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Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

hmmm got my team reinstated, so i may as well get something rolling.

2v2 Babysitter Doubles
2 Day DQ
1 Sub per mon
Megas: OFF
Items: Training
2 Chills/2 Recovers
All Abilities
 
Reffing Ragnarokalex vs Gerard pm mons.
Queue:
S0L1D G0LD vs ??? (3v3 LC weak ass singles (brt < 13)

(Note to people copying the queue, please just take two seconds to underline the less then arrow in my challenge, otherwise it ceases to be less then or equal to 13, and just becomes less then 13)
 
S0L1D G0LD I will take your battle so long as someone who will not john refs.

Queue:
S0L1D G0LD vs starwarsfan (3v3 LC weak ass singles (brt < 14)) (Ref someone other that Geodude who will not john.)
 
Last edited:
Anyone up for some Little Cup Doubles? I will evolve something besides my Chimchar someday...

2 vs 2 Doubles Little Cup
Training Items Only
Switch=KO
DQ = 48 Hours
Standard ASB Arena
All Abilities Allowed.

Accept this if you are manlier than a rabbit, but not quite as manly as a German Shepard. This is Little Cup after all.

EDIT: Added Queue

Queue:
SimonSays vs Texas Cloverleaf Subref (2v2 Doubles)
p4 vs ??? (2v2 LC Doubles) (Ref: ???)
 
Let's see if I can overcome flashing type advantage. Challenging Kenneth into a 1v1 LC flash.

Items = Training

Murkrow – Gajeel (M)
198.png

Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.

Nature: Mild (+1 SpA, -1 Def)

Type:
Dark type: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than 4. Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Insomnia
Type: Passive
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Ability 2: Super Luck
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Ability 3: Prankster (DW Unlocked)
Type: Passive
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1

EC: 5/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Assurance
Astonish
Dark Pulse
Drill Peck
Faint Attack
Fly
Foul Play
Haze
Heat Wave
Icy Wind
Night Shade
Peck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Roost
Sky Attack
Sleep Talk
Sucker Punch
Tailwind
Taunt
Torment
Toxic
Wing Attack
 
chalonge SubwayJ for a flashie
2v2 lc doubles
2 recoveries/5 chills
training items
2 subs
switch = lol
asb arena

come at me bro

edit: mons right here

037.gif

<Vulpix> [Shaun] (Female)
Desperation Theme: Atomyk Ebonpyre
Nature: Timid (+Spe, +13% Acc, -Atk)
Type: Fire
Abilities: Flash Fire: (Passive)
Drought: (H) (Trigger) (Locked)
Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+13% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC:0/6
MC:0
AC:0/5
Attacks:
Level Up:

Ember
Tail Whip
Roar
Baby-Doll Eyes
Quick Attack
Will-o-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Feint Attack
Flame Burst
Extrasensory
Egg:
Disable
Spite
Heat Wave
Flare Blitz
Flail
TM:
Dark Pulse
Protect
Substitute
Safeguard
Toxic
Energy Ball
Tutor:
218.gif

<Slugma> [Rob] (Male)
Desperation Theme: Megaman X4 - Magma Dragoon
Nature: Sassy (+SpD, -Spe, -10% Evasion)
Type: Fire
Abilities: Magma Armor: (Passive)
Flame Body: (Passive)
Weak Armor: (H) (Toggle) (Locked)
Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 17 (-10% Evasion)
Size Class: 1
Weight Class: 3
Base Rank Total: 12
EC:1/6
MC:0
AC:1/5
Attacks:
Level Up:

Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Lava Plume
Earth Power
Egg:
Inferno
Acid Armor
Curse
Memento
Smokescreen
TM:
Protect
Substitute
Toxic
Light Screen
Reflect
Tutor:
 
All Abilities
Let us go

spritzee.gif

Parfum the Spritzee ()

Type:
fairy.gif


On Route 7, while Subway was walking through some flowers, Parfum and her best friend Wonka, were watching him. All of the sudden a Croagunk attacked Subway and Parfum took action! She, along with Wonka, swiftly took out the Croagunk and saved Subway. Afterwards, Parfum made sure to tend to any wounds of Subway and his team and wanted to help in the case of further trouble! The one who smells the best.

Nature: Bold (+Defence, -Attack)

Abilities:

Healer:
(Passive)
Aroma Veil: (Passive) (HA)

Stats:

HP: 100
Attack: Rank 1 (-)
Defence: Rank 3 (+)
Special Attack: Rank 3
Special Defense: Rank 3
Speed: 23
Size Class: 1
Weight Class: 1


Evolution Counters: 0/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Moonblast

Dazzling Gleam
Psychic
Thunderbolt
Flash Cannon
Energy Ball
Protect

Captivate
Disable
Refresh
Wish
280.png

Titania the Ralts ()

Type:
psychic.gif
fairy.gif


Titania was found by Subway walking along the side of the road. She didn't seem to have a trainer nor a place to go. Subway offered to bring Titania along with him, which filled her with joy, now that someone was with her. Ever since then, Titania has always tried her hardest to practice and get better at both battling and at dancing, hoping that she can impress Subway for all of his kindness. The one with the best dance moves

Nature: Bold (+Defence, -Attack)

Abilities:

Synchronize:
(Passive)
Trace: (Trigger)
Telepathy: (Passive) (HA)

Stats:

HP: 90
Attack: Rank 0 (-)
Defence: Rank 2 (+)
Special Attack: Rank 2
Special Defense: Rank 2
Speed: 40
Size Class: 1
Weight Class: 1


Evolution Counters: 2/9
Ability Counters: 0/5
Move Counters: 0

Moves:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Psyshock
Thunderbolt
Protect
Dazzling Gleam
Shadow Ball

Encore
Disable
Destiny Bond
Shadow Sneak
Skill Swap
swirlix.gif

Wonka the Swirlix ()

Type:
fairy.gif


While strolling down Route 7, Subway was walking through the flowers, only to be attacked by a wild Croagunk! Subway dropped his Poke Balls and was afraid that this Croakunk was not going to let him go. All of the sudden, Wonka jumped out of nowhere and attacked the Croagunk. After making sure the Croagunk had fainted, Wonka ran right up to Subway and licked him very happily. Ever since then Wonka has been very loyal and willing to help Subway whenever in trouble! The one with the wettest kisses.

Nature: Modest (+Special Attack, -Attack)

Abilities:

Sweet Veil:
(Passive)
Unburden: (Passive) (HA)

Stats:

HP: 100
Attack: Rank 1 (-)
Defence: Rank 3
Special Attack: Rank 3 (+)
Special Defense: Rank 2
Speed: 49
Size Class: 1
Weight Class: 1


Evolution Counters: 0/6
Ability Counters: 0/5
Move Counters: 0

Moves:

Sweet Scent
Tackle
Fairy Wind
Play Nice
Fake Tears
Round
Cotton Spore
Endeavor​

Dazzling Gleam
Psychic
Flamethrower
Surf
Thunderbolt
Protect

After You
Belly Drum
Copycat
Yawn
 
Challenging Pwnemon to a Gym Test!
Switch = OK
All Abilities
All Items
Mega Evolutions: 0
5 Chills
2 Recoveries
2 Substitutions
4 v 4 Singles
DQ: 72 Hours
Akela sends out and equips first
Pwnemon issues orders first

Arena: The Glittering Caves

You stand before a massive and thick wall. A wall that has stood the battles of old. Near impenetrable. A true testament to the strength of stone. But you notice a gaping hole. As though a soldier caused on explosion that tore it asunder. The only way to impregnate the barrier and enter its womb. The Deeping Wall protected the entrance to a most valuable door. A door to a cave of awe.

"Have we met before?"

You hear an echo from deep within the cave. You feel like you can see for miles with no end to the caves in sight. No man or myth flutters before you. Yet the echo is not faint. Almost as though it is amplified by something. But you see nothing. Nothing but beauty. The walls of the caves glisten with gem and crystals. Veins of precious ore glint in the polished walls.

"Must I ask you twice? Have we met before?"

Still as loud as before, but you see nothing. Your mouth lies agape as you venture further into the caves. Such beauty is unfathomable.

As you stand gaping at this cave of wonders, your trance is broken by the coiling of stone around your chest. Quickly you are whisked away deeper into the caves. Faster and faster you seem to move, as column after stalactite after tunnel fly by you. Finally, you are flung off of your captor.

"This is the third time I am asking you; Have we met before?"

You look up and see man attached to a mop. Sorry, heavily bearded man. Billy Gibbons would tell him to shave.

"By your refusal to answer, I will assume we have not."

The man walks around for a bit. Pacing, is more like it.

"I suppose I can put it off for a little bit longer."

The man lifts you to your feet.

"You must be here to challenge Akela for the Ore Badge. I am him. So please follow me to the arena. Sigmund!"

Again, you feel the coiling of stone around your chest, this time realizing that an Onix is taking you even deeper into the caves. Just how deep do these caves go? Surely you must have traversed a region by now.

Akela sees to entering another trance as the colors of the ores and marble stimulate your cones and rods.

"You have not seen, so I forgive your jest." ... "But you speak like a fool.... when the torches are kindled and men walk on the sandy floors under the echoing domes, ah! then, gems and crystals and veins of precious ore glint in the polished walls; and the light glows through folded marbles, shell-like, translucent as the living hands of the Goddess. There are columns of white and saffron and dawn-rose, fluted and twisted into dreamlike forms; they spring up from many-coloured floors to meet the glistening pendants of the roof: wings, ropes, curtains fine as frozen clouds; spears, banners, pinnacles of suspended palaces!… Do you cut down groves of blossoming trees in the springtime for firewood? We would tend these glades of flowering stone, not quarry them…"

What is he going on about? You feel like you are having a bad trip.

"We are here."

The Onix gently sets you back on the ground before shuffling into a smaller cave.

"Thank you Sigmund."

"Now, are you ready for battle? I hope you are. It is a long trek back to the outside, and Sigmund has earned a break today."


Summary:
-Sturdy Reduces the effectiveness of Stealth Rock by one (1) stage.
-Earthquake, Fissure, Magnitude, Earth Power, and Bulldoze can strike all Pokemon on the field, including the user. You are in a cave system. Do you really think Seismic attacks are a safe idea?
-High Jump Kick, Jump Kick, and Sky Uppercut cause a flat three (3) damage to the user in recoil. Crash Damage still occurs if the move misses. You are in a cave system. Not a lot of room to jump high or fly in.
-Rock-types gain a flat ten percent (10%) Accuracy Boost to STAB moves, due to their experience in battling within enclosed spaces.
-Nature Power is Power Gem.
-Camouflage results in Rock-type.
-Secret Power has a 30% chance to flinch.
Frosty offered to ref
 
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