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Facility Battle Subway - GemGem

emmet.png
:sv/chandelure:

"I've made my choice!"

Sending out :chandelure:Chandelure holding the :choice scarf:Choice Scarf

:galvantula: Thunderbolt (Drifblim)
This step IF Drifblim has protection THEN use Thunderbolt (Lucario)

GemGem
 
Chandelure Trick -3 EN
Drifblim and Chandelure swapped items!

Galvantula Thunderbolt -3 EN
Hit. Roll 1/24: crit! 49/100: no effect
(9 + 4 + 3 + 11 - 4) * 1.5 = 34.5 --> 35 damage to Drifblim

Lucario Swords Dance -3 EN
atk rose (+2)

Drifblim Air Slash -3 EN
Roll 29/100: hit. Roll 15/24: No crit.
(8 + 4 + 7 - 5) = 14 damage to Galvantula

Battlefield:
--
​
GemGem
:drifblim: Mortvent @ Choice Scarf :choice scarf:
Ghost/Flying | Aftermath, Unburden
HP: 80/115 | EN: 27/30
Stats: 6/3/7/4/120 | 2/2
Choice Lock (Air Slash, --, --)
SUBWAY BOSS EMMET
:chandelure: Chandelure @ Weakness Policy :weakness policy:
Ghost/Fire | Flash Fire, Flame Body
HP: 85/85 | EN: 27/30
Stats: 4/7/10/7/80 | 2/3​
:lucario: Sixième @ Macho Brace :macho brace:
Fighting/Steel | Steadfast, Inner Focus
HP: 85/85 | EN: 27/30
Stats: 8/5/8/5/90 | 3/4
+2 atk
Stun-proof (5 turns)
:galvantula: Galvantula @ Choice Specs :choice specs:
Bug/Electric | Compound Eyes, Unnerve
HP: 71/85 | EN: 27/30
Stats: 6/4/11/5/108 | 2/2
Choice Lock (Thunderbolt, --, --)​

GemGem to order 1
 
Last edited:
Lucario should have Stun-Proof from Inner Focus + Steadfast for 5 more turns

:Lucario:Blaze Kick (Galvantula)
This Step IF Galvantula and Chandelure have protection THEN use Swords Dance
This Step IF Galvantula has protection THEN use Crunch (Chandelure)
 
Drifblim Toxic -3 EN
Roll 29/100: hit.
Chandelure was poisoned (dosage 5)

Galvantula Hide -2 EN
Chandelure is covering Galvantula

Lucario Blaze Kick -3 EN
Roll 15/100: hit.
Chandelure's Flash Fire (+1 stack)

Chandelure Flamethrower -3 EN
Hit. Roll 5/24: no crit. Roll 49/100: no effect
(9 + 4 + 2 + 10 - 5) * 1.5 = 30 damage to Lucario
Chandelure's Flash Fire (+1 stack)

Poison hurt Chandelure (-5 HP)

Battlefield:
--

GemGem
:drifblim: Mortvent @ Choice Scarf :choice scarf:
Ghost/Flying | Aftermath, Unburden
HP: 80/115 | EN: 24/30
Stats: 6/3/7/4/120 | 2/2
Choice Lock (Air Slash, Toxic, --)
SUBWAY BOSS EMMET
:chandelure: Chandelure @ Weakness Policy :weakness policy:
Ghost/Fire | Flash Fire, Flame Body
HP: 80/85 | EN: 24/30
Stats: 4/7/10/7/80 | 2/3
Poison (dosage 5)
Flash Fire (2 stacks)
:lucario: Sixième @ Macho Brace :macho brace:
Fighting/Steel | Steadfast, Inner Focus
HP: 55/85 | EN: 24/30
Stats: 8/5/8/5/90 | 3/4
+2 atk
Stun-proof (4 turns)
:galvantula: Galvantula @ Choice Specs :choice specs:
Bug/Electric | Compound Eyes, Unnerve
HP: 71/85 | EN: 25/30
Stats: 6/4/11/5/108 | 2/2
Choice Lock (Thunderbolt, --, --)

emmet.png
:sv/galvantula:

"The all-out attack continues!"

:galvantula: Thunderbolt (Drifblim)
This step IF Drifblim has protection THEN use Thunderbolt (Lucario)
This step IF Drifblim is holding Weakness Policy THEN use Thunderbolt (Lucario)

GemGem
 
Drifblim Air Slash -3 EN
Roll 18/100: hit. Roll 3/24: no crit. Roll 64/100: no effect
(8 + 4 + 7 - 5) = 14 damage to Galvantula

Galvantula Thunderbolt -3 EN
Hit. Roll 3/24: no crit. Roll 36/100: no effect
(9 + 4 + 11 - 4) * 1.5 = 30 damage to Drifblim

Lucario Blaze Kick -3 EN
Roll 29/100: hit. Roll 4/8: no crit. Roll 15/100: No effect
(9 + 8 - 4) * 1.5 + 12 = 31.5 --> 32 damage to Galvantula

Chandelure Flamethrower -3 EN
Hit. Roll 12/24: no crit. Roll 35/100: no effect
(9 + 4 + 4 + 10 - 5) * 1.5 = 33 damage to Lucario
Chandelure's Flash Fire (+1 stack)

Poison hurt Chandelure (-5 HP)

Battlefield:
--

GemGem
:drifblim: Mortvent @ Choice Scarf :choice scarf:
Ghost/Flying | Aftermath, Unburden
HP: 50/115 | EN: 21/30
Stats: 6/3/7/4/120 | 2/2
Choice Lock (Air Slash, Toxic, --)
SUBWAY BOSS EMMET
:chandelure: Chandelure @ Weakness Policy :weakness policy:
Ghost/Fire | Flash Fire, Flame Body
HP: 75/85 | EN: 21/30
Stats: 4/7/10/7/80 | 2/3
Poison (dosage 5)
Flash Fire (3 stacks)
:lucario: Sixième @ Macho Brace :macho brace:
Fighting/Steel | Steadfast, Inner Focus
HP: 22/85 | EN: 21/30
Stats: 8/5/8/5/90 | 3/4
+2 atk
Stun-proof (3 turns)
:galvantula: Galvantula @ Choice Specs :choice specs:
Bug/Electric | Compound Eyes, Unnerve
HP: 25/85 | EN: 22/30
Stats: 6/4/11/5/108 | 2/2
Choice Lock (Thunderbolt, --, --)

GemGem
 
:Lucario:Blaze Kick (Galvantula)
This Step IF Galvantula and Chandelure have Protection THEN use Swords Dance
This Step IF Chandelure has Covering and Chandelure does not have Protection THEN use Crunch (Chandelure)
This Step IF Galvantula has Protection THEN use Crunch (Chandelure)
 
emmet.png
:sv/chandelure::sv/galvantula:

:chandelure: Shadow Ball (Drifblim)
This step IF you are flinching THEN use Ember (Lucario)
This step IF you are asleep THEN use Sleep Talk (Shadow Ball (Drifblim))
This step IF Drifblim has protection THEN use Flamethrower (Lucario)

:galvantula: Thunderbolt (Drifblim)
This step IF you are asleep THEN use Sleep Talk (Thunderbolt (Drifblim))
This step IF you are flinching THEN use Flash (Lucario)
This step IF Drifblim has protection THEN use Confide (Drifblim)

GemGem
 
Drifblim Captivate -2 EN
Galvantula's sp.atk fell (-2)
Chandelure's sp.atk fell (-2)

Galvantula Thunderbolt -3 EN
Hit. Roll 16/24: no crit. Roll 50/100: no effect
(9 + 4 + 11 - 4) * 1.5 - 8 = 22 damage to Drifblim

Lucario Blaze Kick -3 EN
Roll 7/100: hit. Roll 3/8: no crit. Roll 89/100: no effect
(9 + 8 - 4) * 1.5 + 12 = 31.5 --> 32 damage to Galvantula
Galvantula fainted!

Chandelure Shadow Ball -3 EN
Hit. Roll 17/24: no crit. Roll 37/100: no effect
(8 + 4 + 10 - 4) * 1.5 - 8 = 19 damage to Drifblim

Chandelure was hurt by poison -5 HP

Battlefield:
--

GemGem
:drifblim: Mortvent @ Choice Scarf :choice scarf:
Ghost/Flying | Aftermath, Unburden
HP: 9/115 | EN: 19/30
Stats: 6/3/7/4/120 | 2/2
Choice Lock (Air Slash, Toxic, Captivate)
SUBWAY BOSS EMMET
:chandelure: Chandelure @ Weakness Policy :weakness policy:
Ghost/Fire | Flash Fire, Flame Body
HP: 70/85 | EN: 18/30
Stats: 4/7/10/7/80 | 2/3
Poison (dosage 5)
Flash Fire (3 stacks)
-2 sp.atk
:lucario: Sixième @ Macho Brace :macho brace:
Fighting/Steel | Steadfast, Inner Focus
HP: 22/85 | EN: 18/30
Stats: 8/5/8/5/90 | 3/4
+2 atk
Stun-proof (2 turns)
:galvantula: Galvantula @ Choice Specs :choice specs:
Bug/Electric | Compound Eyes, Unnerve
HP: KO | EN: KO
Stats: 6/4/11/5/108 | 2/2

emmet.png
:sv/chandelure:

"Chandelure! Your flame rages until the end!"

Flamethrower (Lucario)
This step IF Drifblim is to use Captivate THEN use Haze
This step IF Drifblim and Lucario both have protection THEN use Haze
This step IF Lucario has sleep or protection THEN use Shadow Ball (Drifblim)

GemGem
 
Drifblim Captivate -2 EN
Chandelure's sp.atk fell (-2)

Lucario Crunch -3 EN
Hit. Roll 10/24: no crit. Roll 93/100: no effect
(8 + 8 - 7) * 1.5 + 12 = 25.5 --> 26 damage to Chandelure.
Roll 75/100: no flame body
Chandelure ate the weakpol, stats boosted

Chandelure Haze -3 EN
Stat stages were reset.

Chandelure was hurt by poison -5 HP

Battlefield:
--

GemGem
:drifblim: Mortvent @ Choice Scarf :choice scarf:
Ghost/Flying | Aftermath, Unburden
HP: 9/115 | EN: 17/30
Stats: 6/3/7/4/120 | 2/2
Choice Lock (Air Slash, Toxic, Captivate)
SUBWAY BOSS EMMET
:chandelure: Chandelure
Ghost/Fire | Flash Fire, Flame Body
HP: 39/85 | EN: 15/30
Stats: 4/7/10/7/80 | 2/3
Poison (dosage 5)
Flash Fire (3 stacks)
:lucario: Sixième @ Macho Brace :macho brace:
Fighting/Steel | Steadfast, Inner Focus
HP: 22/85 | EN: 15/30
Stats: 8/5/8/5/90 | 3/4
Stun-proof (1 turns)
:galvantula: Galvantula @ Choice Specs :choice specs:
Bug/Electric | Compound Eyes, Unnerve
HP: KO | EN: KO
Stats: 6/4/11/5/108 | 2/2

GemGem to order
 
:Drifblim:Captivate
This Step, IF Chandelure has protection THEN use Aim
This Step, IF Chandelure is to use a move with EN cost 3 or more THEN use Air Slash
 
Drifblim Air Slash -3 EN
Roll 26/100: hit. Roll 2/24: no crit. Roll 46/100: no flinch
(8 + 4 + 7 - 7) = 12 damage to Chandelure

Lucario Protect -4 EN
Drifblim protected

Chandelure Shadow Ball -3 EN
bonk

Chandelure was hurt by poison -5 HP
Lucario stun-proof wore off

Battlefield:
--
​
GemGem
:drifblim: Mortvent @ Choice Scarf :choice scarf:
Ghost/Flying | Aftermath, Unburden
HP: 9/115 | EN: 14/30
Stats: 6/3/7/4/120 | 2/2
Choice Lock (Air Slash, Toxic, Captivate)
SUBWAY BOSS EMMET
:chandelure: Chandelure
Ghost/Fire | Flash Fire, Flame Body
HP: 22/85 | EN: 12/30
Stats: 4/7/10/7/80 | 2/3
Poison (dosage 5)
Flash Fire (3 stacks)
:lucario: Sixième @ Macho Brace :macho brace:
Fighting/Steel | Steadfast, Inner Focus
HP: 22/85 | EN: 11/30
Stats: 8/5/8/5/90 | 3/4
:galvantula: Galvantula @ Choice Specs :choice specs:
Bug/Electric | Compound Eyes, Unnerve
HP: KO | EN: KO
Stats: 6/4/11/5/108 | 2/2


emmet.png
:sv/chandelure:

Flamethrower (Lucario)
This step IF Drifblim and Lucario both have protection THEN use Rest
This step IF Lucario has sleep or protection THEN use Shadow Ball (Drifblim)
 
Drifblim Air Slash -3 EN
Roll 6/100: hit. Roll 8/24: no crit. Effect irrelevant
(8 + 4 + 7 - 7) = 12 damage to Chandelure

Lucario Crunch -3 EN
Hit. Roll 11/24: no crit. Effect irrelevant
(8 + 8 - 7) * 1.5 = 13.5 --> 14 damage to Chandelure


Chandelure fainted!

Battlefield:
--
​
GemGem
:drifblim: Mortvent @ Choice Scarf :choice scarf:
Ghost/Flying | Aftermath, Unburden
HP: 9/115 | EN: 11/30
Stats: 6/3/7/4/120 | 2/2
Choice Lock (Air Slash, Toxic, Captivate)
SUBWAY BOSS EMMET
:chandelure: Chandelure
Ghost/Fire | Flash Fire, Flame Body
HP: KO | EN: KO
Stats: 4/7/10/7/80 | 2/3
:lucario: Sixième @ Macho Brace :macho brace:
Fighting/Steel | Steadfast, Inner Focus
HP: 22/85 | EN: 8/30
Stats: 8/5/8/5/90 | 3/4
:galvantula: Galvantula @ Choice Specs :choice specs:
Bug/Electric | Compound Eyes, Unnerve
HP: KO | EN: KO
Stats: 6/4/11/5/108 | 2/2

GemGem wins!

Win streak: 1
(40 * 1) + (100 * 31 / 200) + (100 * 19 / 60) + 300 = 387.16 --> 387 BP
Total: 869 BP
-8:tea:JC​
Sivanandi gains
+3:amulet coin:RC
+10:tea:JC
+14:rule book:Accolades
 
GemGem is challenging the Battle Subway at Level 3 with Gallade, Shox, and Lopunny. The current Singles Streak is 0.

:oran berry: Oran Berry
:Sitrus Berry: Sitrus Berry
:Heavy-Duty Boots: Heavy-Duty Boots
:Choice Band: Choice Band
:Sticky Barb: Sticky Barb
:max potion: Max Potion
:sv/gallade::gallade:
Esponce (Gallade) (Hex:#72AC7A)
Level 3 — EXP: 65 / 70

Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.

Typing:
Psychic
Fighting
Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4


Combinations (4 / 4)
Swords Dance + Coaching "TBD"
Hypnosis + Disable "Clear the Mind"
Drain Punch + Night Slash "TBD"
Zen Headbutt + Power-Up Punch "TBD"

Movepool

Level 0
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Level 2
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand

Level 3
Attract
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment
:sv/shox::shox:
Meuh (Shox) (Hex:#D80001)
Level 3 — EXP: 55 / 70

Disciplines:
Lv2 - Jealous - Heals 2 HP when foes heal HP or En.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.

Typing:
Normal
Electric
Normal/Electric
Abilities: Electromorphosis, Sticky Hold Hidden Ability: Cud Chew

HP: 110
Attack: 4
Defen.: 6
Sp.Atk: 8
Sp.Def: 8
Speed: 56
Size: 5
Weight: 4


Combinations (4 / 4)
Nuzzle + Super Fang "TBD"
Electroweb + Knock Off "TBD"
Zap Cannon + Earth Power "TBD"
Glare + Volt Switch "TBD"

Movepool
Level 0
Earth Power
Earthquake
Facade
Glare
Horn Attack
Hyper Voice
Ice Beam
Iron Head
Play Rough
Protect
Rest
Rock Slide
Sleep Talk
Smart Strike
Substitute
Tackle
Thunder Wave
Thunderbolt
Uproar
Wild Charge
Zen Headbutt

Level 1
Charge
Charm
Disarming Voice
Discharge
Eerie Impulse
Electric Terrain
Growl
Helping Hand
High Horsepower
Milk Drink
Mud-Slap
Nuzzle
Rain Dance
Scary Face
Seed Bomb
Spark
Sunny Day
Thunder Shock

Level 2
Blizzard
Double-Edge
Spit Up
Stockpile
Supercell Slam
Swallow
Take Down
Thief
Thunder
Zap Cannon

Level 3
Body Slam
Bulldoze
Charge Beam
Dig
Electro Ball
Electroweb
Headbutt
Icy Wind
Knock Off
Mud Shot
Rock Tomb
Super Fang
Throat Chop
Trailblaze
Volt Switch
:sv/lopunny::lopunny:
Moulapin (Lopunny) (Hex:#956C4F)
(Mega Evolution: Aerobics)
Level 3 — EXP: 55 / 70

Techniques:
Mega Evolution

Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Rapacious - Heal HP when a foe faints.

Typing: :Normal:
Abilities: Cute Charm, Klutz Hidden Ability: Limber

HP: 85
Attack: 6
Defen.: 6
Sp.Atk: 4
Sp.Def: 7
Speed: 105
Size: 2
Weight: 3


:sv/lopunny-mega::lopunny-mega:
Lopunny-Mega
Typing
: :Normal::Fighting:
Abilities: Cute Charm, Klutz, Limber Hidden Ability: Scrappy
HP: 85
Attack: 10
Defen.: 7
Sp.Atk: 4
Sp.Def: 7
Speed: 135
Size: 3
Weight: 3


Combinations (4 / 4)
High Jump Kick + Baby-Doll Eyes "Hop To It"
Power-Up Punch + Double Hit "Warrior's Charge"
Baton Pass + Cosmic Power "Thickest in the Thicket"
Low Sweep + Fire Punch "Harried Dash"

Movepool
Level 0
Aura Sphere
Circle Throw
Dizzy Punch
Facade
Fake Tears
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Play Rough
Protect
Quick Attack
Rest
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1
Agility
Baby-Doll Eyes
Brutal Swing
Captivate
Charm
Confide
Cosmic Power
Cut
Defense Curl
Double Hit
Double Kick
Double Team
Encore
Fake Out
Flatter
Helping Hand
Mega Punch
Mirror Coat
Mud-Slap
Pound
Power-Up Punch
Rain Dance
Rock Smash
Rototiller
Shock Wave
Sunny Day
Swagger
Sweet Kiss
Swift
Switcheroo
Teeter Dance
Water Pulse

Level 2
After You
Assurance
Blizzard
Close Combat
Covet
Entrainment
Flail
Focus Punch
Grass Knot
High Jump Kick
Iron Tail
Jump Kick
Low Kick
Mega Kick
Payback
Reversal
Secret Power
Solar Beam
Thunder
Triple Axel

Level 3
Acrobatics
Attract
Baton Pass
Bounce
Charge Beam
Dig
Drain Punch
Foresight
Frustration
Fury Cutter
Headbutt
Laser Focus
Low Sweep
Return
Sky Uppercut
U-turn

First opponent roll: 5
Team 5: Don't Touch
Strategy: This is the tech for sure. If they can't touch you, they can't attack at all!
:rocky helmet:Rocky Helmet
:eviolite:Eviolite
:occa berry:Occa Berry
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:cofagrigus::seadra::parasect:
:sv/cofagrigus:
Cofagrigus
Level 3

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%

Typing: Ghost
Abilities: Mummy

HP: 80
Attack: 4
Defen.: 10
Sp.Atk: 7
Sp.Def: 8
Speed: 30
Size: 3
Weight: 4


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Astonish
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Heal Block
Nasty Plot
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Toxic
Will-O-Wisp
Zen Headbutt

Level 1
Confide
Crafty Shield
Curse
Double Team
Flash
Haze
Infestation
Iron Defense
Night Shade
Ominous Wind
Pain Split
Rain Dance
Role Play
Safeguard
Scary Face
Shock Wave
Swagger
Toxic Spikes
Trick

Level 2
After You
Disable
Dream Eater
Grass Knot
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3
Attract
Frustration
Guard Split
Guard Swap
Hex
Knock Off
Phantom Force
Power Split
Power Swap
Psych Up
Return
Telekinesis
:sv/seadra:
Seadra
Level 3

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%

Typing: Water
Abilities: Poison Point, Sniper Hidden Ability: Damp

HP: 80
Attack: 5
Defen.: 7
Sp.Atk: 7
Sp.Def: 4
Speed: 85
Size: 2
Weight: 2


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Dragon Pulse
Facade
Flash Cannon
Ice Beam
Leer
Liquidation
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall

Level 1
Agility
Aurora Beam
Bubble
Bubble Beam
Captivate
Confide
Curse
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Hail
Haze
Rage
Rain Dance
Scary Face
Smokescreen
Snowscape
Swagger
Swift
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2
Blizzard
Clear Smog
Disable
Double-Edge
Flail
Focus Energy
Hydro Pump
Razor Wind
Scale Shot
Secret Power
Skull Bash
Take Down

Level 3
Attract
Bide
Bounce
Brine
Chilling Water
Dive
Flip Turn
Frustration
Headbutt
Icy Wind
Laser Focus
Muddy Water
Octazooka
Outrage
Return
Scald
:sv/parasect:
Parasect
Level 3

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%

Typing: Bug/Grass
Abilities: Effect Spore, Dry Skin Hidden Ability: Damp
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 30
Size: 2
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Aromatherapy
Brick Break
Bug Bite
Bullet Seed
Cross Poison
Energy Ball
Facade
Hone Claws
Light Screen
Poison Powder
Protect
Reflect
Refresh
Rest
Round
Screech
Slash
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic
X-Scissor

Level 1
Absorb
Agility
Captivate
Confide
Counter
Curse
Cut
Double Team
False Swipe
Flash
Grassy Terrain
Growth
Metal Claw
Psybeam
Rage
Rock Smash
Rototiller
Scratch
Seed Bomb
Sludge Bomb
Spore
Sunny Day
Swagger
Sweet Scent
Synthesis
Wide Guard

Level 2
After You
Double-Edge
Flail
Fury Swipes
Grass Knot
Leech Seed
Mega Drain
Secret Power
Skull Bash
Solar Beam
String Shot
Take Down
Thief
Venoshock

Level 3
Attract
Bide
Body Slam
Dig
Frustration
Fury Cutter
Giga Drain
Headbutt
Knock Off
Leech Life
Pursuit
Rage Powder
Return
Struggle Bug
Throat Chop
Worry Seed

Ace Trainer William would like to battle!
acetrainer-gen4dp.png

Parasect is sort of like a crab, and sort of like a mushroom. Do you know what you get when you combine the powers of crab and mushroom? The result is nothing short of the ultimate life-form!

parasect.png

Elite Parasect @ Rocky Helmet enters.
Declared combos: Leech Life + Venoshock, Spore + Stun Spore

GemGem to order
 
:Gallade:"I have a brilliant idea! I will trace the crab's abilities"
:Lopunny:"You don't do that anymore, Espie."
:Gallade:"Well then, I'll simply hit it hard."


Sending :Gallade:Esponse the Devious Gallade @ Heavy-Duty Boots:Heavy-Duty Boots:

:Gallade:Safeguard -> Fire Punch

This step, IF Parasect is to use Protect THEN use Swords Dance and push orders back
Once this step, IF Parasect is to use a move of category other THEN use Taunt and push orders back
This step, IF Parasect is to use Counter and you have safeguard THEN use Mystical Fire
This step, IF Parasect is to use Bide THEN use Protect the second instance.
 
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