• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Battle Spot Teambuilding Discussion & Help Thread (read post #453, page 19)

31/e/31/31/31/30 possible too, considering Mane's almost exclusive Speed tier it isn't losing much in the way of speed ties.

OK yeah you're technically correct, but if you're using a hex-flawless Ditto then you have to pray to RNGesus that you get a random 30 in your speed stat, whereas if you settle for the even values in atk and def then you can be much more lenient... like a 26, 24, 22 or even 20 in def (with an even value in attack) will get you Hidden Power Ice and be much easier to breed for.
 
Like NOVED already auggested; Taunt stops foes from healing themselves, boosting their stats so the can fight through your defenses, or crippling you with their own status. Defensive Pokemon (like this Talonflame set) are designed to take hits so that they can use Taunt and tank whatever the foe uses. There's also a bunch of passive Pokemon such as Cresselia, Porygon2 and Ferrothorn that get totally stopped by Taunt



Unfortunately, Hidden Power Ice is mandatory on Manectric. If you're breeding with a hex-flawless Ditto (31/31/31/31/31/31) then just breed until you have an Electrike with perfect HP, SpA, SpD and Spe, then check with the Hidden Power checker to see if it's Ice. Ice requires a 31/even/even/31/31/31 IV spread and is therefore one of the easiest to get. Manectric should run this:

Manectric @ Manectite
Ability: Lightningrod
EVs 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power (Ice)
- Overheat / Flamethrower
- Volt Switch

When using Landog with Manectric it's probably best to use the standard Scarf set rather than a defensive one (especially since you said you don't want Stealth Rock). That looks something like this:

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide / Stone Edge
- Knock Off / Superpower
Thanks for the tip! Unfortunately I already trained and got the right nature for my one Landorus. Hex perfect ditto? The chance of that is 1/(32^6) which is very, very small. It's so much harder when you have to legitimately capture the pokemon and not just use battle programs hahahah.

[EDIT] I looked into a subreddit which gives away perfect dittos for breeding so maybe it isn't "impossible" and i realized I actually can pick up another Landorus in OR since I have both games.
 
Last edited:
Thanks for the tip! Unfortunately I already trained and got the right nature for my one Landorus. Hex perfect ditto? The chance of that is 1/(32^6) which is very, very small. It's so much harder when you have to legitimately capture the pokemon and not just use battle programs hahahah.

[EDIT] I looked into a subreddit which gives away perfect dittos for breeding so maybe it isn't "impossible" and i realized I actually can pick up another Landorus in OR since I have both games.
There's a giveaway here for flawless Ditto. You could even ask for an HP Ice one too.

I do have an Electrike on my trade thread & I wouldn't be the only one.
 
Thanks for the tip! Unfortunately I already trained and got the right nature for my one Landorus. Hex perfect ditto? The chance of that is 1/(32^6) which is very, very small. It's so much harder when you have to legitimately capture the pokemon and not just use battle programs hahahah.

[EDIT] I looked into a subreddit which gives away perfect dittos for breeding so maybe it isn't "impossible" and i realized I actually can pick up another Landorus in OR since I have both games.

Please read my helpful links thread, it has links to our own Ditto giveaways, and how to soft-reset good legendary Pokemon.
 
Clefable @ Safety Goggles
252 hp / 252 def / 4 spa
Ability: Unaware
- Moonblast
- Fire Blast
- Healing Wish


Hey im doubting what i should do for my last move for clefable. I think i want one of these moves: calm mind, minimize, cosmic power, thunder wave, stealth rock or swagger.

Which move should you use for last?
 
Last edited:
Clefable @ Safety Goggles
252 hp / 252 def / 4 spa
Ability: Unaware
- Moonblast
- Fire Blast
- Healing Wish


Hey im doubting what i should do for my last move for clefable. I think i want one of these moves: calm mind, minimize, cosmic power, thunder wave, stealth rock or swagger.

Which move should you use for last?
I'm pretty sure I read can't say earlier post that said the best set calm mind & minimize.
 
Definitely Thunder Wave, it's the best move in the game and is especially good for easing the passage of whatever you're passing your Healing Wish to. Speed control and hax are always good ^-^
 
Clefable @ Safety Goggles
252 hp / 252 def / 4 spa
Ability: Unaware
- Moonblast
- Fire Blast
- Healing Wish


Hey im doubting what i should do for my last move for clefable. I think i want one of these moves: calm mind, minimize, cosmic power, thunder wave, stealth rock or swagger.

Which move should you use for last?
You dont want moonlight at all? Wouldnt recovery be really nice on this?
 
This is a team I'm currently using on Battle Spot. I've already made a few changes while using, but some feedback would be nice, as I'm only learning BSS myself

Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Return
- Sucker Punch
- Ice Punch

Talonflame @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Will-O-Wisp

Hippowdon @ Leftovers
Ability: Sand Stream
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Slack Off
- Stealth Rock
- Yawn
- Earthquake

Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hydro Pump
- Volt Switch
- Thunderbolt
- Will-O-Wisp

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Thunder Wave
- Power Whip
- Leech Seed
- Protect

Gengar-Mega @ Gengarite
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Will-O-Wisp
- Shadow Ball
- Focus Blast
- Icy Wind

Team is built around Kangaskhan, so I prefer to keep her, but any type of suggestions are fine
 
This is a team I'm currently using on Battle Spot. I've already made a few changes while using, but some feedback would be nice, as I'm only learning BSS myself

Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Return
- Sucker Punch
- Ice Punch

Talonflame @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Will-O-Wisp

Hippowdon @ Leftovers
Ability: Sand Stream
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Slack Off
- Stealth Rock
- Yawn
- Earthquake

Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hydro Pump
- Volt Switch
- Thunderbolt
- Will-O-Wisp

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Thunder Wave
- Power Whip
- Leech Seed
- Protect

Gengar-Mega @ Gengarite
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Will-O-Wisp
- Shadow Ball
- Focus Blast
- Icy Wind

Team is built around Kangaskhan, so I prefer to keep her, but any type of suggestions are fine

Singles? Doubles? Something else?
 
Singles? Doubles? Something else?

he did specify BSS in the first line...

Nice to see you took our advice on PS! PrinceKyurem, the team actually looks pretty solid. Return is so outclassed by Double-Edge, sure the recoil hurts but it's so damn powerful that it's worth it. If you're gonna drop the power at least make sure you get some perks out of it like running Secret Power for paralysis / non-contact. Rotom-W should definitely have Hidden Power Ice over either Volt Switch or Thunderbolt, he's a decent Mega Mence check so having HP Ice to hit him with makes him even better. You could potentially swap the Leftovers and Rocky Helmet around on Hippowdon and Ferrothorn, but Rocky Helmet is better suited to a physically defensive spread on Hippo (it's still our recommended item on the SpD set). Leftovers + Leech Seed is fun on Ferro. I haven't seen many offensive Mega Gengar like that, if you're gonna run WoW then Hex is actually a viable option on him. Icy Wind is kinda useless (more a doubles thing) so think about swapping it for Sludge Bomb / Destiny Bond.
 
So I am running this VoltTurn set you guys helped out with (thanks), but find I am outclassed very often. What other three pokemanz would complement this set? Thanks for the feedback!

Landorus-T @ Choice Scarf
Ability: Intimidate
EV: 4HP, 252 Attack, 252 Speed
Jolly
-Earthquake
-U-Turn
-Knock-Off
-Rock Slide

Mega Manectric @ Manectite
Ability: Static/Intimidate
EV: 4 Defense, 252 Sp.A, 252 Speed
Timid
-Volt Switch
-Thunderbolt
-HP Ice
-Overheat

Talonflame @ Lum Berry
Ability: Gale Wings
EV: 4 Attack, 252 Sp.D, 252HP
Careful
-Brave Bird
-Taunt
-Roost
-Will-O-Wisp
 
PrinceKyurem, Good to see you Toad.
SaintRocker, You currently have a weakness to Hippowdon and bulky Water/Ground-types in general.
NOVED's defensive Serperior solves these problems with no sweat and helps you take on Chomper and Mega Kangaskhan better.
This makes your team extra weak to Mamoswine, as you have no real switch ins.
Azumarill gives your team a Water and Dark resist and a much needed Dragon immunity.
Not sure on the last slot at the moment, probably a cool Mega/Waifu, like Lopunny lol

Edit Demantoid, thanks and fixed :]
2hi5755.png

Serperior @ Rocky Helmet
Ability: Contrary
Level: 50
EVs: 244 HP / 12 SpD / 252 Spe
Timid Nature
- Glare
- Reflect
- Synthesis
- Leaf Storm
2hrzqqc.png

Azumarill @ Sitrus Berry
Ability: Huge Power
Level: 50
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- Aqua Jet
- Knock Off
- Belly Drum
- Play Rough
2qn9phi.png

Lopunny @ Lopunnite
Ability: Limber
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Fake Out
- High Jump Kick
- Encore
 
Last edited:
PrinceKyurem, Good to see you Toad.
SaintRocker, You currently have a weakness to Hippowdon and bulky Water/Ground-types in general.
NOVED's defensive Serperior solves these problems with no sweat and helps you take on Chomper and Mega Kangaskhan better.
This makes your team extra weak to Mamoswine, as you have no real switch ins.
Azumarill gives your team a Water and Dark resist and a much needed Dragon immunity.
Not sure on the last slot at the moment, probably a cool Mega/Waifu, like Lopunny lol
2hi5755.png

Serperior @ Rocky Helmet
Ability: Contrary
Level: 50
EVs: 248 HP / 4 SpA / 4 SpD / 252 Spe
Timid Nature
- Glare
- Reflect
- Synthesis
- Leaf Storm
2hrzqqc.png

Azumarill @ Sitrus Berry
Ability: Huge Power
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Knock Off
- Belly Drum
- Play Rough
2qn9phi.png

Lopunny @ Lopunnite
Ability: Limber
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Fake Out
- High Jump Kick
- Encore
You should move 4 hp evs to def on the Serperior to avoid wasting points. Also with your current ev spread Azumarill's Sitrus Berry doesn't activate after a Belly Drum.
 
bobochan - lucky we have analyses for all three of those Pokemon you suggested!

Serperior actually needs an EV Spread of 116 HP / 220 Def / 172 Spe which allows to to survive Adamant MegaKhan's Double-Edge, the speed investment lets it still get the jump on Jolly Garchomp, and doesn't benefit from running max that much as there isn't really anything that relevant between 172 and 252.

Azumarill should run 228 HP / 252 Atk / 12 Def / 12 SpD / 4 Spe, it gives it 2:1:1 bulk so it's more efficient than using more HP. I prefer Superpower for coverage over Knock Off since then you don't get walled by Ferrothorn, otherwise Waterfall is also great. His Lando-T already has Knock Off so doubling on the utility is kinda redundant imo, if it provides coverage on something important then I'd say leave it..

Ice Punch is definitely more valuable on Lopunny over Encore, being able to bop the big boys (Chomp / Mence / Landog) is great. If you don't care about them then run Substitute or something.
 
bobochan - lucky we have analyses for all three of those Pokemon you suggested!

Serperior actually needs an EV Spread of 116 HP / 220 Def / 172 Spe which allows to to survive Adamant MegaKhan's Double-Edge, the speed investment lets it still get the jump on Jolly Garchomp, and doesn't benefit from running max that much as there isn't really anything that relevant between 172 and 252.

Azumarill should run 228 HP / 252 Atk / 12 Def / 12 SpD / 4 Spe, it gives it 2:1:1 bulk so it's more efficient than using more HP. I prefer Superpower for coverage over Knock Off since then you don't get walled by Ferrothorn, otherwise Waterfall is also great. His Lando-T already has Knock Off so doubling on the utility is kinda redundant imo, if it provides coverage on something important then I'd say leave it..

Ice Punch is definitely more valuable on Lopunny over Encore, being able to bop the big boys (Chomp / Mence / Landog) is great. If you don't care about them then run Substitute or something.
PrinceKyurem, Good to see you Toad.
SaintRocker, You currently have a weakness to Hippowdon and bulky Water/Ground-types in general.
NOVED's defensive Serperior solves these problems with no sweat and helps you take on Chomper and Mega Kangaskhan better.
This makes your team extra weak to Mamoswine, as you have no real switch ins.
Azumarill gives your team a Water and Dark resist and a much needed Dragon immunity.
Not sure on the last slot at the moment, probably a cool Mega/Waifu, like Lopunny lol

Edit Demantoid, thanks and fixed :]
2hi5755.png

Serperior @ Rocky Helmet
Ability: Contrary
Level: 50
EVs: 244 HP / 12 SpD / 252 Spe
Timid Nature
- Glare
- Reflect
- Synthesis
- Leaf Storm
2hrzqqc.png

Azumarill @ Sitrus Berry
Ability: Huge Power
Level: 50
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- Aqua Jet
- Knock Off
- Belly Drum
- Play Rough
2qn9phi.png

Lopunny @ Lopunnite
Ability: Limber
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Fake Out
- High Jump Kick
- Encore

Thank you very much! I feel like this goes without saying, but if I use that Waifu Lopunny wouldn't that render M-Manectric useless?
 
Thank you very much! I feel like this goes without saying, but if I use that Waifu Lopunny wouldn't that render M-Manectric useless?

Running two megas in a bring 6, pick 3 format is very common. Sometimes you may not want to bring Manectric at all to a match so you can have a backup mega for teams that give it trouble.
 
Okay, so I've wanted to build around Mega Sableye for a while, but I've been stumped. I decided to use Talonflame because of how great it is as a Mega Lopunny check, as Mega Lopunny otherwise threatens Mega Sableye. I've been thinking of ditching Talonflame in favor of a second mega that can handle Mega Lopunny better, such as Mega Venusaur, but I don't know if I should do that. Either way, I'm still stumped. Any help?

Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Calm Mind
- Snarl
- Recover

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
 
Back
Top