Scenario: Great Ball Run
CR: 0
Level: 2
Pokemon 1:
Gourgeist-Large **Remi
Level: 2
EXP: 0 / 10
Type: Ghost/Grass
Abilities: Pickup, Frisk, Insomnia
HP: 90
Atk: 7
Def: 9
SpA: 4
SpD: 6
Spe: 69
Size: 2
Weight: 2
Quirky Nature
Moves:
[Level 0]
Astonish
Bullet Seed
Dark Pulse
Energy Ball
Facade
Flamethrower
Focus Blast
Light Screen
Nasty Plot
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Toxic
Will-O-Wisp
[Level 1]
Brutal Swing
Confide
Confuse Ray
Curse
Double Team
Flash
Incinerate
Pain Split
Razor Leaf
Rock Smash
Role Play
Safeguard
Scary Face
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Synthesis
Trick
[Level 2]
Disable
Dream Eater
Fire Blast
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Poltergeist
Power Whip
Secret Power
Solar Beam
Thief
Background 1: A happy-go-lucky Pokemon that enjoys tormenting friends and foes alike. It's rumored that Remi used to be a Pumpkaboo celebrated by humans many years ago as part of a festival, and now they try to embody the spirit of that festival all the time. When hanging out with this Pokemon, one can expect many good times and many bad times.
Merit 1: Will almost always be in a good mood.
Demerit 1: Unreliable when times get tough. (They'll stay around to laugh at the rest of the team, though.)
Title 1 (optional): None
Pokemon 2:
Crucibelle (F) **Violet
Level: 2
EXP: 0 / 10
Type: Rock/Poison
Abilities: Regenerator, Mold Breaker, Liquid Ooze
HP: 100
Atk: 8
Def: 5
SpA: 6
SpD: 6
Spe: 104
Size: 3
Weight: 2
Hardy Nature
Moves:
[Level 0]
Astonish
Cross Poison
Facade
Fake Tears
Iron Head
Light Screen
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Sleep Talk
Sludge
Snore
Substitute
Toxic
Zen Headbutt
[Level 1]
Acid Armor
Confuse Ray
Confusion
Defense Curl
Double Team
Helping Hand
Infestation
Iron Defense
Psybeam
Rock Smash
Rock Throw
Safeguard
Sandstorm
Sludge Bomb
Stealth Rock
Steel Roller
Swagger
Toxic Spikes
Trick
Venom Drench
Withdraw
[Level 2]
Acid Spray
Assurance
Grass Knot
Gunk Shot
Head Smash
Low Kick
Meteor Beam
Payback
Pin Missile
Rock Blast
Secret Power
Stone Edge
Venoshock
Wood Hammer
Background 2: A Pokemon that never stays in one place for too long. She has ambitions of traveling the world, and collects random trash found in various places, presumably all stored in a grand hoard somewhere. She tends not to explain very much.
Merit 2: Willing to navigate uncomfortable or hazardous terrain, to an extent.
Demerit 2: Sometimes takes items she shouldn't.
Title 2 (optional): None
The Great Ball run is an anticipated event for both competitors and fans alike. It is said to be a test of resolve and bond with one's Pokémon, so it's not surprising to see a massive crowd of people gathered at the starting point, cheered on by a somehow even more massive crowd of fans.
After glancing once more at the map of the grueling ten-days itinerary you chose, you let out your Pokémon and brief them shortly. You get some side glances as you do so, as the race allows one to ride their Pokémon to go faster, and no one expects you to be carried by your Crucibelle nor Gourgeist. No matter. You're here to run, not please some fools.
Finally, the people organizing the race gather everyone at the starting line. You breathe in. This is going to be as exciting as challenging, and you live for it.
Ready...
Set...
GO!
At the signal, the whole crowd lunges forward as one, pushed on by the erupting roar of the cheering fans.
--
You've run a good distance so far. Your body has been honed by countless days of running and your pace is satisfying. Your competitors have scattered rather shortly after the start, following their own chosen itinerary, no doubt drawing on the strengths of their own Pokémon. As for you, you've decided to cut by this gentle meadow. A few trees are sparse here and there but it is otherwise a very grassy area which allows for good run speed.
Unfortunately for you, as you and your Pokémon go past an umpeenth tree, you suddenly feel a rock hitting your head, which throws you off-balance. Getting back to your feet, your vision still blurry and an odd smell of smoke in your nostrils, you quickly find yourself into a perilous situation: you are completed surrounded by a murder of wild Murkrows! They have a delirious, feral look in their eyes, and more and more are gathering in the branches of the nearby trees...
Looks like there's no fighting out of this one. The clock is ticking, and you need to go back to the race as soon as possible!
cityscapes what shall you do?
CR: 0
Level: 2
Pokemon 1:
Gourgeist-Large **Remi
Level: 2
EXP: 0 / 10
Type: Ghost/Grass
Abilities: Pickup, Frisk, Insomnia
HP: 90
Atk: 7
Def: 9
SpA: 4
SpD: 6
Spe: 69
Size: 2
Weight: 2
Quirky Nature
Moves:
[Level 0]
Astonish
Bullet Seed
Dark Pulse
Energy Ball
Facade
Flamethrower
Focus Blast
Light Screen
Nasty Plot
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Toxic
Will-O-Wisp
[Level 1]
Brutal Swing
Confide
Confuse Ray
Curse
Double Team
Flash
Incinerate
Pain Split
Razor Leaf
Rock Smash
Role Play
Safeguard
Scary Face
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Synthesis
Trick
[Level 2]
Disable
Dream Eater
Fire Blast
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Poltergeist
Power Whip
Secret Power
Solar Beam
Thief
Merit 1: Will almost always be in a good mood.
Demerit 1: Unreliable when times get tough. (They'll stay around to laugh at the rest of the team, though.)
Title 1 (optional): None
Pokemon 2:
Crucibelle (F) **Violet
Level: 2
EXP: 0 / 10
Type: Rock/Poison
Abilities: Regenerator, Mold Breaker, Liquid Ooze
HP: 100
Atk: 8
Def: 5
SpA: 6
SpD: 6
Spe: 104
Size: 3
Weight: 2
Hardy Nature
Moves:
[Level 0]
Astonish
Cross Poison
Facade
Fake Tears
Iron Head
Light Screen
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Sleep Talk
Sludge
Snore
Substitute
Toxic
Zen Headbutt
[Level 1]
Acid Armor
Confuse Ray
Confusion
Defense Curl
Double Team
Helping Hand
Infestation
Iron Defense
Psybeam
Rock Smash
Rock Throw
Safeguard
Sandstorm
Sludge Bomb
Stealth Rock
Steel Roller
Swagger
Toxic Spikes
Trick
Venom Drench
Withdraw
[Level 2]
Acid Spray
Assurance
Grass Knot
Gunk Shot
Head Smash
Low Kick
Meteor Beam
Payback
Pin Missile
Rock Blast
Secret Power
Stone Edge
Venoshock
Wood Hammer
Merit 2: Willing to navigate uncomfortable or hazardous terrain, to an extent.
Demerit 2: Sometimes takes items she shouldn't.
Title 2 (optional): None
The Great Ball run is an anticipated event for both competitors and fans alike. It is said to be a test of resolve and bond with one's Pokémon, so it's not surprising to see a massive crowd of people gathered at the starting point, cheered on by a somehow even more massive crowd of fans.
After glancing once more at the map of the grueling ten-days itinerary you chose, you let out your Pokémon and brief them shortly. You get some side glances as you do so, as the race allows one to ride their Pokémon to go faster, and no one expects you to be carried by your Crucibelle nor Gourgeist. No matter. You're here to run, not please some fools.
Finally, the people organizing the race gather everyone at the starting line. You breathe in. This is going to be as exciting as challenging, and you live for it.
Ready...
Set...
GO!
At the signal, the whole crowd lunges forward as one, pushed on by the erupting roar of the cheering fans.
--
You've run a good distance so far. Your body has been honed by countless days of running and your pace is satisfying. Your competitors have scattered rather shortly after the start, following their own chosen itinerary, no doubt drawing on the strengths of their own Pokémon. As for you, you've decided to cut by this gentle meadow. A few trees are sparse here and there but it is otherwise a very grassy area which allows for good run speed.
Unfortunately for you, as you and your Pokémon go past an umpeenth tree, you suddenly feel a rock hitting your head, which throws you off-balance. Getting back to your feet, your vision still blurry and an odd smell of smoke in your nostrils, you quickly find yourself into a perilous situation: you are completed surrounded by a murder of wild Murkrows! They have a delirious, feral look in their eyes, and more and more are gathering in the branches of the nearby trees...
Looks like there's no fighting out of this one. The clock is ticking, and you need to go back to the race as soon as possible!
cityscapes what shall you do?