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Battle Subway Challenge: Lord Jesseus

Protect~Hypnosis~Pain Split
If Trick Room while not taunted: Taunt and push actions back
If Substitute while not taunted: Taunt and push actions back
 
Spr_BW_Nurse.png

"You can't be happy if you're too tired!"

Mega Psyshock - cooldown - Psychic

~~~~~~~~~~~~~~~~~~~~~~~~~~
Coolgar.png

Iota (F) @ Exp Share
HP: 5 | EN: 40
2 / 2 / 5 / 3 / 127
SC:3 | WC:3 | Sub:2
Levitate
+19% Accuracy
531.png

Audino (M) @ Expert Belt
HP: 34 | EN: 62
2 / 3 / 3 / 3 / 42
SC:2 | WC:3 | Sub:2
Regenerator
-10% Evasion

Action 1:

Iota used Protect!
Iota protected itself!
-7 energy
Audino used Mega Psyshock!
RNG Roll (To-Crit) (<=63 Yes) 533/1000 (No)
(18 + 1.5 + 2) * 1.5 = 32.25 ~ 32 damage
Iota protected itself!
-11 energy (Iota)
-32 energy (Audino)

Action 2:

Iota used Hypnosis!

RNG Roll (To-Hit) (<=780 Yes) 159/1000 (Yes)
RNG Roll (Duration) (1-676:1; 677-1000:2) 272/1000 (1a)
Audino fell asleep!
-7 energy
Audino is fast asleep.

Action 3:

Iota used Pain Split!

(5 + 34) * 0.5 = 19.5 ~ 19
Both Pokemon were set to 19 HP!
6 + (|5 - 34| / 3) = 16
-16 energy
Iota fainted due to exhaustion!

Coolgar.png

Iota (F) @ Exp Share
HP: 19 | EN: KO
2 / 2 / 5 / 3 / 127
SC:3 | WC:3 | Sub:2
Levitate
+19% Accuracy
531.png

Audino (M) @ Expert Belt
HP: 19 | EN: 30
2 / 3 / 3 / 3 / 42
SC:2 | WC:3 | Sub:2
Regenerator
-10% Evasion

==

Spr_BW_Nurse.png

"You had a good run, but you have to make sure you don't burn out!"

Nurse Happy wins!

Final Streak:
2
Continuable: No

Lord Jesseus
3 BP (or 3 CC)
Iota
12 MC, 2 KO

Engineer Pikachu
(2) + (2+2+2) = 8 BT.

Cheers.
 
It's been a long time since I cam down here...

My thread: Subway Challenge
Challenging Singles
My Team:
596.png

Galvantula [Omicron] (Female)
Nature: Modest (+SpA, -Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electro Web
Bug Bite
Gastro Acid
Bug Buzz
Electro Ball
Sucker Punch
Agility
Discharge
Signal Beam
Slash

Cross Poison
Disable
Faint Attack
Pursuit
Pin Missile
Poison Sting

Protect
Thunderbolt
Energy Ball
Thunder
Toxic
Volt Switch
Hyper Beam
Substitute
Struggle Bug
Thunder Wave
Double Team
Charge beam
Light Screen
Hidden Power (Ground 7)
Rest
X-Scissor
65.png

Alakazam(*) [Tau] (Male)
Nature: Timid (+Spe, -Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Acc: +22%
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 1
DC: 5 /5

Abilities:
Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks:
Teleport(*)
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Telekinesis
Role Play
Trick

Encore(*)
Light Screen(*)
Knock Off(*)
Guard Split
Skill Swap

Psychic(*)
Shadow Ball(*)
Charge Beam(*)
Calm Mind
Counter
Energy Ball
Focus Blast
Zap Cannon
Hidden Power (Fire 7)
Skill Swap
Gravity
Taunt
Magic Coat
Torment
Shockwave
Endure
Psyshock
Substitute
Signal Beam
80.png

Slowbro [Omega] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Zen Headbutt
Psychic
Heal Pulse
Slack Off

Belly Drum
Sleep Talk
Safeguard

Surf
Rest
Trick Room
Pay Day
Dig
Dive
Light Screen
Ice Beam
Waterfall
Fire Blast
Blizzard
Earthquake
Brick Break
Grass Knot
Protect

Battle 1

Spr_BW_Doctor.png

Doctor Gary wants to fight!
"I've got just the prescription for you."

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll for Pokemon:
9/40

523.png

Zebstrika (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Item:
Electric Gem

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 2
SpD: 3
Spe: 116
SC: 4
WC: 4
BST: 20

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark

Double Kick
Screech
Rage

Hidden Power Water 7
Return
Facade
Giga Impact
Flash
Thunder Wave
Wild Charge

Turn Order:

Doctor Gary sends out his Pokemon and issues actions.
Lord Jesseus sends out the first Pokemon in his challenge list and issues actions.
REFEREE

-----------------

RNG roll for ability:
2/3

"I use my defibrulator to make her even faster."

523.png

Zebstrika (F)
Ability: Motor Drive
Item: Electric Gem
Spr_BW_Doctor.png

"Looks like this match will be electric."

Flame Charge > Giga Impact > Flame Charge
IF Double Team THEN make your next action Shock Wave
 
596.png

Omicron (F)
Ability: Compoundeyes
Item: EXP Share
HP: 100
EN: 100
SPEED: 108
STAT: N/A
OTHER: N/A

VS.

523.png

Zebstrika (F)
Ability: Motor Drive
Item: Electric Gem
HP: 100
EN: 100
SPEED: 116
STAT: N/A
OTHER: N/A

Action 1:

Zebstrika used Flame Charge
CRIT [<=63] 188/1000: NO
(5 + (5-2)*1.5) = 14.25 = 14
Zebstrika's Speed rose!
14 DMG
-4 EN

Omicron used Hyper Beam
HIT [<=900] 732/1000: YES
CRIT [<=63] 330/1000: NO
(15 + (5-3)*1.5) = 18
Omicron became sluggish!
18 DMG
-11 EN

Action 2:

Zebstrika used Giga Impact
HIT [<=900] 19/1000: YES
CRIT [<=63] 780/1000: NO
(15 + (5-2)*1.5) = 19.5 = 20
Zebstrika became sluggish!
20 DMG
-12 EN

Omicron used Disable
Zebstrika's Flame Charge became disabled!
-7 EN

Action 3:

Zebstrika used Flame Charge
The move is disabled!

Omicron used Hidden Power
CRIT [<=63] 974/1000: NO
(7 + (5-3)*1.5) = 15
15 DMG
-5 EN

596.png

Omicron (F)
Ability: Compoundeyes
Item: EXP Share
HP: 66
EN: 77
SPEED: 108
STAT: N/A
OTHER: N/A

VS.

523.png

Zebstrika (F)
Ability: Motor Drive
Item: Electric Gem
HP: 67
EN: 84
SPEED: 116 (203)
STAT: +1 Spe
OTHER: Flame Charge disabled (4a)

Turn Order:

Lord Jesseus issues actions.
Doctor Gary issues actions.
REFEREE
 
596.png

Omicron (F)
Ability: Compoundeyes
Item: EXP Share
HP: 66
EN: 77
SPEED: 108
STAT: N/A
OTHER: N/A

VS.

523.png

Zebstrika (F)
Ability: Motor Drive
Item: Electric Gem
HP: 67
EN: 84
SPEED: 116 (203)
STAT: +1 Spe
OTHER: Flame Charge disabled (4a)

Action 1:

Zebstrika used Return
CRIT [<=63] 702/1000: NO
(10 + (5-2)*1.5) = 14.5 = 15
15 DMG
-7 EN

Omicron used Hyper Beam
HIT [<=900] 772/1000: YES
CRIT [<=63] 525/1000: NO
(15 + (5-3)*1.5) = 18
Omicron became sluggish!
18 DMG
-11 EN

Action 2:

Zebstrika used Mega Giga Impact
HIT [<=810] 74/1000: NO
CRIT [<=63] 110/1000: NO
(15*2.25 + (5-2)*1.5) = 38.25 = 38
Zebstrika became super sluggish! (I'm treating this as still being sluggish for one action after the cooldown)
38 DMG
-49 EN

Omicron used Hidden Power
CRIT [<=63] 302/1000: NO
(7 + (5-3)*1.5) = 15
15 DMG
-5 EN

Action 3:

Zebstrika needs to cooldown!

Omicron used Hyper Beam
HIT [<=900] 399/1000: YES
CRIT [<=63] 809/1000: NO
(15 + (5-3)*1.5) = 18
Omicron became sluggish!
18 DMG
-11 EN

596.png

Omicron (F)
Ability: Compoundeyes
Item: EXP Share
HP: 13
EN: 50
SPEED: 108
STAT: N/A
OTHER: Sluggish (1a)

VS.

523.png

Zebstrika (F)
Ability: Motor Drive
Item: Electric Gem
HP: 16
EN: 28
SPEED: 116
STAT: N/A
OTHER: Flame Charge disabled (1a), Sluggish (1a)

Turn Order:

Doctor Gary issues actions.
Lord Jesseus issues actions.
REFEREE

-----------------

Spr_BW_Doctor.png

"Looks like I'm back on call, so this one needs to end soon."

Shock Wave (GEM) x3
IF
Protect is used THEN Chill and push actions back
 
596.png

Omicron (F)
Ability: Compoundeyes
Item: EXP Share
HP: 13
EN: 50
SPEED: 108
STAT: N/A
OTHER: Sluggish (1a)

VS.

523.png

Zebstrika (F)
Ability: Motor Drive
Item: Electric Gem
HP: 16
EN: 28
SPEED: 116
STAT: N/A
OTHER: Flame Charge disabled (1a), Sluggish (1a)

Action 1:

Zebstrika used Shock Wave (GEM)
CRIT [<=63] 287/1000: NO
(6 + 3 + 3 + (2-2)*1.5)*0.67 = 8
8 DMG
-3 EN

Omicron used Hidden Power
CRIT [<=63] 428/1000: NO
(7 + (5-3)*1.5)*1.5 = 15
15 DMG
-5 EN

Action 2:

Omicron used Sucker Punch
CRIT [<=63] 292/1000: NO
(8 + (2-3)*1.5) = 6.5 = 7
7 DMG
-6 EN

Zebstrika was knocked out!

596.png

Omicron (F)
Ability: Compoundeyes
Item: EXP Share
HP: 5
EN: 39
SPEED: 108
STAT: N/A
OTHER: N/A

VS.

523.png

Zebstrika (F)
Ability: Motor Drive
Item: Electric Gem (4)
HP: -6
EN: 25
SPEED: 116
STAT: N/A
OTHER: N/A

Spr_BW_Doctor.png

"Oh yeah, you do have priority..."

---------------

Battle 2

Spr_BW_Musician.png

Musician Jeff wants to fight!
"Time for some tunes man!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll for Pokemon:
19/40


545.png

Scolipede (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Quick Feet (DW):
(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Item:
Sitrus Berry

Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 112
SC: 5
WC: 6
BST: 17

Attacks:
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Venoshock
Toxic

Pin Missile
Twineedle
Take Down

Frustration
Earthquake
Return
Dig
Double Team
Facade
Rest
Swords Dance
X-Scissor
Poison Jab
Swagger
Substitute

Turn Order:

Musician Jeff sends out his Pokemon and issues actions.
Lord Jesseus sends out the first Pokemon in his challenge list and issues actions.
REFEREE

-----------------

RNG roll for ability:
1/3

"Woah man, Swarm vs Swarm!"

545.png

Scolipede (M)
Ability: Swarm
Item: Sitrus Berry
Spr_BW_Musician.png

"Guess I need to stop playing and concentrate for a second then."

Megahorn > Defence Curl > Steamroller
 
596.png

Omicron (F)
Ability: Compoundeyes
Item: EXP Share
HP: 100
EN: 100
SPEED: 108
STAT: N/A
OTHER: N/A

VS.

545.png

Scolipede (M)
Ability: Swarm
Item: Sitrus Berry
HP: 90
EN: 100
SPEED: 112
STAT: N/A
OTHER: N/A

Action 1:

Scolipede used Megahorn
HIT [<=850] 832/1000: YES
CRIT [<=63] 848/1000: NO
(12 + 3 + (4-2)*1.5) = 18
18 DMG
-7 EN

Omicron used Thunder
HIT [<=910] 943/1000: NO
The attack missed!
-7 EN

Action 2:

Scolipede used Defence Curl
Scolipede's defence rose!
-5 EN

Omicron used Thunder Wave
Scolipede was paralyzed (25%)!
-6 EN

Action 3:

Omicron used Thunder
HIT [<=910] 717/1000: NO
CRIT [<=63] 518/1000: NO
(12 + 3 + (5-3)*1.5) = 18
18 DMG
-7 EN

PARA [<=250] 694/1000: NO
Scolipede used Steamroller
CRIT [<=63] 963/1000: NO
(12 + 3 + (4-2)*1.5) = 18
18 DMG
-6 EN

596.png

Omicron (F)
Ability: Compoundeyes
Item: EXP Share
HP: 64
EN: 79
SPEED: 108
STAT: N/A
OTHER: N/A

VS.

545.png

Scolipede (M)
Ability: Swarm
Item: Sitrus Berry
HP: 72
EN: 82
SPEED: 112 (28)
STAT: +1 Def
OTHER: Paralyzed (20%)


Turn Order:

Lord Jesseus issues actions.
Musician Jeff issues actions.
REFEREE
 
Ugh Thunder Miss gdi

Thunder~Thunderbolt~Thunder
On the second use of Rollout, use Evasive Agility

If I don't get some parahax this scolipede might get me...
Btw, it probably wont be relevant yet, but remember to make paralysis rolls even when already paralysed, since the paralysis level can be refreshed.
 
596.png

Omicron (F)
Ability: Compoundeyes
Item: EXP Share
HP: 64
EN: 79
SPEED: 108
STAT: N/A
OTHER: N/A

VS.

545.png

Scolipede (M)
Ability: Swarm
Item: Sitrus Berry
HP: 72
EN: 82
SPEED: 112 (28)
STAT: +1 Def
OTHER: Paralyzed (20%)

Action 1:

Omicron used Thunder
HIT [<=910] 600/1000: NO
CRIT [<=63] 505/1000: NO
(12 + 3 + (5-3)*1.5) = 18
18 DMG
-7 EN

PARA [<=250] 348/1000: NO
Scolipede used Steamroller
CRIT [<=63] 586/1000: NO
(12 + 3 + (4-2)*1.5) = 18
18 DMG
-10 EN

Action 2:

Omicron used Thunderbolt
CRIT [<=63] 519/1000: NO
(10 + 3 + (5-3)*1.5) = 16
16 DMG
-6 EN

PARA [<=250] 946/1000: NO
Scolipede used Steamroller
CRIT [<=63] 598/1000: NO
(12 + 3 + (4-2)*1.5) = 18
18 DMG
-14 EN

Action 3:

Omicron used Thunder
HIT [<=910] 428/1000: NO
CRIT [<=63] 394/1000: NO
(12 + 3 + (5-3)*1.5) = 18
18 DMG
-7 EN

PARA [<=250] 294/1000: NO
Scolipede used Steamroller
CRIT [<=63] 53/1000: YES
(12 + 3 + 3 + 2 + (4-2)*1.5) = 23
23 DMG
-18 EN

596.png

Omicron (F)
Ability: Compoundeyes
Item: EXP Share
HP: 5
EN: 59
SPEED: 108
STAT: N/A
OTHER: N/A

VS.

545.png

Scolipede (M)
Ability: Swarm (ACTV)
Item: Sitrus Berry
HP: 20
EN: 40
SPEED: 112 (28)
STAT: N/A
OTHER: Paralyzed (15%)

Turn Order:

Musician Jeff issues actions.
Lord Jesseus issues actions.
REFEREE

Spr_BW_Musician.png

"This song looks to be over fast."

Earthquake x3
IF
a combination involving Sucker Punch is used action 1 THEN use Chill and push actions back
IF Protect is used (non consecutively) THEN Chill and push actions back
 
edit: Actually, I can stall this round but It won't achieve much, I might as well strike while there's still a reasonable chance full paralysis/lucky crits can save me.
Electro Ball~Thunderbolt~Thunderbolt
According to my mathematics I have a 20.3% chance of winning...
 
596.png

Omicron (F)
Ability: Compoundeyes
Item: EXP Share
HP: 5
EN: 59
SPEED: 108
STAT: N/A
OTHER: N/A

VS.

545.png

Scolipede (M)
Ability: Swarm (ACTV)
Item: Sitrus Berry
HP: 20
EN: 40
SPEED: 112 (28)
STAT: N/A
OTHER: Paralyzed (15%)

Action 1:

Omicron used Electro Ball
CRIT [<=63] 118/1000: NO
(12 + 3 + (5-3)*1.5) = 18
18 DMG
-8 EN

PARA [<=150] 719/1000: NO
Scolipede used Earthquake
CRIT [<=63] 841/1000: NO
(10 + (4-2)*1.5) = 13
13 DMG
-7 EN

Omicron was knocked out!

596.png

Omicron (F)
Ability: Compoundeyes
Item: EXP Share
HP: -8
EN: 51
SPEED: 108
STAT: N/A
OTHER: N/A

VS.

545.png

Scolipede (M)
Ability: Swarm (ACTV)
Item: Sitrus Berry
HP: 2
EN: 33
SPEED: 112 (28)
STAT: N/A
OTHER: Paralyzed (10%)

Musician Jeff was victorious!

Spr_BW_Musician.png

"Man, what a tune!"


Prizes:

Streak: 1
Continuable: NO

Lord Jesseus
1 CC
Omicron the Galvantula: 8 MC, 1 KO

deadfox081
(3+3+2) = 8 UC

You may rechallenge the Subway in one week.
 
Challenge 8:
Man this place seems dead...
Oh well.

Lord Jesseus
Subway Challenge
Doubles
230.png


Kingdra [Kappa] (Female)

Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Yawn
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Brine
Hydro Pump
Dragon Dance
Dragon Pulse

Outrage
Muddy Water
Signal Beam
Disable

Surf
Hidden Power (Electric 7)
Ice Beam
Rest
Sleep Talk
Bounce
Dive
Substitute
Scald
Razor Wind
Bide
Blizzard
186.png

Politoed [Nu a.k.a Trollitoed] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Drizzle (DW): (Innate) When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Attacks:
Perish Song
Water Sport
Bubble
Hypnosis
Water Gun
Doubleslap
Rain Dance
Body Slam
Bubblebeam
Mud Bomb
Bounce
Hydro Pump

Encore
Endure
Endeavour

Surf
Psychic
Dig
Ice Beam
Toxic
Dive
Earthquake
Brick Break
Scald
Substitute
213.png

Shuckle [Pi] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 0 (-)
SpD: Rank 9
Spe: 5
Size Class: 1
Weight Class: 2
Base Rank Total: 22

MC: 0
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Power Split
Power Trick
Guard Split

Acid
Sand Tomb
Mud Slap
Helping Hand

Toxic
Dig
Gyro Ball
Substitute
Protect
Sleep Talk
Stone Edge
Earthquake
Gastro Acid
Rock Slide
80.png

Slowbro [Omega] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Zen Headbutt
Psychic
Heal Pulse
Slack Off
Psych Up

Belly Drum
Sleep Talk
Safeguard

Surf
Rest
Trick Room
Pay Day
Dig
Dive
Light Screen
Ice Beam
Waterfall
Fire Blast
Blizzard
Earthquake
Brick Break
Grass Knot
Protect
Counter
Endure
Magic Coat
Flanethrower
Signal Beam
Thunder Wave
Hyper Beam
Telekinesis
Zap Cannon
Shadow Ball
Substitute
Avalanche
Scald
Aerial Ace
DynamicPunch
Battle 1:

Format: 2v2 Doubles
RNG Adjust: 0%
scaled.php

PKMN Breeder Erika the Fourth would like to fight!
"Hey, I remember my sisters telling me about you!"

RNG Roll for Pokemon: 24/50, 19/50
RNG Roll for Abilities: 2/3, 1/3
550-red-striped.png

Basculin-R (M)

Nature:
Lonely
+1 Atk, -1 Def

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Reckless:
(Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Adaptability:
(Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item:
Water Gem

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 3
SpD: 2
Spe: 98
SC: 2
WC: 2
BST: 18

Attacks:
Tackle
Water Gun
Uproar
Headbutt
Bite
Aqua Jet
Chip Away
Take Down
Crunch

Agility
Brine
Revenge

Taunt
Ice Beam
Rain Dance
Frustration
Return
Scald
Waterfall
Dive

539.png

Sawk (M)

Nature: Jolly
+15% Speed, +10% Accuracy, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item:
Muscle Band

Stats:
HP: 100
Atk: 5
Def: 3
SpA-: 1
SpD: 3
Spe+: 98
SC: 3
WC: 4
BST: 19

Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop

Toxic
Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Substitute
Strength
scaled.php

"I got the coolest abilities! Basculin, Adaptability! Sawk, you're Sturdy!"
550-red-striped.png
539.png

Basculin: Agility - Waterfall [GEM] (Politoed) - Waterfall [GEM] (Politoed)
IF (Politoed's most recent action was Damaging Evasive Action [Hold]) THEN (Return (Kingdra) and push actions back)
IF (Politoed uses Encore on you A1) THEN (Waterfall [GEM] (Politoed) and push actions back)

Sawk: Low Sweep (Kingdra) - Strength (Politoed) - Low Sweep (Politoed)
IF (Your target uses Protective / Evasive Action successfully) THEN (Redirect to the other Pokemon and push actions back)
IF (Kingdra uses a Damaging Evasive Action) AND (You are to target it) THEN (Redirect to Politoed and push actions back)
 
230.png
186.png

Kappa (F) | Nu (M)
HP: 100 | 100
EN: 100 | 100
SPE: 73 | 60
RNK:
3/3/4/3 | 3/3/4/4
ABL: Swift Swim | Drizzle
ITM: Life Orb | Exp Share
STA: -10% Eva | -10% Eva
OTR: N/A | N/A
550-red-striped.png
539.png

Basculin-R (M) | Sawk (M)
HP: 100 | 100
EN: 100 | 100
SPE: 98 | 98
RNK: 4/2/3/2 | 5/3/1/3
ABL: Adaptability | Sturdy
ITM: Water Gem (5) | Muscle Band
STA: N/A | +10% Acc
OTR: N/A | N/A

==

Nu's Drizzle activated!
Rain began to fall!
-10 EN

==

Kappa dove underwater!

RNG Roll (Speed Tie) (1-5000: Basculin-R; 5001-10000: Sawk) 6749 (Sawk)

Sawk used Low Sweep on Nu!
RNG Roll (To-Crit) (<=625 Yes) 5775 (No)
(6 + 3 + 3 + 1) * 1 = 13 DMG
Nu's Speed fell!
-3 EN

Basculin used Agility!
Basculin's Speed sharply rose!
-7 EN

Nu used Psychic on Sawk!
RNG Roll (To-Crit) (<=625 Yes) 5078 (No)
RNG Roll (SpD Dec) (<=1000 Yes) 3959 (No)
(10 + 1.5 - 1) * 1.5 = 15.75 DMG
-7 EN

Kappa used Dive on Sawk!
RNG Roll (To-Crit) (<=625 Yes) 6416 (No)
(8 + 3 + 3 + 3 - 1) * 1 = 16 DMG
-9 EN

Kappa was hurt by its Life Orb!
-2 HP

==

Basculin-R used Waterfall on Nu!
Basculin-R's Water Gem boosted Waterfall's power!

RNG Roll (To-Crit) (<=625 Yes) 5785 (No)
RNG Roll (To-Flinch) (<=2000 Yes) 3394 (No)
(8 + 3 + 2 + 3 + 3 + 1.5) * 2/3 = 13.67 DMG
-5 EN

Kappa bounced up high!

Sawk used Low Sweep on Nu!
RNG Roll (To-Crit) (<=625 Yes) 9069 (No)
(6 + 3 + 3 + 1) * 1 = 13 DMG
Nu's Speed fell!
-7 EN

Nu used Psychic on Sawk!
RNG Roll (To-Crit) (<=625 Yes) 712 (No)
RNG Roll (SpD Dec) (<=1000 Yes) 9671 (No)
(10 + 1.5 - 1) * 1.5 = 15.75 DMG
-11 EN

Kappa used Bounce on Sawk!
RNG Roll (To-Hit) (<=8500 Yes) 6134 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 9839 (No)
RNG Roll (To-PRZ) (<=3000 Yes) 7777 (No)
(9 + 3 - 1) * 1.5 = 16.5 DMG
-10 EN

Kappa was hurt by its Life Orb!
-2 HP

==

Basculin-R used Waterfall on Nu!
Basculin-R's Water Gem boosted Waterfall's power!

RNG Roll (To-Crit) (<=625 Yes) 1665 (No)
RNG Roll (To-Flinch) (<=2000 Yes) 4960 (No)
(8 + 3 + 2 + 3 + 3 + 1.5) * 2/3 = 13.67 DMG
-9 EN

Kappa used Brine on Sawk!
RNG Roll (To-Crit) (<=625 Yes) 484 (Yes)
A critical hit!
(13 + 3 + 3 + 3 + 3 + 1.5 - 1) * 1 = 25.5 DMG
-7 EN

Kappa was hurt by its Life Orb!
-2 HP

Sawk used Low Sweep on Kappa!
RNG Roll (To-Crit) (<=625 Yes) 228 (Yes)
A critical hit!
(6 + 3 + 3 + 3 + 1) * 1 = 16 DMG
Kappa's Speed fell!
-11 EN

Nu used Psychic on Sawk!
RNG Roll (To-Crit) (<=625 Yes) 1045 (No)
RNG Roll (SpD Dec) (<=1000 Yes) 7521 (No)
(10 + 1.5 - 1) * 1.5 = 15.75 DMG
-15 EN

Sawk fainted!

==
230.png
186.png

Kappa (F) | Nu (M)
HP: 78 | 47
EN: 74 | 57
SPE: 73 [83] | 60 [17]
RNK:
3/3/4/3 | 3/3/4/4
ABL: Swift Swim | Drizzle
ITM: Life Orb | Exp Share
STA: -10% Eva | -10% Eva
OTR: -1 Spe (2r) | -2 Spe (1r)
550-red-striped.png
539.png

Basculin-R (M) | Sawk (M)
HP: 100 | KO
EN: 79 | KO
SPE: 98 [172] | 98
RNK: 4/2/3/2 | 5/3/1/3
ABL: Adaptability | Sturdy
ITM: Water Gem (3) | Muscle Band
STA: N/A | +10% Acc
OTR: +1 Spe (1r) | N/A

Arena: Rain (INF)

Turn Order:
Lord Jesseus issues actions.
PKMN Breeder Erika the Fourth issues actions.
 
Oh yeah it seems I haven't specified an ability or item for Shuckle. He should have Sturdy and Leftovers.

Kingdra: Hidden Power~Hydro Pump~Hidden Power
If he is underwater when you would attack: Surf
If he successfully uses a Protective/Evasive action: Muddy Water
Politoed: Endeavour~Psychic~Brick Break
If he is underwater when you would attack: Surf
If he successfully uses a Protective/Evasive action: Surf
 
scaled.php

"...but they were the best Pokemon! All EVed, too!"
550-red-striped.png

Basculin: Dodge - Brine [GEM] (Politoed) - Brine [GEM] (Politoed)

==
230.png
186.png

Kappa (F) | Nu (M)
HP: 78 | 47
EN: 74 | 57
SPE: 73 [83] | 60 [17]
RNK:
3/3/4/3 | 3/3/4/4
ABL: Swift Swim | Drizzle
ITM: Life Orb | Exp Share
STA: -10% Eva, -1 Spe (2r) | -10% Eva, -2 Spe (1r)
OTR: N/A | N/A
550-red-striped.png
539.png

Basculin-R (M) | Sawk (M)
HP: 100 | KO
EN: 79 | KO
SPE: 98 [172] | 98
RNK: 4/2/3/2 | 5/3/1/3
ABL: Adaptability | Sturdy
ITM: Water Gem (3) | Muscle Band
STA: N/A | +10% Acc
OTR: +1 Spe (1r) | N/A

Arena: Rain (INF)

==

Basculin-R Dodges incoming attacks!
% v Kappa = (20 + (172 - 83) / 5) = 37.8%
% v Nu = (20 + (172 - 17) / 5) = 51 ~ 50%
-5 EN

Kappa used Hidden Power on Basculin-R!
RNG Roll (To-Hit) (<=6220 Yes) 8709 (No)
The attack missed!
-5 EN

Nu used Endeavor on Basculin-R!
RNG Roll (To-Hit) (<=5000 Yes) 7833 (No)
The attack missed!
-17 EN

==

Basculin-R used Brine on Nu!
Basculin-R's Water Gem boosted Brine's power!

RNG Roll (To-Crit) (<=625 Yes) 705 (No)
(13 + 3 + 2 + 3 + 3 - 1.5) * 2/3 = 15 DMG
-7 EN

Kappa used Hydro Pump on Basculin-R!
RNG Roll (To-Hit) (<=8000 Yes) 6149 (No)
(12 + 3 + 3 + 3 + 3) * 2/3 = 16 DMG
-7 EN

Kappa was hurt by its Life Orb!
-2 HP

Nu used Psychic on Basculin-R!
RNG Roll (To-Crit) (<=625 Yes) 790 (No)
RNG Roll (SpD Dec) (<=1000 Yes) 624 (Yes)
(8 + 3) * 1 = 11 DMG
Basculin-R's Special Defense fell!
-6 EN

==

Basculin-R used Brine on Nu!
Basculin-R's Water Gem boosted Brine's power!

RNG Roll (To-Crit) (<=625 Yes) 1386 (No)
(13 + 3 + 2 + 3 + 3 - 1.5) * 2/3 = 15 DMG
-11 EN

Kappa used Hidden Power on Basculin-R!
RNG Roll (To-Crit) (<=625 Yes) 6370 (No)
(7 + 3 + 3) * 1.5 + 1.75 = 21.25 DMG
-5 EN

Nu used Brick Break on Basculin-R!
RNG Roll (To-Crit) (<=625 Yes) 4291 (No)
(8 + 1.5) * 1 = 9.5 DMG
-6 EN

==
230.png
186.png

Kappa (F) | Nu (M)
HP: 74 | 17
EN: 57 | 28
SPE: 73 [83] | 60 [34]
RNK:
3/3/4/3 | 3/3/4/4
ABL: Swift Swim | Drizzle
ITM: Life Orb | Exp Share
STA: -10% Eva, -1 Spe (1r) | -10% Eva, -1 Spe (1r)
OTR: N/A | N/A
550-red-striped.png
539.png

Basculin-R (M) | Sawk (M)
HP: 42 | KO
EN: 56 | KO
SPE: 98 | 98
RNK: 4/2/3/2 | 5/3/1/3
ABL: Adaptability | Sturdy
ITM: Water Gem (1) | Muscle Band
STA: N/A | +10% Acc
OTR: N/A | N/A

Arena: Rain (INF)

==
scaled.php

"My poor Pokemon!"
550-red-striped.png

Basculin-R: Waterfall [GEM] (Politoed) - Waterfall [GEM] (Politoed) - Frustration (Kingdra)
IF (Politoed uses Endure on A1 or A2) THEN (Scald [GEM] (Politoed) on A1 and A2)
IF (Politoed under the effects of Protective / Evasive Action) THEN (Frustration (Kingdra) and push actions back)
 
I forgot to apply LO damage to Kappa on A3 last round. -2 HP has been factored in.
230.png
186.png

Kappa (F) | Nu (M)
HP: 72 | 17
EN: 57 | 28
SPE: 73 [83] | 60 [34]
RNK:
3/3/4/3 | 3/3/4/4
ABL: Swift Swim | Drizzle
ITM: Life Orb | Exp Share
STA: -10% Eva, -1 Spe (1r) | -10% Eva, -1 Spe (1r)
OTR: N/A | N/A
550-red-striped.png
539.png

Basculin-R (M) | Sawk (M)
HP: 42 | KO
EN: 56 | KO
SPE: 98 | 98
RNK: 4/2/3/2 | 5/3/1/3
ABL: Adaptability | Sturdy
ITM: Water Gem (1) | Muscle Band
STA: N/A | +10% Acc
OTR: N/A | N/A

Arena: Rain (INF)

==

Basculin-R used Scald on Nu!
Basculin-R's Water Gem raised Scald's power!
RNG Roll (To-Crit) (<=625 Yes) 3928 (No)
RNG Roll (To-BRN) (<=3000 Yes) 826 (Yes)
(8 + 3 + 2 + 3 + 3 - 1.5) * 2/3 = 11.67 DMG
-5 EN

Kappa used Brine on Basculin-R!
RNG Roll (To-Crit) (<=625 Yes) 9166 (No)
(13 + 3 + 3 + 3 + 3) * 2/3 = 16.67 DMG
-7 EN

Kappa was hurt by its Life Orb!
-2 HP

Nu used Surf!
RNG Roll (To-Crit K, B) (<=625 Yes) 9706, 3169 (No)
(7.5 + 3 + 3 + 1.5) * 4/9 = 6.67 DMG (K)
(7.5 + 3 + 3 + 3) * 2/3 = 11 DMG (B)
-6 EN

Nu was hurt by its burn!
-2 HP

==

Nu used Endure!
Nu braced itself!
-15 EN

Basculin-R used Scald on Nu!
RNG Roll (To-Crit) (<=625 Yes) 9905 (No)
(8 + 3 + 2 + 3 - 1.5) * 2/3 = 9.67 DMG
-9 EN

Nu endured the hit!

Kappa used Hidden Power on Basculin-R!
RNG Roll (To-Crit) (<=625 Yes) 2930 (No)
(7 + 3 + 3) * 1.5 + 1.75 = 21.25 DMG
-5 EN

Kappa was hurt by its Life Orb!
-2 HP

Basculin-R fainted!

Nu was hurt by its burn!
-2 HP

Nu fainted!

==
230.png
186.png

Kappa (F) | Nu (M)
HP: 61 | KO
EN: 45 | 7
SPE: 73 [146] | 60
RNK:
3/3/4/3 | 3/3/4/4
ABL: Swift Swim | Drizzle
ITM: Life Orb | Exp Share
STA: N/A | -10% Eva
OTR: N/A | N/A
550-red-striped.png
539.png

Basculin-R (M) | Sawk (M)
HP: KO | KO
EN: 42 | KO
SPE: 98 | 98
RNK: 4/2/3/2 | 5/3/1/3
ABL: Adaptability | Sturdy
ITM: Water Gem (1) | Muscle Band
STA: N/A | +10% Acc
OTR: N/A | N/A

Arena: Rain (INF)

==
scaled.php

"No! Unbelievable! You'll pay for this, I promise!"

Lord Jesseus
1 CC
Kingdra
3 MC, 1 KO
Politoed
4 MC, 1 KO

==

Battle 2:

Format: 2v2 Doubles
RNG Adjust: 0%
scaled.php

PKMN Breeder Erika the Fifth would like to fight!
"You beat my sister? I'm stronger than her!"

RNG Roll for Pokemon: 49/50, 29/50
RNG Roll for Abilities: 1/1, 1/1
634.png

Zweilous (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Dark / Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Item:
Life Orb

Stats:
HP: 100
Atk: 3
Def: 3
SpA+: 4
SpD: 3
Spe-: 49
SC: 3
WC: 3
BST: 17

Attacks:
Tackle
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Outrage

Dark Pulse
Earth Power
Ice Fang

Hidden Power Electric 7
Incinerate
Thunder Wave
Dragon Tail
Work Up

562.png

Yamask (M)

Nature: Bold
+1 Def, -1 Atk

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Mummy:
(Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Item:
Focus Sash

Stats:
HP: 90
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 30
SC: 1
WC: 1
BST: 14

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-o-wisp
Ominous Wind

Disable
Heal Block
Nasty Plot

Toxic
Protect
Psychic
Shadow Ball
Double Team
Energy Ball
Embargo
Payback
Dream Eater
Trick Room
scaled.php

"Go! Kill those Pokemon before they run through the rest of our family!"
634.png
562.png

Zweilous: [Enable Hustle] Outrage - Outrage - Outrage
IF (Outrage is Disabled when you act) THEN (DragonBreath (K) instead)
IF (K is under the effects of Protective / Evasive Action when you move) AND (The above sub activates) THEN (Crunch (N) instead)

Yamask: Trick Room - Haze - Night Shade (K)
IF (K is under the effects of Protective / Evasive Action) THEN (Redirect to N)
IF (You are asleep) THEN (Push actions back)
 
Kingdra: Dragon Pulse Zweilous~Ice Beam Zweilous~Dragon Pulse Zweilous
Politoed: Ice Beam Zweilous~Brick Break Zweilous~Ice Beam Zweilous
Both: If Zweilous faints, replace remaining actions with Scald Yamask
 
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