It's been far too long since I've done this. Name: Ben Lad Format: Singles Thread: Here Mon 1: Lucario (Steadfast, Soothe Bell Mon 2: Haxorus (Mold Breaker, Rare Candy) Mon 3: Colossoil (Guts, Expert Belt)
Lucario(*) [Rico] (Male) "See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
The Kumar to Ben's Harold (or is it the other way around?). Hot-headed and hotter-blooded, Rico is a devout follower of the rule of cool...seriously, why else would he wear that scarf?
Nature: Naughty (+1 atk, -1 SpD) Type: Fighting/Steel Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Inner Focus, Steadfast, Justified (DW) Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified (DW, unlocked): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks (58/101): Level Up:
Vacuum Wave (*)
Hi Jump Kick
Haxorus [Anonicus] (Male) "<Vae victus!>"
A Haxorus Ben met along with Fion the Necturine, and for reasons unknown, something of a surrogate father to her. Noble and charismatic, Anonicus finds himself in a leader role more often than not.
Nature: Adamant (+1 Atk, -1 SpA) Type: Dragon Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities: Rivalry, Mold Breaker, Unnerve (DW) Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Unnerve (DW, Unlocked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Colossoil [Charles] (Male) "<I ain't no role model.>" A Colossoil that is very good at Basketball - in fact, he's capable of the Chaos Dunk.
Nature: Naive (+15% Spe, +14 accuracy, -1 SpD) Type: Dark/Ground Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities: Rebound, Guts, Pressure (DW) Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (DW, Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Type: Rock Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW):
(Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Cowgirl Ellie issues actions.
The Wanderer issues actions. REFEREE
Cowgirl Ellie was defeated!
"I only said kinda.."
Veteran Harvey wants to fight!
"I have trained many moons for this."
Format: 1v1 Singles RNG Adjust: 0%
RNG roll for Pokemon:
+1 Atk, -15% Speed, -10% Evasion
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Rico used Bone Rush
NUM HITS [2:2:3:3:4:5] 911/1000: 5
CRIT [<=63] 985/1000: NO
CRIT [<=63] 783/1000: NO
CRIT [<=63] 330/1000: NO
CRIT [<=63] 256/1000: NO
CRIT [<=63] 257/1000: NO
(3*5 + (5-3)*1.5 + (6-5)*1)*1.5 = 28.5
Eelektrik used Spark
CRIT [<=63] 83/1000: NO
PARA [<=300] 214/1000: YES
(7 + 3 + (4-3)*1.5) = 11.5
Rico was paralyzed (20%)!
Eelektrik sprung into the air!
PARA [<=200] 41/1000: YES Rico was fully paralyzed!
Rico's paralysis stage fell!
Eelektrik used Bounce
HIT [<=850] 808/1000: NO
CRIT [<=63] 993/1000: NO
PARA [<=200] 892/1000: NO
(8 + (4-3)*1.5) = 9.5
Eelektrik sprung into the air!
PARA [<=150] 612/1000: NO Rico used Bone Rush
The attack missed!
Eelektrik used Bounce
HIT [<=850] 272/1000: NO
CRIT [<=63] 953/1000: NO
PARA [<=200] 241/1000: YES
(8 + (4-3)*1.5) = 9.5
Rico was paralyzed (20%)!
Eelektrik used Thunderbolt
CRIT [<=63] 33/1000: YES
(10 + 3 + 3 + (3-2)*1.5) = 17.5
PARA [<=150] 242/1000: NO Rico used Bone Rush
NUM HITS [2:2:3:3:4:5] 450/1000: 3
CRIT [<=63] 548/1000: NO
CRIT [<=63] 682/1000: NO
CRIT [<=63] 480/1000: NO
(3*3 + (5-3)*1.5 + (6-5)*1)*1.5 = 19.5
Eelektrik used Charge Beam
CRIT [<=63] 412/1000: NO
SPA RAISE [<=500] 600/1000: NO
(5 + 3 + (3-2)*1.5) = 9.5
PARA [<=150] 408/1000: NO Rico used Bonemerang
CRIT [<=63] 183/1000: NO
CRIT [<=63] 683/1000: NO
(5*2 + (5-3)*1.5 + (6-5)*1)*1.5 = 21
Ninja Boy Daniel Son wants to fight!
"Mr Myagi said I was ready to take you on."
Format: 1v1 Singles RNG Adjust: 1%
RNG roll for Pokemon:
Nature: Modest +1 SpA, -1 Atk
Type: Ghost / Fire Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities: Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats: HP: 90 Atk-: 1 Def: 2 SpA+: 4 SpD: 2 Spe: 55 SC: 1 WC: 2 BST: 13
Hidden Power Fighting 7
Ninja Boy Daniel Son sends out his Pokemon and issues actions.
The Wanderer sends out the first Pokemon in his challenge list and issues actions. REFEREE
RNG roll for ability:
"Awwwh that's not the one I wanted!"
Lampent (F) Ability: Shadow Tag Item: Life Orb
"Are you from the Cobra Kai?"
Heat Wave > Fire Blast > Heat Wave
[ONCE] IF damaging evasive move THEN Trick Room
Mollux [Harya] (Female) "<I LOVE CHESS!!! IT IS LIKE BALLET BUT WITH MORE EXPLOSIONS!!!>"
Elise's Mollux. Everything Harya says is cryptic, confusing, and just plain nonsense.
Nature: Bold (+1 Def, -1 Atk) Type: Fire/Poison Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Dry Skin Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Illuminate (DW, locked): (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Attacks (26 total): Level Up:
Hidden Power (Grass, power 7)
Cupra [Teleia] (Female) "<I'M the leader while that she-bitch is gone, so I'M the one who gets to give our strategies ominous sounding names! Got it?!>" El's Cupra. A bit of a glory seeker, Teleia's a bit pissed now that Auroch's back in the spotlight...
Nature: Quiet (+1 SpA, -15% speed, -10 evasion) Type: Bug/Psychic Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Shield Dust, Keen Eye Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Illusion (DW, locked): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Attacks: Level Up:
Zoroark [Auroch] (Female) "<Hook, line and sucker!>" A shiny Zoroark that belongs to El. Doesn't like Ben much at all (and Rico even less), but the sudden return of her real trainer after an unusually prolonged absence has left her questioning her allegiance...
Nature: Hasty (+16 Spe, +17 Accuracy, -1 Def) Type: Dark Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Illusion Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Janitor Geoff would like to fight! "I'm not blind. I can see your Pokemon quite clearly."
RNG PKMN: 30 RNG ABIL: 1/1
+1 Atk, -1 SpA
Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
(Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will disappear.