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Battle Subway Challenge: GoldenKnight

601.png

Klinklang
HP: 37
EN: 11
SPE: 90
NATR: Adamant
ABIL: Clear Body
ITEM: Air Balloon
STAT: N/A
OTHR: N/A

frontnormal-mrevenankh.png

Revenankh (M)
HP: 81
EN: 57
SPE: 56
NATR: Relaxed (+10% accuracy for foes)
ABIL: Shed Skin
ITEM: Rawst Berry
STAT: N/A
OTHR: PAR (15%), PSN (2 DPA)

Arena: N/A

Action 1:

Klingklang chilled out!
+12 energy
Revenankh used Drain Punch!
RNG Roll (Full Paralysis) [<=150 Yes]: 845/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 721/1000 (No)
(8+3+0) x 1.5 = 16.5 ~ 17 damage
Revenankh recovered 9 HP!
-11 energy

-2 HP (Klingklang)
-3 HP (Revenankh)

Action 2:

Klingklang used Screech!
RNG Roll (To-Hit) [<=960 Yes]: 564/1000 (Yes)
-2 Def (Revenankh)
-6 energy
Revenankh chilled out!
+12 energy

-2 HP (Klingklang)
-3 HP (Revenankh)

Action 3:

Klingklang used Gear Grind!
RNG Roll (To-Hit) [<=960 Yes]: 131/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 499/1000 (No)
RNG Roll (To-Crit) [<=73 Yes]: 410/1000 (No)
((5x2)+3+1.5) + 3 = 17.5 ~ 18 damage
-7 energy
Revenankh used Counter!
RNG Roll (Full Paralysis) [<=150 Yes]: 180/1000 (Yes)
27 damage
-15 energy
Klinklang fainted!

-2 HP (Klingklang)
-3 HP (Revenankh)

RNG Roll (Shed Skin) [<=330 Yes]: 319/1000 (Yes)
601.png

Klinklang
HP: 0
EN: 0
SPE: 90
NATR: Adamant
ABIL: Clear Body
ITEM: Air Balloon
STAT: N/A
OTHR: N/A

frontnormal-mrevenankh.png

Revenankh (M)
HP: 81
EN: 43
SPE: 56
NATR: Relaxed (+10% accuracy for foes)
ABIL: Shed Skin
ITEM: Rawst Berry
STAT: -2 Def
OTHR: N/A

Arena: N/A

Turn Order:

Subway Boss Ingo sends in a new Pokemon.
GoldenKnight issues actions.
Subway Boss Ingo issues actions.
REFEREE

--------------
Spr_BW_Ingo.png

"Let's go Crustle!"
558.png

Crustle (M)
ABIL: Sturdy
Item: Rocky Helmet
 
558.png

Crustle
HP: 100
EN: 100
SPE: 45
NATR: Impish
ABIL: Sturdy
ITEM: Rocky Helmet
STAT: N/A
OTHR: N/A

frontnormal-mrevenankh.png

Revenankh (M)
HP: 81
EN: 43
SPE: 56
NATR: Relaxed (+10% accuracy for foes)
ABIL: Shed Skin
ITEM: Rawst Berry
STAT: -2 Def
OTHR: N/A

Arena: N/A

Action 1:

Revenankh used Wring Out!!
RNG Roll (To-Crit) [<=63 Yes]: 310/1000 (No)
((14-1)-2.5) x .67 = 7.035 ~ 7 damage
Revenankh took 2 damage due to Rocky Helmet!
-9 energy
Crustle used Earthquake!
RNG Roll (To-Crit) [<=73 Yes]: 61/1000 (Yes)
(10+3-1.5) + 3 = 14.5 ~ 15 damage
A critical hit!
-6 energy

Action 2:

Revenankh used Drain Punch!
RNG Roll (To-Crit) [<=63 Yes]: 415/1000 (No)
((8-1)+3-2.5) = 7.5 ~ 8 damage
Revenankh recovered 4 HP!
Revenankh took 2 damage due to Rocky Helmet!
-11 energy
Crustle used Aerial Ace!
RNG Roll (To-Crit) [<=73 Yes]: 503/1000 (No)
(6-1.5) x 1.5 + 3 = 9.75 ~ 10 damage
-4 energy

Action 3:

Revenankh chilled out!
+12 energy
Crustle used Earthquake!
RNG Roll (To-Crit) [<=73 Yes]: 873/1000 (No)
(10-1.5) + 3 = 11.5 ~ 12 damage
-6 energy
558.png

Crustle
HP: 85
EN: 84
SPE: 45
NATR: Impish
ABIL: Sturdy
ITEM: Rocky Helmet
STAT: N/A
OTHR: N/A

frontnormal-mrevenankh.png

Revenankh (M)
HP: 44
EN: 35
SPE: 56
NATR: Relaxed (+10% accuracy for foes)
ABIL: Shed Skin
ITEM: Rawst Berry
STAT: -1 Def
OTHR: N/A

Arena: N/A

Turn Order:

Subway Boss Ingo issues actions.
GoldenKnight issues actions.
REFEREE

--------------
Spr_BW_Ingo.png

"Destroy the enemy!"

Aerial Ace - Earthquake - Aerial Ace
 
hmm, let's see if a bind can stop an attack or two

Bind -> Glare -> Rock Slide

we might need some para hax too u.u
 
Note: Bind/Wrap/Fire Spin/etc work as if it's in-game. Although, I have no idea how it ends (maybe after a couple of rounds).
558.png

Crustle
HP: 85
EN: 84
SPE: 45
NATR: Impish
ABIL: Sturdy
ITEM: Rocky Helmet
STAT: N/A
OTHR: N/A

frontnormal-mrevenankh.png

Revenankh (M)
HP: 44
EN: 35
SPE: 56
NATR: Relaxed (+10% accuracy for foes)
ABIL: Shed Skin
ITEM: Rawst Berry
STAT: -1 Def
OTHR: N/A

Arena: N/A

Action 1:

Revenankh used Bind!
RNG Roll (To-Hit) [<=850 Yes]: 300/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 8/1000 (Yes)
((3-1)+3-2.5) x .67 = 1.6 ~ 2 damage
A critical hit!
Revenankh took 1 damage due to Rocky Helmet!
-3 energy
Crustle used Aerial Ace!
RNG Roll (To-Crit) [<=73 Yes]: 404/1000 (No)
(6-1.5) x 1.5 + 1.5 = 8.25 ~ 8 damage
-4 energy

-2 HP (Crustle)

Action 2:

Revenankh used Glare!
RNG Roll (To-Hit) [<=900 Yes]: 451/1000 (Yes)
Crustle is paralyzed!
-6 energy
Crustle used Earthquake!
RNG Roll (Full Paralysis) [<=250 Yes]: 430/1000 (No)
RNG Roll (To-Crit) [<=73 Yes]: 873/1000 (No)
(10-1.5) + 1.5 = 10 damage
-6 energy

-2 HP (Crustle)

Action 3:

Revenankh used Rock Slide!
RNG Roll (To-Hit) [<=900 Yes]: 475/1000 (Yes)
RNG Roll (To-Flinch) [<=300 Yes]: 809/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 966/1000 (No)
((8-1)-2.5) x 1.5 = 6.75 ~ 7 damage
-6 energy
Crustle used Aerial Ace!
RNG Roll (Full Paralysis) [<=250 Yes]: 104/1000 (Yes)
Crustle is fully paralyzed!

-2 HP (Crustle)
558.png

Crustle
HP: 70
EN: 74
SPE: 45
NATR: Impish
ABIL: Sturdy
ITEM: Rocky Helmet
STAT: N/A
OTHR: PAR (20%), Bind (2 DPA)

frontnormal-mrevenankh.png

Revenankh (M)
HP: 25
EN: 20
SPE: 56
NATR: Relaxed (+10% accuracy for foes)
ABIL: Shed Skin
ITEM: Rawst Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

GoldenKnight issues actions.
Subway Boss Ingo issues actions.
REFEREE
 
hmmm, i was hoping that the combo of rev's fighting type and the bind would have stopped eq too... oh well, i was screwed for not looking at air balloon

BIDE

hopefully this ends it :c
 
558.png

Crustle
HP: 70
EN: 74
SPE: 45
NATR: Impish
ABIL: Sturdy
ITEM: Rocky Helmet
STAT: N/A
OTHR: PAR (20%), Bind (2 DPA)

frontnormal-mrevenankh.png

Revenankh (M)
HP: 25
EN: 20
SPE: 56
NATR: Relaxed (+10% accuracy for foes)
ABIL: Shed Skin
ITEM: Rawst Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Revenankh used Bide!
Crustle used Earthquake!
RNG Roll (Full Paralysis) [<=250 Yes]: 545/1000 (No)
RNG Roll (To-Crit) [<=73 Yes]: 786/1000 (No)
(10-1.5) = 8.5 ~ 9 damage
-6 energy

-2 HP (Crustle)

Action 2:

Revenankh continues to bide!
Crustle used Earthquake!
RNG Roll (Full Paralysis) [<=250 Yes]: 678/1000 (No)
RNG Roll (To-Crit) [<=73 Yes]: 61/1000 (Yes)
(10+3-1.5) = 11.5 ~ 12 damage
A critical hit!
-10 energy

-2 HP (Crustle)

Action 3:

Revenankh unleashes his bide!
(21x2) = 42 damage
-27 energy
Revenankh fainted!
558.png

Crustle
HP: 24
EN: 58
SPE: 45
NATR: Impish
ABIL: Sturdy
ITEM: Rocky Helmet
STAT: N/A
OTHR: PAR (15%)

frontnormal-mrevenankh.png

Revenankh (M)
HP: 4
EN: -7
SPE: 56
NATR: Relaxed (+10% accuracy for foes)
ABIL: Shed Skin
ITEM: Rawst Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Results:

GoldenKnight defeated.
Challenge ended.

---------------

Spr_BW_Ingo.png

"Nice try there, GoldenKnight! Perhaps next time will go better for you!"

---------------

Rewards:

Final Streak: 3
Continuable: No

GoldenKnight:
6 BP
Scrafty:
2 DCs, (8+2) MCs, 3 KO Counters
Revenankh:
1 DC, 2 MCs, 1 KO Counter
Druddigon:
1 DC, 2 MCs, 1 KO Counter

Flora:
2+2+2+6+2 = 14 BTs
 
Challenge 2

so apparently i've waited long enough to challenge again!

Mode: Singles

Abilities:
Scrafty: Intimidate
Revenankh: Shed Skin
Druddigon: Sheer Force

Items:
Scrafty: Oran Berry
Revenankh: Rawst Berry
Druddigon: Chesto Berry

560.png

Scrafty [ionno yet] (M)
Nature: Adamant

Type: Dark / Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58

Counters:
EC: 6/6
MC: 1
DC: 5/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Facade
Focus Punch

Drain Punch
Ice Punch
Counter
Zen Headbutt
Fake Out

Stone Edge
Taunt
Dragon Tail
Substitute
Protect
Toxic
Return
frontnormal-mrevenankh.png

Revenankh [Tyson] (M)
Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: ****
Def: ****(+)
SpA: ***
SpD: ****
Spe: 56 (-)

Counters:
EC: 0/0
MC: 0
DC: 2/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Revenge

Shadow Sneak
Counter
Drain Punch

Rock Slide
Bulk Up
Taunt
621.png

Druddigon [Dragón Rojo, Jr.]
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 48 (48*.85=41)

Counters:
EC: 0/0
MC: 0
DC: 2/5

Abilities:
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Mold Breaker (DW):(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Leer
Scratch
Hone Claws
Bite
Dragon Rage
Scary Face
Slash
Crunch
Dragon Claw
Night Slash

Sucker Punch
Thunder Fang
Fire Fang

Rock Slide
Earthquake
Substitute

let's hope we're 27 hp better this time

Battle 1


DP_Bird_Keeper.png

Birdkeeper Bella wants to fight!
"I only keep the best Bird-type Pokemon!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
16/40

538.png

Throh (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability:
Guts

Item:
Flame Orb

Stats:
HP: 110
Atk+: 5
Def: 3
SpA-: 1
SpD: 3
Spe: 45

Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Circle Throw

Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Bulldoze
Rock Slide
Strength

Turn Order:

Birdkeeper Bella sends out her Pokemon and issues actions.
GoldenKnight sends out his Pokemon and issues actions.
REFEREE

-----------------

DP_Bird_Keeper.png

"Let's go wild, Throh!"

RNG roll for ability:
1/3

"Throh's very gutsy!"

538.png

Throh (M)
Ability: Guts
Item: Flame Orb

"Alrighty, Throh, let's give Scrafty a good thrashing, bird-style!"

Storm Throw - Revenge - Storm Throw
Sub Bind if Counter is used
 
hey, we remember beating a Throh very similar to you, but this time i think you'll be tougher with your guts!

let's make sure intimidate is active, but it's innate, so i don't see why it wouldn't be

Let's start out with a 17 HP Substitute and follow up with a Focus Punch and a Hi Jump Kick. We'll use some of the tricks up our sleeve soon n.n
 
uh i think i just have to copy/paste lol
edit: checking intimidate
edit: it's "
Can be Activated" which uses an action so idk, i'll just follow your 3 actions.
538.png

Throh (M)
HP: 110
EN: 100
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: N/A
OTHR: N/A
560.png

Scrafty (M)
HP: 100
EN: 100
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Scrafty used Substitute!
Scrafty created a Substitute!
-17 HP
-14 energy
Throh used Storm Throw!
A critical hit!
(4+3+3+1.5) x 1.5 = 15 damage
The Substitute took the hit!
-3 energy

Action 2:

Scrafty is tightening his focus!
Throh used Revenge!
RNG Roll (To-Crit) [<=63 Yes]: 947/1000 (No)
(6+3+1.5) x 1.5 = 17.25 ~ 17 damage
The Substitute took the hit! The Substitute faded!
-7 energy
Scrafty used Focus Punch!
RNG Roll (To-Crit) [<=63 Yes]: 134/1000 (No)
(15+3+1.5) = 19.5 ~ 20 damage
-8 energy

Action 3:

Scrafty used Hi Jump Kick!
RNG Roll (To-Hit) [<=900 Yes]: 327/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 845/1000 (No)
(13+3+1.5) = 17.5 ~ 18 damage
-7 energy
Throh used Storm Throw!
A critical hit!
(4+3+3+1.5) x 1.5 = 15 damage
-3 energy

Throh's Flame Orb activates! Throh received a 2nd degree burn!
538.png

Throh (M)
HP: 72
EN: 87
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: N/A
OTHR: 2nd Degree Burn (-3 BAP, 2 DPA)
560.png

Scrafty (M)
HP: 68
EN: 71
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

GoldenKnight posts actions.
Birdkeeper Bella posts actions.
REFEREE
 
yeah, if revenge is used, counter it, and move back each action by one or whatever

We have to deal with guts now unfortunately, but hopefully we can avoid it.

We'll start out with a 21 HP Substitute and follow up with a Fake Out. I guess we can use Hi Jump Kick to finish up
 
538.png

Throh (M)
HP: 72
EN: 87
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: N/A
OTHR: 2nd Degree Burn (2 DPA)
560.png

Scrafty (M)
HP: 68
EN: 71
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Scrafty used Substitute!
Scrafty created a Substitute!
-21 HP
-18 energy
Throh used Bulk Up!
+1 Atk/Def
-6 energy

Post-action:
-2 HP (Throh)

Action 2:

Scrafty used Fake Out!
RNG Roll (To-Crit) [<=63 Yes]: 135/1000 (No)
(4+1.5) = 5.5 - 1.5 = 4 damage
-4 energy
Throh flinched!

Post-action:
-2 HP (Throh)

Action 3:

Scrafty used Hi Jump Kick!
RNG Roll (To-Hit) [<=900 Yes]: 179/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 483/1000 (No)
(13+3+1.5) = 17.5 - 1.5 = 16 damage
-7 energy
Throh used Vital Throw!
RNG Roll (To-Crit) [<=63 Yes]: 742/1000 (No)
(7+3+2+1.5) x 1.5 = 20.25 + 1.5 = 21.75 ~ 22 damage
It's super effective!
The Substitute faded!
-4 energy

Post-action:
-2 HP (Throh)
538.png

Throh (M)
HP: 46
EN: 77
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: +1 Atk/Def
OTHR: 2nd Degree Burn (2 DPA)
560.png

Scrafty (M)
HP: 47
EN: 42
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Birdkeeper Bella posts actions.
GoldenKnight posts actions.
REFEREE
 
DP_Bird_Keeper.png

"Feel the wrath of the Bird-type!"

Revenge - Vital Throw - Revenge
Substitute Bind if Counter is used
 
fuck. i dug my hole when i messed up my substitution last round

21 HP Substitute -> Sand Attack -> Hi Jump Kick

let's hope something misses -.-
if both miss, we're probably in a good spot though :x

1.5(6+3+2+1.5)+1.5=20.25 damnit
 
538.png

Throh (M)
HP: 46
EN: 77
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: +1 Atk/Def
OTHR: 2nd Degree Burn (2 DPA)
560.png

Scrafty (M)
HP: 47
EN: 42
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Scrafty used Substitute!
Scrafty created a Substitute!
-21 HP (Scrafty has 26 HP, so Oran Berry doesn't activate sadly enough)
-18 energy
Throh used Revenge!
RNG Roll (To-Crit) [<=63 Yes]: 258/1000 (No)
(6+3+2+1.5) x 1.5 = 18.75 + 1.5 = 20.25 ~ 20 damage
The Substitute took the hit!
-7 energy

Post-action:
-2 HP (Throh)

Action 2:

Scrafty used Sand-attack!
-1 Acc (Throh)
-4 energy
Throh used Vital Throw!
(always hits)
RNG Roll (To-Crit) [<=63 Yes]: 406/1000 (No)
(7+3+2+1.5) x 1.5 = 20.25 + 1.5 = 21.75 ~ 22 damage
It's super effective!
The Substitute faded!
-4 energy

Post-action:
-2 HP (Throh)

Action 3:

Scrafty used Hi Jump Kick!
RNG Roll (To-Hit) [<=900 Yes]: 179/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 483/1000 (No)
(13+3+1.5) = 17.5 - 1.5 = 16 damage
-7 energy
Throh used Revenge!
RNG Roll (To-Hit) [<=750 Yes]: 133/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 181/1000 (No)
(12+3+2+1.5) x 1.5 = 27.75 + 1.5 = 29.25 ~ 29 damage
It's super effective!
-7 energy
Scrafty fainted!

Post-action:
-2 HP (Throh)
538.png

Throh (M)
HP: 24
EN: 59
SPE: 45
NATR: Adamant
ABIL: Guts
ITEM: Flame Orb
STAT: N/A
OTHR: 2nd Degree Burn (2 DPA)
560.png

Scrafty (M)
HP: KOed
EN: KOed
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Result:

GoldenKnight defeated
Challenge ended.

-------------
DP_Bird_Keeper.png

"How was it? Maybe you want to give a Bird-type Pokemon a swing now?"

-------------

Final Streak: 0
Continuable: No

GoldenKnight:
0 BP
Scrafty:
3 MCs

Flora:
2+2 = 4 BTs
 
CHALLENGE 3:
as bad as this sounds, i want some new attacks for my new mons while i win a couple of matches n.n;

Format:
2v2 Doubles
Thread: hi
Abilities:

Hydreigon: Levitate
Togekiss: Serene Grace
Scrafty: Intimidate
Revenankh: Shed Skin

Items:
Hydreigon: Enigma Berry
Togekiss: Cheri Berry
Scrafty: Rawst Berry
Revenankh: Leppa Berry

Pokemon:
635.png

Hydreigon [Richthofen] (M) red baron's last name
Nature: Lonely

Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2(-)
SpA: Rank 5
SpD: Rank 3
Spe: 98

Counters:
EC: 9/9
MC: 0
DC: NA

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Outrage
Body Slam
Tri Attack

Dark Pulse
Earth Power
Thunder Fang

Thunder Wave
Toxic
Taunt
Dragon Tail
Rock Slide
468.png

Togekiss [ionno yet] (F)
Nature: Modest

Type: Normal / Flying
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 4
Spe: 80

Counters:
EC: 9/9
MC: 0
DC: 4/5


Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks:
Magical Leaf
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Sky Attack
Air Slash
Aura Sphere
ExtremeSpeed

Extrasensory
Morning Sun
Nasty Plot

Flamethrower
Thunder Wave
Psycho Shock
Fly
Double Team
Reflect
Light Screen
560.png

Scrafty [ionno yet] (M)
Nature: Adamant

Type: Dark / Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58

Counters:
EC: 6/6
MC: 1
DC: 5/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Facade
Focus Punch

Drain Punch
Ice Punch
Counter
Zen Headbutt
Fake Out

Stone Edge
Taunt
Dragon Tail
Substitute
Protect
Toxic
Return
frontnormal-mrevenankh.png

Revenankh [Tyson] (M)
Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)

Counters:
EC: 0/0
MC: 0
DC: 2/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Revenge

Shadow Sneak
Counter
Drain Punch

Rock Slide
Bulk Up
Taunt
BATTLE 1:

Format: 2v2 Doubles
RNG Adjust: 0%

RNG Rolls for Pokemon:
8/40, 16/40

29657558

Ace Trainer Mike would like to fight!
"My Pokemon win through sheer skill; how about yours?"
510.png

Liepard (M)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.

Unburden:
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Prankster (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Item:
Leftovers

Stats:
HP: 100
Atk: 3
Def: 2
SpA+: 4
SpD: 2
Spe-: 90

Attacks:
Scratch
Growl
Assist
Sand-attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Nasty Plot

Fake Tears
Encore
Yawn

Toxic
Hidden Power Dark 7
Taunt
Protect
Shadow Ball
Double Team
Torment
Thunder Wave
Psych Up
Grass Knot
Substitute
538.png

Throh (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability:
Guts

Item:
Flame Orb

Stats:
HP: 110
Atk+: 5
Def: 3
SpA-: 1
SpD: 3
Spe: 45

Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Circle Throw

Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Bulldoze
Rock Slide
Strength
"Throh, always stick to the instinct of your Guts. They're right more often than you are."
"Liepard, your skill is unparalleled due to the little Prankster in you. Don't let that go!"

Turn Order:
GoldenKnight sends out Hydreigon and Togekiss.
Ace Trainer Mike issues actions.
GoldenKnight issues actions.
REFEREE
 
you have got to be kidding me with these abilities -.-

sending out the two obvious mons!!!!!!!!
 
29657558

"Hmm, I can guess what your strategy might be... Let's set up one of our own!"

Liepard: Yawn (Hydreigon) - Thunder Wave (Hydreigon) - Toxic (Togekiss)
IF (You are Taunted) THEN (Replace the remaining queue with Hidden Power (Togekiss) - Fury Swipes (Hydreigon) - Hidden Power (Togekiss))

Throh: Storm Throw (Hydreigon) - Rock Slide - Storm Throw (Hydreigon)
IF (You are ever Flinched) THEN (Push the queue back by one so you repeat the failed action)
 
Hydreigon: Taunt (liepard) --> Dragon Tail (Throh) --> Tri Attack (Throh)

Togekiss: Reflect --> Air Slash (Throh) --> Psychoshock (Throh)
 
635.png
468.png

Richthofen (M) | Togekiss (F)
Hit Points: 100 | 100
Energy: 100 | 100
5/2/5/3/98 | 1/3/5/4/80
Enigma Berry | Cheri Berry
510.png
538.png

Liepard (M) | Throh (M)
Hit Points: 100 | 110
Energy: 100 | 100
3/2/4/2/90 | 5/3/1/3/45
Leftovers | Flame Orb

Action 1:

Liepard used Yawn on Richthofen!
Richthofen became drowsy!
-7 energy
Richthofen used Taunt on Liepard!
Liepard became Taunted!
-9 energy
Togekiss used Reflect!
Togekiss' team was protected with Reflect!
-8 energy
Throh used Storm Throw on Richthofen!
RNG Roll (To-Crit) (<=10000 Yes) ---/10000 (Yes)
(4 - 5 + 3 + 3 + 4.5) * 1.5 = 14.25 ~ 14 damage
-3 energy
Richthofen ate its Enigma Berry!
+10 HP; 1 use left

Action 2:

Liepard used Hidden Power on Togekiss!

RNG Roll (To-Crit) (<=625 Yes) 2110/10000 (No)
(7 + 3) * 1 = 10 damage
-4 energy
Togekiss used Air Slash on Throh!
RNG Roll (To-Hit) (<=9500 Yes) 2809/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 9843/10000 (No)
RNG Roll (To-Flinch) (<=6000 Yes) 6098/10000 (No)
(8 + 3 + 3) * 1.5 = 21 damage
-5 energy
Throh used Rock Slide!
RNG Roll (To-Hit Togekiss) (<=9000 Yes) 4232/10000 (Yes)
RNG Roll (To-Hit Richthofen) (<=9000 Yes) 8129/10000 (Yes)
RNG Roll (To-Crit Togekiss) (<=625 Yes) 6366/10000 (No)
RNG Roll (To-Crit Richthofen) (<=625 Yes) 1316/10000 (No)
RNG Roll (To-Flinch Richthofen) (<=3000 Yes) 1227/10000 (Yes)
(8 - 5 + 3) * 1.5 * .75 = 6.75 ~ 7 damage to Togekiss
(8 - 5 + 4.5) * 1 * .75 = 5.75 ~ 6 damage to Richthofen
-6 energy
Richthofen used Dragon Tail on Throh!
Richthofen flinched!
-0 energy

Action 3:

Richthofen used Tri Attack on Throh!

RNG Roll (To-Crit) (<=625 Yes) 2002/10000 (No)
RNG Roll (Status) (<=2000 Yes) 6075/10000 (No)
(8 + 3) * 1 = 11 damage
-6 energy
Liepard used Fury Swipes on Richthofen!
RNG Roll (To-Hit) (<=8000 Yes) 2575/10000 (No)
RNG Roll (Hits) (1-3750:2; 3751-7500:3; 7501-8750:4; 8751-10000:5) 6717/10000 (3)
RNG Roll (To-Crit) (<=625 Yes) 4475/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 2380/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 595/10000 (Yes)
((2 * 3) + 1 + 1.5 - 5) * 1 = 3.5 ~ 4 damage
-4 energy
Togekiss used Psycho Shock on Throh!
RNG Roll (To-Crit) (<=625 Yes) 2417/10000 (No)
(8 + 3) * 1.5 = 16.5 ~ 17 damage
-6 energy
Throh used Storm Throw on Richthofen!
RNG Roll (To-Crit) (<=10000 Yes) ---/10000 (Yes)
(4 - 5 + 3 + 3 + 4.5) * 1.5 = 14.25 ~ 14 damage
-3 energy

Richthofen ate its Enigma Berry!
+10 HP; no uses left.
Richthofen fell asleep!
RNG Roll (Duration) (1-3333:1; 3334-6666:2; 6667-9999:3) 5005/10000 (2)
Throh's Flame Orb activated!
BRN status inflicted.
635.png
468.png

Richthofen (M) | Togekiss (F)
Hit Points: 82 | 83
Energy: 85 | 81
5/2/5/3/98 | 1/3/5/4/80
Enigma Berry (CSMD) | Cheri Berry
Reflect (3) | Reflect (3)
SLP (2)
510.png
538.png

Liepard (M) | Throh (M)
Hit Points: 100 | 61
Energy: 85 | 88
3/2/4/2/90 | 5/3/1/3/45
Leftovers | Flame Orb
Taunted (3) | BRN

Turn Order:
GoldenKnight posts actions.
Ace Trainer Mike posts actions.
REFEREE
 
Hydreigon: idk -> tri attack if we're lucky (throh) -> dragon tail (throh)

togekiss: air slash --> psycho shock --> air slash all on throh
 
29657558

"Hmf, much more powerful than I expected..."

Liepard: Hidden Power (Richthofen) - Fury Swipes (Togekiss) - Hidden Power (Richthofen)

Throh: Bide - Bide - Release Energy

EDIT: editing reffing
 
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