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Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

Open Challenge!
3vs3 LC Triples
Training Match!
Subs: 3
2R/5C
Items: Training
Abilities: All
Arena:
Restrictions: No fissure. Hail and Sand need their stones.

- It's a very dense forest, so there are trees everywhere and they won't budge that easily.
- Trees are considered 20/3/5/1/3/0 4H/5W Grass-Typed pokemon for calculation purposes. They can be used as Cover (for the command "Take Cover") and they can be fell onto any pokemon you want if you manage to destroy it with a single single-target move aimed at it (for calculation purposes, calc the tree using Wood Hammer against the target, only with 75% accuracy instead of 100%). If you manage to destroy the tree with one move while another pokemon is taking cover, said pokemon is automatically hit by it, as well as whatever pokemon you are aiming to fall the tree onto. In other words, using them as cover is kinda risky.
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.67 instead of just the bap by 0.75 when used in doubles+
- No move or ability or item, with the sole exception of Fake Out, can Flinch. The mons are already scared enough at the forest, they won't pay attention at your trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, water sport, mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.

So basically:

- 20/3/5/1/3/0/4/5 Trees can be used to take cover or as weapons (calc it using 75% acc Wood Hammer against target if mon manages to destroy it in with single-target move).
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67.
- No flinches (except for fake out)
- Grassy Terrain is always up, stacking with others if needs be
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions

Queue:
tavok vs ??? (3v3 NFE Singles) [ref=Mulan15262]
Frosty vs ??? (3vs3 LC Triples)
 
Open Challenge!
3vs3 LC Triples
Training Match!
Subs: 3
2R/5C
Items: Training
Abilities: All
Arena:
Restrictions: No fissure. Hail and Sand need their stones.

- It's a very dense forest, so there are trees everywhere and they won't budge that easily.
- Trees are considered 20/3/5/1/3/0 4H/5W Grass-Typed pokemon for calculation purposes. They can be used as Cover (for the command "Take Cover") and they can be fell onto any pokemon you want if you manage to destroy it with a single single-target move aimed at it (for calculation purposes, calc the tree using Wood Hammer against the target, only with 75% accuracy instead of 100%). If you manage to destroy the tree with one move while another pokemon is taking cover, said pokemon is automatically hit by it, as well as whatever pokemon you are aiming to fall the tree onto. In other words, using them as cover is kinda risky.
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.67 instead of just the bap by 0.75 when used in doubles+
- No move or ability or item, with the sole exception of Fake Out, can Flinch. The mons are already scared enough at the forest, they won't pay attention at your trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, water sport, mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.

So basically:

- 20/3/5/1/3/0/4/5 Trees can be used to take cover or as weapons (calc it using 75% acc Wood Hammer against target if mon manages to destroy it in with single-target move).
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67.
- No flinches (except for fake out)
- Grassy Terrain is always up, stacking with others if needs be
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
And you already have a ref.
Queue:
tavok vs ??? (3v3 NFE Singles) [ref=Mulan15262]
Frosty vs ??? (3vs3 LC Triples) (Ref: akela)
 
Looking for the same match twice, since I have two open slots;

1v1 LC
2 day DQ
training items
ASB arena
0 recovers/chills per side

And again for reasons;

1v1 LC
2 day DQ
training items
ASB arena
0 recovers/chills per side

Queue;
tavok vs ??? (3v3 NFE Singles) [ref=Mulan15262]
Frosty vs ??? (3vs3 LC Triples) (Ref: akela)
rickheg v ??? (1v1 LC)
rickheg v ??? (1v1 LC)
 
Looking for the same match twice, since I have two open slots;

1v1 LC
2 day DQ
training items
ASB arena
0 recovers/chills per side

And again for reasons;

1v1 LC
2 day DQ
training items
ASB arena
0 recovers/chills per side

Queue;
rickheg v ??? (1v1 LC)
rickheg v ??? (1v1 LC)
I want one.
 
Actually dropping my other challenge for a Roulette match against Ute, with starwarsfan reffing. SWF will post further details.

6v6 Singles FE
2 Day DQ
Training items
ASB arena (or rouletta arena, I guess?)
2 recovers/5 chills per mon

Ute can decide other rules, starwarsfan will post detailed explanation of match flow.

tavok vs ??? (3v3 NFE Singles) [ref=Mulan15262]
Frosty vs ??? (3vs3 LC Triples) (Ref: akela)
rickheg v Solid Gold (1v1 LC) (ref:???)
rickheg v Ute(unconfirmed) (6v6) (ref: starwarsfan(unconfirmed))
 
Last edited:
Actually dropping my other challenge for a Roulette match against Ute, with starwarsfan reffing. SWF will post further details.

6v6 FE
2 Day DQ
Training items
ASB arena (or rouletta arena, I guess?)
2 recovers/5 chills per mon

Ute can decide other rules, starwarsfan will post detailed explanation of match flow.
Confirming
Switch = KO (unless forced by Arena Rules)

Queue:
tavok vs ??? (3v3 NFE Singles) [ref=Mulan15262]
Frosty vs ??? (3vs3 LC Triples) (Ref: akela)
rickheg v Solid Gold (1v1 LC) (ref:???)
rickheg v Ute(6v6) (ref: starwarsfan(unconfirmed))
 
Roulette battle- Designed by rickheg and starwarsfan. Both players PM the ref a certain amount of mons and a number. The ref than randomizes the order of the mons and takes the one that corresponds with the opponent's number. Those two mons 1v1, then the players send another number. The mon that lived is shuffled back into its trainer's list, and the list is rerandomized. The two mons chosen from the new numbers and list 1v1, and it repeats until only one side has mons left. Note that the mons sent remain secret until they come into play. Mons that win battles have status removed as though they were switched out, they are not healed and permanent status is not removed. Hazards stay on one side of the field the whole time, field effects stay in place between battles, and moves that effect the entire team (such as aromatherapy) effect all the mons that were sent in.
Prizes are awarded as though it is a normal singles battle.
Let's do this. If I'm missing anything hopefully someone will catch it, please tell me via VM or IRC.

Accepting, Ute and rickheg. PM mons and numbers (from 1-6).

Also if anyone else wants to try this format please let me ref.
 
Last edited:
Reffing rickheg vs S0L1D G0LD, send em in!

EDIT: Seeking a 1v1 FE flash, standard rules.
257.gif

Abnormality [Blaziken] (F)
Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:
fire.gif
fighting.gif

fire.gif
: Fire STAB, immune to burn status. Brighten Command.
fighting.gif
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm THrow, Submission, and Vital Throw.

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost: (H unlocked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5 (6 Rare Candy)
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21

blaziken-mega.png

Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:
fire.gif
fighting.gif

Abilities: Blaze, Speed Boost (H unlocked)
Item: Blazikenite (Allows Blaziken to Mega-Evolve into Mega Blaziken. Doubles the Speed stage increase to two (2) stages at the end of each round.)

Stats:
Atk: Rank 7
Def: Rank 3
SpA: Rank 6+
SpD: Rank 3
Spe: 87-
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 2
AC: 5/5

Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Counter
Crush Claw
Curse
Endure
Featherdance
Feint
Flame Burst
Last Resort
Low Kick
Night Slash
Reversal
Smelling Salts

Focus Punch
Hone Claws
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Façade
Secret Power
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Swords Dance
Rock Slide
Poison Jab
Swagger
Substitute
Rock Smash
Power-Up Punch
Confide
Cut
Strength
Rock Climb

Blast Burn
Bounce
Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Heat Wave
Helping Hand
Knock Off
Mega Punch
Mega Kick
Mimic
Role Play
Sleep Talk
Superpower
Thunderpunch
Vacuum Wave

===

Yet to get:

3 MC: Body Slam, Double-Edge, Headbutt, Mud Slap, Seismic Toss, Snore, Captivate, Work Up, Natural Gift

Total: 27 MC
 
Last edited:
Accepting Solid's Challenge and Geodude's Challenge.

Queue:
S0L1D G0LD vs Classical (2v2 LC doubles)
Geodude6 Vs classical (1v1 FE Triples) <- Mons are in post


257.gif

Abnormality [Blaziken] (F)
Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:
fire.gif
fighting.gif

fire.gif
: Fire STAB, immune to burn status. Brighten Command.
fighting.gif
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm THrow, Submission, and Vital Throw.

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost: (H unlocked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5 (6 Rare Candy)
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21

blaziken-mega.png

Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:
fire.gif
fighting.gif

Abilities: Blaze, Speed Boost (H unlocked)
Item: Blazikenite (Allows Blaziken to Mega-Evolve into Mega Blaziken. Doubles the Speed stage increase to two (2) stages at the end of each round.)

Stats:
Atk: Rank 7
Def: Rank 3
SpA: Rank 6+
SpD: Rank 3
Spe: 87-
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 2
AC: 5/5

Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Counter
Crush Claw
Curse
Endure
Featherdance
Feint
Flame Burst
Last Resort
Low Kick
Night Slash
Reversal
Smelling Salts

Focus Punch
Hone Claws
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Façade
Secret Power
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Swords Dance
Rock Slide
Poison Jab
Swagger
Substitute
Rock Smash
Power-Up Punch
Confide
Cut
Strength
Rock Climb

Blast Burn
Bounce
Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Heat Wave
Helping Hand
Knock Off
Mega Punch
Mega Kick
Mimic
Role Play
Sleep Talk
Superpower
Thunderpunch
Vacuum Wave


272.png

Ludicolo "TwinkleToes" (M)


Nature: Naughty (+Atk -SpD)
Type: Water/Grass
Abilities: Swift Swim/Rain Dish/Own Tempo


Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
DC: 5/5
MC:



Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Rain dance
Zen Headbutt
Fake Out
Fury Swipes
Water Sport
Hydro Pump
Theif


Ice beam
Protect
Toxic
Scald
Giga drain
Substitute
Thunder punch
Fire Punch
Drain Punch
Dive



Leech Seed
Synthesis
Teeter Dance
Counter
Moves: 29
 
Challenging dogfish44 to some LC 3v3 Triples.

2 Day DQ
ASB Arena
Items = Training
Substitutions = 2
2 Recovers / 5 Chills
All Abilities

I'd like this to get done today, ideally. But if the referee needs to turn this into a weekend project, I wouldn't complain :>
 
Let's see how my LC members can do. Let's go!

Queue:
S0L1D G0LD vs Classical (2v2 LC doubles)
Geodude6 Vs classical (1v1 FE Triples) <- Mons are in post
Birkal vs Dogfish44 (3v3 LC Triples)
 
AURORUS WILL HAVE ITS REVENGE SWF

1v1 FE singles
2 subs
ASB arena
training items
all else standard
blah blah blah

699.png

For those who don't get it
Amaura (Stegosaurus) Male
Nature: Quiet (+1 SpA, -10% Spe, -10% Evasion)
Type: Rock/Ice
Abilities: Refrigerate/ Snow Warning (UNLOCKED)

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 50 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks: (23 total)
Physical:
Return
Rock Throw
Stone Edge
Take Down

Special:
Aurora Beam
Blizzard
Dark Pulse
Discharge
Freeze-Dry
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Powder Snow
Thunderbolt

Status:
Barrier
Encore
Growl
Haze
Magnet Rise
Mist
Protect
Substitute
Thunder Wave
 
No. It won't. Cause I know Focus Blast.
282.png

Gardevoir (F)
Types: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy (DW)
Nature: Bold

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
Spa: 5
Spd: 4
Spe: 80
Size: 3
Weight: 3
Total: 21
282-m.png

Mega Gardevoir (F)
Types: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy (DW) / Pixilate (Mega)
Nature: Bold

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
Spa: 7
Spd: 5
Spe: 100
Size: 3
Weight: 3
Total: 25
EC: 9/9 max
MC:
0
AC: 5/5 max

Moves: (53)
Calm Mind
Charge Beam
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Focus Blast
Grass Knot
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hyper Voice
Hypnosis
Icy Wind
Imprison
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Snatch
Stored Power
Substitute
Sunny Day
Synchronoise
Taunt
Teleport
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Will-O-Wisp
 
lol Focus Miss

Taking ww vs. swf. Thread up shortly.

Queue:
S0L1D G0LD vs Classical (2v2 LC doubles)
Geodude6 Vs classical (1v1 FE Triples) <- Mons are in post
Birkal vs Dogfish44 (3v3 LC Triples)
 
2v2 singles LC
ASB arena
items=OFF
switch=OK
opponent chooses rest

EDIT: dropping Geodude's melee and putting out a second challenge:

3v3 singles LC
ASB arena
items=OFF
switch=OK

Queue:
S0L1D G0LD vs Classical (2v2 LC doubles)
Geodude6 Vs classical (1v1 FE Triples) <- Mons are in post
Birkal vs Dogfish44 (3v3 LC Triples)
corruptedcheese vs ??? (2v2 LC Singles)
CorruptedCheese vs ??? (3v3 LC Singles)
 
Last edited:
I'll take these LC battles.
S0L1D G0LD, Classical, Birkal, and Dogfish44 should send me their mons.
Queue:
S0L1D G0LD vs Classical (2v2 LC doubles)
Geodude6 Vs classical (1v1 FE Triples) <- Mons are in post
Birkal vs Dogfish44 (3v3 LC Triples)corruptedcheese vs ??? (2v2 LC Singles)
CorruptedCheese vs ??? (3v3 LC Singles)
 
Will Accept corrupted cheese's Challenge above.

Also a new Challenge

2v2 FE doubles
Switch = ok
Training Items
all abilities
2c/5r
1 day dq
asb arena

Queue:
CorruptedCheese vs Classical (3v3 LC Singles)
Classical vs ?????? (2v2 FE doubles)
 
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