way to go in every format. Not sure about rotations though, as I don't have much experience in that.

But singles, doubles, and triples are all very fast paced metas so offensive teams do really well. Stall teams are generally pretty unviable and don't work well due to only having 3 mons to use, and using stall in doubles and triples just doesn't work out well at all.
 
Hey there, and welcome to the forum!

What format were you thinking of trying? There's Singles, Doubles, Triples, Rotation, and the special ladder which is "UU Doubles" this season.

All of them are fairly fastpaced metagames, but hyperoffense is probably best in Singles or Rotation.

Let me know which you like and I can help you further.
I'd agree that offensive teams are definitely the way to go in every format. Not sure about rotations though, as I don't have much experience in that.

But singles, doubles, and triples are all very fast paced metas so offensive teams do really well. Stall teams are generally pretty unviable and don't work well due to only having 3 mons to use, and using stall in doubles and triples just doesn't work out well at all.
Thanks for the advice^_^ I think I'll go the offensive way since I'm doing singles
 
What happens when the timer runs out on Battle Spot? Is it always a draw automatically?

I was just in a battle against some Brazilian dude, and it ended up with his ToxiStall Gliscor vs. my Regenerator Slowbro and my Mandibuzz. He struggled to death on the very, very last turn of the game, with 11 seconds left on the clock (!). I was actually curious to see what would've happened...
 
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