Battle Subway Challenge: Temperantia


Ludicolo- Marina (F)
Nature: Quiet (SpA increased by 1; Spe decreased by 15% and evasion decreased by a flat 10%)
Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
Hp: 100
Atk: 3
Def: 3
SpA(+): 4
SpD: 4
Spe(-): 61 (70/1.15=60.86)
SC: 3
WC: 4
BRT: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Fake Out
Fury Swipes
Water Sport
BubbleBeam
Hydro Pump

Leech Seed
Giga Drain
Counter
Teeter Dance

Fire Punch

Rain Dance
Ice Beam
Scald
Toxic
Substitute

Total Moves: 21


Nidoking- Goliath (M)
Nature: Naive (Speed increased by 15%, Accuracy increased, SpD decreased by 1) [98^2/870= 11%]
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

Hp: 100
Atk: 3
Def: 3
SpA: 3
SpD(-): 2
Spe(+): 98 (85x1.15=97.75, rounded up)
SC: 3
WC: 4
BRT: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Chip Away
Tackle
Horn Attack
Helping Hand
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Toxic Spikes
Poison Jab
Earth Power
Megahorn

Counter
Head Smash
Sucker Punch

Sludge Bomb
Thunderbolt
Ice Beam
Venoshock
Shadow Claw
Fire Blast
Surf

Total Moves: 24


Reuniclus- Florence (F)
Nature: Quiet (SpA up by 1, Spe divided by 1.15; 10% flat increase to accuracy of opponent's attacks)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:

Hp: 110
Atk: 3
Def: 3
SpA(+): 6
SpD: 3
Spe: 26 (30/1.15=26.1, rounded down to 26)
SC: 2
WC: 2
BRT: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Fighting, 7)
Light Screen
Charm
Recover
Psyshock
Psychic
Pain Split
Wonder Room
Future Sight
Heal Block

Imprison
Acid Armor
Trick

Calm Mind
Shadow Ball
Trick Room
Thunder Wave
Energy Ball
Telekinesis
Toxic
Thunder
Focus Blast
Rock Slide

Total Moves: 27
Battle 1



Psychic Jonh Paul wants to battle!
I don't see myself losing in the near future!

RNG Asjust: 0%
RNG Roll (Pokemon) [1-50]: 32/50 (Duosion)
RNG Roll (Ability) [1-3]: 3/3 (Regenerator)

Have you heard that opposites attract? sooo true!


Duosion (M)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Item:
Iron Ball

Stats:
HP: 100
Atk: 2
Def: 2
SpA+: 6
SpD: 2
Spe-: 26
SC: 1
WC: 1
BST: 16

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Fighting 7
Light Screen
Charm
Recover
Psyshock

Acid Armor
Confuse Ray
Trick

Magic Coat

Psyshock
Calm Mind
Thunder
Psychic
Shadow Ball
Energy Ball
Explosion
Thunder Wave
Flash Cannon
Trick Room


This doesn't look good for your future!
 


We can see this is not gonna end well... FOR YOU!

Duosion: Trick Room ~ Light Screen
~ Psychic
*If You Flinch then push then push actions
*If Teeter Dance it's used then use Magic Coat (once) and push actions
 

...Duosion

HP: 100
En: 100
Iron Ball
Status: ~
Boosts: ~
Other: ~


..........vs

..Marina



HP: 100
En: 100
Miracle Seed
Status: ~
Boosts: ~
Other: ~


Action 1

Marine used a Substitue!
Electro created a Substitute!
-15 Hp (Sub)
-12 energy

Duosion used Trick Room!
Duosion twisted the dimentions!
-9 energy



Action 2

Duosion used Magic Coat!
Duosion shrouded itself with Magic Coat!
-9 energy

Marina used Teeter Dance!
Duosion bounced back the Teeter Dance!
Marina's Substitute blocked the Teeter Dance!
-5 energy



Action 3

Duosion used Light Screen!
Duosion created a Light Barrier!
Duosion's team Special Deense rose!
-7 energy

Marina used Leech Seed!
Duosion was seeded!
-9 energy

Duosion lost some health due to Leech Seed!
-3 HP
Marina regained some health due to Leech Seed!
-3 HP

.



...Duosion

HP: 97
En: 75
Iron Ball
Status: Seeded (5a)
Boosts: ~
Other: Light Screen (5a)


..........vs

..Marina



HP: 88
En: 74
Miracle Seed
Status: ~
Boosts: ~
Other: Sub (15)


Trick Room (3r)

..........................................................................



I don't see what was that supposed to accomplish...
 
"Yes, I myself am confounded by my own brilliance sometimes."

Toxic->Teeter Dance->Scald
If Magic Coat would be used a1 or 2, use Rain Dance instead the first time, and use Hydro Pump the second time
 


This should put us in some equal ground!

Duosion: Psychic ~ Confuse Ray ~ Psychic
..........................................................................

...Duosion

HP: 97
En: 75
Iron Ball
Status: Seeded (5a)
Boosts: ~
Other: Light Screen (5a)


..........vs

..Marina



HP: 88
En: 74
Miracle Seed
Status: ~
Boosts: ~
Other: Sub (15)


Trick Room (3r)


Action 1

Duosion used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 6419/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 2400/10000 (No)
(10 + 3 + 2.5) x 1.0 = 15.5 ~ 0 damage (Marina)
Ludicolo's Substitute absorbed the damage!
-15.5 Hp
Ludicolo's Substitute faded!
-6 energy

Marina used Toxic!
Duosion was Badly Poisoned!
-7 energy

Duosion lost some health due to it's poison!
-1 HP

Duosion lost some health due to Leech Seed!
-3 HP
Marina regained some health due to Leech Seed!
-3 HP



Action 2

Duosion used Confuse Ray!
RNG Roll (Confusion Lenght) [2/3/4]: 7119/10000 (4)
Marina was Intensely Confused! (4 Actions)
-5 energy

Marina used Teeter Dance!
RNG Roll (Confusion) [<=5000 Yes]: 1989/10000 (Yes)
Marina hit herself in Confusion!
Marina's Confusion stage felt down!
(4) x 1.0 = 4 ~ 1 damage (Marina)
-3 energy

Duosion lost some health due to it's poison!
-1 HP


Duosion lost some health due to Leech Seed!
-3 HP
Marina regained some health due to Leech Seed!
-3 HP



Action 3

Duosion used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 7715/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 6034/10000 (No)
(10 + 3 + 2.5) x 1.0 = 15.5 ~ 13.5 damage (Marina)
-6 energy

Marina used Scald!
RNG Roll (Confusion) [<=5000 Yes]: 8115/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 917/10000 (No)
RNG Roll (To Burn) [<=625 Crit]: 6764/10000 (No)
(4 + 3 + 3) x 1.0 = 10 ~ 18 damage (Duosion)
-5 energy

Duosion lost some health due to it's poison!
-1 HP


Duosion lost some health due to Leech Seed!
-3 HP
Marina regained some health due to Leech Seed!
-3 HP

.



...Duosion

HP: 79
En: 58
Iron Ball
Status: Seeded (2a)
Boosts: ~
Other: Light Screen (2a)


..........vs

..Marina



HP: 77
En: 59
Miracle Seed
Status: Confused (2a)
Boosts: ~
Other: ~


Trick Room (2r)

..........................................................................



Your future remains the same. Too bad!

Duosion: Recover ~ Psychic~ Psychic
*If You Flinch then push then push actions
*If Leech Seed it's used A3 & Marina doesn't have a sub up then use Confuse Ray A3
 
"Things just don't seem to ever go my way. I should probably cut back on the drunk battling!"

Fake Out->Scald->Giga Drain
 
...Duosion

HP: 79
En: 58
Iron Ball
Status: Seeded (2a), Badly Poisoned (2 DPA)
Boosts: ~
Other: Light Screen (2a)


..........vs


..Marina



HP: 77
En: 59
Miracle Seed
Status: Confused (2a)
Boosts: ~
Other: ~


Trick Room (2r)


Action 1

Marina used Fake Out!
RNG Roll (Confusion) [<=5000 Yes]: 3342/10000 (Yes)
Marina hit herself in Confusion!
Marina's Confusion stage felt down!
(4) x 1.0 = 4 ~ 4 damage (Marina)
-3 energy

Duosion used Recover!
Duosion recovered some Health!
+20 Hp
-12 energy

Duosion lost some health due to it's poison!
-2 HP

Duosion lost some health due to Leech Seed!
-3 HP
Marina regained some health due to Leech Seed!
-3 HP



Action 2

Duosion used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 2694/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 9262/10000 (No)
(10 + 3 + 2.5) x 1.0 = 15.5 ~ 16.5 damage (Marina)
-6 energy

Marina used Scald!
Marina Snapped out of Confusion!RNG Roll (Confusion) [<=5000 Yes]: 3408/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 9439/10000 (No)
RNG Roll (To Burn) [<=3000 Yes]: 4930/10000 (No)
(4 + 3 + 3) x 1.0 = 10 ~ -5 damage (Duosion)
-5 energy

Duosion lost some health due to it's poison!
-2 HP


Duosion lost some health due to Leech Seed!
-3 HP
Marina regained some health due to Leech Seed!
-3 HP



Action 3

Duosion used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 6855/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 9013/10000 (No)
(10 + 3 + 2.5) x 1.0 = 15.5 ~ 29 damage (Marina)
-10 energy

Marina used Giga Drain!
RNG Roll (To Crit) [<=625 Crit]: 974/10000 (No)
(8 + 3 + 4 + 3) x 1.0 = 18 ~ 18 damage (Duosion)
Duosion had it's energy drained!
+9 Hp
-11 energy

Duosion lost some health due to it's poison!
-2 HP

.



...Duosion

HP: 61
En: 30
Iron Ball
Status: Badly Poisoned (3 DPA)
Boosts: ~
Other: ~


..........vs


..Marina



HP: 57
En: 40
Miracle Seed
Status: ~
Boosts: ~
Other: ~


Trick Room (1r)

..........................................................................



I'm impressed, but nothing will stand in our way!

 
"I guess all we can do is just keep on our toes, Marina!"

Hydro Pump->Giga Drain->Scald
If Light Screen is used a1, use Fake Out that action and do not push actions back
If Light Screen is used a2 or a3, use Leech Seed (only once) that action and push actions back (if applicable)
 


Time to resort to some old ways...

Duosion: Confuse Ray ~ Psychic ~ Psyshock
..........................................................................


...Duosion

HP: 61
En: 30
Iron Ball
Status: Badly Poisoned (3 DPA)
Boosts: ~
Other: ~


..........vs


..Marina



HP: 57
En: 40
Miracle Seed
Status: ~
Boosts: ~
Other: ~


Trick Room (1r)


Action 1

Duosion used Confuse Ray!
RNG Roll (Confusion Lenght) [2/3/4]: 5265/10000 (3)
Marina was Severly Confused! (3 Actions)
-5 energy

Marina used Hydro Pump!
RNG Roll (Confusion) [<=5000 Yes]: 6092/10000 (No)
RNG Roll (To Hit) [<=9000 Hit]: 769/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 1663/10000 (No)
(12 + 3 + 3) x 1.0 = 18 ~ 18 damage (Duosion)
-7 energy

Duosion lost some health due to it's poison!
-3 HP



Action 2

Duosion used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 2723/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 3982/10000 (No)
(10 + 3 + 2.5) x 1.0 = 15.5 ~ 15.5 damage (Marina)
-6 energy

Marina used Giga Drain!
RNG Roll (Confusion) [<=5000 Yes]: 12/10000 (Yes)
Marina hit herself in Confusion!
Marina's Confusion stage felt down!
(4) x 1.0 = 4 ~ 19.5 damage (Marina)
-3 energy

Duosion lost some health due to it's poison!
-2 HP



Action 3

Duosion used Psyshock!
RNG Roll (To Crit) [<=625 Crit]: 1472/10000 (No)
(8 + 3 + 4) x 1.0 = 15 ~ 34.5 damage (Marina)
-5 energy

Marina used Scald!
RNG Roll (Confusion) [<=5000 Yes]: 12/10000 (Yes)
Marina hit herself in Confusion!
Marina's Confusion stage felt down!
(4) x 1.0 = 4 ~ 38.5 damage (Marina)
-3 energy

Duosion lost some health due to it's poison!
-3 HP

.



...Duosion

HP: 34
En: 14
Iron Ball
Status: Badly Poisoned (4 DPA)
Boosts: ~
Other: ~


..........vs


..Marina



HP: 18
En: 27
Miracle Seed
Status: ~
Boosts: ~
Other: ~

..........................................................................



That went better than expected, so let's do it again!

Duosion: Confuse Ray ~ Psyshock ~ Psybeam
*If You Flinch then push then push back actions
*If Marina has a Substitute A1 then use Psychic - Psybeam - Psychic
 


...Duosion

HP: 34
En: 14
Iron Ball
Status: Badly Poisoned (4 DPA)
Boosts: ~
Other: ~


..........vs


..Marina



HP: 18
En: 27
Miracle Seed
Status: ~
Boosts: ~
Other: ~


Action 1

Marina used Fake Out!
RNG Roll (To Crit) [<=625 Crit]: 6439/10000 (No)
(4 + 1.5) x 1.0 = 5.5 ~ 5.5 damage (Duosion)
-3 energy

Duosion Flinched!

Duosion lost some health due to it's poison!
-4 HP



Action 2

Marina used Giga Drain!
RNG Roll (To Crit) [<=625 Crit]: 3270/10000 (No)
(8 + 3 + 4 + 3) x 1.0 = 18 ~ 27.5 damage (Duosion)
Duosion had it's energy drained!
+9 Hp
-11 energy

Duosion used Confuse Ray!
RNG Roll (Confusion Lenght) [2/3/4]: 2336/10000 (3)
Marina was Lightly Confused! (2 Actions)
-5 energy

Duosion lost some health due to it's poison!
-4 HP



Action 3

Marina used Scald!
RNG Roll (Confusion) [<=5000 Yes]: 7643/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 2676/10000 (No)
RNG Roll (To Burn) [<=3000 Yes]: 8717/10000 (No)
(8 + 3 + 3) x 1.0 = 14 ~ 45.5 damage (Duosion)
-5 energy

Duosion Fainted!

.



...Duosion

HP: KO
En: KO
Iron Ball
Status: Badly Poisoned (4 DPA)
Boosts: ~
Other: ~


..........vs


..Marina



HP: 27
En: 9
Miracle Seed
Status: ~
Boosts: ~
Other: ~

..........................................................................



Duh! I'll need to practice in the temple a bit more
You can chear and move on while we get your pokemon healed
 

Battle 2




Bug Catcher Bill wants to battle!
I think you'll find out bugs are pretty though!

RNG Adjust: 0%
RNG Roll (Pokemon) [1-50]: 39/50 (Joltik)
RNG Roll (Ability) [1-3]: 1/3 (CompoundEyes)


Joltik (F)

Nature: Lonely
+1 Atk, -1 Def

Type: Bug / Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.

Item:
Life Orb

Stats:
HP: 90
Atk+: 3
Def-: 1
SpA: 2
SpD: 2
Spe: 65
SC: 1
WC: 1
BST: 13

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Sucker Punch
Bug Buzz

Cross Poison
Faint Attack
Pin Missile

Bounce

Hidden Power Ice 7
Light Screen
Thunderbolt
Double Team
Thunder Wave
X-Scissor
Poison Jab
Swagger
Substitute
Wild Charge


Let's see if you can scape my net!

..........................................................................




Gotta catch them all!

Joltik: Thunder Wave ~ X-Scissor ~ Bug Buzz
*If Marina uses Teeter Dance or Leech Seed & you don't have a substitute up then use Sub (20) and push actions
*If Marina uses Counter when you are supposed to use X-Scissor then use Bugg Buzz and push actions
 

.....Joltik

HP: 90
En: 100
Life Orb
Status: ~
Boosts: ~
Other: ~


..........vs

..Marina



HP: 100
En: 100
Miracle Seed
Status: ~
Boosts: ~
Other: ~


Action 1

Marina used Fake Out!
RNG Roll (To Crit) [<=625 Crit]: 8461/10000 (No)
(4 + 1.5) x 1.0 = 5.5 ~ 5.5 damage (Joltik)
-3 energy

Joltik Fliched!



Action 2

Joltik used X-Scissor!
RNG Roll (To Crit) [<=625 Crit]: 3710/10000 (No)
(8 + 3 + 3) x 1.5 = 21 ~ 21 damage (Marina)
-2 Hp (Recoil)
-5 energy

Marina used Rain Dance!
It started to rain!
-9 energy



Action 3

Marina used Scald!
RNG Roll (To Crit) [<=625 Crit]: 7011/10000 (No)
RNG Roll (To Burn) [<=3000 Yes]: 4708/10000 (No)
(8 + 3 + 3 + 3) x 1.0 = 17 ~ 19 damage (Duosion)
-5 energy

Duosion used Bug Buzz!
RNG Roll (To Crit) [<=625 Crit]: 2482/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 9824/10000 (No)
(9 + 3 + 3 - 3) x 1.5 = 18 ~ 18 damage (Marina)
-2 Hp (Recoil)
-6 energy
.



.....Joltik

HP: 69
En: 89
Life Orb
Status: ~
Boosts: ~
Other: ~


..........vs

..Marina



HP: 61
En: 82
Miracle Seed
Status: ~
Boosts: ~
Other: ~


Rainy Day (3r)

..........................................................................



Oh, do you now how many bugs come out when it's raining?
 



Let's teach him why you don't mess up with bugs!

Joltik: Double Team (4) ~ X-Scissor ~ Pin Missile
..........................................................................


.....Joltik

HP: 69
En: 89
Life Orb
Status: ~
Boosts: ~
Other: ~


..........vs


..Marina



HP: 61
En: 82
Miracle Seed
Status: ~
Boosts: ~
Other: ~


Rainy Day (3r)


Action 1

Marine used Substitue!
Marina created a Substitute!
-25 Hp (Sub)
-24 energy

Joltik used Double Team!
Joltik's Evasion Rose!
Joltik created 4 clones!
-16 energy



Action 2

Marina used Hydro Pump!
RNG Roll (To Hit) [<=8000 Yes]: 9159/10000 (Miss)
-7 energy

Joltik used X-Scissor!
RNG Roll (To Crit) [<=625 Crit]: 2338/10000 (No)
(8 + 3 + 3) x 1.5 = 21 ~ 0 damage (Marina)
Marina's Substitute absorbed the hit!
-21 Hp (4 Hp)
-5 energy



Action 3

Marina used Scald!
RNG Roll (Clones) [<=2000 Hit]: 8629/10000 (Miss)
Marina destoyed one of Joltik's clones! (3)
-5 energy

Joltik used Pin Missile!
RNG Roll (# of Attacks) [2/3/4/5]: 6964/10000 (4 + 1)
RNG Roll (To Crit) [<=725 Crit]: 9926/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 6137/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 1245/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 8383/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 4774/10000 (No)
(10 + 3 + 3) x 1.5 = 24 ~ 20 damage (Marina)
Marina's Substitute absorbed the hit!
Marina's Substitute faded!
-2 Hp (Recoil)
-3 energy
.



.....Joltik

HP: 65
En: 65
Life Orb
Status: ~
Boosts: 3 Clones
Other: ~


..........vs


..Marina



HP: 16
En: 46
Miracle Seed
Status: ~
Boosts: ~
Other: ~


Rainy Day (2r)

..........................................................................



Prepare the traps!

Joltik: X-Scissor ~ X-Scissor ~ X-Scissor
*If Marina uses Counter when you are supposed to use X-Scissor then use Bugg Buzz and push actions
 

.....Joltik

HP: 65
En: 65
Life Orb
Status: ~
Boosts: 3 Clones
Other: ~


..........vs


..Marina



HP: 16
En: 46
Miracle Seed
Status: ~
Boosts: ~
Other: ~


Rainy Day (2r)


Action 1

Marine used Teeter Dance!
RNG Roll (Confusion Lenght) [2/3/4]: 5817/10000 (3)
Marina was Severly Confused! (3 Actions)
Joltik's Clones Dissapeared!
-5 energy

Joltik used X-Scissor!
RNG Roll (Confusion) [<=5000 Yes]: 7699/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 8092/10000 (No)
(8 + 3 + 3) x 1.5 = 21 ~ 21 damage (Marina)
Marina's Substitute absorbed the hit!
-2 Hp (Recoil)
-5 energy

Marine Fainted!
.



.....Joltik

HP: 63
En: 65
Life Orb
Status: ~
Boosts: ~
Other: ~


..........vs


..Marina



HP: KO
En: KO
Miracle Seed
Status: ~
Boosts: ~
Other: ~


Rainy Day (1r)

..........................................................................


Wait, this thing is not a bug, Ugh!


This have been a very fun trip, let's try to do it again sometime!

Final Streak: 1
Continuable:
Mmm... Nope

Temperantia: 1 CC
Marina
: 6 MC
Goliath:
:(
Florence: :(

Gerard (n.n): (2 x 2) + 2 = 6 UC
 

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