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Battle Subway Challenge: Its_A_Random

Spr_BW_Hoopster.png


"DUUUUUUUUUUUUUUUUUUUUUDE!"

Palpitoad: Ultra Earth Power Excadrill~cooldown(chill)~Scald(Excadrill)
 
536.png

73 HP
77 EN
2/2/4/2/69
Swift Swim
Rindo Berry

530.png

90 HP
73 EN
6/2/1/3/88
Mold Breaker
Expert Belt

477.png

79 HP
82 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball

Round 1
Excadrill used Drill Run!
RNG Roll-To Hit(<=500 miss): 3430 Hit
RNG Roll-To Crit(<=1250 crit): 9663 No
8+3+5.5=16.5 damage
-5 EN

Dusknoir used Shadow Ball!
RNG Roll-To Crit(<=625 crit): 4408 No
RNG Roll-To Lower SpD(<=2000 yes): 7024 No
8+3+3=14 damage
-5 EN

Palpitoad used Ultra Earth Power!
RNG Roll-To Crit(<=625 crit): 6594 No
RNG Roll-To Lower SpD(<=2000 yes): 5863 No
(20.25+3+1.5)*1.5=37.125 damage
-24 EN

Round 2
Excadrill dug down!

Dusknoir used Shadow Punch!
RNG Roll-To Crit(<=625 crit): 667 No
6+3+3=12 damage
-3 EN

Palpitoad cooled down!

Excadrill used Dig!
RNG Roll-To Crit(<=625 crit): 4189 No
(8+3+2+5.5)*1.5=27.75 damage
-5 EN

Round 3
Excadrill used Drill Run!
RNG Roll-To Hit(<=500 miss): 5943 Hit
RNG Roll-To Crit(<=1250 crit): 1351 No
8+3+5.5=16.5 damage
-5 EN

Palpitoad was KO'd!

536.png

KO

530.png

52.375 HP
58 EN
6/2/1/3/88
Mold Breaker
Expert Belt

477.png

79 HP
74 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball
 
Spr_BW_Hoopster.png


Hoopster Jim wants to battle!

"This is the hoopster challenge! Can you take me on now!"

RNG Rolls(Pokemon): 26/40, 2/40

"Go Yamask and Servine!"


562.png

Yamask (M)

Nature: Bold
+1 Def, -1 Atk

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Mummy:
(Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Item:
Focus Sash

Stats:
HP: 90
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 30
SC: 1
WC: 1
BST: 14

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-o-wisp
Ominous Wind

Disable
Heal Block
Nasty Plot

Toxic
Protect
Psychic
Shadow Ball
Double Team
Energy Ball
Embargo
Payback
Dream Eater
Trick Room
496.png

Servine (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Ability:
Contrary

Item:
Grass Gem

Stats:
HP: 90
Atk-: 1
Def: 3
SpA+: 3
SpD: 3
Spe: 83
SC: 2
WC: 2
BST: 15

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Leaf Storm

Glare
Mirror Coat
Twister

Calm Mind
Hidden Power Fire 7
Sunny Day
Taunt
SolarBeam
Double Team
Energy Ball
Grass Knot
Swagger
Substitute

Yamask: Toxic Dusknoir~Shadow Ball Dusknoir~Shadow Ball Dusknoir
IF Dusknoir uses Protect successfully, THEN replace that action with Energy Ball Excadrill and push actions down 1 slot.
IF Shadow Ball is Disabled before you move on A3 AND Substitution 1 has not been activated that action(ie, Sub 1 has priority over Sub 2), THEN replace that action with Hex Dusknoir.

Servine: Leaf Storm Dusknoir~SolarBeam Dusknoir~Leaf Storm Dusknoir
IF Leaf Storm is Disabled before you move on A3, THEN replace that action with Leech Seed Dusknoir.
IF Dusknoir successfully uses Protect, shift the target on such an action to Excadrill.
 
You need to roll for Servine's ability. That said, I can't believe I forgot to teach Dusknoir Toxic...

Shovrill: Protect (Caius) > Fury Swipes (Servine) > X-Scissor (Servine)

Caius: Imprison (Yamask, Will-O-Wisp | Disable | Shadow Ball) > Ice Beam (Servine) > Fire Punch (Servine)

Also, Imprison =/= Disable, plus action lock. :)
 
562.png

Yamask (M)
90 HP
100 EN
1/4/2/3/30
Mummy
Focus Sash

496.png

Servine (F)
90 HP
100 EN
1/3/3/3/83
Contrary
Grass Gem


530.png

110 HP
100 EN
6/2/1/3/88
Mold Breaker
Expert Belt

477.png

90 HP
100 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball

Round 1
Excadrill used Protect!
Excadrill Protected Dusknoir!
-7 EN

Servine used Leaf Storm!
RNG Roll-To Hit(<=1000 miss): 9294 Hit
But it failed!
-11 EN
-7 EN(Excadrill)

Dusknoir used Imprison!
Yamask's Will-O-Wisp, Disable, and Shadow Ball were sealed!
-8 EN

Yamask used Toxic!
RNG Roll-To Hit(<=1500 miss): 6588 Hit
But it failed!
-9 EN

Round 2
Servine began charging up!

Excadrill used Fury Swipes!
RNG Roll-To Hit(<=2000 miss): 1810 Miss
But it missed!
-4 EN

Dusknoir used Ice Beam!
RNG Roll-To Crit(<=625 crit): 1551 No
RNG Roll-To Freeze(<=1000 yes): 2698 No
(10+1.5)*1.5=17.25 damage
-7 EN

Yamask used Shadow Ball!
But it failed!

Servine used SolarBeam!
RNG Roll-To Crit(<=625 crit): 1988 No
12+3+3-3=15 damage
-9 EN

Round 3
Excadrill used X-Scissor!
RNG Roll-To Crit(<=625 crit): 3535 No
(8+4+2)*1.5=21 damage
-6 EN

Servine used Leaf Storm!
RNG Roll-To Hit(<=1000 yes): 5945 Hit
RNG Roll-To Crit(<=625 crit): 6959 No
14+3+3-3=17 damage
Servine's Special Attack rose!
-11 EN

Dusknoir used Fire Punch!
RNG Roll-To Crit(<=625 crit): 6822 No
RNG Roll-To BRN(<=1000 yes): 4524 No
(8+1.5)*1.5=14.25 damage
-6 EN

Yamask used Shadow Ball!
But it failed!

562.png

Yamask (M)
90 HP
91 EN
1/4/2/3/30
Mummy
Focus Sash

496.png

Servine (F)
38 HP
69 EN
1/3/3/3/83
Contrary
Grass Gem(5)
-1 SpA


530.png

Excadrill
110 HP
76 EN
6/2/1/3/88
Mold Breaker
Expert Belt

477.png

Dusknoir
64 HP
79 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball
 
Contrary wasn't enabled, so Servine should have -2 Sp. Attack, not +2. That, & if you want to consume your Gem, you have to mention it in your action.

Shovrill: X-Scissor (Servine) > X-Scissor (Servine) > X-Scissor (Servine)
IF Servine uses Glare (Excadrill), THEN replace that action with Dig (Servine)
IF Servine faints, THEN replace all remaining actions with Night Slash (Yamask)


Caius: Ice Beam (Servine) > Ice Punch (Servine) > Ice Beam (Servine)
IF Servine faints, THEN replace all remaining actions with Shadow Ball (Yamask)
 
Spr_BW_Hoopster.png


"Weheheheh..."

Yamask: Toxic Dusknoir till it hits~Hex~Hex
IF Dusknoir is KO'd replace all remaining actions with Energy Ball Excadrill.

Enable Servine's Contrary

Servine: Substitute(15)~Leaf Storm(Gem)x2 Dusknoir
 
562.png

Yamask (M)
90 HP
91 EN
1/4/2/3/30
Mummy
Focus Sash

496.png

Servine (F)
38 HP
69 EN
1/3/3/3/83
Contrary
Grass Gem(5)
-2 SpA


530.png

Excadrill
110 HP
76 EN
6/2/1/3/88
Mold Breaker
Expert Belt

477.png

Dusknoir
64 HP
79 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball

Round 1
Excadrill used X-Scissor!
RNG Roll-To Crit(<=625 crit): 5761 No
(8+4)*1.5=18 damage
-10 EN

Servine used Substitute(15)!
Servine created a decoy!
-12 EN

Dusknoir used Ice Beam!
RNG Roll-To Crit(<=625 crit): 5138 No
(10+1.5)*1.5=17.25 damage
The Substitute faded!
-7 EN

Yamask used Toxic!
RNG Roll-To Hit(<=1500 Hit): 5486 Hit
Dusknoir was badly poisoned!
-7 EN

Round 2
Excadrill used X-Scissor!
RNG Roll-To Crit(<=625 crit): 9152 No
(8+4)*1.5=18 damage
-14 EN

Servine has been KO'd!

Dusknoir used Shadow Ball!
RNG Roll-To Crit(<=625 crit): 3879 No
RNG Roll-To Lower SpD(<=2000 Yes): 3501 No
(8-2+3+1.5)*1.5=15.75 damage
-5 EN

Yamask used Hex!
RNG Roll-To Crit(<=625 crit): 5426 No
(10+3-4.5)*1.5=12.75 damage
-6 EN

Dusknoir was hurt by poison!

Round 3
Excadrill used Night Slash!
RNG Roll-To Crit(<=1250 crit): 7951 No
(7-2+2+2.5)*1.5=14.25 damage
-5 EN

Dusknoir used Shadow Ball!
RNG Roll-To Crit(<=625 crit): 411 Crit
A critical hit!
RNG Roll-To Lower SpD(<=2000 Yes): 8199 No
(8-2+3+3+1.5)*1.5=20.25 damage
-9 EN

Yamask used Hex!
RNG Roll-To Crit(<=625 crit): 7932 No
(10+3-4.5)*1.5=12.75 damage
-10 EN

Dusknoir was hurt by poison!

562.png

Yamask (M)
39 HP
68 EN
1/4/2/3/30
Mummy
Focus Sash

496.png

Servine (F)
KO


530.png

Excadrill
110 HP
47 EN
6/2/1/3/88
Mold Breaker
Expert Belt

477.png

Dusknoir
38 HP
58 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball
Badly Poisoned(2)
 
Spr_BW_Hoopster.png


"Good game..."

Disable Dusknoir's Shadow Ball~Hex Dusknoir~Hex Dusknoir
IF Dusknoir Disables Hex, then replace all future instances of the move with Shadow Ball Dusknoir.
IF Dusknoir is targeted by a (protecting move) successfully on A2/A3, THEN use Energy Ball Excadrill that action and slide actions down.
IF Dusknoir is KO'd replace all remaining actions with Energy Ball Excadrill.
 
You're going to fall for the same trick again...

Shovrill: Shadow Claw (Yamask) x3

Caius: Imprison (Yamask, Hex | Disable | Shadow Ball) > Shadow Ball (Yamask) > Shadow Ball (Yamask)
 
562.png

Yamask (M)
39 HP
68 EN
1/4/2/3/30
Mummy
Focus Sash


530.png

Excadrill
110 HP
47 EN
6/2/1/3/88
Mold Breaker
Expert Belt

477.png

Dusknoir
38 HP
58 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball
Badly Poisoned(2)

Round 1
Excadrill used Shadow Claw!
RNG Roll-To Crit(<=1250 Crit): 4987 No
(7+2+2.5)*1.5=17.25 damage
-5 EN

Dusknoir used Imprison(Hex|Disable|Shadow Ball)!
The moves were sealed!
-8 EN

Yamask used Disable!
But it failed!

Dusknoir was hurt by poison!

Round 2
Excadrill used Shadow Claw!
RNG Roll-To Crit(<=1250 Crit): 4345 No
(7+2+2.5)*1.5=17.25 damage
-9 EN

Dusknoir used Shadow Ball!
RNG Roll-To Crit(<=625 crit): 611 Crit
A critical hit!
RNG Roll-To Lower SpD(<=2000 Yes): 9254 No
(8+3+1.5)*1.5=18.75 damage
-5 EN

Yamask was KO'd!

562.png

Yamask (M)
KO


530.png

Excadrill
110 HP
33 EN
6/2/1/3/88
Mold Breaker
Expert Belt

477.png

Dusknoir
36 HP
45 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball
Badly Poisoned(3)
 
Spr_BW_Nursery_Aide.png


Nursery Aide Randoma wants to battle!

"Oh look! It's a Random!"

RNG Rolls-Pokemon: 30/40, 10/40

"Go Joltik and Zebstrika!"


595.png

Joltik (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Bug / Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.

Unnerve:
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Item:
Electric Gem

Stats:
HP: 90
Atk-: 1
Def: 2
SpA+: 3
SpD: 2
Spe: 65
SC: 1
WC: 1
BST: 13

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Electro Ball
Bug Buzz

Disable
Poison Sting
Rock Climb

Toxic
Hidden Power Ice 7
Light Screen
Thunderbolt
Energy Ball
Volt Switch
Thunder Wave
523.png

Zebstrika (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Item:
Shuca Berry

Stats:
HP: 100
Atk-: 3
Def: 3
SpA+: 4
SpD: 3
Spe: 116
SC: 4
WC: 4
BST: 20

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark
Discharge

Me First
Sand-attack
Shock Wave

Hidden Power Ice 7
Light Screen
Rain Dance
Thunderbolt
Thunder
Flame Charge
Overheat
Charge Beam
Volt Switch
Thunder Wave

RNG Rolls-Abilities: 1/3, 2/3

"Use Unnerve and Motor Drive!"

Joltik: Thunderbolt Dusknoirx3
IF Dusknoir successfully uses Protect, THEN use Energy Ball Excadrill that action.
IF Dusknoir Disables Thunderbolt, THEN replace remaining actions with Volt Switch Dusknoir.
IF Dusknoir is KO'd replace remaining actions with Energy Ball Excadrill.

Zebstrika: Thunderbolt Dusknoirx3
IF Dusknoir successfully uses Protect, THEN use Flame Charge Excadrill that action.
IF Dusknoir Disables Thunderbolt, THEN replace remaining actions with Volt Switch Dusknoir.
IF Dusknoir is KO'd replace remaining actions with Flame Charge Excadrill.
 
So many bolts of lightning...

Shovrill: Rock Slide > Drill Run (Joltik) > Rock Slide

Caius: Torment (Zebstrika) > Torment (Joltik) > Shadow Ball (Joltik)
 
595.png

Joltik (F)
90 HP
100 EN
1/2/3/2/65
Unnerve
Electric Gem(5)

523.png

Zebstrika (F)
100 HP
100 EN
3/3/4/3/116
Motor Drive
Shuca Berry


530.png

Excadrill(M)
110 HP
100 EN
6/2/1/3/88
Mold Breaker
Expert Belt

477.png

Dusknoir(M)
90 HP
100 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball

Round 1
Excadrill used Rock Slide!
RNG Roll-To Hit(<=500 Miss): 895 Hit
RNG Roll-To Hit(<=500 Miss): 5932 Hit
RNG Roll-To Crit(<=625 Crit): 3869 No
RNG Roll-To Crit(<=625 Crit): 2163 No
RNG Roll-To Flinch(<=3000 Flinch): 4257 No
RNG Roll-To Flinch(<=3000 Flinch): 9275 No
8+4=12 damage(Zebstrika)
(8+2+5.5)*1.5=23.25 damage(Joltik)
-6 EN

Zebstrika used Thunderbolt!
RNG Roll-To Crit(<=625 Crit): 1647 No
RNG Roll-To PAR(<=1000 PAR): 9695 No
10+3-1.5=11.5 damage
-6 EN

Joltik used Thunderbolt!
RNG Roll-To Crit(<=625 Crit): 8773 No
RNG Roll-To PAR(<=1000 PAR): 8544 No
10+3-3=10 damage
-6 EN

Dusknoir used Torment!
Zebstrika became tormented!
-10 EN

Round 2
Excadrill used Drill Run!
RNG Roll-To Hit(<=500 Miss): 9160 No
RNG Roll-To Crit(<=1250 Crit): 2186 No
8+3+5.5=16.5 damage
-5 EN

Zebstrika used Thunderbolt!
But it failed!

Joltik used Thunderbolt!
RNG Roll-To Crit(<=625 Crit): 2541 No
RNG Roll-To PAR(<=1000 PAR): 9894 No
10+3-3=10 damage
-10 EN

Dusknoir used Torment!
Joltik became Tormented!
-14 EN

Round 3
Excadrill used Rock Slide!
RNG Roll-To Hit(<=500 Miss): 7227 Hit
RNG Roll-To Hit(<=500 Miss): 8122 Hit
RNG Roll-To Crit(<=625 Crit): 5979 No
RNG Roll-To Crit(<=625 Crit): 8585 No
RNG Roll-To Flinch(<=3000 Flinch): 2391 Flinch
RNG Roll-To Flinch(<=3000 Flinch): 163 Flinch
8+4=12 damage(Zebstrika)
(8+2+5.5)*1.5=23.25 damage(Joltik)
-6 EN

Zebstrika flinched!

Joltik flinched!

Dusknoir used Shadow Ball!
RNG Roll-To Crit(<=625 Crit): 4903 No
RNG Roll-To Lower SpD(<=2000 Yes): 9108 No
8+3+3=14 damage
-5 EN

595.png

Joltik (F)
13 HP
84 EN
1/2/3/2/65
Unnerve
Electric Gem(5)
Torment(3A)

523.png

Zebstrika (F)
76 HP
94 EN
3/3/4/3/116
Motor Drive
Shuca Berry
Torment(4A)


530.png

Excadrill(M)
110 HP
83 EN
6/2/1/3/88
Mold Breaker
Expert Belt

477.png

Dusknoir(M)
58 HP
71 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball
 
Update Dusknoir's HP.

Shovrill: Return (Joltik) > Drill Run (Zebstrika) > Drill Run (Zebstrika)
IF Zebstrika uses Bodyblock (Joltik) A1, THEN replace A1 with Earthquake


Caius: Rock Slide > Shadow Ball (Zebstrika) > Dark Pulse (Zebstrika)
 
Spr_BW_Nursery_Aide.png


"Another challenger, another day..."

Joltik: Volt Switch(GEM) Dusknoir~Energy Ball Excadrill~Volt Switch(GEM) Dusknoir

Zebstrika: Volt Switch Dusknoir~Thunder Dusknoir~Volt Switch Dusknoir
 
595.png

Joltik (F)
13 HP
84 EN
1/2/3/2/65
Unnerve
Electric Gem(5)
Torment(3A)

523.png

Zebstrika (F)
76 HP
94 EN
3/3/4/3/116
Motor Drive
Shuca Berry
Torment(4A)


530.png

Excadrill(M)
110 HP
83 EN
6/2/1/3/88
Mold Breaker
Expert Belt

477.png

Dusknoir(M)
58 HP
71 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball

Round 1
Zebstrika used Volt Switch!
RNG Roll-To Crit(<=725 Crit): 6998 No
7+31.5=8.5 damage
-6 EN

Excadrill used Return!
RNG Roll-To Crit(<=525 Crit): 5675 No
10+5.5=15.5 damage
-7 EN

Dusknoir used Rock Slide!
RNG Roll-To Hit(<=600 Miss): 4578 No
RNG Roll-To Crit(<=525 Crit): 769 No
8+1.5=9.5 damage
-6 EN

Round 2
Zebstrika used Thunder!
RNG Roll-To Hit(<=3100 Miss): 9214 Hit
RNG Roll-To Crit(<=725 Crit): 1010 No
RNG Roll-To PAR(<=3000 PAR): 1221 Yes
Dusknoir was paralyzed!
12+3-1.5=13.5 damage
-9 EN

Excadrill used Drill Run!
RNG Roll-To Hit(<=600 Miss): 5815 No
Zebstrika's Shuca Berry activated!
RNG Roll-To Crit(<=1150 Crit): 4151 No
8+3+4=15 damage
-5 EN

Dusknoir used Shadow Ball!
RNG Roll-To Attack(<=2100 PAR): 3224 Yes
RNG Roll-To Crit(<=525 Crit): 9061 No
RNG Roll-To Lower SpD(<=1900 Yes): 9766 No
8+3+1.5=12.5 damage
-5 EN

Round 3
Zebstrika used Volt Switch!
RNG Roll-To Crit(<=725 Crit): 5449 No
7+31.5=8.5 damage
-6 EN

Excadrill used Drill Run!
RNG Roll-To Hit(<=600 Miss): 5815 No
Zebstrika's Shuca Berry activated!
RNG Roll-To Crit(<=1150 Crit): 4151 No
8+3+4=15 damage
-9 EN

Dusknoir used Dark Pulse!
RNG Roll-To Attack(<=2000 PAR): 9629 Yes
RNG Roll-To Crit(<=625 Crit): 2625 No
8+3=11 damage
-6 EN

595.png

Joltik (F)
KO

523.png

Zebstrika (F)
13 HP
73 EN
3/3/4/3/116
Motor Drive
Shuca Berry


530.png

Excadrill(M)
110 HP
66 EN
6/2/1/3/88
Mold Breaker
Expert Belt

477.png

Dusknoir(M)
27 HP
64 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball
 
Spr_BW_Nursery_Aide.png


"Whatever."

Thunderbolt Dusknoir~Volt Switch Dusknoir~Ultra Thunderbolt(Thunderbolt+Thunderbolt) Dusknoir
Replace all remaining actions with Overheat Excadrill if Dusknoir is KO'd.
IF Dusknoir uses (self-protecting move) on itself successfully, replace that action with Flame Charge Excadrill.
IF Excadrill uses (self-protecting move) on itself successfully AND the KO Substitution has been activated, replace that action with Charge.
 
...And that's why Dusknoir is so good...

Shovrill: Return (Zebstrika) > Protect (Caius) > Return (Zebstrika)

Caius: Shadow Punch (Zebstrika) > Ice Beam (Zebstrika) > Shadow Punch (Zebstrika)
 
523.png

Zebstrika (F)
13 HP
73 EN
3/3/4/3/116
Motor Drive
Shuca Berry


530.png

Excadrill(M)
110 HP
66 EN
6/2/1/3/88
Mold Breaker
Expert Belt

477.png

Dusknoir(M)
27 HP
64 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball

Round 1
Zebstrika used Thunderbolt!
RNG Roll-To Crit(<=625 Crit): 7346 No
10+3-1.5=11.5 damage
-8 EN

Excadrill used Return!
RNG Roll-To Crit(<=625 Crit): 441 Crit
A critical hit!
10+3+4=17 damage
-7 EN

Zebstrika has been KO'd!

523.png

Zebstrika (F)
KO


530.png

Excadrill(M)
110 HP
59 EN
6/2/1/3/88
Mold Breaker
Expert Belt

477.png

Dusknoir(M)
15 HP
64 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball
 
Spr_BW_Emmet.png


"An interesting line-up their, challenger. Let us see if they can withstand the terrors of this train! Choose your first 2 Pokemon!"

558.png

Crustle (M)

Nature: Impish
+1 Def, -1 SpA

Type: Bug / Rock
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Shell Armor:
(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (DW):
(Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Ability:
Sturdy

Item:
Rocky Helmet

Stats:
HP: 100
Atk: 3
Def+: 6
SpA-: 2
SpD: 3
Spe: 45
SC: 3
WC: 5
BST: 19

Attacks:
Fury Cutter
Shell Smash
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
Slash
X-Scissor
Flail
Rock Wrecker

Block
Counter
Curse
Endure
Iron Defense
Night Slash
Sand Tomb
Spikes

Hone Claws
Toxic
Hidden Power Ice 7
Hyper Beam
Protect
Frustration
SolarBeam
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Shadow Claw
Giga Impact
Stone Edge
Swords Dance
Struggle Bug
Bulldoze
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength
601.png

Klinklang (—)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus:
(Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Minus:
(Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Clear Body (DW):
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability:
Clear Body

Item:
Air Balloon

Stats:
HP: 90
Atk: 4
Def: 4
SpA+: 4
SpD: 3
Spe-: 78
SC: 1
WC: 4
BST: 19

Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind
Charge Beam
Autotomize
Mirror Shot
Screech
Discharge
Metal Sound
Shift Gear
Lock-On
Zap Cannon
Hyper Beam

Toxic
Hidden Power Fire 7
Protect
Frustration
Thunderbolt
Thunder
Return
Double Team
Sandstorm
Facade
Rest
Round
Giga Impact
Rock Polish
Volt Switch
Thunder Wave
Swagger
Substitute
Flash Cannon
Trick Room
Rock Smash
632.png

Durant (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Truant (DW):
(Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Ability:
Hustle

Item:
Occa Berry

Stats:
HP: 90
Atk+: 5
Def: 4
SpA-: 1
SpD: 2
Spe: 109
SC: 1
WC: 3
BST: 18

Attacks:
Vicegrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw
Bug Bite
Crunch
Iron Head
Dig
Entrainment
X-Scissor
Iron Defense
Guillotine
Metal Sound

Baton Pass
Faint Attack
Endure
Rock Slide
Screech
Thunder Fang

Hone Claws
Toxic
Hidden Power Fire 7
Protect
Frustration
Return
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Shadow Claw
Retaliate
Giga Impact
Rock Polish
Stone Edge
Thunder Wave
Struggle Bug
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength
596.png

Galvantula (F)

Nature: Mild
+1 SpA, -1 Def

Type: Bug / Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve:
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Ability:
CompoundEyes

Item:
Zoom Lens

Stats:
HP: 100
Atk: 3
Def-: 1
SpA+: 5
SpD: 2
Spe: 108
SC: 2
WC: 2
BST: 16

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Slash
Electro Ball
Signal Beam
Agility
Sucker Punch
Discharge
Bug Buzz

Cross Poison
Disable
Faint Attack
Pin Missile
Poison Sting
Pursuit
Rock Climb

Toxic
Hidden Power Ice 7
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Giga Impact
Flash
Volt Switch
Struggle Bug
X-Scissor
Poison Jab
Swagger
Substitute
Wild Charge
Cut
 
Spr_BW_Emmet.png


"I choose Crustle and Durant!"

Crustle: X-Scissor Stunfisk~Bug Bite Stunfisk~X-Scissor Stunfisk
IF Stunfisk is the target of a successful (self-protecting move)(including by itself), THEN replace that action with Stealth Rock the first time, and Spikes the second and third time.
IF Stunfisk is KO'd replace all remaining actions with Earthquake.

Durant(Enable Hustle): Hone Claws~X-Scissor Stunfisk~Bug Bite Stunfisk
IF Stunfisk is the target of a successful (self-protecting move)(including by itself) on A2/A3, THEN replace that action with Substitute(15) the first time and Energy Ball Excadrill the second time.
IF Stunfisk uses Bide, THEN replace all non-Hone Claws actions with Energy Ball Excadrill.
IF Stunfisk is KO'd replace all remaining actions with Energy Ball Excadrill.
 
Hmmm...Good thing Stunfisk are so bulky! ^_^

Shovrill: Rock Slide > Drill Run (Crustle) > Rock Slide

Shockish: Discharge > Muddy Water > Discharge
 
558.png

Crustle(M)
100 HP
3/6/2/3/45
Sturdy
Rocky Helmet

632.png

Durant(M)
90 HP
100 EN
5/4/1/2/109
Hustle
Occa Bery


530.png

Excadrill(M)
110 HP
100 EN
6/2/1/3/88
Mold Breaker
Expert Belt

618.png

Stunfisk(M)
110 HP
100 EN
3/4/3/4/27
Static
Leftovers

Round 1
Durant used Hone Claws!
Durant's Attack rose!
Durant's Accuracy rose!
-7 EN

Excadrill used Rock Slide!
RNG Roll-To Hit(<=600 Miss): 3899 Hit
RNG Roll-To Hit(<=600 Miss): 7786 Hit
RNG Roll-To Crit(<=525 Crit): 4112 No
RNG Roll-To Crit(<=525 Crit): 4573 No
RNG Roll-To Flinch(<=2900 Yes): 4492 No
6+2.5=8.5 damage(Durant)
(6+2-2)*1.5=9 damage(Cruslte)
-6 EN

Crustle used X-Scissor!
RNG Roll-To Crit(<=725 Crit): 8584 No
RNG Roll-Static(<=2900 PAR): 1698 PAR
Crustle was paralyzed!
8+3-1.5=9.5 damage
-5 EN

Stunfisk used Discharge!
RNG Roll-To Crit(<=525 Crit): 5669 No
RNG Roll-To Crit(<=525 Crit): 9479 No
RNG Roll-To PAR(<=2900 PAR): 40 PAR
Durant was paralyzed!
6+3+1.5=10.5 damage(Durant)
6+3-2=7 damage(Crustle)
-5 EN

Stunfisk healed some HP with its Leftovers!

Round 2
Excadrill used Drill Run!
RNG Roll-To Hit(<=600 Miss): 1253 Hit
RNG Roll-To Crit(<=1150 Crit): 6207 No
8+3-2=9 damage
-2.25 HP
-5 EN

RNG Roll-Speed Tie(<=5100 Durant first): 1608 Durant first

Durant used X-Scissor!
RNG Roll-To Attack(<=1700 PAR): 5624 Yes
RNG Roll-To Crit(<=725 Crit): 4173 No
8+3+3+1.5+1.75=17.25 damage
-5 EN

Stunfisk used Muddy Water!
RNG Roll-To Hit(<=1600 Miss): 4173 Hit
RNG Roll-To Hit(<=1600 Miss): 5551 Hit
RNG Roll-To Crit(<=525 Crit): 8864 No
RNG Roll-To Crit(<=525 Crit): 2282 No
RNG Roll-To Lower Acc(<=2900 Yes): 1688 Yes
Durant's Accuracy fell!
RNG Roll-To Lower Acc(<=2900 Yes): 9653 No
(7.5+1.5-2)*1.5=10.5 damage(Crustle)
7.5+3=10.5 damage(Durant)
-7 EN

Crustle used Bug Bite!
RNG Roll-To Attack(<=1900 PAR): 2755 Yes
RNG Roll-To Crit(<=725 Crit): 8260 No
6+3-1.5=7.5 damage
-3 EN

Stunfisk healed some HP with its Leftovers!

Round 3
Excadrill used Rock Slide!
RNG Roll-To Hit(<=600 Miss): 6532 Hit
RNG Roll-To Hit(<=600 Miss): 3554 Hit
RNG Roll-To Crit(<=525 Crit): 1823 No
RNG Roll-To Crit(<=525 Crit): 3359 No
RNG Roll-To Flinch(<=2900 Yes): 4300 No
RNG Roll-To Flinch(<=2900 Yes): 3335 No
6+2.5=8.5 damage(Durant)
(6+2-2)*1.5=9 damage(Cruslte)
-6 EN

RNG Roll-Speed Tie(<=5100 Durant first): 7952 Stunfisk first

Stunfisk used Discharge!
RNG Roll-To Crit(<=525 Crit): 8741 No
RNG Roll-To Crit(<=525 Crit): 485 No
A critical hit!
6+3+1.5=10.5 damage(Durant)
6+3+3-2=10 damage(Crustle)
-5 EN

Durant used Bug Bite!
RNG Roll-To Attack(<=1700 PAR): 6820 Yes
RNG Roll-To Crit(<=725 Crit): 496 Crit
A critical hit!
6+3+3+3+1.5+1.75=18.25 damage
-4 EN

Crustle used X-Scissor!
RNG Roll-To Attack(<=1900 PAR): 4794 Yes
RNG Roll-To Crit(<=725 Crit): 3605 No
8+3-1.5=9.5 damage
-5 EN

Stunfisk healed some HP with its Leftovers!

558.png

Crustle(M)
45 HP
87 EN
3/6/2/3/45
Sturdy
Rocky Helmet
15% PAR

632.png

Durant(M)
41 HP
84 EN
5/4/1/2/109
Hustle
Occa Bery
+1 Atk
15% PAR


530.png

Excadrill(M)
108 HP
83 EN
6/2/1/3/88
Mold Breaker
Expert Belt

618.png

Stunfisk(M)
54 HP
83 EN
3/4/3/4/27
Static
Leftovers
 
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