cant say
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Talonflame is a great choice for a Sableye partner (it's the second most common for a reason!). I would however use the specially defensive set so that it can also beat Sylveon more reliably. The Swords Dance set can beat Sylveon but it needs to get in safely and set up, as it gets 2HKOed by a Specs-boosted Hyper Voice so it can't switch in, and cannot OHKO without a boost. Here's the set:Okay, so I've wanted to build around Mega Sableye for a while, but I've been stumped. I decided to use Talonflame because of how great it is as a Mega Lopunny check, as Mega Lopunny otherwise threatens Mega Sableye. I've been thinking of ditching Talonflame in favor of a second mega that can handle Mega Lopunny better, such as Mega Venusaur, but I don't know if I should do that. Either way, I'm still stumped. Any help?
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Calm Mind
- Snarl
- Recover
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Talonflame @ Lum Berry
Ability: Gale Wings
EVs: 236 HP / 4 Atk / 44 Def / 188 SpD / 36 Spe
Careful Nature
- Brave Bird
- Taunt
- Will-O-Wisp
- Roost
This is a set DragonWhale gave me and it works a treat. Easily tanks a Specs-boosted Hyper Voice so it can Will-O-Wisp / Roost stall it into Brave Bird KO range. Taunt shuts down Calm Mind and/or Rest sets. The Lum Berry allows Talonflame to beat opposing stall, curing it of Toxic / Sleep or Para, and let's it switch more easily into stally mons. You can drop the item completely and run Acrobatics but this leaves you prone to status and that extra layer of protection is worth the recoil on Brave Bird...