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Only users: TMan87 and かたわれ時 should be posting in this thread.
かたわれ時 will be using Gardevoir with Trace and Pixie Dust, and Gallade with Steadfast and Muscle Band:
[Abilities]
Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions
Telepathy
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
If there is one Pokemon who would be the leader of this group, it would be Devoir. A natural leader, Devoir has a knack for delegation, and can easily grasp the entire picture. Her cold, sequential methodology and attention to detail perfectly complements her skills. She has never been caught late, and her calculating mind and no discernible display of emotion most of the time has caused her to be described as emotionless and cold-hearted. Despite this, she cares deeply for her friends, which is everyone she has ever met.
Another nickname of hers is "Voir", the farsighted. She has a slight Kalosian accent, although why that may be is unknown.
[Moves] View attachment 220399
Body Slam Draining Kiss
Facade
Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Natural Gift
Return
Secret Power
Shadow Sneak
Thunder Punch Zen Headbutt
View attachment 220398
Charge Beam Confusion
Dazzling Gleam
Disarming Voice
Dream Eater
Echoed Voice
Energy Ball
Focus Blast Future Sight
Grass Knot
Hidden Power
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf Moonblast
Mystical Fire Psybeam
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Snore Stored Power
Swift Synchronoise
Thunderbolt
View attachment 220402
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Endure
Flash
Growl
Grudge
Guard Swap
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant
Magic Room
Mean Look
Memento
Misty Terrain
Power Swap
Protect
Psych Up
Psychic Terrain
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Heal Pulse
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Moonblast
Mystical Fire
Natural Gift
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Synchronoise
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
[Abilities]
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Moves:
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Snore
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Zen Headbutt
After a year, an aesthetic redesign, and many new members of our team, we have come back.
I distinctly remember you as being horribly incompetent.
Hodaka, this battle is too easy.
Maybe. Our opponent is formidable however, and we may be deceived.
I could make a selfish shellfish joke, but should I? That's such a waste of time. Moonblast ~ Dazzling Gleam ~ Moonblast
IF successful P/E, THEN Light Screen first instance, Reflect second instance, restarting queue each time. IF Poison-type OR Steel-type combination AND Crawdaunt is to move first, THEN Protect and restart queue.
Horrific situation this is. Can't believe it.
Alright Gallade this is a right pickle we're in. If we can't win this battle at least defeat this crayfish.
Low Kick ~ Brick Break ~ Low Kick
IF Speed-reducing move OR Water-type combination, THEN Protect and restart queue. IF successful P/E, THEN Light Screen first instance, Swords Dance second instance, restarting queue each time.
IF Knock Off is to be used exactly once this round AND not in a combination THEN Protect that action [2 subs] IF damaging Grass- OR Fighting-type combination AND you do not have your item THEN Substitute (15)
I would say this was quite a good run. We have a decent chance of winning this, but our fate is in the hands of our enemy and our enemy isn't particularly known for mercy.
Oh yeah and stalling is risky.
Live life in the fast lane. Let's go out with a bang!
Live life in the Quick Ball, but sometimes I would appreciate being able to stop and think! Drain Punch ~ Close Combat + Shadow Sneak ~ cooldown (Shadow Sneak)
IF damaging Ghost-type OR Fairy-type combination, THEN Protect and push back. IF Endure, THEN Toxic and push back.
Only users: nightblitz42 and かたわれ時 should be posting in this thread.
かたわれ時 will be using Greninja with Protean and Life Orb, and Cinccino with Skill Link and King's Rock.
Gren [] Greninja [Stage: 3]
Type: Water / Dark
Hidden Power Type: Flying
[Abilities]
Torrent When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by three (3). (eg Water Pulse goes from 6 to 9, Hydro Pump from 11 to 14)
Protean By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[Moves] View attachment 227972
Acrobatics
Aerial Ace
Bounce Brutal Swing
Cut
Dig Dive
Facade
Feint Attack Fling
Frustration
Giga Impact
Lick Night Slash
Pound
Power-Up-Punch
Quick Attack
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down
Strength Thief
U-Turn Waterfall
View attachment 227971
Blizzard Bubble
Dark Pulse
Echoed Voice
Extrasensory
Grass Knot
Hidden Power [Flying] Hydro Pump
Hyper Beam
Ice Beam
Round Scald
Surf
Water Pledge
Water Pulse
Water Shuriken
View attachment 263973
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Spikes
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport
Work Up
Shino [] Cinccino [Stage: 3]
Type: Normal
Hidden Power Type: Flying
[Abilities]
Cute Charm This Pokemon's natural cuteness causes Pokemon of the opposite gender to become Infatuated 30% of the time after striking with a contact move.
Technician This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Shino is very shy, and prefers to hide away in her home, a modest burrow. She is easily frightened, but when push comes to shove displays incredible bravery. She obsessively cleans her home.
[Moves] View attachment 227972
Aqua Tail
Bullet Seed
Dig Double Slap
Facade
Flail
Fling Frustration
Giga Impact
Grass Knot
Gunk Shot
Iron Tail
Knock Off Last Resort
Mud Slap Pound
Play Rough Protect
Retaliate Return
Rock Blast
Seed Bomb Slam
Tail Slap
Thief
U-Turn
Wake-Up-Slap
View attachment 227971
Dazzling Gleam Echoed Voice
Focus Blast
Hidden Power [Flying] Hyper Beam
Hyper Voice
Round
Secret Power
Snore
Swift
Thunder
Thunderbolt Uproar
View attachment 263973
After You
Attract
Baby-Doll-Eyes
Calm Mind
Captivate
Charm
Confide
Double Team
Encore
Endure
Fake Tears
Growl
Helping Hand
Light Screen
Rain Dance
Rest
Safeguard
Sing
Sleep Talk
Substitute
Sunny Day
Swagger
Tail Whip
Thunder Wave
Tickle
Toxic
Work Up
Opponents:
Types: rolled 4, 8: Water, Electric
Mons: rolled 2, 2: Ludicolo, Eelektross
Ludicolo Ability: rolled 1: Swift Swim
It's just two battles, how hard can it be? Ehehehe...
Cinccino, clean up the field for Greninja, and whittle the opponent down!
Hello there! How are you Mr. Eel? Tail Slap ~ Bullet Seed ~ Tail Slap
IF D/E, THEN Work Up and restart queue. [Non-consecutive] IF Knock Off OR Fighting-type combination, THEN Protect and restart queue.
"I'll be seeeeeing you later, Miss!" Superpower x3
ONCE IF Endure THEN begin string: Bind > Drain Punch > Drain Punch.
IF Dig THEN Bounce.
IF Cinccino has a Substitute Doll in front of it THEN Round.
... I remember being told that before. I must have forgot. Anyway, good to remember.
Alright, this is a mildly concerning situation. Still, having second order on a fresh Pokemon would be nice. Deal as much damage as possible!
And I hope to see you again too! Tail Slap ~ Tail Slap ~ Tail Slap
If you miss then cry