Resource Battle Spot Singles Sample Teams

Jhon

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Welcome! The purpose of this thread is to archive SM Battle Spot Singles teams that have had significant battling success, which intend to help beginner and intermediate players get assimilated to the metagame. As teambuilding in Battle Spot Singles is no easy feat and often quite daunting to users, having a trustworthy foundation to work from can be very beneficial.

Guidelines
All users are welcome to submit a sample team if they believe it has potential, but must include the following;
  • An importable version of the team
  • A brief explanation of each Pokemon's role in the team and an overview of how the team works
It is also suggested for users to include proof of tournament, showdown ladder, or cartridge ladder success.

Teams from Smogon Members:
The End of the Raging Waves by Psynergy
Dance Oracle (Politoed) @ Eject Button
Ability: Drizzle
Level: 50
EVs: 252 HP / 220 Def / 4 SpA / 28 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Encore
- Protect
- Perish Song

Rapid Cannon (Kingdra) @ Waterium Z
Ability: Swift Swim
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Draco Meteor
- Ice Beam

Ray of Light (Tapu Koko) @ Choice Specs
Ability: Electric Surge
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Hidden Power [Ice]

Chain Killer (Scizor-Mega) @ Scizorite
Ability: Technician
Level: 50
EVs: 236 HP / 172 Atk / 76 Def / 4 SpD / 20 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance

Ares' Gift (Landorus-Therian) @ Groundium Z
Ability: Intimidate
Level: 50
EVs: 84 HP / 196 Atk / 28 SpD / 200 Spe
Jolly Nature
- Earthquake
- Knock Off
- Rock Tomb
- Stealth Rock

Altar (Latias-Mega) @ Latiasite
Ability: Levitate
Level: 50
EVs: 252 HP / 36 Def / 220 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Calm Mind
- Roost

Salamence-Aegi-Koko - QR by chemcoop

Salamence-Mega (M) @ Salamencite
Ability: Intimidate
Level: 50
EVs: 84 HP / 220 Atk / 204 Spe
Jolly Nature
- Double-Edge
- Substitute
- Earthquake
- Roost

Hippowdon (F) @ Rocky Helmet
Ability: Sand Stream
Level: 50
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Yawn
- Roar

Tapu Koko @ Choice Specs
Ability: Electric Surge
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Dazzling Gleam
- Grass Knot

Aegislash (M) @ Leftovers
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 29 Spe
- King's Shield
- Shadow Ball
- Shadow Sneak
- Toxic

Suicune @ Waterium Z
Ability: Pressure
Level: 50
EVs: 172 HP / 4 Def / 252 SpA / 12 SpD / 68 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Icy Wind
- Roar
- Calm Mind

Rotom-Heat @ Firium Z
Ability: Levitate
Level: 50
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]

Dual Screens by Solerme

Blaziken @ Firium Z
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- High Jump Kick
- Flare Blitz
- Protect

Hippowdon @ Sitrus Berry
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
IVs: 25 Def
- Stealth Rock
- Earthquake
- Yawn
- Whirlwind

Skarmory @ Flyinium Z
Ability: Sturdy
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Stealth Rock
- Rock Tomb
- Taunt

Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake

Espeon @ Light Clay
Ability: Magic Bounce
Level: 50
EVs: 244 HP / 12 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Yawn
- Psychic
- Reflect
- Light Screen

Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Hex
- Sludge Bomb
- Substitute

The Blaziken Relay by Jhon

Blaziken-Mega @ Blazikenite
Ability: Blaze
Level: 50
EVs: 252 HP / 20 Atk / 92 Def / 4 SpD / 140 Spe
Adamant Nature
- Flare Blitz
- High Jump Kick
- Baton Pass
- Protect

Hydreigon @ Choice Specs
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dark Pulse
- Draco Meteor
- Flamethrower
- U-turn

Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 252 HP / 60 Def / 4 SpA / 12 SpD / 180 Spe
Bold Nature
- Air Slash
- Substitute
- Leech Seed
- Protect

Thundurus-Therian @ Sitrus Berry
Ability: Volt Absorb
Level: 50
EVs: 252 HP / 148 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
- Nasty Plot

Tapu Fini @ Waterium Z
Ability: Misty Surge
Level: 50
EVs: 236 HP / 4 Def / 196 SpA / 4 SpD / 68 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Moonblast
- Hidden Power [Fire]
- Calm Mind

Tapu Bulu @ Iapapa Berry
Ability: Grassy Surge
Level: 50
EVs: 244 HP / 4 Atk / 4 Def / 108 SpD / 148 Spe
Adamant Nature
- Horn Leech
- Superpower
- Rock Tomb
- Bulk Up
 
Last edited:

Jhon

Show me something eternal
is a Pre-Contributor
Teams that have climbed to a 2000+ rating on the PGL Ladder:
kinodoku's HippoMenceAegi w/ SpDef Thundurus-T
Hippowdon @ Rocky Helmet
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Ice Fang
- Yawn
- Slack Off

Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
EVs: 52 HP / 204 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Flamethrower
- Substitute
- Roost

Aegislash @ Steelium Z
Ability: Stance Change
Level: 50
EVs: 204 HP / 252 Atk / 4 Def / 12 SpD / 36 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Swords Dance
- King's Shield

Thundurus-Therian (M) @ Mago Berry
Ability: Volt Absorb
Level: 50
EVs: 236 HP / 76 Def / 4 SpA / 156 SpD / 36 Spe
Calm Nature
- Volt Switch
- Knock Off
- Hidden Power [Ice]
- Taunt

Tapu Fini @ Iapapa Berry
Ability: Misty Surge
Level: 50
EVs: 252 HP / 12 Def / 4 SpA / 4 SpD / 236 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Scald
- Taunt
- Reflect

Greninja @ Life Orb
Ability: Protean
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Grass Knot
- Dark Pulse
- Extrasensory

Sakku-poke's Mawile + Fast CM Fini and TR Mimikyu
Mawile-Mega @ Mawilite
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 HP / 196 Atk / 4 Def / 20 SpD / 36 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Knock Off
- Swords Dance

Latias @ Choice Specs
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 28 HP / 4 Def / 220 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Shadow Ball
- Thunderbolt

Tapu Fini @ Waterium Z
Ability: Misty Surge
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Calm Mind
- Taunt

Thundurus-Therian (M) @ Choice Scarf
Ability: Volt Absorb
Level: 50
EVs: 164 HP / 4 Def / 116 SpA / 12 SpD / 212 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Sludge Wave
- Volt Switch

Mimikyu @ Mimikium Z
Ability: Disguise
Level: 50
Shiny: Yes
EVs: 228 HP / 140 Atk / 140 Def
Adamant Nature
- Play Rough
- Shadow Sneak
- Trick Room
- Curse

Chandelure @ Focus Sash
Ability: Infiltrator
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Energy Ball
- Hidden Power [Ice]

Kaede's Swampert Rain with z-Giga Impact Kartana
Politoed @ Eject Button
Ability: Drizzle
Level: 50
EVs: 252 HP / 220 Def / 36 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Encore
- Perish Song
- Protect

Swampert-Mega @ Swampertite
Ability: Torrent
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Substitute

Kartana @ Normalium Z
Ability: Beast Boost
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Giga Impact
- Knock Off
- Swords Dance

Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
EVs: 212 HP / 52 Atk / 4 Def / 4 SpD / 236 Spe
Adamant Nature
- Return
- Dragon Dance
- Roost
- Substitute

Aegislash @ Leftovers
Ability: Stance Change
Level: 50
EVs: 252 HP / 4 Atk / 4 Def / 60 SpA / 188 SpD
Sassy Nature
- Shadow Ball
- Shadow Sneak
- Toxic
- King's Shield

Mimikyu @ Mimikium Z
Ability: Disguise
Level: 50
EVs: 196 HP / 156 Atk / 148 Def / 4 SpD / 4 Spe
Adamant Nature
- Play Rough
- Shadow Sneak
- Curse
- Swords Dance

piupoke's Meta/Pex balance - QR
Metagross-Mega @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 156 HP / 100 Atk / 4 Def / 20 SpD / 228 Spe
Jolly Nature
- Iron Head
- Ice Punch
- Bullet Punch
- Hammer Arm

Gliscor @ Toxic Orb
Ability: Poison Heal
Level: 50
EVs: 212 HP / 44 Atk / 252 SpD
Careful Nature
- Earthquake
- Guillotine
- Roost
- Protect

Greninja @ Choice Scarf
Ability: Protean
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Dark Pulse
- U-turn
- Rock Tomb

Porygon2 @ Eviolite
Ability: Analytic
Level: 50
EVs: 244 HP / 236 Def / 28 SpD
Bold Nature
IVs: 0 Atk
- Foul Play
- Discharge
- Ice Beam
- Recover

Toxapex @ Black Sludge
Ability: Regenerator
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic

Mimikyu @ Mimikium Z
Ability: Disguise
Level: 50
EVs: 244 HP / 156 Atk / 108 Def
Adamant Nature
- Play Rough
- Shadow Sneak
- Swords Dance
- Taunt

SnowParty's Sash Lando + ScizorNaga
Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Stealth Rock
- Explosion

Naganadel @ Dragonium Z
Ability: Beast Boost
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Draco Meteor
- Nasty Plot
- Fire Blast

Scizor-Mega @ Scizorite
Ability: Technician
Level: 50
EVs: 252 HP / 108 Atk / 36 Def / 84 SpD / 28 Spe
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost

Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
Happiness: 0
EVs: 212 HP / 52 Atk / 4 Def / 140 SpD / 100 Spe
Adamant Nature
- Frustration
- Dragon Dance
- Earthquake
- Roost

Greninja @ Life Orb
Ability: Protean
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Shuriken
- Dark Pulse
- Ice Beam
- Hidden Power [Electric]

Tapu Koko @ Electrium Z
Ability: Electric Surge
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Calm Mind
- Hidden Power [Ice]
- Substitute

Shinovu's Thunder Wave Mimikyu with Sub spam
Mimikyu @ Mimikium Z
Ability: Disguise
Level: 50
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Rough
- Thunder Wave
- Curse
- Substitute

Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Icy Wind
- Substitute

Suicune @ Iapapa Berry
Ability: Pressure
Level: 50
Shiny: Yes
EVs: 12 HP / 236 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Calm Mind
- Substitute

Volcarona @ Buginium Z
Ability: Swarm
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Substitute

Excadrill @ Focus Sash
Ability: Mold Breaker
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Tomb
- Stealth Rock

Metagross-Mega @ Metagrossite
Ability: Clear Body
Level: 50
Shiny: Yes
EVs: 92 HP / 188 Atk / 4 Def / 4 SpD / 220 Spe
Jolly Nature
- Iron Head
- Ice Punch
- Thunder Punch
- Bullet Punch
 
Last edited:

Psynergy

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Bumping so that my teams from BSS Invitational don't go to waste and to actually provide some USUM teams without having to wait for S1 blogs to go up. Note that these are still fairly early meta teams and not without flaws so I'm not really posting these for them to be added to the OP, but the severe lack of teams being posted in this thread should be addressed. Also just want to share a bit of USUM teambuilding since there's not much of that around at this stage in the meta.


Blaziken-Mega @ Blazikenite
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- High Jump Kick
- Earthquake
- Protect

Naganadel @ Dragonium Z
Ability: Beast Boost
Level: 50
EVs: 20 HP / 232 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Sludge Wave
- Fire Blast
- Nasty Plot

Mimikyu @ Mimikium Z
Ability: Disguise
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Shadow Claw
- Swords Dance
- Shadow Sneak

Landorus-Therian @ Assault Vest
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 244 HP / 44 Atk / 4 Def / 188 SpD / 28 Spe
Adamant Nature
- Earthquake
- U-turn
- Knock Off
- Rock Tomb

Metagross-Mega @ Metagrossite
Ability: Tough Claws
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- Thunder Punch
- Earthquake

Porygon2 @ Eviolite
Ability: Analytic
Level: 50
EVs: 244 HP / 164 Def / 100 SpD
Relaxed Nature
IVs: 0 Atk
- Ice Beam
- Discharge
- Foul Play
- Recover

This is just another variant of the common Blaziken setups lately, taking advantage of the combined presence of Blaziken and Naganadel to put heavy pressure on teams. Mimikyu and Landorus-T provide a safe backbone that these teams often run, with an exceptionally bulky AV Landorus-T being mostly my preference for this setup to better handle opposing Naganadel. Celesteela is generally a safer pick for the Steel-type slot to check Tapu Lele better but I like Mega Metagross a lot in the current meta for its far reaching coverage and offensive presence. Porygon2 opens itself nicely in the last slot as a result in order to patch up some of the team's poorer matchups and notably helps in the Gyarados matchup while also making Mimikyu more reasonable to check. Overall a fairly safe team with many offensive options and showcasing some of the more prominent mons in the current meta.



Stakataka @ Groundium Z
Ability: Beast Boost
Level: 50
EVs: 244 HP / 252 Atk / 12 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Rock Blast
- Trick Room
- Earthquake

Cresselia @ Rocky Helmet
Ability: Levitate
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Psychic
- Moonlight
- Ice Beam
- Trick Room

Mimikyu @ Mimikium Z
Ability: Disguise
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Shadow Sneak
- Shadow Claw
- Swords Dance

Gyarados-Mega @ Gyaradosite
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Taunt
- Dragon Dance

Naganadel @ Focus Sash
Ability: Beast Boost
Level: 50
EVs: 20 HP / 232 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Sludge Wave
- Fire Blast
- Nasty Plot

Tapu Bulu @ Choice Band
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge

Stakataka is a Pokemon that naturally lends itself well to Trick Room, though this team adopts it without relying greatly on being a Trick Room team. The Stakataka set is your usual standard offensive set, with Groundium Z chosen in order to OHKO Aegislash in Shield forme under Trick Room. The item choice is heavily preference based though, Shuca/Chople Berry, Air Balloon or Life Orb would achieve similar results. Cresselia has excellent synergy with Stakataka while providing another source of Trick Room, giving Stakataka a bit more flexibility. Mimikyu provides a safety net as it usually does, which is particularly helpful for making Blaziken think twice about using High Jump Kick against Stakataka. Tapu Bulu improves the otherwise awful Gyarados matchup and offers strong synergy with Stakataka, though AV is worth consideration over Band if that's preferred. Mega Gyarados and Naganadel provide a fast mode for the team while rounding out the team's offensive pressure and Speed problems. Sash Naganadel is primarily chosen to help against setup sweepers and opposing Naganadel, since this team struggles heavily against setup sweepers if they get an opportunity.
 

Mishimono

mish mish
is a Tiering Contributor

Metagross-Mega @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Bullet Punch
- Hammer Arm
- Ice Punch

Rotom-Heat @ Choice Scarf
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Hidden Power [Ice]
- Trick

Tapu Fini @ Choice Specs
Ability: Misty Surge
Level: 50
EVs: 236 HP / 68 Def / 196 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Hydro Pump
- Moonblast
- Trick

Landorus-Therian @ Flyinium Z
Ability: Intimidate
Level: 50
EVs: 116 HP / 188 Atk / 4 Def / 4 SpD / 196 Spe
Adamant Nature
- Earthquake
- Fly
- Smack Down
- Swords Dance

Kartana @ Fightinium Z
Ability: Beast Boost
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sacred Sword
- Leaf Blade
- Smart Strike
- Swords Dance

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 108 HP / 140 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Taunt
- Dragon Dance

This is the team I used for alot of S10 and S11 and I think it's pretty solid. During S10 I wasn't doing so well so I looked at some Japanese teams to see what teams did well. I noticed alot of teams with Metagross+Fini+Rotom-H so I decided to try it out. It ended up pulling me out of 1600 towards the end of the season and I was able to get 1850 with it in S11 and win fairly consistently. I stole almost everything from the Japanese team I found, so I don't know what alot of the ev spreads do, but they seemed to work fine for me :I. Most of the sets are fairly standard, but some are pretty cool. Specs Fini is hard to switch into and it hits almost everything for neutral damage. Having double Trick on the team is cool to get through annoying fat mons like P2 or Cresselia. The Lando is Flynium+Smack Down which I found to be a really useful set. It can easily lure in things like Venusaur, Tapu Bulu or Celesteela and remove them for the rest of the team. It's speed outspeeds Jolly Mega Tyranitar, but idk the defensive calcs. The Tyranitar is also Taunt which can help with boosting past stuff, but I didn't end up bringing Tyranitar too often. Overall I think it's a pretty solid team and I may end up using it again if my S12 team ends up not working out like all my other squads.
Japanese team: http://inosukepoke.hatenablog.com/entry/2018/05/15/215037
 

Psynergy

It's all for you.
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I've been meaning to do this before the holidays took over, but the 2018 circuit is over and I don't really feel like showcasing any of my current teams in an RMT. That being said I've got a few I've liked enough that I want to at least share here if only to provide more options to people. I have more than just these but I don't think much is gained by sharing hard counter-teams so I'm just posting some of the more reliable ones I've enjoyed. First I want to offer a slightly more updated version of my rain team in the OP, that team is still good but it was made in late SM before a much better alternative to Mega Latias was introduced.



Politoed @ Eject Button
Ability: Drizzle
Level: 50
EVs: 252 HP / 220 Def / 4 SpA / 28 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Encore
- Protect
- Perish Song

Kingdra @ Waterium Z
Ability: Swift Swim
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Draco Meteor
- Ice Beam

Tapu Koko @ Choice Specs
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Hidden Power [Ice]

Scizor-Mega @ Scizorite
Ability: Technician
Level: 50
EVs: 236 HP / 172 Atk / 76 Def / 4 SpD / 20 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance

Landorus-Therian @ Groundium Z
Ability: Intimidate
Level: 50
EVs: 84 HP / 196 Atk / 28 SpD / 200 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Rock Tomb
- Stealth Rock

Naganadel @ Dragonium Z
Ability: Beast Boost
Level: 50
EVs: 68 HP / 4 Def / 140 SpA / 44 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Sludge Wave
- Fire Blast
- Nasty Plot

If you've seen the initial version in the RMT this team is essentially the exact same thing, a Scizor + Koko team with a rain mode on the side. The only changes made here are Swords Dance Landorus-T instead of Knock Off and Naganadel in place of Mega Latias. Swords Dance gives Groundium Z a lot of extra breaking power, which I've found to be more useful than removing items in general. This is mostly preference based though. Naganadel on the other hand fits the team far better than Mega Latias ever did, and in recent use I've found it helps the team hold up even better than it did in SM. This is a very aggressive team which makes Naganadel a much better fit, and unlike Latias it does a good job of pressuring Tapu Fini which is otherwise a big pain for the rain mode. The EV spread given is not massively important anymore but it's meant to live Torrent boosted Hydro Vortex from Greninja, and I generally like having the slight boost to bulk anyway. Overall not much has changed but Naganadel is a natural improvement, so I figure it's time to reflect that in the sample teams.



Blaziken-Mega @ Blazikenite
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- High Jump Kick
- Baton Pass
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Rock Tomb
- U-turn

Mimikyu @ Mimikium Z
Ability: Disguise
Level: 50
EVs: 228 HP / 140 Atk / 140 Def
Adamant Nature
- Play Rough
- Shadow Sneak
- Trick Room
- Curse

Tapu Lele @ Choice Specs
Ability: Psychic Surge
Level: 50
EVs: 236 HP / 108 Def / 140 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Psyshock

Ferrothorn @ Iapapa Berry
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Bullet Seed

Zapdos @ Leftovers
Ability: Pressure
Level: 50
EVs: 244 HP / 244 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Substitute
- Toxic
- Roost

Now for an actually new team. This thread has an alarming lack of Tapu Lele and the Specs set with BP Blaziken is only one of its deadly builds. This is a very bulky Tapu Lele so it actually needs 2 speed boosts before it can outspeed some of the real speed demons like Mega Gengar, but this is not an unreasonable demand either with Blaziken. The bulk is meant to live Double-Edge from Jolly Mega Salamence and Flare Blitz from Adamant Mega Blaziken, which are ultimately more important benchmarks for a nuke like this. SubToxic Zapdos is another Pokemon that does very well with BP support but it works just fine without it, Pressure + Toxic stall is very deadly against slower teams and with Ferrothorn on the side the classic Ferro/Zap/Blaze core can muscle its way through a lot. Scarf Landorus-T provides some much needed speed so that the team isn't leaning too hard on Blaziken, while also checking some nasty threats like Naganadel and neutral base 100 Fire-types at +1 like Charizard and Volcarona. Mimikyu is your standard Curse Trick Room set which seems out of place for this team, but this provides some very effective and unexpected Speed control to allow Specs Lele to punch holes against more aggressive teams where passing Speed isn't reliable. More of a backup tool than something I use often, but this team isn't exactly lacking in power so Swords Dance isn't super necessary.



Tapu Koko @ Electrium Z
Ability: Electric Surge
Level: 50
EVs: 212 HP / 4 Def / 20 SpA / 76 SpD / 196 Spe
Timid Nature
- Thunderbolt
- Taunt
- Toxic
- U-turn

Hippowdon @ Iapapa Berry
Ability: Sand Stream
Level: 50
EVs: 228 HP / 4 Atk / 12 Def / 252 SpD / 12 Spe
Careful Nature
- Earthquake
- Stealth Rock
- Yawn
- Slack Off

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
EVs: 172 HP / 108 Def / 84 SpA / 4 SpD / 140 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Hidden Power [Ice]
- Flame Charge

Metagross-Mega @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 92 HP / 140 Atk / 20 Def / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- Thunder Punch
- Hammer Arm

Kartana @ Choice Scarf
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Psycho Cut
- Knock Off

Suicune @ Waterium Z
Ability: Pressure
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Icy Wind
- Mirror Coat
- Calm Mind

Turns out this thread is also lacking in Charizard teams so this works out! This is a classic Hippowdon + Charizard Y team that I used in the invitational. For the uninitiated, this is deliberate use of clashing weather effects designed to avoid the awkward scenario of sun turns running out the same turn you bring Charizard back in. This Tapu Koko is a bit more support oriented but it's still fast enough to outspeed Greninja while also shutting down defensive foes with Taunt + Toxic. SpDef Hippo makes the Gengar matchup a lot less annoying, while otherwise checking the physical threats this team needs to. Metagross and Kartana seem redundant but the former functions as an offensive tank for the likes of Mega Salamence while the latter is a revenge killer that also checks Tapu Fini and Suicune. Psycho Cut is primarily for Blaziken, just hope it isn't at +2 or Protecting at +1 because it's aware you're a Scarf Psycho Cut Kartana. It's this or Guillotine, take your pick. Waterium Z Suicune is here to provide a more direct answer to Fire-type foes. Tapu Fini is often a more common pick for this role that would otherwise seem better for handling Blaziken, but not being Gengar-weak makes Suicune a stronger fit.



Metagross-Mega @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- Thunder Punch
- Hammer Arm

Hydreigon @ Choice Scarf
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- U-turn

Volcarona @ Wiki Berry
Ability: Flame Body
Level: 50
EVs: 244 HP / 84 Def / 4 SpA / 60 SpD / 116 Spe
Modest Nature
IVs: 0 Atk
- Fiery Dance
- Hidden Power [Ice]
- Giga Drain
- Quiver Dance

Landorus-Therian @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 244 HP / 44 Atk / 4 Def / 188 SpD / 28 Spe
Adamant Nature
- Earthquake
- U-turn
- Knock Off
- Rock Tomb

Tapu Koko @ Choice Specs
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Hidden Power [Fire]

Ferrothorn @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Bullet Seed

If I'm posting all the other teams I used in invitational I may as well post this one. There's two versions of this team, one with Hydreigon + Volcarona and one with Kommo-o + Charizard Y. I won't really talk about the latter one here because I wasn't a big fan of Charizard on that team, but Kommo-o and Hydreigon are about as relevant as each other so if you want to try this same team with Kommo-o instead then there's a paste of that one here. Metagross + Scarf Hydreigon is an old ORAS core that doesn't see as much use these days due to Hydreigon facing a lot more trouble, but it's still an effective core due to their fantastic defensive synergy. This team ends up struggling with Steel-types so Volcarona fits nicely here, with an added bonus of providing an effective Mimikyu check. Assault Vest Landorus-T handles Naganadel which is otherwise a big threat to this team, and it makes for a good specially bulky pivot here. Specs Tapu Koko provides more offensive pressure and is notably useful for dealing with Toxapex and Tapu Fini. Meanwhile Ferrothorn rounds things out as a hazard setter with good defensive synergy for this team.

Also want to give a quick shout-out to chemcoop for help on some of these teams, as well as greilmercenary9 and marilli for the great sets that helped showcase what these teams could do.
 
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marilli

double the pokemon
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SPL Champion
A few teams I've been spamming on seasonals / invites and thought i'd share. I'm definitely not knowledgeable enough about the tier to be a good resource for others, but these have been good to me.


Landorus-Therian @ Focus Sash
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Stealth Rock
- Explosion

Naganadel @ Dragonium Z
Ability: Beast Boost
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Draco Meteor
- Nasty Plot
- Fire Blast

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Iron Head
- Crunch
- Ice Fang

Blaziken @ Life Orb
Ability: Speed Boost
Level: 50
EVs: 36 Atk / 252 SpA / 220 Spe
Naive Nature
- Superpower
- Fire Blast
- Hidden Power [Ice]
- Protect

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Substitute
- Hidden Power [Ice]

Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 28 Def / 28 SpA / 20 SpD / 188 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Recover
- Discharge
- Ice Beam


The team plays as an aggressive, setup-oriented team that is fairly straightforward to lead with sash Landorus-T, set rocks, and set forth on your opponents multiple setup sweepers capable of taking over the game. This LO Blaziken is really good in the meta ATM and replaces Scizor, at the cost of a more precarious Tapu Lele matchup. While the team pretends to be autopilot and (and one of its best draws for me, who clearly isn't using it optimally enough) fairly good when autopiloted, there are definitely many nuances. Many matchups do not see your best play be leading off with the obvious Landorus-T - against suropoke TR, it is usually best to lead Tapu Koko, while against standard Hippomence it is highly worth considering leading with the P2 instead. In addition, It is very important, especially against certain Pokemon that this team can be so prone to, like Mimikyu without a clear path for Gyarados sweep, Mega Blaziken, etc. to always keep your Sash Landorus-T in the back, which can catch your opponent off-guard as a non-lead.


Tapu Lele @ Focus Sash
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Taunt
- Hidden Power [Ground]

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Flame Charge
- Outrage
- Flare Blitz

Landorus-Therian @ Flyinium Z
Ability: Intimidate
Level: 50
EVs: 52 HP / 252 Atk / 4 Def / 4 SpD / 196 Spe
Adamant Nature
- Fly
- Swords Dance
- Earthquake
- Smack Down

Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Rock Slide
- Gunk Shot
- Ice Beam

Aegislash @ Ghostium Z
Ability: Stance Change
Level: 50
EVs: 156 HP / 252 Atk / 4 Def / 12 SpD / 84 Spe
Adamant Nature
- Shadow Sneak
- Shadow Claw
- Iron Head
- Swords Dance

Metagross-Mega @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Grass Knot
- Rock Tomb


Another quite a standard offensive setup inspired by Snowparty's lele-zard teams from several seasons back. This team sees Focus Sash Tapu Lele as a dedicated lead that denies setup and SR with taunt. Best part about Tapu Lele and Charizard is that when faced against a Tapu Lele, it either means taking an obscene amount of damage or switching directly to a Steel-type for Charizard to get its free setup. HP Ground obviously targets the only Steel-type that can withstand Charizard's attacks without forfeiting a free turn: Heatran. SD Z-Lando-T also thrives off of the setup opportunities afforded by Tapu Lele, or play the support role by chipping in with its Intimidate for a setup opportunity elsewhere, or picking off a threat with its Z-move, or busting through a physical wall wide open with its +2 Z-move. This team does have a very heavy physical lean because of the current Greninja set, which I'm 99% sure is not optimal, but the main core of Zard - Lele - Lando - Greninja is a very solid one that I encourage others to play with.


Cresselia @ Rocky Helmet
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Moonlight
- Toxic
- Lunar Dance

Heatran @ Assault Vest
Ability: Flash Fire
Level: 50
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Flash Cannon
- Lava Plume
- Earth Power
- Rock Tomb

Greninja @ Life Orb
Ability: Protean
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Water Shuriken
- Hidden Power [Fire]
- Gunk Shot

Landorus-Therian @ Iapapa Berry
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Atk / 100 Def / 4 SpD / 148 Spe
Adamant Nature
- Earthquake
- Substitute
- Bulk Up
- Smack Down

Kangaskhan @ Kangaskhanite
Ability: Scrappy
Shiny: Yes
EVs: 212 HP / 244 Atk / 52 SpD
Adamant Nature
- Sucker Punch
- Earthquake
- Return
- Power-Up Punch

Tapu Koko @ Electrium Z
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Calm Mind
- Hidden Power [Ice]


This is the only bss team I've played with that I haven't straight ripped from someone else, but it's been working for me. The straightforward gameplan is that you KO things with Kangaskhan, switch out to Cresselia before you get KO'ed, refresh up your Kangaskhan, and clean up. I was already fairly familiar with the damage calcs when it came to most of these Pokemon so I was very happy to use this familiar core in BSS. The Cresselia can be a momentum sap for reasons and it's harder to get away with such linear play in higher level of play where instead of KO'ing the Cresselia, they'll just fully take advantage of it until the cows come home. Heatran serves as a decent check to threats such as Tapu Lele, Naganadel, Volcarona, etc. that the rest of the team struggles, and Landorus-T allows me to have a decent check to threats like Blaziken and Mimikyu that beat the rest of the team. Tapu Koko and Greninja, while not necessary to the core function of the team allows me to take the offensive, picking off threats given correct prediction and letting Kangaskhan bully the opponent with the numbers advantage.
 
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Joining in on the end of year wave of team sharing: first, go check out my new RMT for my most successful 7th gen BSS team here! https://www.smogon.com/forums/threads/the-haunted-tower.3645476/#post-7997113

I'll go ahead and post an importable of the Season 12 team here, but the RMT goes into more depth about thought processes and such than I can here:

Smogon Small Sprite Gyarados.png
Smogon Small Sprite Mimikyu.png
Smogon Small Sprite P2.png
Smogon Small Sprite Celesteela.png
Smogon Small Sprite Lando-T.png
Smogon Small Sprite Gengar.png

Gyarados-Mega @ Gyaradosite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Ice Fang
- Taunt
- Dragon Dance

Mimikyu @ Mimikium Z
Ability: Disguise
Level: 50
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Play Rough
- Shadow Sneak
- Shadow Claw
- Swords Dance

Porygon2 @ Eviolite
Ability: Trace
Level: 50
EVs: 244 HP / 252 Def / 12 SpA
Bold Nature
IVs: 0 Atk
- Ice Beam
- Discharge
- Toxic
- Recover

Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect

Landorus-Therian @ Flyinium Z
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 4 Def / 4 SpD / 244 Spe
Adamant Nature
- Earthquake
- Smack Down
- Fly
- Swords Dance

Gengar-Mega @ Gengarite
Ability: Cursed Body
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Bomb
- Substitute
- Hypnosis

I may also eventually post the Heracross team, but it's harder to do a serious analysis of anything about that team since it's a more tournament geared team as opposed to cart laddering, and thus it's much less stable with regard to builds and such. I will at least post the six mons here though:

Small Sprite Tapu Koko.png
Smogon Small Sprite Mimikyu.png
Small Sprite Salamence.png
Small Sprite Heracross.png
Small Sprite Cresselia.png
Small Sprite Heatran.png
 
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Ika Ika Musume

formerly Devilican
Since it has become such a staple of some cart laddering players as well as seeing high amounts of play in tournament from a wide variety of players, I thought I would post one of if not the most important trick room teams of USUM here. Mods feel free to delete this if you think it inappropriate.

Suropoke's Semi-trick room with Naganadel-Mega Gyarados fast mode



Mawile-Mega @ Mawilite
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Play Rough
- Ice Punch
- Sucker Punch
- Swords Dance

Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 252 SpA / 12 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Tri Attack
- Ice Beam
- Hidden Power [Fire]
- Trick Room

Mimikyu @ Ghostium Z
Ability: Disguise
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Shadow Claw
- Play Rough
- Shadow Sneak
- Swords Dance

Breloom @ Focus Sash
Ability: Technician
Level: 50
EVs: 188 Atk / 68 Def / 252 Spe
Adamant Nature
- Bullet Seed
- Mach Punch
- Swords Dance
- Spore

Naganadel @ Dragonium Z
Ability: Beast Boost
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Sludge Wave
- Nasty Plot

Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Fang
- Waterfall
- Earthquake

To give some of my own very brief thoughts on the team, it combines three established dual threats together to create a very scary multidimensional team. The main two axises to the team are the Porygon2-Mawile Trick Room mode as well as the Naganadel-Gyarados Fast mode which are chosen based on the matchup. Mimikyu and Breloom, an established duo in their own right are then slotted in generally as a third, breloom is there as an alternative lead to Porygon2 and Mimikyu as a stop for certain rampaging threats and sweeper in its own right if needed.
 

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