Ok, here's the "Rest:"Open Challange
1v1 NFE Singles
3 Day DQ
2 Subs
All Abilities
You choose the rest.
Training items
5/5 Chills/Recoveries
Field Type: Fire
Complexity: Moderate
Format: Singles
Restrictions: No water scource; Artificial arena
This secret chamber of the Ruins of Alph holds seven main pillars covered in dry rope with a nonflammable stone in the center. The arena is in the shape of a dome, with a ceiling height of 40 feet. Dry ropes cover the floor in many layers. Excess of energy will ignite these ropes, causing the arena to instantly combust. The floor is not diggable, as it is solid rock. Moves such as Earthquake and Earth Power can be used, but the arena halves their base power and destructive ability. Surf and Muddy Water cannot be used due to the complete lack of water. Weather moves can be used, but at the cost of double energy and half duration. The only pokemon that inhabit this chamber are mysteriously shaped Unowns whom are quite docile. Apart from their natural light, the arena is pitch-black.
Complexity: Moderate
Format: Singles
Restrictions: No water scource; Artificial arena
This secret chamber of the Ruins of Alph holds seven main pillars covered in dry rope with a nonflammable stone in the center. The arena is in the shape of a dome, with a ceiling height of 40 feet. Dry ropes cover the floor in many layers. Excess of energy will ignite these ropes, causing the arena to instantly combust. The floor is not diggable, as it is solid rock. Moves such as Earthquake and Earth Power can be used, but the arena halves their base power and destructive ability. Surf and Muddy Water cannot be used due to the complete lack of water. Weather moves can be used, but at the cost of double energy and half duration. The only pokemon that inhabit this chamber are mysteriously shaped Unowns whom are quite docile. Apart from their natural light, the arena is pitch-black.
"For the ref's sake, here is my mon. It's a training battle, after all."
Snivy [KS] (Male)
Naive (+15% Speed, +17ACC, -1 SP.Def)
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary(DW-Locked): (Can be Enabled)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-1 Sp.Def)
Spe: 72 (+18% ACC)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
DC: 2/5
MC: 4
KOC: 0
Moves:
1). Tackle
2). Leer
3). Vine Whip
4). Wrap
5). Growth
6). Leaf Tornado
7). Leech Seed
8). Mega Drain
9). Slam
10). Glare
11). Mirror Coat
12). Pursuit
13). Protect
14). Double Team
15). Substitute