A grassy park with a pond in the middle. Pokemon cannot use any moves at all. Instead, before each round begins, several random objects will appear (the ref decides how many, what they are and their effects - they can be literally anything so go nuts) and pokemon must use these objects to do anything.
Here are some suggested rules regarding the use of items in this arena:
- All objects are usable by all pokemon with roughly equal capability.
- Picking up an object always takes an action and costs 3 energy unless specified otherwise.
- If an object's description says you can pick two up in one action, you can do this and it will cost 6 energy.
- An object that has been picked up can be dropped. This takes an action but has no energy cost.
- An object that has been picked up can be given to an ally. This takes an action and costs 3 energy.
- Throwing an object, swinging an object, equipping an object, shooting an object or using an object in any way always takes an action unless specified otherwise. The energy cost varies between items and commands.
- If an object can be picked up, it needs to be picked up before it can be used. If not, it can be used immediately.
- A pokemon may only hold up to two objects at once and may only equip one object at a time.
- 2-handed objects (eg, a battleaxe) will take up both hold item slots.
- Equipped objects do not take up a hold item slot.
Objects that do typed damage do not get a STAB bonus unless specified otherwise.