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Battle Subway Challenge: MK Ultra

I would like to challenge the Battle Subway!

Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3447978

Chosen Abilities:
Chandelure: Flame Body
Snorlax: Thick Fat
Torterra: Overgrow

Chosen Items:
Chandelure: Oran Berry
Snorlax: Oran Berry
Torterra: Rawst Berry
609.png

Chandelure [Hecate] (F)
Nature: Bold (+Def, -Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 90
Atk-: 1
Def+: 4
SpA: 6
SpD: 3
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Ember
Astonish
Minimise
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Heat Wave
Haze
Acid Armor

Will-O-Wisp
Energy Ball
Toxic

Hex
Psychic
Pain Split
Protect
143.png

Snorlax [Typhon] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 125
Atk: 4
Def: 3
SpA+: 4
SpD: 4
Spe-: 26 (30/1.15)

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (DW Locked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves:
Metronome
Odour Sleuth
Tackle
Headbutt
Defense Curl
Belly Drum
Amnesia
Lick
Yawn
Recycle
Screech
Chip Away
Rest
Stockpile

Counter
Zen Headbutt
Double Edge

Blizzard
Thunder
Fire Blast

Earthquake
Crunch
Giga Impact
389.png

Torterra [Atlas] (M)
Nature: Brave (+Atk, -Spe)
Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk+: 5
Def: 4
SpA: 3
SpD: 3
Spe-: 48 (56/1.15)

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
Shell Armour: (DW Locked) (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Moves:
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Earth Power
Superpower
Body Slam

Toxic
Protect
Swagger

Crunch
Giga Drain
Synthesis
Leech Seed
Battle 1

Spr_BW_Nursery_Aide.png

Nursery Aide Jenna wants to fight!
"Let's get this over with so I can get back to the daycare!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
31/40

Pokemon:
595.png

Joltik (F)

Nature: Lonely
+1 Atk, -1 Def

Type: Bug/Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.

Unnerve:
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Item:
Life Orb

Stats:
HP: 90
Atk+: 3
Def-: 1
SpA: 2
SpD: 2
Spe: 65

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Sucker Punch
Bug Buzz

Cross Poison
Faint Attack
Pin Missile

Hidden Power Ice 7
Light Screen
Thunderbolt
Double Team
Thunder Wave
X-Scissor
Poison Jab
Swagger
Substitute
Wild Charge
Turn Order:

iiMKUltra sends out the first Pokemon in his challenge list.
Nursery Aide Jenna sends out her Pokemon and issues actions.
iiMKUltra issues actions.
REFEREE
 
Spr_BW_Nursery_Aide.png

"Let's get this battle started! Quick!"

RNG roll for ability:
1/3

"Use your CompoundEyes ability!"

595.png

Joltik (F)
Ability: CompoundEyes
Item: Life Orb

Light Screen ~ Faint Attack ~ Faint Attack
IF (Chandelure uses Heat Wave) THEN (Replace your next available action with Disable Heat Wave; if that action were to replace
Light Screen, use Light Screen the following action)
 
595.png

Joltik
HP: 90
EN: 100
SPE: 65
NATR: Lonely
ABIL: CompoundEyes
ITEM: Life Orb
STAT: N/A
OTHR: N/A

609.png

Chandelure
HP: 90
EN: 100
SPE: 80
NATR: Bold
ABIL: Flame Body
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Chandelure used Heat Wave!
RNG Roll (To-Hit) [<=900 Hit]: 826/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 967/1000 (No)
(10+3+5.5) x 1.5 = 27.75 ~ 28 damage
RNG Roll (To-BRN) [<=100 BRN]: 651/1000 (No)
-7+1 energy
Joltik used Disable!
Failed (Not Learned)
-10 energy

Action 2:

Chandelure used Will-O-Wisp!
RNG Roll (To-Hit) [<=750 Hit]: 714/1000 (Hit)
Other Change: BRN (2)
-7+1 energy
Klinklang used Faint Attack!
RNG Roll (To-Crit) [<=63 Crit]: 29/1000 (Crit)
(6+3+3-1.5) x 1.5 = 15.75 ~ 16 damage
-2 HP Joltik (Life Orb)
-4 energy
Post-Action:
-2 HP Klinklang (BRN)

Action 3:

Chandelure used Heat Wave!
RNG Roll (To-Hit) [<=900 Hit]: 790/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 982/1000 (No)
(10+3+5.5) x 1.5 = 27.75 ~ 28 damage
-7+1 energy
Joltik used Disable!
Failed (Not Learned)
-10 energy
Post-Action:
-2 HP Joltik (BRN)

595.png

Joltik
HP: 28
EN: 78
SPE: 65
NATR: Lonely
ABIL: CompoundEyes
ITEM: Life Orb
STAT: N/A
OTHR: N/A

609.png

Chandelure
HP: 74
EN: 82
SPE: 80
NATR: Bold
ABIL: Flame Body
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

iiMKUltra issues actions.
Nursery Aide Jenna issues actions.
REFEREE
 
595.png

Joltik
HP: 28
EN: 78
SPE: 65
NATR: Lonely
ABIL: CompoundEyes
ITEM: Life Orb
STAT: N/A
OTHR: N/A

609.png

Chandelure
HP: 74
EN: 82
SPE: 80
NATR: Bold
ABIL: Flame Body
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Chandelure used Heat Wave!
RNG Roll (To-Hit) [<=900 Hit]: 673/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 514/1000 (No)
(10+3+5.5) x 1.5 = 27.75 ~ 28 damage
Joltik fainted!
-7+1-4 energy
595.png

Joltik
HP: KO
EN: KO
SPE: 65
NATR: Lonely
ABIL: CompoundEyes
ITEM: Life Orb
STAT: N/A
OTHR: N/A

609.png

Chandelure
HP: 74
EN: 72
SPE: 80
NATR: Bold
ABIL: Flame Body
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

iiMKUltra's Pokemon are healed and he may cheer or comment.
Next opponent is chosen and next battle commences.
REFEREE
 
Battle 2

Spr_BW_Fisherman.png

Fisherman Jimbob wants to fight!
"YEE-HAW! LEZ HAVE US A BADDLE!!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
37/40

Pokemon:
631.png

Heatmor (F)

Nature: Mild
+1 SpA, -1 Def

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony:
(Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

White Smoke (DW):
(Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Initimidate, etc.)

Item:
Air Balloon

Stats:
HP: 100
Atk: 4
Def-: 2
SpA+: 5
SpD: 3
Spe: 65

Attacks:
Incinerate
Lick
Odor Sleuth
Bind
Fury Swipes
Bug Bite
Inferno

Curse
Heat Wave
Sucker Punch

Hone Claws
Hidden Power Ground 7
Sunny Day
SolarBeam
Dig
Flamethrower
Fire Blast
Focus Blast
Incinerate
Will-o-Wisp
Turn Order:

iiMKUltra sends out the first Pokemon in his challenge list.
Fisherman Jimbob sends out his Pokemon and issues actions.
iiMKUltra issues actions.
REFEREE
 
Spr_BW_Fisherman.png

"OH MEEEAAAAN LET'S GOOO!!!"

RNG roll for ability:
3/3

"WHITE SMOKE YEE-HAW!"

631.png

Heatmor (F)
Ability: White Smoke
Item: Air Balloon

Hidden Power ~ Hidden Power ~ Hidden Power
 
631.png

Heatmor
HP: 100
EN: 100
SPE: 65
NATR: Mild
ABIL: White Smoke
ITEM: Air Balloon (25)
STAT: N/A
OTHR: N/A

609.png

Chandelure
HP: 90
EN: 100
SPE: 80
NATR: Bold
ABIL: Flame Body
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Chandelure used Confuse Ray!
RNG Roll (Degree) [1-333:2, 334-666:3, 667-1000:4]: 183/1000 (2)
Other Change: CNF (2)
-5+1 energy
Heatmor is confused!
RNG Roll (To-CNF) [<=500 CNF]: 427/1000 (CNF)
Heatmor hit itself in confusion!
(4+3) x 1.0 = 7 damage
-3 energy

Action 2:

Chandelure used Toxic!
RNG Roll (To-Hit) [<=900 Hit]: 146/1000 (Hit)
Other Change: PSN (1)
-7 energy
Heatmor used Hidden Power!
RNG Roll (To-Crit) [<=63 Crit]: 384/1000 (No)
(7+3) x 1.5 = 15 damage
-5 energy
Post-Action:
-1 HP Heatmor (PSN)

Action 3:

Chandelure used Hex!
RNG Roll (To-Crit) [<=63 Crit]: 287/1000 (No)
(10+3+4) x 1.0 = 17 damage
Item Change: Air Balloon (8)
-7+1 energy
Heatmor used Hidden Power!
RNG Roll (To-Crit) [<=63 Crit]: 433/1000 (No)
(7+3) x 1.5 = 15 damage
-5-4 energy
Post-Action:
-1 HP Heatmor (PSN)

631.png

Heatmor
HP: 74
EN: 83
SPE: 65
NATR: Mild
ABIL: White Smoke
ITEM: Air Balloon (8)
STAT: N/A
OTHR: PSN (2)

609.png

Chandelure
HP: 60
EN: 83
SPE: 80
NATR: Bold
ABIL: Flame Body
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

iiMKUltra issues actions.
Fisherman Jimbob issues actions.
REFEREE
 
631.png

Heatmor
HP: 74
EN: 83
SPE: 65
NATR: Mild
ABIL: White Smoke
ITEM: Air Balloon (8)
STAT: N/A
OTHR: PSN (2)

609.png

Chandelure
HP: 60
EN: 83
SPE: 80
NATR: Bold
ABIL: Flame Body
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Chandelure used Hex!
RNG Roll (To-Crit) [<=63 Crit]: 77/1000 (No)
(10+3+4) x 1.0 = 17 damage
Item Change: Air Balloon Popped
-7+1-4 energy
Heatmor used Bug Bite!
RNG Roll (To-Crit) [<=63 Crit]: 15/1000 (Crit)
(6+3) x 0.67 x 0.67 = 4 damage
Item Change: Oran Berry (0)
+10 HP Heatmor
-4 energy
Post-Action:
-2 HP Heatmor (PSN)

Action 2:

Chandelure used Protect!
Success
-7 energy
Heatmor used Hidden Power!
RNG Roll (To-Crit) [<=63 Crit]: 468/1000 (No)
(7+3) x 1.5 = 15 damage (Blocked)
-5 energy (Chandelure)
-5 energy (Heatmor)
Post-Action:
-2 HP Heatmor (PSN)

Action 3:

Chandelure used Hex!
RNG Roll (To-Crit) [<=63 Crit]: 356/1000 (No)
(10+3+4) x 1.0 = 17 damage
-7+1 energy
Heatmor used Hidden Power!
RNG Roll (To-Crit) [<=63 Crit]: 874/1000 (No)
(7+3) x 1.5 = 15 damage
-5-4 energy
Post-Action:
-2 HP Heatmor (PSN)

631.png

Heatmor
HP: 48
EN: 65
SPE: 65
NATR: Mild
ABIL: White Smoke
ITEM: N/A
STAT: N/A
OTHR: PSN (3)

609.png

Chandelure
HP: 45
EN: 55
SPE: 80
NATR: Bold
ABIL: Flame Body
ITEM: N/A
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Fisherman Jimbob issues actions.
iiMKUltra issues actions.
REFEREE
 
Spr_BW_Fisherman.png

"FFFFUUUUUU KENT DO DIS GOTTA MOOOOOOOVE!!"

Heatmor:
Hidden Power ~ Hidden Power ~ Hidden Power
IF (You would be KOed before executing your last action) THEN (Replace action with Sucker Punch)
 
631.png

Heatmor
HP: 48
EN: 65
SPE: 65
NATR: Mild
ABIL: White Smoke
ITEM: N/A
STAT: N/A
OTHR: PSN (3)

609.png

Chandelure
HP: 45
EN: 55
SPE: 80
NATR: Bold
ABIL: Flame Body
ITEM: N/A
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Chandelure used Hex!
RNG Roll (To-Crit) [<=63 Crit]: 965/1000 (No)
(10+3+4) x 1.0 = 17 damage
-7+1-4 energy
Heatmor used Hidden Power!
RNG Roll (To-Crit) [<=63 Crit]: 338/1000 (No)
(7+3) x 1.5 = 15 damage
-5-8 energy
Post-Action:
-3 HP Heatmor (PSN)

Action 2:

Chandelure used Hex!
RNG Roll (To-Crit) [<=63 Crit]: 199/1000 (No)
(10+3+4) x 1.0 = 17 damage
-7+1-8 energy
Heatmor used Hidden Power!
RNG Roll (To-Crit) [<=63 Crit]: 276/1000 (No)
(7+3) x 1.5 = 15 damage
-5-8 energy
Post-Action:
-3 HP Heatmor (PSN)

Action 3:

Heatmor used Sucker Punch!
RNG Roll (To-Crit) [<=63 Crit]: 576/1000 (No)
(8) x 1.5 = 12 damage
-6 energy
Chandelure used Hex!
RNG Roll (To-Crit) [<=63 Crit]: 491/1000 (No)
(10+3+4) x 1.0 = 17 damage
Heatmor fainted!
-7+1-12 energy

631.png

Heatmor
HP: KO
EN: KO
SPE: 65
NATR: Mild
ABIL: White Smoke
ITEM: N/A
STAT: N/A
OTHR: N/A

609.png

Chandelure
HP: 3
EN: 13
SPE: 80
NATR: Bold
ABIL: Flame Body
ITEM: N/A
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

iiMKUltra's Pokemon are healed and he may cheer or comment.
Next opponent is chosen and next battle commences.
REFEREE
 
Battle 3

Spr_BW_Worker.png

Worker Jakowitz wants to fight!
"I keep this train moving! I know all the nooks and crannies!"

Format: 1v1 Singles
RNG Adjust: 1%

RNG roll(s) for Pokemon:
2/40

Pokemon:
496.png

Servine (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Ability:
Contrary

Item:
Grass Gem

Stats:
HP: 90
Atk-: 1
Def: 3
SpA+: 3
SpD: 3
Spe: 83

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Leaf Storm

Glare
Mirror Coat
Twister

Calm Mind
Hidden Power Fire 7
Sunny Day
Taunt
SolarBeam
Double Team
Energy Ball
Grass Knot
Swagger
Substitute
Turn Order:

iiMKUltra sends out the first Pokemon in his challenge list.
Worker Jakowitz sends out his Pokemon and issues actions.
iiMKUltra issues actions.
REFEREE
 
Spr_BW_Worker.png

"Let's show 'em where this train leads!"

RNG roll for ability:
X/2

"We'll use Contrary here!"

496.png

Servine (F)
Ability: Contrary
Item: Grass Gem

Leaf Storm ~ Leech Seed ~ Leaf Storm
IF (Chandelure hits with Heat Wave) THEN (Replace action with Mirror Coat)
 
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