Facility Battle Tree Challenge - cityscapes

TMan87

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Scenario: Great Ball Run
CR: 0
Level: 2

:gourgeist::crucibelle:
Pokemon 1:
gourgeist-large.png

Gourgeist-Large **Remi

Level: 2
EXP: 0 / 10

Type: Ghost/Grass

Abilities: Pickup, Frisk, Insomnia

HP: 90
Atk: 7
Def: 9
SpA: 4
SpD: 6
Spe: 69
Size: 2
Weight: 2
Quirky Nature

Moves:
[Level 0]
Astonish
Bullet Seed
Dark Pulse
Energy Ball
Facade
Flamethrower
Focus Blast
Light Screen
Nasty Plot
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Toxic
Will-O-Wisp

[Level 1]
Brutal Swing
Confide
Confuse Ray
Curse
Double Team
Flash
Incinerate
Pain Split
Razor Leaf
Rock Smash
Role Play
Safeguard
Scary Face
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Synthesis
Trick

[Level 2]
Disable
Dream Eater
Fire Blast
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Poltergeist
Power Whip
Secret Power
Solar Beam
Thief
Background 1: A happy-go-lucky Pokemon that enjoys tormenting friends and foes alike. It's rumored that Remi used to be a Pumpkaboo celebrated by humans many years ago as part of a festival, and now they try to embody the spirit of that festival all the time. When hanging out with this Pokemon, one can expect many good times and many bad times.
Merit 1: Will almost always be in a good mood.
Demerit 1: Unreliable when times get tough. (They'll stay around to laugh at the rest of the team, though.)
Title 1 (optional): None

Pokemon 2:
crucibelle.png

Crucibelle (F) **Violet

Level: 2
EXP: 0 / 10

Type: Rock/Poison

Abilities: Regenerator, Mold Breaker, Liquid Ooze

HP: 100
Atk: 8
Def: 5
SpA: 6
SpD: 6
Spe: 104
Size: 3
Weight: 2
Hardy Nature

Moves:
[Level 0]
Astonish
Cross Poison
Facade
Fake Tears
Iron Head
Light Screen
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Sleep Talk
Sludge
Snore
Substitute
Toxic
Zen Headbutt

[Level 1]
Acid Armor
Confuse Ray
Confusion
Defense Curl
Double Team
Helping Hand
Infestation
Iron Defense
Psybeam
Rock Smash
Rock Throw
Safeguard
Sandstorm
Sludge Bomb
Stealth Rock
Steel Roller
Swagger
Toxic Spikes
Trick
Venom Drench
Withdraw

[Level 2]
Acid Spray
Assurance
Grass Knot
Gunk Shot
Head Smash
Low Kick
Meteor Beam
Payback
Pin Missile
Rock Blast
Secret Power
Stone Edge
Venoshock
Wood Hammer
Background 2: A Pokemon that never stays in one place for too long. She has ambitions of traveling the world, and collects random trash found in various places, presumably all stored in a grand hoard somewhere. She tends not to explain very much.
Merit 2: Willing to navigate uncomfortable or hazardous terrain, to an extent.
Demerit 2: Sometimes takes items she shouldn't.
Title 2 (optional): None

The Great Ball run is an anticipated event for both competitors and fans alike. It is said to be a test of resolve and bond with one's Pokémon, so it's not surprising to see a massive crowd of people gathered at the starting point, cheered on by a somehow even more massive crowd of fans.
After glancing once more at the map of the grueling ten-days itinerary you chose, you let out your Pokémon and brief them shortly. You get some side glances as you do so, as the race allows one to ride their Pokémon to go faster, and no one expects you to be carried by your Crucibelle nor Gourgeist. No matter. You're here to run, not please some fools.
Finally, the people organizing the race gather everyone at the starting line. You breathe in. This is going to be as exciting as challenging, and you live for it.
Ready...
Set...
GO!
At the signal, the whole crowd lunges forward as one, pushed on by the erupting roar of the cheering fans.
--
You've run a good distance so far. Your body has been honed by countless days of running and your pace is satisfying. Your competitors have scattered rather shortly after the start, following their own chosen itinerary, no doubt drawing on the strengths of their own Pokémon. As for you, you've decided to cut by this gentle meadow. A few trees are sparse here and there but it is otherwise a very grassy area which allows for good run speed.
Unfortunately for you, as you and your Pokémon go past an umpeenth tree, you suddenly feel a rock hitting your head, which throws you off-balance. Getting back to your feet, your vision still blurry and an odd smell of smoke in your nostrils, you quickly find yourself into a perilous situation: you are completed surrounded by a murder of wild Murkrows! They have a delirious, feral look in their eyes, and more and more are gathering in the branches of the nearby trees...
Looks like there's no fighting out of this one. The clock is ticking, and you need to go back to the race as soon as possible!


cityscapes what shall you do?
 
valerie.png

honestly, i'm just glad for an excuse to stop running. but, like, rocks? that's crazy.

crucibelle.png

i'm definitely keeping this one right here. it got you right in the collarbone.

gourgeist-large.png

a delightful trick! i adore the mischievous birds behind this maneuver.

valerie.png

can you two please like, actually deal with these? i really shouldn't be kept too long here.

crucibelle.png

it would really surprise you how much their coordination can be thrown off by even the smallest disturbance. allow me.


:crucibelle: Violet the Crucibelle will use Confuse Ray to throw off the wild Murkrow.

gourgeist-large.png

us creatures of the night know that infighting is pointless. there are bigger fish to fry!

:gourgeist: Remi the Gourgeist will use their ability, Insomnia, to find common ground with the Murkrow thanks to them sharing this ability.
 
As the frenzied Murkrow are about to attack you, Violet throws a dizzying ball of colors at them, capturing their attention. Soon enough they pay no attention to you and instead gather around the ball, pecking at it curiously, trying to grab it with their talons.
Suddenly, Remi seemingly pops out of the colorful ball, both frightening and impressing the murder. Some Murkrow decide they don't want to investigate further and take flight, but the remaining one gather once more around Remi, who attempts to strike some manner of conversation with the feathered fiends, lamenting the moonless nights spent roaming when one cannot find any sleep, praising the bravery of the de-facto designated sentinels, and otherwise comparing their experiences to the Murkrow's.

It seems to be working, as the murder of Murkrow seems pacified for now. You're about to begin running again now that the threat is gone, but the smell of smoke has intensified... Turning around, you see that part of the meadow has gone up in flames! The Murkrow quickly turn tail and so should you... but a ghostly figure stands in your way! Behind you, another enemy emerges from the burning trees, growling at you...


Arcanine-Hisui
Fire/Rock
Intimidate, Flash Fire, Rock Head

CR 0: 70/9/7/7/7/85
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: Once per round, at start of step, IF the challenger's Pokemon has Burn, Inflict Sealed on the challenger's Pokemon, specifying a move that the challenger used last round.

Moves:
Aerial Ace
Crunch
Dragon Pulse
Facade
Flamethrower
Howl
Hyper Voice
Iron Head
Leer
Protect
Psychic Fangs
Rock Slide
Smart Strike
Thunder Fang

Raging Fury
Rest
Will-o-Wisp
Sunny Day
Snore
Dusknoir
Ghost
Pressure, Frisk

CR 0: 70/8/10/6/10/45
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: At round start, IF the ref's active Pokemon has at least 50% HP, inflict Partial Trapping on the challenger's Pokemon, specifying the name "Fire Spin"

Moves:
Astonish
Attract
Brick Break
Confide
Counter
Dark Pulse
Double Team
Earthquake
Facade
Feint Attack
Fire Punch
Flash
Focus Blast
Ice Beam
Ice Punch
Leer
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Punch
Strength
Thunder Punch
Toxic

Imprison
Pain Split
Rest
Snore
Trick Room
:dusknoir:Dusknoir approaches you menacingly...
cityscapes to send out and order
 
valerie.png

i see.

gourgeist-large.png

they aren't ready for this one, i bet.


Remi the Gourgeist leads.

Shadow Claw ~ Shadow Claw ~ Shadow Claw
If Dusknoir is to use Shadow Ball, and Trick Room is not in play, then use Disable (Shadow Ball) the first instance and push back.
If Dusknoir does not have Protection, then use Leech Seed the first instance, Toxic the second instance, and Safeguard the third instance.
 
Last edited:
Dusknoir manages to reach out its hand and grapple Remi before tossing them to a place encircled by flame already! They're trapped!

Protect | Shadow Ball | Protect

Round 1:
dusknoir.png

Ghost | Pressure/Frisk
70/100 | 8/10/6/10/45
4/5 | Combo token: 1
Status: OK!​
//VS//
gourgeist-large.png

Ghost/Grass | Pickup/Frisk/Insomnia
90/100 | 7/9/4/6/69
2/2 | Combo token: 1
Status: OK!



Batlle calcs said:
look ma no rolls needed!

[Dusknoir's Gimmick]
Gourgeist was Trapped! (Fire Spin, 4s)

1st action

Dusknoir used Protect!
ready to protect itself
-12 EN

Gourgeist used Shadow Claw!
get protected
-7 EN

Fire Spin -2 HP Gourgeist

2nd action

Gourgeist used Disable!
Sealed (Shadow Ball)
-9 EN

Dusknoir cannot use Shadow Ball!

Fire Spin -2 HP Gourgeist

3rd action

Dusknoir used Protect!
ready to protect itself
-12 EN

Gourgeist used Shadow Claw!
get protected
-7 EN

Fire Spin -2 HP Gourgeist

FIELD
Nothing

Summary said:
Dusknoir HP: 70 ==> 70
Dusknoir EN: 100 ==> 76

Gourgeist HP: 90 ==> 84
Gourgeist EN: 100 ==> 77


dusknoir.png

Ghost | Pressure/Frisk
70/76 | 8/10/6/10/45
4/5 | Combo token: 1
Status: Sealed (Shadow ball)​
//VS//
gourgeist-large.png

Ghost/Grass | Pickup/Frisk/Insomnia
84/77 | 7/9/4/6/69
2/2 | Combo token: 1
Status: Fire Spin (1a)

Dusknoir, realizing it's no match for your Pokémon, quickly withdraws into the shadows... No time to breathe, though, because Arcanine jumps through the fire to face you!

Switching to:arcanine-hisui:Hisuian Arcanine!


cityscapes to counterswitch or stay in
 
Last edited:
valerie.png

watch out! this one can break reflect.

crucibelle.png

no… my one strategy…

Counterswitching to Violet the Crucibelle.

Toxic + Stealth Rock ~ Meteor Beam ~ Meteor Beam
If Arcanine is to use a protective move, then use Toxic Spikes the first instance and Chill the second instance, and push down.
If Arcanine is to use Rest on any step, then replace all Toxic + Stealth Rock with Stealth Rock.
 
Arcanine is clearly trying to get some on the flying embers on Violet!

Psychic Fangs | Psychic Fangs | Psychic Fangs

At start of turn, IF Violet is not Burned THEN Will-o-Wisp
 
Round 2:
dusknoir.png

Ghost | Pressure/Frisk
70/76 | 8/10/6/10/45
4/5 | Combo token: 1
Status: OK!
arcanine-hisui.png

Fire/Rock | Intimidate/Flash Fire/Rock Head
70/100 | 9/7/7/7/85
4/5 | Combo token: 1
Status: OK!​
//VS//
crucibelle.png

Rock/Poison | Regenerator/Mold Breaker/Liquid Ooze
100/100 | 8/5/6/6/104
3/2 | Combo token: 1
Status: OK!
gourgeist-large.png

Ghost/Grass | Pickup/Frisk/Insomnia
84/77 | 7/9/4/6/69
2/2 | Combo token: 1
Status: OK!



Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
231, 464, 433, 570, 513, 137, 205, 324, 390, 86

[Arcanine's Intimidate]
Crucibelle's Attack fell! (n6t)

1st action

Crucibelle used TOXIC DEBRIS AT HOME!
Hit: 231 (540) Yes
Stealth Rock (Tree team) ==>
Arcanine-Hisui was badly poisoned!
-38 EN

Arcanine used Will-o-Wisp!
Hit: 464 (510) Yes
Crucibelle was burned!
-7 EN

BRN -2 HP Crucibelle
TOX -2 HP Arcanine

2nd action

Crucibelle absorbed cosmic energy!
+1 SpA (n2t)

Arcanine used Psychic Fangs!
Crit: 433 (25) No
Damage: (9[BAP]+4[stat diff])*1.5+(4) = 23.5 ==> 24
-7 EN

Crucibelle used Meteor Beam!
Hit: 570 (540) No
But it missed!
-8 EN

BRN -2 HP Crucibelle
TOX -2 HP Arcanine

3rd action

Crucibelle absorbed cosmic energy!
+1 SpA (n2t)

Arcanine used Psychic Fangs!
Crit: 513 (25) No
Damage: (9[BAP]+4[stat diff])*1.5+(4) = 23.5 ==> 24
-7 EN

Crucibelle used Meteor Beam!
Hit: 137 (540) Yes
Crit: 205 (25) No
Damage: (12[BAP]+3[STAB]-1[stat diff])*1.5+(8) = 29
-8 EN

BRN -2 HP Crucibelle
TOX -2 HP Arcanine

Arcanine's poison intensified!

FIELD
Stealth Rock (Tree team) ==>

Summary said:
Arcanine HP: 70 ==> 35
Arcanine EN: 100 ==> 79

Crucibelle HP: 100 ==> 46
Crucibelle EN: 100 ==> 46


dusknoir.png

Ghost | Pressure/Frisk
70/76 | 8/10/6/10/45
4/5 | Combo token: 1
Status: OK!
arcanine-hisui.png

Fire/Rock | Intimidate/Flash Fire/Rock Head
35/79 | 9/7/7/7/85
4/5 | Combo token: 1
Status: TOX (4c)​
//VS//
crucibelle.png

Rock/Poison | Regenerator/Mold Breaker/Liquid Ooze
46/46 | 8/5/6/6/104
3/2 | Combo token: 0
Status: BRN, -1 Atk (n3t)
gourgeist-large.png

Ghost/Grass | Pickup/Frisk/Insomnia
84/77 | 7/9/4/6/69
2/2 | Combo token: 1
Status: OK!

Arcanine dashes left and right, trying to distract you by throwing smouldering ash at you... It looks like it could be quite painful if some ever landed directly on your skin...

Psychic Fangs | Psychic Fangs | Psychic Fangs

At start of turn, IF Crucibelle has a Decoy THEN Raging Fury
 
Last edited:
Arcanine's embers land on Violet, who lets out a shriek of equal parts pain and surprise! It throws them off for a second!

Round 3:
dusknoir.png

Ghost | Pressure/Frisk
70/76 | 8/10/6/10/45
4/5 | Combo token: 1
Status: OK!
arcanine-hisui.png

Fire/Rock | Intimidate/Flash Fire/Rock Head
35/79 | 9/7/7/7/85
4/5 | Combo token: 1
Status: TOX (4c)​
//VS//
crucibelle.png

Rock/Poison | Regenerator/Mold Breaker/Liquid Ooze
46/46 | 8/5/6/6/104
3/2 | Combo token: 0
Status: BRN, -1 Atk (n3t)
gourgeist-large.png

Ghost/Grass | Pickup/Frisk/Insomnia
84/77 | 7/9/4/6/69
2/2 | Combo token: 1
Status: OK!



Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
386, 471, 131, 276, 430, 390, 182, 452, 97, 472

1st action

Arcanine's Gimmick 2 activates!
Sealed (Meteor Beam)

Arcanine used Psychic Fangs!
Crit: 386 (25) No
Damage: (9[BAP]+4[stat diff])*1.5+(4) = 23.5 ==> 24
-7 EN

Crucibelle can't use Meteor Beam!

BRN -2 HP Crucibelle
TOX -4 HP Arcanine

2nd action

Crucibelle used Power Gem!
Crit: 471 (25) No
Damage: (8[BAP]+3[STAB]-1[stat diff])*1.5 = 15
-6 EN

Arcanine used Psychic Fangs!
Crit: 131 (25) No
Damage: (9[BAP]+4[stat diff])*1.5+(4) = 23.5 ==> 24 KO!
-7 EN

TOX -4 HP Arcanine
Arcanine's Dosage increased by 1!

FIELD
Stealth Rock (Tree team) ==>

Summary said:
Arcanine HP: 35 ==> 12
Arcanine EN: 79 ==> 65

Crucibelle HP: 46 ==> 0
Crucibelle EN: 46 ==> 40


dusknoir.png

Ghost | Pressure/Frisk
70/76 | 8/10/6/10/45
4/5 | Combo token: 1
Status: OK!
arcanine-hisui.png

Fire/Rock | Intimidate/Flash Fire/Rock Head
12/65 | 9/7/7/7/85
4/5 | Combo token: 1
Status: PSN (Dosage 5), Toxin​
//VS//
crucibelle.png

Rock/Poison | Regenerator/Mold Breaker/Liquid Ooze
0/40 | 8/5/6/6/104
3/2 | Combo token: 0
Status: KO!
gourgeist-large.png

Ghost/Grass | Pickup/Frisk/Insomnia
84/77 | 7/9/4/6/69
2/2 | Combo token: 1
Status: OK!

Arcanine still growls, but you can see that it's starting to shake more and more as the poison courses through its veins...

cityscapes to order with Gourgeist
 
valerie.png

right.

gourgeist-large.png

ok, that's pretty funny.


Protect ~ Shadow Sneak ~ Shadow Sneak
If Arcanine is to use Rest, then use Shadow Sneak + Power Whip if it is step 1.
If Arcanine is to use Howl, then use Nasty Plot if it is step 1.
 
Round 4:
dusknoir.png

Ghost | Pressure/Frisk
70/76 | 8/10/6/10/45
4/5 | Combo token: 1
Status: OK!
arcanine-hisui.png

Fire/Rock | Intimidate/Flash Fire/Rock Head
12/65 | 9/7/7/7/85
4/5 | Combo token: 1
Status: PSN (Dosage 5), Toxin​
//VS//
gourgeist-large.png

Ghost/Grass | Pickup/Frisk/Insomnia
84/77 | 7/9/4/6/69
2/2 | Combo token: 1
Status: OK!
crucibelle.png

Rock/Poison | Regenerator/Mold Breaker/Liquid Ooze
0/40 | 8/5/6/6/104
3/2 | Combo token: 0
Status: KO!


Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
312, 391, 506, 556, 79

1st action

Gourgeist used POWER SNEAK!
Crit: 312 (25) No
Damage: (12[BAP]+3[STAB])*1 = 15 KO!
-1 Technique Control
-12 EN

FIELD
Stealth Rock (Tree team) ==>

Summary said:
Arcanine HP: 12 ==> 0
Arcanine EN: 65 ==> 65

Gourgeist HP: 84 ==> 84
Gourgeist EN: 77 ==> 65


dusknoir.png

Ghost | Pressure/Frisk
70/76 | 8/10/6/10/45
4/5
Status: OK!
arcanine-hisui.png

Fire/Rock | Intimidate/Flash Fire/Rock Head
0/65 | 9/7/7/7/85
4/5
Status: KO!
//VS//
gourgeist-large.png

Ghost/Grass | Pickup/Frisk/Insomnia
84/65 | 7/9/4/6/69
2/2
Status: OK!
crucibelle.png

Rock/Poison | Regenerator/Mold Breaker/Liquid Ooze
0/40 | 8/5/6/6/104
3/2
Status: KO!

Team Tree to send out Dusknoir and order
 
:dusknoir:Dusknoir circles you carefully. It seems to have understood that trying to trap you is meaningless, but it still wants to drive you to an unfavorable position!

Shadow Ball | Shadow Ball | Shadow Ball

At start of turn, IF Shadow Ball is Sealed THEN Shadow Punch
 
gourgeist-large.png

this guy is stronger than me in pretty much every way. except for one.

Curse ~ Leech Seed ~ Protect
At the end of S2, if you missed Leech Seed this step, then use Astonish S3.
 
Round 5:
arcanine-hisui.png

Fire/Rock | Intimidate/Flash Fire/Rock Head
0/65 | 9/7/7/7/85
4/5
Status: KO!
dusknoir.png

Ghost | Pressure/Frisk
70/76 | 8/10/6/10/45
4/5
Status: OK!​
//VS//
gourgeist-large.png

Ghost/Grass | Pickup/Frisk/Insomnia
84/65 | 7/9/4/6/69
2/2
Status: OK!
crucibelle.png

Rock/Poison | Regenerator/Mold Breaker/Liquid Ooze
0/40 | 8/5/6/6/104
3/2
Status: KO!


Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
546, 439, 489, 20, 400, 212, 122, 22, 336, 194

Dusknoir takes damage from pointy rocks
-12 HP

Dusknoir's Gimmick 2 activates!
Fire Spin (Gourgeist) (4s)

Dusknoir exerts its pressure!

1st action

Gourgeist used Curse!
-30 HP Gourgeist
Dusknoir: Curse (5 steps)
-10 EN

Dusknoir used Shadow Ball!
Crit: 546 (25) No
Effect: 439 (120) No
Damage: (8[BAP]+3[STAB])*1.5+(4) = 20.5 ==> 21
-6 EN

Curse -10 HP Dusknoir
Fire Spin -2 HP Gourgeist

Dread -2 EN Gourgeist

2nd action

Gourgeist used Leech Seed!
Hit: 489 (540) Yes
Dusknoir was seeded! (4s)
-1 Recovery Gourgeist
-10 EN

Dusknoir used Shadow Ball!
Crit: 20 (25) Yes
Effect: 400 (120) No
Damage: (8[BAP]+3[crit]+3[STAB])*1.5+(4) = 25
-6 EN

Leech Seed -4 HP Dusknoir +4 HP Gourgeist
Curse -10 HP Dusknoir
Fire Spin -2 HP Gourgeist

Dread -2 EN Gourgeist

3rd action

Gourgeist used Protect!
ready to protect itself
-12 EN

Dusknoir used Shadow Ball!
get protected nerd
-6 EN

Leech Seed -4 HP Dusknoir +4 HP Gourgeist
Curse -10 HP Dusknoir
Fire Spin -2 HP Gourgeist

Dread -2 EN Gourgeist​


FIELD
Stealth Rock (Tree team) ==>

Summary said:
Dusknoir HP: 70 ==> 20
Dusknoir EN: 76 ==> 56

Gourgeist HP: 84 ==> 10
Gourgeist EN: 65 ==> 27​



arcanine-hisui.png

Fire/Rock | Intimidate/Flash Fire/Rock Head
0/65 | 9/7/7/7/85
4/5
Status: KO!
dusknoir.png

Ghost | Pressure/Frisk
20/56 | 8/10/6/10/45
4/5
Status: Curse (2s), Seeded (2s)​
//VS//
gourgeist-large.png

Ghost/Grass | Pickup/Frisk/Insomnia
10/27 | 7/9/4/6/69
2/2
Status: Fire Spin (1s), cannot Protect (1s), Dread
crucibelle.png

Rock/Poison | Regenerator/Mold Breaker/Liquid Ooze
0/40 | 8/5/6/6/104
3/2
Status: KO!

cityscapes to order
 
Last edited:
i think dusknoir should be at 20 hp? took 30 damage from curse, 8 from leech seed, 12 from rocks for a total of 50

gourgeist-large.png

that's right! they can never keep up with all my tricks!

valerie.png

listen i don't think i can stress this enough, but we are in a race. is there really no faster way to win?

gourgeist-large.png

this is the most fun way to win, which is all that matters as far as i'm concerned.


Synthesis ~ Shadow Sneak ~ Chill
At the start of the step S1, if Dusknoir is to use Pain Split, then Chill.
At the start of the step S1, if Dusknoir is to use Imprison, then use Foul Play.
 
Round 6:
arcanine-hisui.png

Fire/Rock | Intimidate/Flash Fire/Rock Head
0/65 | 9/7/7/7/85
4/5
Status: KO!
dusknoir.png

Ghost | Pressure/Frisk
20/56 | 8/10/6/10/45
4/5
Status: Curse (2s), Seeded (2s)​
//VS//
gourgeist-large.png

Ghost/Grass | Pickup/Frisk/Insomnia
10/27 | 7/9/4/6/69
2/2
Status: Fire Spin (1s), cannot Protect (1s), Dread
crucibelle.png

Rock/Poison | Regenerator/Mold Breaker/Liquid Ooze
0/40 | 8/5/6/6/104
3/2
Status: KO!



Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
49, 329, 568, 178, 218

1st action

Gourgeist used Synthesis!
+20 HP
-1 Recovery
-15 EN

Dusknoir used Fire Punch!
Crit: 49 (25) No
Effect: 329 (60) No
Damage: (8[BAP]-1[stat diff])*1.5 = 10.5 ==> 11
-6 EN

Leech Seed -4 HP Dusknoir +4 HP Gourgeist
Curse -10 HP Dusknoir
Fire Spin -2 HP Gourgeist
Dread -2 EN Gourgeist

2nd action

Gourgeist used Shadow Sneak!
Crit: 568 (25) No
Damage: (4[BAP]+3[STAB]-3[stat diff])*1.5 = 6 KO!
-6 EN

FIELD
Stealth Rock (Tree team) ==>

Summary said:
Dusknoir HP: 20 ==> 0
Dusknoir EN: 56 ==> 50

Gourgeist HP: 10 ==> 21
Gourgeist EN: 27 ==> 4


arcanine-hisui.png

Fire/Rock | Intimidate/Flash Fire/Rock Head
0/65 | 9/7/7/7/85
4/5
Status: KO!
dusknoir.png

Ghost | Pressure/Frisk
0/50 | 8/10/6/10/45
4/5
Status: KO!
//VS//
gourgeist-large.png

Ghost/Grass | Pickup/Frisk/Insomnia
21/4 | 7/9/4/6/69
2/2
Status: OK!
crucibelle.png

Rock/Poison | Regenerator/Mold Breaker/Liquid Ooze
0/40 | 8/5/6/6/104
3/2
Status: KO!

Flavor to come soon!
 
With a last growl, Dusknoir seems to fade away, but not before you seem to hear what could be its voice in your head:
"How ironic... that a curse and life-sapping would be the end of me... Mark my words: you... will... regret..."
Shaking off the ominous feeling, you decide to get a move on. You need to get a move on.
Fleeing from the incoming forest fire, you quickly find the rhythm of the race again. You start passing the first people to give up, but you're probably far behind now. Curse those wild Pokémon! Oh wait, you did.

At least your trusty map is quite helpful: exit the meadow and straight into a more montainous area you go. The advantage of having small-sized Pokémon is that those passages are much more accessible to you than to people with a Dodrio or a Wailord, and you count on that advantage to make up some lost time.
However, all this running and climbing and trying not to fall to death has the side effect of draining your stomachs at mach speed, too. But in mountains, there are mountain lakes! And in mountain lakes, there are fish to be skewered, grilled, and eaten! And even a few wilds herbs if you feel like it.
The good news is that, not that far into the distance, you see such a lake, and there's definitely life beneath the surface. The bad news is: you have no fishing equipment whatsoever. Sure, there are trees around, but their branches are high up, as is usual for mountainous species...


cityscapes how will you fish up your lunch?
 
valerie.png

i knew i should have brought more snacks... oh well. see what you can do.

gourgeist-large.png

when i said "there are bigger fish to fry", i didn't mean it literally... well, i can take care of this, too.


:gourgeist: Remi the Gourgeist will use Bullet Seed to throw bait into the water, and Poltergeist to pull in the fish that take it.

crucibelle.png

oh boy, telekinesis, how creative... let me show you something you've never seen before. pocket scarab! go!

:crucibelle: Violet the Crucibelle will use Infestation to summon insects, in order to find the best herbs.
 
The tasks are quickly divided up between team members, and you start to showcase how effective you are as a team. Remi starts tossing out tasty-looking seeds into the lake, quickly attracting the attention of its underwater residents. The seeds disappear in an instant... and then up go the fish, a very fish-like bewildered look on their face, as they flop to land while Remi giggles to themselves. Poltergeisting them a bit farther onto land just to be sure, they sit and watch as Violet has summoned a swarm of bees. Specifically bees, to find the most fragrant aromatic herbs around to go with the fish. They go around, examining each one in detail, before doing an elaborate dance if the herb has been deemed adequate enough. Gather it, and the scenario repeats. Before long, Violet has amassed a significant amount, enough to go with all the fish at least! There mght even be a few sprinkles of mountain salt in there.
They turn around just to see you get back to camp with an armful of wood and non-edible herbs for the final part of this recipe: the fire on which to grill your fish! Fortunately, rocks and loose branches are quite common in mountains, and though you're a bit wary of using pine-like wood as fuel, at least the very dry air means it will catch fire in no time.
After a little bit of fish preparation and fire ignition, enough fish skewers to sate you until tomorrow are slowly being roasted on the fire. The team high fives!
...Hey wait, what's this? Two of the skewers have left their designated spots and are now floating towards a rock in the distance? Huh? You take a look at Remi but they seem as confused as you are, so the three of you follow the mysteriously floating skewers. As you approach the rock, you start hearing mumbling voices!
"Dude, I told you it was totally a great idea to tail them! They even made dinner for us! Come on, hurry up, I'm starved!"
"Yeah, yeah, you were soooo right. Now stop distracting me, else the fish will return to the lake they come from!"

It's a strange pair indeed! A Gumshoos and a Reuniclus, who don't react too kindly upon being found out!
"Woah, dude, don't sneak up on us like that! Y-You looking for a fight, or something?"
"For the skewers! For the fish! We will not surrender!"


Reuniclus
Psychic
Overcoat, Magic Guard, Regenerator

CR 0: 70/6/7/9/7/30

Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: At round start, if the challenger has used fewer than six (6) unique moves throughout the battle, change the field to Trick Room for one (1) round

Moves:
Astonish
Attract
Confide
Dizzy Punch
Double Team
Energy Ball
Facade
Fire Punch
Flash
Flash Cannon
Focus Blast
Ice Punch
Protect
Psychic
Rock Slide
Round
Shadow Ball
Signal Beam
Strength
Thunder Punch
Thunder Wave
Toxic
Zen Headbutt

Calm Mind
Confuse Ray
Pain Split
Rest
Snore
Gumshoos
Normal
Stakeout, Strong Jaw, Adaptability

CR 0: 70/9/7/6/7/45

Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: At round start, IF a Pokemon became the active Pokemon this round, moves used by the ref gain +1 Priority for three (3) turns, and they ignore Protection.

Moves:
Attract
Confide
Crunch
Double Team
Earthquake
Facade
Fire Fang
Fire Punch
Ice Punch
Iron Head
Leer
Mud-Slap
Protect
Psychic Fangs
Round
Sand Attack
Tackle
Thunder Fang
Thunder Punch
Toxic
Zen Headbutt

Giga Impact
Roar
Rest
Snore
Yawn
:reuniclus:Reuniclus floats towards you!
:reuniclus: "We're so hungryyyyy! Aaaaaah!"
cityscapes to send out and order
 
valerie.png

what do we actually do against these two lol

crucibelle.png

fight! i'm hungry!


Violet the Crucibelle leads.

Confuse Ray ~ Payback ~ Pin Missile
If Reuniclus is to use a Psychic-type attack, and is not to use Zen Headbutt on a future step, then use Protect + Light Screen once and push back.
If you are confused, and Reuniclus is not confused, then use Confusion.
 
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