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Fidgit: Encore Eelektross (E) - Whirlwind Eelektross (E) - Reflect
IF Eelektross uses Protect when you would encore it, Chill
IF Eelektross would use Brick Break A3, Mimic Thunderbolt that action
Eelektross: Thunderbolt - Flamethrower - Thunderbolt all at durant
IF Durant Suspends Dig, replace actions underground with Chill - Light Screen - Chill, and use Thunderbolt on Durant when it surfaces
IF Durant is KOed, switch remaining acitons to Light Screen - Chill
note that Durant should be sluggish for the first action because of the new description of Truant
Fidgit: After You Eelektross - After you Eelektross - After You Eelektross
IF Light screen is used A1, AND Durant is using Protect A1, Snatch that action and push down
IF Durant uses a protective/evasive move when you would use After You, Stealth Rock that action
IF Durant is KOed, switch remaining actions to Wish - Protect - Chill
Eelektross: Flamethrower Durant - Flamethrower Durant - Flamethrower Durant
IF Durant uses a protective/evasive move when you would target it, Fire Punch Galvantula that action
IF the above sub is activated, and Galvantula uses disable (Flamethrower) A1, protect that action
IF Durant is KOed, switch remaining actions to Fire Punch Galvantula - Chill - Fire Punch Galvantula
Durant used X-Scissor! (-6en)
Hit: 77 (yes)
Crit: 5 (no)
Damage: 8*0.5+3+3+3 = 13hp
Galvantula is cooling down!
Eelektross used Flamethrower! (-11en)
Burn: 1 (oh darn it)
Durant endured the hit!
Durant is burned!
Durant fainted due to the burn!
ACTION 3!
Galvantula used Struggle Bug! (-2en)
Crit: 9 (no)
NOTE: When the battle is one vs one, even on doubles, the attack power of spread attacks isn't reduced afaik. But feel free to prove me wrong.
Damage: 4+3+3 = 10hp
Eelektross's SpA was lowered one stage!
Eelektross used Fire Punch! (-6en)
Crit: 6 (no)
Burn: 10 (no)
Damage: (8+4.5)*1.5 = 18.75hp
Archeops: Stone Edge (Eelektross) - Rock Slide - Stone Edge (Eelektross)
IF Disable AND Archeops is the target THEN Replace Stone Edge A3 with Head Smash
IF Gardevoir uses Helping Hand AND Archeops is a target of a set Electric Damaging move from Eelektross on that same action AND Archeops is faster on that action THEN Fly (Suspend) - Fly (Attack) at Gardevoir and push back.
Galvantula: Bug Buzz (Gardevoir) - Pin Missile (Gardevoir) - Bug Buzz (Gardevoir)
IF Disable AND Galvantula is the target THEN Replace remaining actions with Thunder (Gardevoir) - Pin Missile (Gardevoir)
IF Gardevoir has clones up when Galvantula is to attack AND Galvantula isn't Tormented AND Struggle Bug isn't disabled THEN Struggle Bug
Archeops used Stone Edge at Eelektross! (-6en)
Hit: 4915/10000 (yes)
Crit: 1415/1600 (no)
Damage: 10+3+4 = 17hp
Galvantula used Bug Buzz at Gardevoir! (-6en)
Crit: 1211/1600 (no)
Effect: 960/1000 (no)
Damage: (9+3+1.5)*1.5= 20.25hp
Gardevoir used Thunder Wave at Archeops! (-7en)
Archeops is Paralysed!
Eelektross used Thunderbolt at Archeops! (-6en)
Crit: 723/1600 (no)
Effect: 287/1000 (no)
Damage: (10+3+1.5)*1.5 = 21.75hp
ACTION 2!
Galvantula used Pin Missile at Gardevoir! (-3en)
Number of Hits: 304/500 (4 hits)
Crit: 1240, 356, 131, 1140 (no no no no)
Damage: (2*4+3)*1.5= 16.5hp
Gardevoir used Thunderbolt at Archeops! (-7en)
Crit: 901/1600 (no)
Effect: 866/1000 (no)
Damage: (10+4)*1.5 = 21hp
Eelektross used Spark at Archeops! (-3en)
Crit : 96/1600 (yes)
Effect: 565/1000 (no)
Damage: (6+3+3+1.5)*1.5= 20.25hp
Archeops's Sitrus Berry activated!
+5hp
Archeops's defeatist activated!
Full Paralysis: 2582/10000 (no)
Archeops used Rock Slide! (-5en)
Hit: 4275, 7598 (yes yes)
Crit: 132, 1381 (no no)
Damage:
vs Gardevoir: 8*0.75+3+4-3 = 10hp
vs Eelektross: 8*0.75+3+4-3= 10hp
ACTION 3!
Galvantula used Bug Buzz at Gardevoir! (-6en)
Crit: 462/1600 (no)
Effect: 645/1000 (no)
Damage: 20.25hp
Gardevoir used Icy Wind! (-4en)
Hit: 479, 469 (yes yes)
Crit: 388, 102 (no no)
Damage:
vs Archeops: (6*0.75+4)*1.5= 12.75hp
vs Galvantula: (6*0.75+5.5) = 10hp
Archeops and Galvantula are slower!
Eelektross used Thunderbolt at Archeops! (-6en)
Crit: 91/1600 (...)
Effect: 498/1000 (no)
Damage: (10+3+3+1.5)*1.5= 26.25hp
Full Paralysis: 3555 (no)
Archeops used Stone Edge at Eelektross! (-6en)
Hit: 6178/10000 (yes)
Crit: 320/1600 (no)
Damage: (10+3+4-3)= 14hp
Gardevoir: Icy Wind - Pain Split Galvantula - Wish
IF Archeops uses a protective/evasive move when you would Icy Wind, Pain Split Galvantula that action and push down
IF targetted with an offensive bug typed combo, protect that action and push down
"Let's move on to the final part of this trip! We will where chance will lead us!"
Galvantula: Struggle Bug - Protect - COMBO (Thunder + Thunder) at Gardevoir
IF Archeops attack crits A1 THEN Bug Buzz A1
Archeops: COMBO (Quick attack + Head Smash) at Eelektross - cooldown - a1 at gardevoir
- - -
ACTION 1!
Full Paralysis: 5699/10000 (no)
Archeops used Quick Head Smash! (-20en)
Hit: 567/10000 (yes)
Crit: 464/1600 (no)
Damage: 2+14+3-3+4 = 20hp
-10hp due to recoil
Archeops fainted!
Gardevoir used Icy Wind! (-5en)
Hit: 2635/10000 (yes)
Crit: 1048/1600 (no)
Damage: 6+4 = 10hp
Galvantula's speed was lowered one stage!
Galvantula used Struggle Bug! (-2en)
Crit: 156/1600 (no)
Damage:
vs Eelektross: Fainted!
vs Gardevoir: (4*0.75+3+1.5)*1.5= 11.25hp
Gardevoir's SpA was lowered one stage!
ACTION 2!
Galvantula used Protect! (-7en)
Note: <Frosty> hey guys, question: If I protect against Pain Split: does Protect cost additional energy for blocking damage?
<Objection> no
<Objection> pain split does not deal direct damage
<Frosty> lovely. thanks!
Gardevoir used Pain Split! (-15.75en)
But it failed!
Slowking@ Expert Belt is sent out automatically!
Eelektross is sent out automatically
- - -
"Time to finish this! Do your worst!"
Galvantula: Cooldown - Thunderbolt - Bug Buzz (all at Slowking)
IF Sucessful Protective/Evasive THEN Chill IF Slowking is under the semi-vulnerable stage of Damaging Evasive move when Galvantula is to attack THEN Chill and push back
Eelektross: Toxic - Thunderbolt - Spark (all at Slowking) IF Sucessful Protective/Evasive THEN Chill and push back IF Slowking is under the semi-vulnerable stage of Damaging Evasive move when Eelektross is to attack THEN Chill and push back
Galvantula used Electroweb! (-4en)
Crit: doesn't matter
Damage: (6+3+1.5)*1.5=15.75hp
Slowking fainted!
Challenger is out of useable pokemon!
Subway Boss Ingo is the winner!
- - -
Hp: KO
En: KO
3/4/4/4/26
Other: Toxic (2hp)
Item: Expert Belt
Hp: 23
En: 1
3/1/5/2/108
Other:
Item: Zoom Lens
Hp: 85
EN: 51
5/3/4/3/42
Other:
Item: Expert Belt
- - -
"You can only win in doubles if you pay full attention in every single round. You let the ball drop and was punished for that. Now leave this train and start over!"
Most Unfortunate, Ragnarokalex. Better luck next time!
*Thanks to Toast Tyrant for the sprite* Infernape (Malspar) Male
Nature: Naughty
Type: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Attacks: 71 Total
Acrobatics
Aerial Ace
Assist
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Close Combat
Counter
Covet
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Energy
Focus Punch
Fury Swipes
Giga Impact
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Ice 7)
Hyper Beam
Leer
Low Kick
Low Sweep
Mach Punch
Nasty Plot
Overheat
Protect
Punishment
Rest
Retaliate
Rock Slide
Role Play
Roar
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swift
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-Turn
Uproar
Vacuum Wave
Will o Wisp
*Thanks to Matezoide for the sprite* Togetic (Azavel) Male
Nature: Timid
Type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent) Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW):
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Attacks: 60 Total
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double Team
Encore
Endure
Extrasensory
Extreme Speed
Fire Blast
Flamethrower
Fly
Follow Me
Foresight
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Helping Hand
Hyper Beam
Hyper Voice
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mirror Move
Morning Sun
Nasty Plot
Pluck
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Roost
Safeguard
Shadow Ball
Signal Beam
Sky Attack
Solar Beam
Substitute
Sunny Day
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Tri Attack
Trick
Yawn
Wish
Zap Cannon
*Thanks to Toast Tyrant for the sprite* Gengar (Maltia) Female
Nature: Timid
Type: Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks: 44 Total
Bide
Clear Smog
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Endure
Energy Ball
Focus Blast
Giga Drain
Hex
Hidden Power (Fire, 7)
Hypnosis
Icy Wind
Knock Off
Lick
Magic Coat
Mean Look
Nightmare
Night Shade
Pain Split
Perish Song
Protect
Psychic
Rest
Scary Face
Shadow Ball
Shadow Punch
Snatch
Sludge Wave
Spite
Substitute
Sucker Punch
Taunt
Thunder
Thunderbolt
Torment
Toxic
Venoshock
Will o Wisp
*Thanks to Simonsays for the sprite* Lucario (Aerza) Female
Nature: Brave
Type: Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Type: Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy:
(Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW):
(Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Sandstorm
Autotomize
Curse
Gravity
Heavy Slam
Lock-On
Block
Protect
Frustration
Earthquake
Rock Tomb
Rock Polish
Bulldoze
Rock Slide
Substitute
Rock Smash
Sawk (M)
Nature: Jolly
+15% Speed, +10% Accuracy, -1 SpA
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Sturdy:
(Passive) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Inner Focus:
(Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW):
(Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Block
Dual Chop
Fire Punch
Ice Punch
ThunderPunch
Toxic
Bulk Up
Earthquake
Brick Break
Return
Facade
Payback
Stone Edge
Substitute
"Just can't say you are dealing or receiving it"
Boldore: Rock Slide - Rock Slide - Rock Slide
IF Tormented AND Boldore is set to Rock Slide AND Boldore used Rock Slide on the action prior THEN Rock Blast (Togekiss) IF Counter THEN Power Gem (Togekiss)
Sawk: Stone Edge (Togekiss)*3 IF Tormented AND Sawk is set to Stone Edge AND Sawk used Stone Edge on the action prior THEN Ice Punch (Togekiss) IF Togekiss uses Counter THEN Toxic (Togekiss) on the first instance, Focus Energy on the second and Brick Break Infernape on the third
razor claw should be increasing the power of Air Slash by 3, since it has slash in the name, also sawk doesn't have sturdy, Boldore does so it should be taking more damage
A1 Infernape's Close Combat
-11 EN
Crit: (<625) 2640
[12+3+5(1.5)-5(1.5)+2-1]*1.5=24 Togekiss' Roost
-11 EN
+20 HP Boldore's Earthquake
-7 EN vs Infernape
Crit: (<625) 4233
[(10*0.75)+5(1.5)-3(1.5)]*1.5+4=19.75 vs Togekiss
Crit: (<625) 2471
[(10*0.75)+5(1.5)-3(1.5)]=10.5
A2 Infernape's Close Combat
-15 EN
Crit: (<625) 6392
[12+3+5(1.5)-5(1.5)+2-1]*1.5=24 Togekiss' Air Slash
-5 EN
Crit: (<625) 3899
[8+3+5(1.5)-3(1.5)+3]*0.67=11.39
Effect: (<6000) 9005 Boldore's Crush Slam
-38 EN
Crit: (<625) 6208
[(4+2{5-3})*2.25+5(1.5)-3(1.5)]*1.5=31.5 Togekiss faints.
A3 Infernape's Close Combat
-19 EN
Crit: (<625) 7551
[12+3+5(1.5)-5(1.5)+2-1]*1.5=24
Hp: 42
En: 35
5/3/4/2/108
Other: -4def/spd
Item: Expert Belt