Battle Subway Challenge: Dummy007

"Not being able to use Shadow Ball or Ice Beam is quite crippling, isn't it?"

Summary:
Telekinesis -> Focus Blast -> Sludge Bomb
 
Note: Though it was never explicitly approved, the proposal for being unable to use combos while drowsy garnered a large amount of backing, so that's what I'm going to be running with in my reffings.
94.png

Severus (M) @ Amulet Coin
HP: 49 | En: 41
2 / 2 / 5 / 3 / 127 (+26)
SC:3 | WC:3 | Sub:2
Levitate
PRZ (20)
Telekinesis Encored (1a)
531.png

Audino (M) @ Expert Belt
HP: 87 | En: 64
2 / 3 / 3 / 3 / 42
SC:2 | WC:3 | Sub:2
Healer
Torment (3a), Telekinesis (4a)

Action 1:

Audino used Yawn!
Severus became drowsy!
-6 energy
Severus used Telekinesis!
RNG Roll (Full PRZ) (<=200 Yes) 921/1000 (No)
But it failed!
-7 energy

Action 2:

Audino used Shadow Ball!
RNG Roll (To-Crit) (<=63 Yes) 702/1000 (No)
RNG Roll (SpD Dec) (<=200 Yes) 887/1000 (No)
(8 + 2) * 1.5 = 15 damage
-6 energy
Severus used Focus Blast!
RNG Roll (Full PRZ) (<=200 Yes) 61/1000 (Yes)
Severus is paralyzed!
It can't move!
-0 energy

Action 3:

Audino used Ice Beam!
RNG Roll (To-Crit) (<=63 Yes) 221/1000 (No)
RNG Roll (To-FRZ) (<=100 Yes) 559/1000 (No)
(10) * 1 = 10 damage
-7 energy
Severus used Sludge Bomb!
RNG Roll (Full PRZ) (<=150 Yes) 745/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 482/1000 (No)
RNG Roll (To-PSN) (<=300 Yes) 783/1000 (No)
(9 + 3 + 3) * 1 = 15 damage
-6 energy
94.png

Severus (M) @ Amulet Coin
HP: 24 | En: 28
2 / 2 / 5 / 3 / 127 (+26)
SC:3 | WC:3 | Sub:2
Levitate
PRZ (10)
Drowsy (1a)
531.png

Audino (M) @ Expert Belt
HP: 62 | En: 45
2 / 3 / 3 / 3 / 42
SC:2 | WC:3 | Sub:2
Healer
Telekinesis (1a)

Spr_BW_Doctor.png

"You're looking a bit tired, aren't you? I don't seem crippled at all, no?"
 
Torment means that I cannot use moves I used in the previous round as well as not being able to use the same move twice in a row. Prior to this round, I used Thunder Wave, Psychic, and Encore. This round, I used Yawn, Shadow Ball, and Ice Beam. These moves do not overlap at all.
 
"Ugh, I misread Torment's description. Well, at least I can beat you in the Battle Hall!"

Summary:
Hypnosis -> Focus Blast x2
 
Spr_BW_Doctor.png

"I'm afraid you'll need to be hospitalized for a while."

Substitute (25 HP) - Shadow Ball - Ice Beam

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
94.png

Severus (M) @ Amulet Coin
HP: 24 | En: 28
2 / 2 / 5 / 3 / 127 (+26)
SC:3 | WC:3 | Sub:2
Levitate
PRZ (10)
Drowsy (1a)
531.png

Audino (M) @ Expert Belt
HP: 62 | En: 45
2 / 3 / 3 / 3 / 42
SC:2 | WC:3 | Sub:2
Healer
Telekinesis (1a)

Action 1:

Audino used Substitute!
-25 HP
A substitute was created!
-24 energy
Severus used Hypnosis!
But it failed!
-7 energy

Severus fell asleep!
RNG Roll (Duration) (1|1|2) 732/1000 (2a)

Action 2:

Audino used Shadow Ball!
RNG Roll (To-Crit) (<=63 Yes) 598/1000 (No)
RNG Roll (SpD Dec) (<=200 Yes) 990/1000 (No)
(8 + 2) * 1.5 = 15 damage
-6 energy
Severus is fast asleep.

Action 3:

Audino used Ice Beam!
RNG Roll (To-Crit) (<=63 Yes) 567/1000 (No)
RNG Roll (To-FRZ) (<=100 Yes) 249/1000 (No)
(10) * 1 = 10 damage
-7 energy
Severus fainted!
94.png

Severus (M) @ Amulet Coin
HP: KO | En: 21
2 / 2 / 5 / 3 / 127 (+26)
SC:3 | WC:3 | Sub:2
Levitate
PRZ (5), SLP (0a)
531.png

Audino (M) @ Expert Belt
HP: 37 | En: 8
2 / 3 / 3 / 3 / 42
SC:2 | WC:3 | Sub:2
Healer
Substitute (25 HP)

Spr_BW_Doctor.png

"Rest well..."

Final Streak: 1
Continuable: No

Dummy007:
1 BP (I don't think Amulet Coin does anything)
Severus:
6 MC, 1 KO

Engineer Pikachu:
2 + (2+2) = 6 BT.

Cheers.
 
Challenge 8:
So, to revive this thread and give some of my more experienced Pokemon a chance to battle again...

I would like to challenge the Battle Subway!

Mode: Singles
Thread: I don't know. Therefore, ALIENS

Chosen Abilities:
Gengar: Levitate
Colossoil: Guts
Volcarona: Flame Body (plus Levitate Trait)

Chosen Items:
Gengar: Exp. Share (if this doesn't do anything, then Oran Berry and make Colossoil lead instead)
Colossoil: Soft Sand
Volcarona: Oran Berry

94.png

Gengar [Severus] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [19]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks (26):
Hypnosis
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Destiny Bond
Hex
Lick
Shadow Punch

Clear Smog
Disable
Perish Song

Thunderbolt
Psychic
Shadow Ball
Will-O-Wisp
Sludge Bomb
Focus Blast
Energy Ball
Telekinesis
Substitute
Torment

Magic Coat
Bide
frontnormal-mcolossoil.png

Colossoil(*) [Neville] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks (42):
Leer(*)
Tackle(*)
Mud Shot(*)
Rapid Spin(*)
Bubblebeam(*)
Mud Bomb(*)
Pursuit(*)
Dark Pulse
Crunch
Dig
Peck(*)
Horn Attack(*)
Bite(*)
Magnitude(*)
Bounce
Megahorn
Body Slam(*)
Stockpile
Swallow
Horn Drill

Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Encore
Fake Out
Sand Tomb
Screech
Dive
Thunder Fang

Earthquake(*)
Payback(*)
U-Turn(*)
Stone Edge
Taunt
Knock Down
Torment
Substitute
Bulldoze

Aqua Tail
Knock Off
Superpower
Snatch
637.png

Volcarona(*) [Harry] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Typing: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 5/5

Attacks (32):
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Bug Buzz
Flare Blitz
Flame Charge
Gust(*)
Quiver Dance
Hurricane
Fiery Dance
Whirlwind
Fire Spin
Amnesia
Rage Powder

Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Foresight
Endure

Sunny Day(*)
SolarBeam(*)
Flamethrower(*)
Psychic
Double Team
Toxic
Will-O-Wisp
Light Screen
Overheat
Substitute
Hidden Power [Ground 7]
Safeguard
Battle 1:

RNG Rolls: 7/40, 3/3
Spr_BW_Doctor.png

Doctor Doctor would like to doctor!
"I'm a doctor..."
510.png

Liepard (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.

Unburden:
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Prankster (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Item:
Life Orb

Stats:
HP: 100
Atk+: 4
Def: 2
SpA-: 2
SpD: 2
Spe: 106
SC: 2
WC: 3
BST: 17

Attacks:
Scratch
Growl
Assist
Sand-attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Foul Play
Charm
Yawn

Hone Claws
Taunt
Frustration
Double Team
Aerial Ace
Shadow Claw
Payback
Giga Impact
Thunder Wave
Substitute
Spr_BW_Doctor.png

"But not just any doctor..."

Taunt - Thunder Wave - Yawn
IF (Magic Coat on Taunt) THEN (Shadow Claw and push actions back)
IF (Focus Blast) AND (You have no DT Clones) THEN (Double Team (2) and push actions back; this takes priority over the above one)
 
(Wow, it's been so long since I made this that I forgot about it and used my Colossoil in the Battle Hall. If possible, could I sub him out for Draco the Salamence @ Leppa Berry? I'll edit in his information if this is okay.)

"I was just going to use Substitute until I saw Prankster..."

Summary:
Focus Blast -> Shadow Punch -> Focus Blast
 
94.png

Severus (M) @ Exp Share
HP: 90 | EN: 100
2 / 2 / 5 / 3 / 127 (+19)
SC:3 | WC:3 | Sub:2
Levitate
510.png

Liepard (F) @ Life Orb
HP: 100 | EN: 100
4 / 2 / 2 / 2 / 106
SC:2 | WC:3 | Sub:1
Prankster

Action 1:

Liepard used Double Team!
Two clones were created!
-8 energy
Severus used Focus Blast!
RNG Roll (Clones) (<=333 Yes) 411/1000 (No)
A clone dissipated!
-8 energy

Action 2:

Liepard used Taunt!
Severus was taunted!
-9 energy
Severus used Shadow Punch!
RNG Roll (To-Crit) (<=63 Yes) 116/1000 (No)
(6 + 3) * 2/3 = 6 damage
All the clones dissipated!
-3 energy

Action 3:

Liepard used Double Team!
Two clones were created!
-8 energy
Severus used Focus Blast!
RNG Roll (Clones) (<=333 Yes) 974/1000 (No)
A clone dissipated!
-8 energy
94.png

Severus (M) @ Exp Share
HP: 90 | EN: 81
2 / 2 / 5 / 3 / 127 (+19)
SC:3 | WC:3 | Sub:2
Levitate
Taunt (4a)
510.png

Liepard (F) @ Life Orb
HP: 94 | EN: 75
4 / 2 / 2 / 2 / 106
SC:2 | WC:3 | Sub:1
Prankster
Double Team (2)
 
373.png

Salamence(*) [Draco] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks (37):
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Double-Edge
Protect
Fire Fang(*)
Thunder Fang(*)
Dragon Tail
Fly
Crunch
DragonBreath
Zen Headbutt

Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Dragon Rush
Endure

Brick Break(*)
Fire Blast(*)
Rock Slide(*)
Draco Meteor
Hone Claws
Giga Impact
Double Team
Earthquake
Shadow Claw

Roost
Aqua Tail
Heat Wave
Outrage
Tailwind
Mimic
Iron Tail

"Crazy Prankster cat...GET OFF MY LAWN!"

Summary:
Clear Smog -> Sludge Bomb -> Focus Blast; use Clear Smog on any action on which he uses Double Team and do not move actions
 
Spr_BW_Doctor.png

"I can make life very difficult for you..."

Payback - Payback - Payback

~~~~~~~~~~~~~~~~~~~~~~~~~
94.png

Severus (M) @ Exp Share
HP: 90 | EN: 81
2 / 2 / 5 / 3 / 127 (+19)
SC:3 | WC:3 | Sub:2
Levitate
Taunt (4a)
510.png

Liepard (F) @ Life Orb
HP: 94 | EN: 75
4 / 2 / 2 / 2 / 106
SC:2 | WC:3 | Sub:1
Prankster
Double Team (2)

Action 1:

Severus used Clear Smog!
RNG Roll (To-Crit) (<=63 Yes) 34/1000 (Yes)
A critical hit lolwut!
(5 + 3 + 3 + 4.5) * 1 = 15.5 ~ 16 damage
All the clones dissipated!
-3 energy
Liepard used Payback!
RNG Roll (To-Crit) (<=63 Yes) 206/1000 (No)
(10 + 3 + 3 + 3) * 1.5 = 28.5 ~ 29 damage
-6 energy
Liepard was hurt by its Life Orb!
-2 HP

Action 2:

Severus used Sludge Bomb!
RNG Roll (To-Crit) (<=63 Yes) 383/1000 (No)
RNG Roll (To-PSN) (<=300 Yes) 302/1000 (No)
(9 + 3 + 4.5) * 1 = 16.5 ~ 17 damage
-6 energy
Liepard used Payback!
RNG Roll (To-Crit) (<=63 Yes) 904/1000 (No)
(10 + 3 + 3 + 3) * 1.5 = 28.5 ~ 29 damage
-10 energy
Liepard was hurt by its Life Orb!
-2 HP

Action 3:

Severus used Focus Blast!
RNG Roll (To-Hit) (<=890 Yes) 151/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 550/1000 (No)
RNG Roll (SpD Dec) (<=100 Yes) 674/1000 (No)
(12 + 4.5) * 1.5 = 24.75 ~ 25 damage
-8 energy
Liepard used Payback!
RNG Roll (To-Crit) (<=63 Yes) 364/1000 (No)
(10 + 3 + 3 + 3) * 1.5 = 28.5 ~ 29 damage
-14 energy
Liepard was hurt by its Life Orb!
-2 HP
94.png

Severus (M) @ Exp Share
HP: 3 | EN: 64
2 / 2 / 5 / 3 / 127 (+19)
SC:3 | WC:3 | Sub:2
Levitate
Taunt (1a)
510.png

Liepard (F) @ Life Orb
HP: 30 | EN: 45
4 / 2 / 2 / 2 / 106
SC:2 | WC:3 | Sub:1
Prankster

Spr_BW_Doctor.png

"You see?"

Shadow Claw - Pursuit - Shadow Claw
 
"Maybe, if this combo is allowed..."

Summary:
Focus Blast + Sucker Punch combo (feint and focus the energy, then slam into the foe) -> Cool Down -> Sucker Punch; if the combo is illegal, use Focus Blast x3 and pray for a crit
 
Physical and special moves are already tough to combine. You've got... a Physical Dark-type move and a Special Fighting-type move...
94.png

Severus (M) @ Exp Share
HP: 3 | EN: 64
2 / 2 / 5 / 3 / 127 (+19)
SC:3 | WC:3 | Sub:2
Levitate
Taunt (1a)
510.png

Liepard (F) @ Life Orb
HP: 30 | EN: 45
4 / 2 / 2 / 2 / 106
SC:2 | WC:3 | Sub:1
Prankster

Action 1:

Severus used Focus Blast!
RNG Roll (To-Hit) (<=890 Yes) 252/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 379/1000 (No)
RNG Roll (SpD Dec) (<=100 Yes) 931/1000 (No)
(12 + 4.5) * 1.5 = 24.75 ~ 25 damage
-12 energy
Liepard used Shadow Claw!
RNG Roll (To-Crit) (<=125 Yes) 606/1000 (No)
(7 + 3 + 3) * 1.5 = 19.5 ~ 20 damage
-5 energy
Liepard was hurt by its Life Orb!
-2 HP
Severus fainted!
94.png

Severus (M) @ Exp Share
HP: KO | EN: 52
2 / 2 / 5 / 3 / 127 (+19)
SC:3 | WC:3 | Sub:2
Levitate
510.png

Liepard (F) @ Life Orb
HP: 3 | EN: 40
4 / 2 / 2 / 2 / 106
SC:2 | WC:3 | Sub:1
Prankster

Spr_BW_Doctor.png

"Don't let your Pokemon take too many hits. That never works out."

Doctor Doctor wins!

Final Streak:
0
Continuable: No

Dummy007:
0 BP
Severus
4 MC

Engineer Pikachu
(2) + (2) = 4 BT.

Cheers.
 
"*sigh* I figured that would work; stranger things have been combined before (String Shot + Toxic Spikes?). Anyway, thanks for reffing, and I WILL DEFEAT YOU EVENTUALLY."
 
frontnormal-mpyroak.png

Pyroak [Septimus Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (25):
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Wood Hammer
Flare Blitz

Counter
Earth Power
Seed Bomb
Aromatherapy

Sunny Day
Swords Dance
Rock Slide
Substitute
SolarBeam
Overheat
Earthquake
Dragon Tail

Stealth Rock
421-overcast.png
/
421-sunshine.png

Cherrim [Sarah Heap] (F)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [8]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Flower Gift: (Innate) This Pokemon’s flower opens up in intense sunlight, releasing a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (85*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: N/A

Attacks (21):
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Lucky Chant
Worry Seed
Petal Dance

GrassWhistle
Heal Pulse
Weather Ball

Toxic
SolarBeam
Rest
Hidden Power [Rock 7]
Flash

Endure
Giga Drain
Sleep Talk
frontnormal-mcolossoil.png

Colossoil(*) [Neville] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 120
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 5/5

Attacks (54):
Leer(*)
Tackle(*)
Rapid Spin(*)
Bubblebeam(*)
Pursuit(*)
Crunch
Dig
Peck(*)
Horn Attack(*)
Bite(*)
Magnitude(*)
Bounce
Megahorn
Body Slam(*)
Stockpile
Swallow
Horn Drill
Drill Run

Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Encore
Fake Out
Sand Tomb
Screech
Thunder Fang
Fire Fang
Mud Bomb
Mud Shot
Foul Play

Earthquake(*)
Payback(*)
U-Turn(*)
Stone Edge
Taunt
Smack Down
Substitute
Bulldoze
Protect
Double Team
Dragon Tail
Return
Quash
Poison Jab
Embargo

Aqua Tail
Knock Off
Superpower
Snatch
Iron Tail
Dive
Dark Pulse
Endure
Sleep Talk
637.png

Volcarona(*) [Harry] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [15]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (100*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 5/5

Attacks (34):
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Bug Buzz
Flare Blitz
Flame Charge
Gust(*)
Quiver Dance
Hurricane
Fiery Dance
Whirlwind
Fire Spin
Amnesia
Rage Powder

Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Foresight
Endure

Sunny Day(*)
SolarBeam(*)
Flamethrower(*)
Psychic
Double Team
Toxic
Will-O-Wisp
Light Screen
Overheat
Substitute
Hidden Power [Ground 7]
Safeguard
Protect
Rest

Battle 1

RSE_YoungCouple.png


Young Couple Isis & Johnatan want to battle!
This is a good exercise to bond as a couple!

RNG Asjust: 0%
RNG Roll (Pokemon) [1-50]: 34/50 (Vanillish)
RNG Roll (Pokemon) [1-50]: 41/50 (Eelektrik)
RNG Roll (Ability) [1-1]: 1/1 (Ice Body)
RNG Roll (Ability) [1-1]: 1/1 (Levitate)

Let's see if you can beat our love

583.png

Vanillish (F)

Nature: Bold
+1 Def, -1 Atk

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Ice Body:
(Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Ability:
Ice Body

Item:
Leftovers

Stats:
HP: 90
Atk: 2
Def: 4
SpA: 3
SpD: 3
Spe: 59
SC: 2
WC: 3
BST: 16

Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt

Ice Shard
Imprison
Water Pulse

Toxic
Hail
Hidden Power Grass 7
Blizzard
Light Screen
Protect
Rest
Swagger
Substitute
Flash Cannon
603.png

Eelektrik (M)

Nature: Brave
+1 Atk, -15% Speed, -10% Evasion

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Item:
Expert Belt

Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 3
SpD: 3
Spe-: 34
SC: 2
WC: 2
BST: 17

Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Crunch
Coil

Aqua Tail
Bounce
Iron Tail

Hidden Power Ice 7
Thunderbolt
Acrobatics
Flash Cannon
Wild Charge

Now stop looking at us with those eyes and prepare to fight!
 
RSE_YoungCouple.png


Enjoy the storm!

Vanillish: Blizzard ~ Light Screen
~ Blizzard
*If Septimus uses Flare Blitz & He's not confused then use Swagger (Septimus) and push actions
*If Sunny Day it's used then replace all instanced of Blizzard with Icy Wind and Hail respectively (accoring to when the Sunny Day was used)

Eelektrik: Thunder Wave (Sarah)
~ Bounce (Septimus) ~ Bounce (Septimus)
*If Septimus uses Aromatheraphy & He doesn't have a sub up then use Thunder Wave (Septimus) and push actions
 
"Oh, I'll enjoy it all right. Unfortunately for you, I'll be the one that causes it!"

Summary:
Septimus: Substitute {25} -> Flare Blitz Vanillish -> Flare Blitz Vanillish; if Sarah is fully paralyzed on Action 2, change that action to Sunny Day
Sarah: Flash Eelektrik -> Sunny Day -> SolarBeam Eelektrik; if you are fully paralyzed on Action 2, change Action 3 to Helping Hand
 

.Vanillish...&...Eelektrik...
583.png
603.png

..HP: 90 | HP: 100
En: 100 | En: 100
....Leftovers | Expert Belt
Status: | Status:
Boosts: | Boosts:
Other: | Other:

vs

Septimus...&...Sarah........
frontnormal-mpyroak.png
....
421-overcast.png


HP: 120 | HP: 100
En: 100 | En: 100
....Focus Sash | Brightpowder
Status: | Status:
Boosts: | Boosts:
Other: | Other:


Action 1


Sarah used Flash!
Eelektrik's accuracy felt!
-5 energy

Vanillish used Blizzard!
RNG Roll (To Hit) [<=6300 Hit]: 4982/10000 (Hit) (Sarah)
RNG Roll (To Hit) [<=8000 Hit]: 7616/10000 (Hit) (Septimus)
RNG Roll (To Crit) [<=625 Crit]: 2010/10000 (No) (Sarah)
RNG Roll (To Crit) [<=625 Crit]: 4068/10000 (No) (Septimus)
RNG Roll (To Freeze) [<=1000 Yes]: 3067/10000 (No) (Sarah)
RNG Roll (To Freeze) [<=1000 Yes]: 4144/10000 (No) (Septimus)
(9 + 3 + 1.5) x 1.5 = 20.25 ~ 20.25 damage (Sarah)
(9 + 3 - 2 + 1.5) x 1.0 = 11.5 ~ 11.5 damage (Septimus)
-6 energy

Septimus used Substitute!
Septimus created a substitute!
-25 Hp
-24 energy

Eelektrik used Thunder Wave!
RNG Roll (To Hit) [<=6750 Hit]: 9701/10000 (Miss)
But it Missed!
-6 energy


Action 2


Sarah used Sunny Day!
The Sunlight turned harsh!

-10 energy

Vanillish used Swagger!
Septimus' Substitute blocked the Swagger!
-5 energy

Septimus used Flare Blitz!
RNG Roll (To Crit) [<=625 Crit]: 9701/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 1641/10000 (No)
(15 + 3 + 2 + 3) x 1.5 = 34.5 ~ 34.5 damage (Vanillish)
-9 energy

Eelektrik used Bounce!
Eelektrik sprang up!

Eelektrik used Bounce!
Eelektrik came down!
RNG Roll (To Hit) [<=7125 Hit]: 3758/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 5895/10000 (No)
(8 + 2 - 2) x 1.5 = 12 ~ 11.5 damage (Septimus)
Septimus' Subtitute absorbed the damage!
-12 Hp [13 Hp]
-10 energy

Vanillish restored some HP using its Leftovers!
+1 Hp


Action 3


Sarah used Solarbeam!
RNG Roll (To Crit) [<=625 Crit]: 4663/10000 (No)
(12 + 3) x 1.0 = 15 ~ 15 damage (Eelektrik)
-7 energy

Vanillish used Swagger!
Septimus' Substitute blocked the Swagger!
-9 energy

Septimus used Flare Blitz!
RNG Roll (To Crit) [<=625 Crit]: 7622/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 5075/10000 (No)
(15 + 3 + 2 + 3) x 1.5 = 34.5 ~ 69 damage (Vanillish)
-13 energy

Eelektrik used Bounce!
Eelektrik sprang up!

Eelektrik used Bounce!
Eelektrik came down!
RNG Roll (To Hit) [<=7125 Hit]: 1804/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 7180/10000 (No)
(8 + 2 - 2) x 1.5 = 12 ~ 11.5 damage (Septimus)
Septimus' Subtitute absorbed the damage!
-12 Hp [-1 Hp]
-14 energy

Vanillish restored some HP using its Leftovers!
+1 Hp
.


.Vanillish...&...Eelektrik...
583.png
603.png

HP: 23 | HP: 85
En: 79 | En: 70
....Leftovers | Expert Belt
Status: | Status:
Boosts: | Boosts:
-1 Acc (3a) | -1 Acc (3a)
Other: | Other:

vs

Septimus...&...Sarah........
frontnormal-mpyroak.png
....
421-sunshine.png


HP: 83 | HP: 80
En: 54 | En: 78
....Focus Sash | Brightpowder
Status: | Status:
Boosts: | Boosts:
Other: | Other:
Sub [1] |Sub [1]

Sunny Day (3r)


..........................................................................
RSE_YoungCouple.png


"We won't forfeit our love!"
 
"I don't see why you would. Love has no place in Pokemon battles! (Unless you're Attract/Captivate spamming, in which case I...erm...applaud your creativity.)"

Summary:
Septimus: Wood Hammer Eelektrik -> Flare Blitz Eelektrik -> Wood Hammer Eelektrik; if you are paralyzed AND Eelektrik uses Bounce, change that action to Counter and push actions back (only once); if the above substitution activates prior to Action 3, change Action 3 to Chill
Sarah: Weather Ball Vanillish -> Hidden Power Vanillish -> SolarBeam Eelektrik; if Vanillish uses Hail on Action 1, change Action 2 to Sunny Day and push actions back; if Vanillish uses Protect {self} AND you are to attack Vanillish, change that action to SolarBeam Eelektrik and push actions back
 
RSE_YoungCouple.png


This is something I've always wanted to try!

Vanillish: Avalanche (Sarah) ~ Icicle Rain [Ice Shard + Blizzard combo] ~ Cooldown (Blizzard)

Eelektrik: Hidden Power(Sarah) ~ Thunder Wave (Septimus) ~ Bounce (Sarah)
*If Septimus substitute is still up A2 then use Charge Beam (Septimus) instead and push actions
..........................................................................


.Vanillish...&...Eelektrik...
583.png
603.png

HP: 23 | HP: 85
En: 79 | En: 70
....Leftovers | Expert Belt
Status: | Status:
Boosts: | Boosts:
-1 Acc (3a) | -1 Acc (3a)
Other: | Other:

vs

Septimus...&...Sarah........
frontnormal-mpyroak.png
....
421-sunshine.png


HP: 83 | HP: 80
En: 54 | En: 78
....Focus Sash | Brightpowder
Status: | Status:
Boosts: | Boosts:
Other: | Other:
Sub [1] | Sub [1]

Sunny Day (3r)



Action 1


Sarah used Weather Ball!
RNG Roll (To Crit) [<=625 Crit]: 9203/10000 (No)
(10 + 3) x 1.5 = 19.5 ~ 19.5 damage (Vanillish)
-7 energy

Septimus used Flare Blitz!
RNG Roll (To Crit) [<=625 Crit]: 818/10000 (No)
(15 + 3 + 2 + 3) x 1.05 = 23 ~ 23 damage (Eelektrik)
-9 energy

Eelektrik used Hidden Power [Ice]!
RNG Roll (To Hit) [<=7500 Hit]: 285/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 3629/10000 (No)
(7 + 2 - 2) x 1.5 = 10.5 ~ 10.5 damage (Sarah)
-5 energy

Vanillish used Avalanche!
RNG Roll (To Crit) [<=625 Crit]: 4598/10000 (No)
(12 + 3 - 1.5) x 1.5 = 20.25 ~ 30.75 damage (Sarah)
-7 energy

Vanillish restored some HP using its Leftovers!
+1 Hp


Action 2


Vanillish used Icicle Rain!
RNG Roll (To Hit) [<=6750 Hit]: 3130/10000 (Hit) (Sarah)
RNG Roll (To Hit) [<=8500 Hit]: 8381/10000 (Hit) (Septimus)
RNG Roll (To Crit) [<=625 Crit]: 7527/10000 (No) (Sarah)
RNG Roll (To Crit) [<=625 Crit]: 4/10000 (Crit) (Septimus)
RNG Roll (To Freeze) [<=1000 Yes]: 8108/10000 (No) (Sarah)
(10.5 + 3 - 2 + 1.5) x 1.5 = 19.5 ~ 50.25 damage (Sarah)
A Critical Hit!
(10.5 + 3 - 2 - 2 + 1.5) x 1.0 = 9.5 ~ 0 damage (Septimus)
Septimus' substitute absorbed the damage!
-11.5 Hp [0 Hp]
Septimus' substitute faded!
-17 energy

Sarah used Hidden Power!
RNG Roll (To Crit) [<=625 Crit]: 366/10000 (Crit)
A Critical Hit!
(7 + 3 + 3) x 1.5 = 19.5 ~ 38 damage (Vanillish)
-5 energy

Vanillish Fainted!

Septimus used Flare Blitz!
RNG Roll (To Crit) [<=625 Crit]: 6352/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 5534/10000 (No)
(15 + 3 + 2 + 3) x 1.5 = 23 ~ 46 damage (Eelektrik)
-9 energy

Eelektrik used Thunder Wave!
RNG Roll (To Hit) [<=7500 Hit]: 2673/10000 (Hit)
Septimus was paralysed! (25%)
-6 energy


Action 3


Sarah used Solarbeam!
RNG Roll (To Crit) [<=625 Crit]: 2673/10000 (No)
(12 + 3) x 1.0 = 15 ~ 61 damage (Eelektrik)
-7 energy

Eelektrik used Bounce!
Eelektrik sprang up!

Eelektrik used Bounce!
Eelektrik came down!
RNG Roll (To Hit) [<=6413 Hit]: 1223/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 1251/10000 (No)
RNG Roll (To Paralyse) [<=3000 Yes]: 3403/10000 (No)
(8 + 2 + 1.5) x 1.5 = 17.25 ~ 67.5 damage (Septimus)
-10 energy

Septimus used Counter!
RNG Roll (Paralysis) [<=2500 Yes]: 2805/10000 (No)
But it Failed!
-6 energy
.


.Vanillish...&...Eelektrik...
583.png
603.png

HP: KO | HP: 24.
En: KO | En: 49.
....Leftovers | Expert Belt
Status: | Status:
Boosts: | Boosts:
Other: | Other:

vs

Septimus...&...Sarah........
frontnormal-mpyroak.png
....
421-sunshine.png


HP: 83 | HP: 12
En: 30 | En: 59
....Focus Sash | Brightpowder
Status: | Status:
Paralysed (20%) |..........................
Boosts: | Boosts:
Other: | Other:

Sunny Day (2r)


..........................................................................

RSE_YoungCouple.png


We can't let this split us!

Eelektrik: Bounce (Sarah)
~ Acrobatics (Sarah) ~ Bounce (Sarah)
*If Sarah (Succesfully) uses a Protectove or Evasive move then use Acrobatics (Septimus) and push actions
*If Sarah is KOed then change switch the target for the remainging actions
 
(Why did Counter fail? Just asking.)

"We're in good shape. Let's wrap things up!"

Summary:
Septimus: Flare Blitz Eelektrik -> Wood Hammer Eelektrik -> Chill
Sarah: SolarBeam Eelektrik -> SolarBeam Eelektrik -> SolarBeam Eelektrik
 
RSE_YoungCouple.png


We're not experts, but it may have to do with the fact that you can't counter damage you never received (as your sub doesn't specify you have to be the one targeted by bounce)
..........................................................................


.Vanillish...&...Eelektrik...
583.png
603.png

HP: KO | HP: 24.
En: KO | En: 49.
....Leftovers | Expert Belt
Status: | Status:
Boosts: | Boosts:
Other: | Other:

vs

Septimus...&...Sarah........
frontnormal-mpyroak.png
....
421-sunshine.png


HP: 83 | HP: 12
En: 30 | En: 59
....Focus Sash | Brightpowder
Status: | Status:
Paralysed (20%) |..........................
Boosts: | Boosts:
Other: | Other:

Sunny Day (2r)



Action 1


Sarah used Solarbeam!
RNG Roll (To Crit) [<=625 Crit]: 1726/10000 (No)
(12 + 3) x 1.0 = 15 ~ 15 damage (Eelektrik)
-11 energy

Eelektrik used Bounce!
Eelektrik sprang up!

Septimus used Flare Blitz!
RNG Roll (Paralysis) [<=2500 Yes]: 3688/10000 (No)
But it Missed!
-9 energy

Eelektrik used Bounce!
Eelektrik came down!
RNG Roll (To Hit) [<=7650 Hit]: 8302/10000 (Miss)
But it Missed!
-14 energy


Action 2


Sarah used Solarbeam!
RNG Roll (To Crit) [<=625 Crit]: 5378/10000 (No)
(12 + 3) x 1.0 = 15 ~ 30 damage (Eelektrik)
-15 energy

Eelektrik Fainted!
.


.Vanillish...&...Eelektrik...
583.png
603.png

HP: KO | HP: KO
En: KO | En: KO
....Leftovers | Expert Belt
Status: | Status:
Boosts: | Boosts:
Other: | Other:

vs

Septimus...&...Sarah........
frontnormal-mpyroak.png
....
421-sunshine.png


HP: 83 | HP: 12
En: 21 | En: 33
....Focus Sash | Brightpowder
Status: | Status:
Paralysed (15%) |..........................
Boosts: | Boosts:
Other: | Other:

Sunny Day (1r)


..........................................................................
RSE_YoungCouple.png


Oh, I think I have enough MC to evole my little cone now

Well, at least we lost together!
 

Battle 2


Tabithasprite.png


Magma Admin Gordon wants to battle!
Want to find out what Magma really tastes like?

RNG Asjust: 0%
RNG Roll (Pokemon) [1-50]: 49/50 (Zweilous)
RNG Roll (Pokemon) [1-50]: 47/50 (Heatmor)
RNG Roll (Ability) [1-1]: 1/1 (Hustle)
RNG Roll (Ability) [1-3]: 2/3 (Flash Fire)

This is why you shouldn't play with fire...

634.png

Zweilous (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Dark / Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Item:
Life Orb

Stats:
HP: 100
Atk: 3
Def: 3
SpA+: 4
SpD: 3
Spe-: 49
SC: 3
WC: 3
BST: 17

Attacks:
Tackle
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Outrage

Dark Pulse
Earth Power
Ice Fang

Superpower
Zen Headbutt

Hidden Power Electric 7
Incinerate
Thunder Wave
Dragon Tail
Work Up
631.png

Heatmor (F)

Nature: Mild
+1 SpA, -1 Def

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Item:
Air Balloon

Stats:
HP: 100
Atk: 4
Def-: 2
SpA+: 5
SpD: 3
Spe: 65
SC: 3
WC: 4
BST: 20

Attacks:
Incinerate
Lick
Odor Sleuth
Bind
Fury Swipes
Bug Bite
Inferno

Curse
Heat Wave
Sucker Punch

Superpower
ThunderPunch

Hone Claws
Hidden Power Ground 7
Sunny Day
SolarBeam
Dig
Flamethrower
Fire Blast
Focus Blast
Incinerate
Will-o-Wisp

... as you're about to burn to the ground

..........................................................................
Tabithasprite.png


I would love to see you set the sun now!

Zweilous: [Acrivate Hustle] Ice Fang (Sarah) ~ Crunch (Sarah) ~ Ice Fang (Sarah)
*If Sarah uses Flash on you then replace all remaining Ice Fangs with Dark Pulse (Septimus) and push actions

Heatmor: Heat Wave ~ Heat Wave ~ Heat Wave

 
(I need to read better. TOTALLY thought you targeted Septimus with that. >.<)

"I was going to try and be clever with Sweet Scent + GrassWhistle shenanigans here, but I decided that that wouldn't work and decided to try all-out offense instead. Then I decided that that wouldn't work and decided to try and abuse Zweilous's sub. But then I figured THAT wouldn't work and just went back to all-out offense. Thank goodness Helping Hand still works if its user faints!"

Summary:
Septimus: NUKE 'EM WITH FIRE {Flare Blitz + Flare Blitz combo} Heatmor -> Cool Down (Flare Blitz Heatmor) -> NUKE 'EM WITH GRASS {Wood Hammer + Wood Hammer combo} Heatmor
Sarah: Helping Hand Septimus -> Hidden Power Heatmor -> Helping Hand Septimus
 
Back
Top