i'm in objection's match!
2 subs
2 subs
Ladies and gentlemen, allow me to present ...
Objection's 4000-post melee extravaganza
Objection is going to ref the following:
2v2v2v2v2v2 (that's 6 people) singles melee
3-day DQ for players, 7-day DQ for ref
2 actions per round
Orders are PM'd to the ref
As for the rest ...
- First person to accept decides whether FE, NFE, weakmons, strongmons, etc.
- Second person to accept decides number of recoveries and chills
- Third person to accept decides number of subs
- Fourth person to accept decides whether switch = OK or switch = KO
- Fifth person to accept decides whether items are on, training only or off
- Sixth person to accept decides how many abilities
Arena: #onion
This is the IRC channel owned by Onion_Bubs. His arena is a futuristic, metallic, 100ft-by-100ft square room with all sorts of neon lights and machinery and other futuristic stuff in the background. The room has a small pool of water that can be used as a water source and there are some exotic plants and rocks beside this pool that can be used as an external grass source and rock source respectively. The ceiling has been fitted with weather simulation technology so weather moves and other moves that require an outdoors arena can be used. Onion_Bubs will be using some of his functions in this battle:
!rate
At the end of every round, Onion_Bubs will rate one move used during that round, including commands like Chill but not including any arena-specific commands. The more a move is used during the round, the more likely it is to be rated; however, each move will only ever be rated once. The usability of that move will be determined by Onion_Bubs' rating:
- If Onion_Bubs' rating for that move is between 0 and 3, the move will be banned for the rest of the battle and no pokemon may use it.
- A rating between 4 and 6 has no effect.
- If the rating is between 7 and 9, the move will be impossible to prevent by any means, including but not limited to Taunt, Torment, Disable and even Encore on a different move.
- If Onion_Bubs rates the move 10 out of 10, then as well as the effect of a rating between 7 and 9, the move can be used even by pokemon that don’t know it.
!bombgame
Onion_Bubs has brought his bomb with him so everyone can play the bomb game. At the end of the first round, one active pokemon will be chosen at random to hold the bomb. The pokemon may then pass the bomb to another pokemon with the !give command, which never costs energy, has 0 priority and cannot be locked into with Encore or prevented by Taunt, Torment, Disable and similar effects.
At the end of each action, the bomb has a chance of exploding. This chance starts at 2%. If the bomb does not explode, the chance of it exploding increases by a flat 2% and the pokemon regains energy equal to the number of rounds the bomb has been in play for. If the bomb does explode, the pokemon holding it takes damage equal to half its maximum HP and, at the end of the round, Onion_Bubs will conjure up a new bomb and choose a pokemon at random to hold this new bomb.
If the pokemon holding the bomb switches out, the replacement automatically takes the bomb.
!no
During the battle, pokemon may use the !no command. This may only be used on the first action of a round, costs 20 energy, has higher priority than everything else and cannot be locked into with Encore or prevented by Torment, Disable and similar effects, with the exception of Taunt.
If the !no command is successfully used, the entire round is rendered null and void, except that every pokemon that used this command pays the energy cost. This command cannot be used if it was successfully used in the previous round, and once a pokemon successfully uses the !no command, it cannot be used again by any pokemon on that team.
!summon
Pokemon may use the !summon command if the player is in trouble. Like the !no command, the !summon command can only be used on the first action of a round. It costs 30 energy, has higher priority than everything else except the !no command and cannot be locked into with Encore or prevented by Torment, Disable and similar effects, with the exception of Taunt.
When a pokemon uses the !summon command, the player must choose a pokemon from their ASB profile that is not involved in the battle. If the player has no pokemon to choose from, then the !summon command fails. If the command is used successfully, the chosen pokemon is summoned to the arena with 30 energy at the end of the round and can be controlled by its owner. The summoned pokemon is granted immunity to everything except energy KO. However, summoned pokemon cannot regain energy by any means and cannot get EC, MC or DC, but they can get KOC. Once a pokemon successfully uses the !summon command, it cannot be used again by any pokemon on that team.
Reffing >:DChallenging Objection to a battle in his own creation!
3v3 Singles
One Ability
Switch=KO
Arena: Warioware
Arena: WarioWare, Inc.
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Water Source, No External Grass
Ref instructions: While not compulsory, you may wish to have characters from the WarioWare series issue the challenges. If so, here are some useful images: Wario, Mona, Jimmy T, Kat and Ana, Dribble and Spitz, Dr Crygor, 9-Volt, Orbulon, Ashley, Young Cricket
An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.
At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
I wanna play , I wanna playWho wants to play... SQUISH THE PATHETIC BUGS?!
2v2 LC Training Doubles (the weaker the better)
0 recovers/ 2 chills
1 day DQ
1 sub
items = training
ASB arena
One ability
Did I forget anything?
Some of my pokes would love to see the light of day againopen challenge
FE singles
opponent can choose anything from 1v1 to 4v4, idc
1 day dq, 2 for refs
standard arena
'Sup, peeps! I have come to battle with whoever dares!
2v2 Doubles (low-level preferred)
4 day dq
arena chosen by challenger
all abilities
Taking. Will this be double-bowl or single-bowl?Sub-reffing above
AND
Taking above battle:
Unown soup
No switching
2 subs
0 recovers/5 chills
No items
Are you still open? If so, Challenge Accepted.THREE identical challenges!
3v3 FE Singles [Training!]
Both trainers will choose from a public bank of 8, sent to the ref.
2 Recoveries / 5 Chills
Switch = KO
2-day DQ
1 Sub
ASB Arena
No items is preferable.
AWESOME4v4 LC Doubles
Easter Arena!
2 Day DQ
Infinite Recoveries/Chills
2 Subs
The Regular ASB arena has been filled with Easter Eggs!!
All attacks instead of having a chance of a critical hit have a chance of uncovering an Easter Egg (find chance is still boosted by certain attacks and super luck). The egg has chance of being any of the following.
Chocolate Egg 30% - Recovers 20 Energy
Pokemon Egg 30%- The Pokemon will hatch at the end of the round (RNG for random first stage mon) and the finder will be able to use it in battle for the next round (Level Up moves only)
Egg Bomb 30% - The finder can throw it at an opposing Pokemon for damage (equivalent of using egg bomb with no energy loss)
Lucky Egg 10% - This Pokemon gains the ability super luck for the remainder of the battle and can use ANY MOVE (except sketch) on action 1 of the next round
4v4 LC Doubles
Easter Arena!
2 Day DQ
Infinite Recoveries/Chills
2 Subs
The Regular ASB arena has been filled with Easter Eggs!!
All attacks instead of having a chance of a critical hit have a chance of uncovering an Easter Egg (find chance is still boosted by certain attacks and super luck). The egg has chance of being any of the following.
Chocolate Egg 30% - Recovers 20 Energy
Pokemon Egg 30%- The Pokemon will hatch at the end of the round (RNG for random first stage mon) and the finder will be able to use it in battle for the next round (Level Up moves only)
Egg Bomb 30% - The finder can throw it at an opposing Pokemon for damage (equivalent of using egg bomb with no energy loss)
Lucky Egg 10% - This Pokemon gains the ability super luck for the remainder of the battle and can use ANY MOVE (except sketch) on action 1 of the next round
Awesome is right. Reffing this. PM me your mons.AWESOME
Switch = KO
Items = On
Abilities = All