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Battle Subway Challenge: Objection

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Black Belt Harold wants to battle!

RNG Roll for Pokemon: 17, 13

"Go Gurdurr and Sawk!"

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Gurdurr (M)

Nature: Adamant
+1 Atk, -15% Speed, -10% Evasion

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Item:
Choice Band

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 40

Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm

Drain Punch
Force Palm
Mach Punch

Frustration
Dig
Brick Break
Facade
Low Sweep
Payback
Stone Edge
Rock Slide
Poison Jab
Strength

539.png

Sawk (M)

Nature: Jolly
+15% Speed, +9.6% Accuracy, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item:
Muscle Band

Stats:
HP: 100
Atk: 5
Def: 3
SpA-: 1
SpD: 3
Spe+: 98

Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop

Toxic
Bulk Up
Earthquake
Return
Facade
Payback
Substitute
Strength

RNG Rolls for abilities: 2/3 and 2/3

"Use Sheer Force and Inner Focus!"

"My fighters, we must buckle down and FOCUS! Gurdurr activate SHEER FORCE and go for a Stone Edge(Honchkrow)~Stone Edge(Honchkrow)~Stone Edge(Honchkrow)! Sawk, use Bulk Up, and follow up with an Earthquake and then a Return targeting that infernal Honchkrow! If on either action 2 or action 3, you are not attacked by any Pokemon, use Substitute(20!
 
See Facilier, I knew you'd get a chance to shine ... possibly.

Facilier, first you need to Confuse Ray the Gurdurr, then Aerial Ace the Gurdurr. If the Gurdurr has snapped out of confusion by the third action, Confuse Ray the Gurdurr again. If it's still confused, Wing Attack the Gurdurr.

Frollo, you're going to be the backup. Begin with a Bulk Up just like Sawk. Then Force Palm the Sawk and see if we can paralyse him. It'll also provoke him into using Earthquake, which won't be terribly useful since Facilier is immune to it. Then Drain Punch the Gurdurr. With Sawk being untouched in the final action, he'll put up a substitute.
 
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Gurdurr
HP: 100
Energy: 100%

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Sawk
HP: 100
Energy: 100%


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Honchkrow (*) [Facilier] (M)
HP: 110
Energy: 100%

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Medicham (*) [Frollo] (M)
HP: 90
Energy: 100%

Round 1
Sawk used Bulk Up!
Sawk's Attack and Defense rose!
-6 energy

Facillier used Confuse Ray!
RNG Roll-Type of Confusion(<=354 Mild, 354< <=677 Severe, 677< <=1000 Intense): 873 Intense Confusion
Gurdurr was intensely confused!
-5 energy

Frollo used Bulk Up!
Frollo's Attack and Defense rose!
-6 energy

Gurdurr is confused!
RNG Roll-To Attack(<=490 no): 501 Yes
Gurdurr used Stone Edge!
RNG Roll-To Hit(<=190 miss): 765 Hit
RNG Roll-To Crit(<=135 crit): 670 No
(10+7.5)*1.5 = 26.25~26 damage
-8 energy

Round 2
Sawk used Earthquake!
RNG Roll-To Crit(<=73 crit): 345 No
RNG Roll-To Crit(<=73 crit): 272 No
It had no effect!
9+3+1.5=13.5~14 damage(Gurdurr)
9+3=12 damage(Frollo)
-7 energy

Facillier used Aerial Ace!(Gurdurr)
RNG Roll-To Crit(<=53 crit): 787 No
(6+3+3)*1.5=18 damage
-3 energy

Frollo used Force Palm!(Sawk)
RNG Roll-To Crit(<=53 crit): 347 No
RNG Roll-To Paralyze(<=290 PAR): 623 No
6+3+4=13 damage
-4 energy

Gurdurr is confused!
RNG Roll-To Attack(<=490 no): 990 Yes
Gurdurr used Stone Edge!
RNG Roll-To Hit(<=190 miss): 842 hit
RNG Roll-To Crit(<=135 crit): 133 crit
(10+7.5+3)*1.5=30.75~31 damage
-10 energy

Round 3
Sawk used Substitute(20)!
-23 energy

Facillier used Wing Attack!(Gurdurr)
RNG Roll-To Crit(<=53 crit): 306 No
(6+3+3)*1.5=18 damage
-3 energy

Frollo used Drain Punch!
RNG Roll-To Crit(<=53 crit): 860 No
8+3+4+1.5=16.5~17 damage
Frollo regained 8 HP!
-11 energy

Gurdurr is confused!
RNG Roll-To Attack(<=490 No): 345 No
Gurdurr hurt itself in confusion!
4+3=7 damage
-3 energy

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Gurdurr
HP: 26
Energy: 79%

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Sawk
HP: 87
Energy: 64%
Substitute(20)
+1 Atk, +1 Def

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Honchkrow (*) [Facilier] (M)
HP: 53
Energy: 89%

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Medicham (*) [Frollo] (M)
HP: 86
Energy: 79%
+1 Atk, +1 Def
 
It's about time one of those confuse rays paid off! But yeah, we're in a pretty good position now.

Facilier, begin by using Taunt on Sawk. Even with a substitute up, you should still be able to taunt him. After that, use Sucker Punch on Gurdurr. If, somehow, Gurdurr survives, Sucker Punch the Gurdurr again. If not, Wing Attack on Sawk.

Frollo, begin by using Brick Break on Gurdurr. Coupled with the sucker punch, that should bring him down. If it doesn't, there's already a plan B. Either way, after the brick break, use Bulk Up and then Drain Punch on Sawk.
 
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"Well, not much to be said! HUZZAH!"

"Gurdurr, use Bide!"

"Sawk, you are the auxilliary offense! Use Return(Honchkrow)~Return(Honchkrow)~Return(Honchkrow)!"
 
533.png

Gurdurr
HP: 26
Energy: 79%

539.png

Sawk
HP: 87
Energy: 64%
Substitute(20)
+1 Atk, +1 Def

430.gif

Honchkrow (*) [Facilier] (M)
HP: 53
Energy: 89%

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Medicham (*) [Frollo] (M)
HP: 86
Energy: 79%
+1 Atk, +1 Def

Round 1
Gurdurr used Bide!
Gurdurr began storing energy!

Sawk used Return!(Facillier)
RNG Roll-To Crit(<=73 crit): 16 Crit
11+4.5+1.5+3=20 damage
-7 energy

Facillier used Taunt!(Sawk)
Sawk fell for the Taunt!
-9 energy

Frollo used Brick Break!(Gurdurr)
8+3+4+1.5=16.5~17 damage
-5 energy

Round 2
Facillier used Sucker Punch!(Gurdurr)
But it failed!
-5 energy

Gurdurr is storing energy!

Sawk used Return!(Facillier)
RNG Roll-To Crit(<=73 crit): 828 No
11+4.5+1.5=17 damage
-11 energy

Frollo used Bulk Up!
Frollo's Attack and Defense rose!
-6 energy

Round 3
Facillier used Sucker Punch!(Gurdurr)
But it failed!
-9 energy

Sawk used Return!(Facillier)
RNG Roll-To Crit(<=73 crit): 630 No
11+4.5+1.5=17 damage
-15 energy

Facillier has been KO'd!

Frollo used Drain Punch!(Sawk)
RNG Roll-To Crit(<=53 crit): 946 No
8+3+4+1.5=16.5~17 damage
Sawk's Substitute took the hit!
Frollo restored 8 HP!
-11 energy

Gurdurr unleashed its stored energy!
Frollo took 34 damage!
-23 energy


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Gurdurr
HP: 9
Energy: 56%

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Sawk
HP: 87
Energy: 31%
Substitute(3)
+1 Atk, +1 Def
Taunted for 4 actions.

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Honchkrow (*) [Facilier] (M)
HP: KO
Energy: KO

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Medicham (*) [Frollo] (M)
HP: 56
Energy: 57%
+2 Atk, +2 Def
 
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"Good thing Sucker Punch does not hit Bide!"

"Gurdurr, Mach Punchx3 Medicham! If it chooses to either attack Sawk r1 or uses a non-attacking move not named Detect r1, use Dig~Dig~Dig on medicham instead!"

"Sawk use Strength~Return~Return on Medicham!"
 
533.png

Gurdurr
HP: 9
Energy: 56%

539.png

Sawk
HP: 87
Energy: 31%
Substitute(3)
+1 Atk, +1 Def
Taunted for 4 actions.

430.gif

Honchkrow (*) [Facilier] (M)
HP: KO
Energy: KO

308.gif

Medicham (*) [Frollo] (M)
HP: 56
Energy: 57%
+1 Atk, +1 Def


Round 1
Gurdurr used Mach Punch!(Frollo)
RNG Roll-To Crit(<=73 crit): 914 No
(4+3+6)/1.5 - 1.5 = 7.1~7 damage
-2 energy

Sawk used Strength!(Frollo)
RNG Roll-To Crit(<=73 crit): 411 No
9+3+3=15 damage
-6 energy

Frollo used Brick Break!(Gurdurr)
RNG Roll-To Crit(<=53 crit): 42 Yes
8+3+4+1.5+3=19.5~20 damage
-5 energy

Gurdurr has been KO'd!

Round 2
Sawk used Return!
RNG Roll-To Crit(<=73 crit): 286 No
11+3=14 damage
-7 energy

Frollo used Recover!
Frollo regained 20 HP!
-11 energy

Round 3
Sawk used Return!
RNG Roll-To Crit(<=73 crit): 36 Crit
11+3+3+1.5=18.5~19 damage
-11 energy

Frollo used Confusion!
RNG Roll-To Crit(<=53 crit): 362 No
(4+3-3)*1.5 = 6 damage
Sawk's Substitute took the hit!
Sawk's Substitute faded!
-5 energy



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Gurdurr
HP: KO
Energy: KO

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Sawk
HP: 87
Energy: 7%
Taunted for 1 actions.

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Honchkrow (*) [Facilier] (M)
HP: KO
Energy: KO

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Medicham (*) [Frollo] (M)
HP: 35
Energy: 41%
+1 Atk, +1 Def
 
OK, Frollo, we're pretty much backed into a corner here. However, we do have one advantage: Sawk is looking mighty tired now, and I don't think it can chill while it's still mad at Facilier's taunt. Open with a Drain Punch. Then, since he's running out of energy, he'll probably chill once the taunt wears off, so do likewise and Chill. Finally, Drain Punch again. If we can close the vitality gap between you and him, we might just be able to pull this off.
 
539.png

Sawk
HP: 87
Energy: 7%
Taunted for 1 actions.

430.gif

Honchkrow (*) [Facilier] (M)
HP: KO
Energy: KO

308.gif

Medicham (*) [Frollo] (M)
HP: 35
Energy: 41%
+1 Atk, +1 Def

Round 1
Sawk used Facade!
RNG Roll-To Crit(<=73 crit): 680 No
7+3-1.5=8.5~9 damage
-5 energy

Frollo used Drain Punch!
RNG Roll-To Crit(<=53 crit): 312 No
8+3+4+1.5=16.5~17 damage
Frollo restored 8 HP!
-11 energy

Round 2
Sawk chilled out!
+12 energy

Frollo chilled out!
+12 energy

Round 3
Sawk used Toxic!
RNG Roll-To Hit(<=90 miss): 121 Hit
Frollo was badly poisoned!
-7 energy

Frollo used Drain Punch!
RNG Roll-To Crit(<=53 crit): 341 No
8+3+4+1.5=16.5~17 damage
Frollo restored 8 HP!
-11 energy

Frollo was hurt by poison!

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Sawk
HP: 53
Energy: 7%

430.gif

Honchkrow (*) [Facilier] (M)
HP: KO
Energy: KO

308.gif

Medicham (*) [Frollo] (M)
HP: 41
Energy: 31%
Toxic(2)
 
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"At this point, we have surely lost, but a true fighter will not bow his head until a match is finished!"

"Bulk Up~Chill~Strength!"
 
539.png

Sawk
HP: 53
Energy: 7%

430.gif

Honchkrow (*) [Facilier] (M)
HP: KO
Energy: KO

308.gif

Medicham (*) [Frollo] (M)
HP: 41
Energy: 31%
Toxic(2)

Round 1
Sawk used Bulk Up!
Sawk's Attack and Defense rose!
-6 energy

Frollo used Bulk Up!
Frollo's Attack and Defense rose!
-6 energy

Frollo was hurt by poison!

Round 2
Sawk chilled out!
+12 energy

Frollo used Drain Punch!
8+3+4=15 damage
Frollo regained 7 HP!
-11 energy

Frollo was hurt by poison!

Round 3
Sawk used Strength!
8+3+3=14 damage
-6 energy

Frollo chilled out!
+12 energy

Frollo was hurt by poison!


539.png

Sawk
HP: 38
Energy: 7%
+1 Atk, +1 Def

430.gif

Honchkrow (*) [Facilier] (M)
HP: KO
Energy: KO

308.gif

Medicham (*) [Frollo] (M)
HP: 28
Energy: 14%
Toxic(3)
+1 Atk, +1 Def
 
539.png

Sawk
HP: 38
Energy: 7%
+1 Atk, +1 Def

430.gif

Honchkrow (*) [Facilier] (M)
HP: KO
Energy: KO

308.gif

Medicham (*) [Frollo] (M)
HP: 28
Energy: 14%
Toxic(3)
+1 Atk, +1 Def

Round 1
Sawk chilled out!
+12 energy

Frollo used Drain Punch!
RNG Roll-To Crit(<=53 crit): 824 No
8+3+4=15 damage
Frollo regained 7 HP!
-11 energy

Frollo was hurt by poison!

Round 2
Sawk used Strength!
RNG Roll-To Crit(<=73 crit): 787 No
8+3+3=14 damage
-6 energy

Frollo chilled out!
+12 energy

Frollo was hurt by poison!

Round 3
Sawk used Strength!
RNG Roll-To Crit(<=73 crit): 432 No
8+3+3=14 damage
-6 energy

Frollo used Drain Punch!
RNG Roll-To Crit(<=53 crit): 449 No
8+3+4=15 damage
Frollo regained 7 HP!
-11 energy

Frollo was hurt by poison!


539.png

Sawk
HP: 8
Energy: 3%

430.gif

Honchkrow (*) [Facilier] (M)
HP: KO
Energy: KO

308.gif

Medicham (*) [Frollo] (M)
HP: 12
Energy: 4%
Toxic(4)
 
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"We possess a chance!"

"Strength~Chill~Chill!"

"We may not win, but we shall end his rampage! If he uses Detect, chill on that action"
 
539.png

Sawk
HP: 8
Energy: 3%

430.gif

Honchkrow (*) [Facilier] (M)
HP: KO
Energy: KO

308.gif

Medicham (*) [Frollo] (M)
HP: 12
Energy: 4%
Toxic(4)

Round 1
Sawk used Strength!
RNG Roll-To Crit(<=73 crit): 233 No
RNG Roll-To Crit(<=73 crit): 432 No
8+3+3=14 damage
-10 energy

Both Pokemon have been KO'd!

The challenger Objection's streak has ended!

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"Good game!"

Streak Length: 2
Continuable?: No

Rewards
Objection: 3 BP
Facillier: 3 EC, 6 MC, 3 DC, 1 KOC
Frollo: 3 EC, 6 MC, 3 DC, 4 KOC
Myself: 4+4+4+2=14 BT
 
For the record, ties count as losses for the challenger and thus no BP is rewarded for that match. That means you have 1+2 BP for two matches, and therefore have 3 BP correctly.

3 BP - 1 BP (Cell Battery) = 2 BP
 
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