"Think accurate thoughts Drogon."
Focus Blast x3
Battle 1Lets have another try at this
Mode: Singles
Thread: Here
Chosen Abilities:
Hydreigon: Levitate
Infernape: Blaze/Iron Fist
Krilowatt: Magic Guard
Chosen Items:
Hydreigon: Expert Belt
Infernape: Expert Belt
Krilowatt: Expert Belt
![]()
Hydreigon [Drogon] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (98*1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: N/A
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks (46):
PHYSICAL
Acrobatics
Aqua Tail
Bite
Body Slam
Bulldoze
Crunch
Double Hit
Dragon Rush
Dragon Tail
Earthquake
Fire Blast
Fire Fang
Fly
Head Smash
Headbutt
Ice Fang
Outrage
Rock Slide
Stone Edge
Tackle
Thunder Fang
U-Turn
Zen Headbutt
SPECIAL
Dark Pulse
Draco Meteor
Dragon Pulse
Dragon Rage
DragonBreath
Earth Power
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Grass-7]
Hyper Voice
Incinerate
Surf
Tri Attack
OTHER
Double Team
Focus Energy
Protect
Reflect
Roar
Roost
Substitute
Taunt
Thunder Wave
Torment
Toxic![]()
Infernape [Burst] (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Attacks (34):
PHYSICAL
Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Close Combat
Counter
Dig
Dual Chop
Earthquake
Fake Out
Feint
Fire Punch
Flame Wheel
Fury Swipes
Low Kick
Low Sweep
Mach Punch
Rock Slide
Scratch
Shadow Claw
Stone Edge
ThunderPunch
U-Turn
SPECIAL
Ember
Flamethrower
Grass Knot
Heat Wave
OTHER
Double Team
Endure
Leer
Nasty Plot
Protect
Slack Off
Taunt
Torment
Will-O-Wisp![]()
Krilowatt [Fried] (F)
Nature: Naive (+15% Spe, +17% Acc, -1 SpD)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (105*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Attacks (30):
PHYSICAL
Aqua Jet
Counter
Dive
Earthquake
Ice Shard
Low Kick
Tackle
SPECIAL
Blizzard
Bubble
Earth Power
Electroweb
Hydro Pump
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Scald
Shock Wave
Thunder
Thunderbolt
Thundershock
Volt Switch
OTHER
Charge
Confuse Ray
Detect
Double Team
Endure
Heart Swap
Imprison
Me First
RAID
Dispel