Metal Sonic
Can I clarify before we go further? I meant 2 subs per mon.
Can I clarify before we go further? I meant 2 subs per mon.
Metal Sonic
Can I clarify before we go further? I meant 2 subs per mon.
I fixed it.Mulan15262, could you define same strength as mine, ex. LC, FE, NFE, freshmons...
I fixed it.
I'm also going to start up another 1v1 battle. 1v1 LC, 2 day+ DQ time, training items only. Arena is another one I just made, Stargazer Colosseum (yes, it is based off of the one from Pokemon Battle Revolution).
Name: Stargazer Colosseum
Type: Rock
Complexity: Low
Restrictions:
No grass
No water
Description:
An arena on a large asteroid.
Due to the smaller world, gravity is less. As such:
Dropping moves require 2 less energy, but deal 75% damage.
Fly(delay) requires 2 less energy per action.
Dig(attack) requires 2 less energy.
Due to less gravity, there is just enough of an atmosphere to breath. As such:
Wind moves deal 20% of their normal damage.
Attacks require 2 more energy.
Stale-move negation penalizes an extra energy per action (-5, then -10, then -15, so on and so forth).
Burn damage is only 1dpa, instead of 2.
The person who normally sends out second will send out first, then pick his/her opponent's pokemon.
That same person who sends out first orders first.
When either person has a pokemon faint, he/she chooses which pokemon to send in, then the opponent's pokemon.
Eternal Drifter You did notice that I changed it to 2v2, right.
Challenging anyone at all
3v3 LC Doubles
2 Day DQ
2 Subs
3 Chill / 6 Rec
All abilities
Items = All
Arena:-
Unfinished
Arena: Type Charts Duo
Field Type: Neutral
Complexity: Intense
Format: Singles
Restrictions: See description.
Description:
There are two battlefields in this crazy arena. One is a normal place, and the other has... a completely twisted type system. You can restore 4 EN and switch battlefields as an action. All Pokemon start on Battlefield 2.
Roar and Whirlwind can also be used to force the opponent to switch typecharts.
The type-chart affects moves used on you.
Weaknesses on Typecharttwo
Bug- Dark, Dragon, Fairy, Ice, Water
Dark- Fire, Normal, Poison, Steel
Dragon- Dark, Fighting, Ghost, Normal, Poison, Rock
Electric- Dragon, Fighting, Fire, Ghost, Ice, Rock, Water
Fairy- Fairy, Fire, Ghost, Water
Fighting- Electric, Fighting, Fire, Ice, Poison
Fire- Flying, Psychic
Flying- Dragon, Fairy, Ghost, Poison, Psychic
Ghost- Fairy, Psychic, Steel
Grass- Dark, Dragon, Fighting, Ghost, Psychic, Rock
Ground- Bug, Fighting, Flying, Ground
Ice- Electric, Grass, Psychic, Water
Normal- Dark, Fairy, Fire, Ice, Poison
Poison- Fire, Ghost, Ice, Steel
Psychic- Dragon, Fairy, Normal, Steel
Rock- Dragon, Electric, Fairy, Ghost, Ice, Rock
Steel- Water
Water- Dragon, Flying, Ghost, Ground, Poison, Psychic
Resistances
Bug- Bug, Electric, Ghost, Normal, Poison, Psychic, Steel
Dark-Dragon, Electric, Flying, Grass, Ground, Ice, Rock, Water
Dragon- Bug, Flying, Ground, Psychic, Steel
Electric- Bug, Dark, Fairy, Grass, Normal
Fairy- Electric, Flying, Grass, Ground, Ice, Normal, Psychic, Rock
Fighting- Dragon, Ghost, Grass, Ground, Normal, Steel, Water
Fire- Dark, Dragon, Electric, Fighting, Ghost, Normal, Poison
Flying- Dark, Fire, Flying, Normal, Steel, Water
Ghost- Dragon, Electric, Fire, Flying, Grass, Ground, Ice, Psychic, Rock, Water
Grass- Fairy, Normal, Steel
Ground- Dark, Dragon, Fairy, Fire, Ghost, Normal, Psychic, Steel
Ice- Bug, Dark, Dragon, Fairy, Flying, Ghost, Ground, Normal, Poison
Normal- Bug, Dragon, Electric, Flying, Grass, Ground, Normal, Psychic, Rock, Steel, Water
Poison- Dark, Dragon, Electric, Flying, Normal, Rock, Water
Psychic- Electric, Fire, Flying, Grass, Ground, Ice, Poison, Rock, Water
Rock- Bug, Dark, Rock
Steel- Dark, Electric, Ghost
Water- Bug, Dark, Fairy, Fighting, Normal, Rock