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Battle Subway Challenge: Kaxtar

Before Round 5:
609.png

Chandelure (M)
51 HP
30 EN
1-/3/7+/3/80
Flash Fire
White Herb (2)

frontnormal-mkrilowatt.png

Krilowatt (M)
73 HP
83 EN
2-/3/4+/3/105
Magic Guard
Life Orb

475.png

Gallade (M)
66 HP
77 EN
5/3/2-/4/92+
Justified
Expert Belt

The dimensions are distorted (3R)

Action 1:

Chandelure uses Energy Ball
RNG Roll (To-Drop) (<=1000 Yes) 1202/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 816/10000 (No)
Damage: (8+1.5(5-3)+1(7-5))*1.5=19.5~20
-6 EN

Krilowatt uses Scald
RNG Roll (To-Crit) (<=625 Yes) 5365/10000 (No)
Damage: (8+3+1.5(4-3))*1.5=18.75~19
-5 EN

Action 2:

Chandelure uses Energy Ball
RNG Roll (To-Drop) (<=1000 Yes) 5004/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5159/10000 (No)
Damage: (8+1.5(5-3)+1(7-5))*1.5=19.5~20
-10 EN

Krilowatt uses Surf
RNG Roll (To-Crit) (<=625 Yes) 5088/10000 (No)
Damage: (10+3+1.5(4-3))*1.5=21.75~22
-6 EN

Action 3:

Chandelure uses Shadow Ball
RNG Roll (To-Drop) (<=1000 Yes) 2542/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1235/10000 (No)
Damage: 8+3+1.5(5-3)+1(7-5)=16
-5 EN

Krilowatt uses Scald
RNG Roll (To-Crit) (<=625 Yes) 6947/10000 (No)
Damage: (8+3+1.5(4-3))*1.5=18.75~19
-5 EN

The Embargo ends

After Round 5:
609.png

Chandelure (M)
-9 HP
9 EN
1-/3/7+/3/80
Flash Fire
White Herb (2)

frontnormal-mkrilowatt.png

Krilowatt (M)
17 HP
67 EN
2-/3/4+/3/105
Magic Guard
Life Orb

475.png

Gallade (M)
66 HP
77 EN
5/3/2-/4/92+
Justified
Expert Belt

The dimensions are distorted (2R)

--------------------------------------------------------------------------------------------------

Spr_BW_Ingo.png

"Excadrill will come on out to finish you!"
 
Aqua Jet+Dive Combo~Cool Down~Surf

IF Excadrill Protects on A1, THEN use the combo on A2 instead.

IF Excadrill Digs (in any way, shape or form) on A1, THEN Aqua Jet+Aqua Jet Combo on A1 instead.
 
Spr_BW_Ingo.png

"Having a Substitute up when that Gallade comes in will be an awesome boon!"

Substitute (25) ~ Drill Run ~ Chill

-------------------------------------------------------------------------------------------------------------------

Before Round 6:
530.png

Excadrill (F)
110 HP
100 EN
6+/2/1-/3/88
Sand Rush
Life Orb

frontnormal-mkrilowatt.png

Krilowatt (M)
17 HP
67 EN
2-/3/4+/3/105
Magic Guard
Life Orb

475.png

Gallade (M)
66 HP
77 EN
5/3/2-/4/92+
Justified
Expert Belt

The dimensions are distorted (2R)

Action 1:

Krilowatt uses To The Sea, With Haste!
-19 EN
Krilowatt Dives underwater

Excadrill uses Substitute (25)
-25 HP
-24 EN
A Substitute (25) is formed

Krilowatt attacks
RNG Roll (To-Crit) (<=625 Yes) 8425/10000 (No)
Damage: ((8+(4/2))+3+3)*1.5=24
The Substitute takes the hit

Action 2:

Excadrill uses Drill Run
RNG Roll (To-Hit) (<=9500 Yes) 4142/10000 (Yes)
RNG Roll (To-Crit) (<=1250 Yes) 1855/10000 (No)
Damage: (8+3+3+1.5(5-3)+1(6-5))*1.5=27
-2 HP (Recoil)
-5 EN

After Round 6:
530.png

Excadrill (F)
83 HP
71 EN
6+/2/1-/3/88
Sand Rush
Life Orb
Substitute (1)

frontnormal-mkrilowatt.png

Krilowatt (M)
-10 HP
48 EN
2-/3/4+/3/105
Magic Guard
Life Orb

475.png

Gallade (M)
66 HP
77 EN
5/3/2-/4/92+
Justified
Expert Belt

The dimensions are distorted (1R)

-------------------------------------------------------------------------------------------------------------

Spr_BW_Ingo.png

"Time to show him the Digging speed of Excadrill!"

Dig ~ Dig ~ Dig
IF (Gallade uses Earthquake), THEN (Use Aerial Ace)
IF (Gallade uses Trick Room), THEN (Use Bulldoze)
 
I have to rule "no" on that combo. Allow me to show the reasons I have for doing so, because I was unable to persuade you on IRC (and I've had more time to consider this to boot):

- Disable and Imprison both require intense mental concentration.
- Psychic-Types have some degree of increased intelligence and obvious mental fortitude, BUT I can find absolutely nothing supporting the theory that Gallade is particularly intelligent.
- Performing two moves that require specific mental focus (as we've established that the focus required to perform those moves is distinct) must either be done simultaneously or in very speedy succession in order to fit into one action.
- Given the lack of support for Gallade being noticably (if at all) smarter than humans (who, bar the most extraordinary of us cannot perform two difficult tasks truly simultaneously), the thought of Gallade maintaining two high-level trains of thought is dubious at best.
- Given the mental concentration and EN costs of the two moves, Disable and Imprison are both fairly complex.
- Given the above premise, it would be virtually impossible to execute one after another in the time it would take for the action to end; furthermore, I'm fairly certain that the "one after another" reasoning is shaky at best in ASB canon.

Therefore, without intervention from at least one ASB mod that isn't you (I'm afraid you're partial in this case, and therefore pushing this through with mod powers would be very poor sportsmanship indeed), I can't let you pull that combination off.
 
If I could make my case to argue to another mod...
-From the DAT: Psychic-types have intensely strong minds. I think this qualifies enough for being mentally able enough to use two moves at once
-Disable and Imprison both cost 7 Energy, not too demanding, in fact a bit below average for a support move. Hell, Taunt, which involves mere verbals, costs 3 more Energy than Imprison or Disable.
-The extra time allotted to make the combo work is built into the lower priority, therefore making all time arguments relatively null
-Gallade possess STAB on one move, therefore making it require little-to-no focus. The other is an innate Egg move, something that is embedded into Gallade's brain, and is therefore the most natural kind of attack Gallade can perform
-While Imprsion and Disbale are complex moves, together they create a very similar, if not identical, effect. Therefore, it is not two trains of thought, but a more in-depth version of one
 
[15:48:41] <&Kaxtar> Darkslay
[15:48:42] <&Kaxtar> http://www.smogon.com/forums/showthread.php?t=3447872&page=13
[15:48:53] <&Kaxtar> read the last few posts
[15:49:06] <&Kaxtar> and make a final decision on Disbale+Imprison as a combo, please
[15:49:22] <&DarkSlay> Ooh, a combo ruling.
[15:49:30] <&DarkSlay> A shame Flora has been absent for so long.
[15:49:34] <&DarkSlay> Give me a few minutes.
[15:50:44] <&Kaxtar> k, thanks
[15:51:41] <&DarkSlay> Kaxtar, what exactly are you trying to do here?
[15:51:46] <&DarkSlay> Disable four moves?
[15:52:07] <&Kaxtar> four preferably
[15:52:12] <&Kaxtar> I'd settle for three
[15:52:20] <&Kaxtar> if you think that would be reasonable
[15:52:21] <&DarkSlay> What is the basis for this effect?
[15:52:30] <&Kaxtar> however, three of those move are known by gallade
[15:52:34] <&DarkSlay> I see.
[15:52:39] <&Kaxtar> combination of disable and imprison
[15:52:48] <&DarkSlay> Hm...
[15:54:01] <&DarkSlay> As of right now, I actually agree with the fact that a combo of Imprison and Disable should work, since they are so similar and have very similar traits in how their effects are done, but I am still deciding the best way to give an effect of the combo.
[15:54:03] <&DarkSlay> So hold on tight.
[15:54:19] <&Kaxtar> alright
[15:55:41] <&DarkSlay> So essentially, this is just a simple combination of two moves' effects. There's nothing extra added to this combo.
[15:56:14] <&DarkSlay> You're just using the properties of Disable combined with the properties of Imprison.
[15:56:31] <&Kaxtar> yes
[15:56:34] <&DarkSlay> Which move of these four are not found on Excadrill?
[15:56:45] <&Kaxtar> dig, and you mean gallade
[15:56:46] <&DarkSlay> Or rather, Gallade?
[15:56:50] <&DarkSlay> Okay.
[15:57:14] <&DarkSlay> Well, I can see a viable reason as to why this combo should be used, and it's not really expecting too much extra in return.
[15:57:19] <&DarkSlay> I'm going to say that it's viable.
Per this discussion, the combo is ruled viable, and can be used. Terrador, please referee the match accordingly. Thank you!
 
Well, I'm afraid that Deck has ruled that the Counter+Counter combo should have, in fact, done x2.25 damage, resulting in your loss at that point. Your rewards:

Streak: 9
Continuable: No
You recieve a free item for holding the highest Subway streak!

2 TC
6 MC, 2 KOC (Gallade)

Mine have already been claimed.

Seriously, man... if you say "this works like X", be certain next time. You're a projmod here; you screwing up has worse consequences than an ordinary user screwing up
 
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