Facility Battle Tree Challenge: Florina Liastacia

Only users: Torii and Florina Liastacia should be posting in this thread.
Florina will be using Salikoko the Krilowatt with Magic Guard, and Tipo-Ŝanĝado the Rotom with Levitate and Fridge Attachment:

:sm/krilowatt:
Krilowatt [Malpeza Salikoko - Light Shrimp (Esperanto)] (Female)
Stage 3/5
Types: Electric/Water

STAB; immune to paralysis status.

STAB; no additional effects

Abilities:
Trace / Magic Guard / Minus (H)

Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a Pokemon with Trace, the Player sending out last must send out the Pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Nature: Serious (+Spe, -Spe)

Stats:
HP: 115
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 105
Size Class: 1
Weight Class: 2

Attacks:

Aqua Jet
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earthquake
Echoed Voice
Eerie Impulse
Endure
Entrainment
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Giga Impact
Guillotine
Hail
Heart Swap
Hidden Power (Rock)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Imprison
Liquidation
Low Sweep
Magnetic Flux
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Speed Swap
Substitute
Surf
Swagger
Tackle
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon
:bw/rotom:
Rotom [Tipo-Ŝanĝado - Type Changer (Esperanto)] (Genderless)
Stage 3/5
Types: Electric/Ghost or Water or Ice or Grass or Fire or Flying

STAB; immune to paralysis status.

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; no additional effects

STAB; immune to Hail damage, freeze status, and Sheer Cold.

Abilities:
Levitate

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit. Hovering:
The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude.
Earth Power's BAP is reduced by 3.
Dig and Dive will miss unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Nature: Serious (+Spe, -Spe)

Stats (base forme):
HP: 80
Atk:3
Def: 4
SpA: 4
SpD: 4
Spe: 91
Size Class: 1
Weight Class: 1

Stats (attachment forme):
HP: 80
Atk:3
Def: 5
SpA: 5
SpD: 5
Spe: 86
Size Class: 2 in Cut, 4 in Frost, 2 in Heat, 1 in Spin, 3 in Wash
Weight Class: 3 in Cut, 5 in Frost, 3 in Heat, 2 in Spin, 4 in Wash

Attacks:

Ally Switch
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hex
Hidden Power (Ice)
Hyper Voice
Light Screen
Nasty Plot
Natural Gift
Ominous Wind
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
Overheat (in Heat Forme)
Hydro Pump (in Wash Forme)
Blizzard (in Frost Forme)
Air Slash (in Spin Forme)
Leaf Storm (in Mow Forme)









Opponents:
Grass (6): Ferrothorn (2) with Anticipation (2)
Fighting (3): Falinks (3) with Defiant (2)

:ss/Ferrothorn:

Ferrothorn (♀)

Type: Grass/Steel
Ability: Anticipation

Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 80
Atk: 5 (+)
Def: 6
SpA: 3
SpD: 5
Spe: 17 (-)

Size: 2
Weight: 5

Moves:
Acid Spray
Aerial Ace
Assurance
Attract
Block
Body Press
Brutal Swing
Bulldoze
Bullet Seed
Confide
Curse
Cut
Double Team
Endeavor
Endure
Energy Ball
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Gravity
Gyro Ball
Harden
Heavy Slam
Hidden Power
Hone Claws
Hyper Beam
Ingrain
Iron Defense
Iron Head
Knock Off
Leech Seed
Magnet Rise
Metal Claw
Mirror Shot
Nature Power
Payback
Pin Missile
Poison Jab
Power Whip
Protect
Rest
Return
Revenge
Rock Climb
Rock Polish
Rock Smash
Rollout
Round
Sandstorm
Secret Power
Seed Bomb
Self-Destruct
Shadow Claw
Sleep Talk
Snore
Solar Beam
Spikes
Stealth Rock
Steel Beam
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Thunder
Thunder Wave
Thunderbolt
Toxic
Worry Seed
:ss/Falinks:

Falinks (♀)

Type: Fighting
Ability: Defiant

Nature: Adamant (+Atk, -SpA)
HP: 80
Atk: 6 (+)
Def: 5
SpA: 2 (-)
SpD: 3
Spe: 75

Size: 3
Weight: 4

Moves:
Agility
Assurance
Beat Up
Brick Break
Bulk Up
Close Combat
Counter
Endure
Facade
False Swipe
First Impression
Focus Blast
Focus Energy
Giga Impact
Headbutt
Helping Hand
Hyper Beam
Iron Defense
Iron Head
Megahorn
No Retreat
Payback
Poison Jab
Protect
Rest
Retaliate
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Screech
Sleep Talk
Smart Strike
Snore
Substitute
Superpower
Swords Dance
Tackle
Throat Chop
Zen Headbutt


Sending out Falinks. Florina to order.

:ss/Falinks:

"We are Legion!"
"We are the Swarm!"
"ZERG RUSH TIME"
 
"Uh, uh, you go first"
:bw/rotom-frost: "But, he's fighting-typed, bzzzt!"
"You won't do much better against the spiked metal plant, either."

Will-o-Wisp > Reflect > Blizzard
IF No Retreat, THEN initiate chain Psych Up > Stored Power the following action
IF Will-o-Wisp misses, THEN Will-o-Wisp and push
 
:ss/Falinks:

"BEAT UP THE FRIDGE"
"... Yes, beat up the fridge."


Protect -- Brick Break -- Rock Tomb





:ss/Falinks:
Defiant
80 HP | 100 EN
6/5/2/3/75
STATUS: OK

--------------------VS.--------------------


Levitate
80 HP | 100 EN
3/5/5/5/86
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000. Crits are out of 24.)

A1

Falinks uses Protect!

Falinks protects itself!
-7 EN

Rotom uses Will-o-Wisp!

Falinks is Protected!
-7 EN

A2

Rotom uses Reflect!

Rotom erects a protective shield!
-10 EN

Falinks uses Brick Break!

CRIT: 21
Reflect is shattered before damage!
(8 + 3 + 1) x 1.5 = 18 DMG
-5 EN

A3

Rotom uses Blizzard!

HIT: 8353 (Miss!)
-7 EN

Falinks uses Rock Tomb!

HIT: 8443
CRIT: 22
(6 + 1) x 1.5 = 11 DMG
Rotom is trapped by rocks! -1 Speed
-4 EN

Falinks: -16 EN
Rotom: -29 HP, -24 EN


:ss/Falinks:
Defiant
80 HP | 84 EN
6/5/2/3/75
STATUS: OK

--------------------VS.--------------------


Levitate
51 HP | 76 EN
3/5/5/5/49
STATUS: -1 Speed








:ss/Falinks:

"COMMENCE FURTHER BEATING UP"

Brick Break -- Brick Break -- Brick Break
If Will-o-Wisp and Falinks does not have a Substitute and Falinks is faster than Rotom, then Substitute (15).
If Thunder Wave and Falinks does not have a Substitute and Falinks is faster than Rotom, then Substitute (15).
If Falinks is burned, then Facade.​

Florina Liastacia to order.
 
:bw/rotom-frost: "That one didn't work out, bzztz!"
"Nope, it sure didn't. Guess we're going to have to get lucky."

Electroweb > Flash > Charge Beam
 
:ss/Falinks:
Defiant
80 HP | 84 EN
6/5/2/3/75
STATUS: OK

--------------------VS.--------------------


Levitate
51 HP | 76 EN
3/5/5/5/49
STATUS: -1 Speed

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000. Crits are out of 24.)

A1

Falinks uses Brick Break!

CRIT: 14
(8 + 3 + 1) x 1.5 = 18 DMG
-5 EN

Rotom uses Electroweb!

HIT: 5827
CRIT: 23
6 + 3 + 2 = 11 DMG
Falinks' Speed is reduced. -1 Speed
-4 EN

A2

Rotom uses Flash!

Falinks is blinded! -1 Accuracy
-5 EN

Falinks uses Brick Break!

HIT: 7779 (Miss!)
-9 EN

A3

Rotom uses Charge Beam!

HIT: 9142 (Miss!)
-5 EN

Falinks uses Brick Break!

HIT: 231
CRIT: 18
(8 + 3 + 1) x 1.5 = 18 DMG
-13 EN


Rotom's Speed returns to normal. +1 Speed

Falinks: -11 HP, -27 EN
Rotom: -36 HP, -14 EN


:ss/Falinks:
Defiant
69 HP | 57 EN
6/5/2/3/42
STATUS: -1 Speed, -1 Accuracy

--------------------VS.--------------------


Levitate
15 HP | 62 EN
3/5/5/5/86
STATUS: OK











:ss/Falinks:

"This is a war crime."

Florina Liastacia to order.
 
:bw/rotom-frost: "I can't hit them, there's so many, it's like I'm seeing double!"
"You have to hold on, Tipo."

Endure > Flash > Shock Wave

IF Rock Tomb is used any action, THEN Electroweb A2 and push
IF Protect, THEN Double Team (2 clones) and push
IF Substitute A1, THEN Flash A1 and Endure A2
 
:ss/Falinks:

"I WANT MURDER"
"You can't have murder. This is Pokémon, not Doom."
"MURDER NEXT ROUND THEN"


Rock Tomb -- Protect -- Protect










:ss/Falinks:
Defiant
69 HP | 57 EN
6/5/2/3/42
STATUS: -1 Speed, -1 Accuracy

--------------------VS.--------------------


Levitate
15 HP | 62 EN
3/5/5/5/86
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000. Crits are out of 24.)

A1

Rotom uses Endure!

HHNNNNNNGGGH
-15 EN

Falinks uses Rock Tomb!

HIT: 390
CRIT: 23
(6 + 1) x 1.5 = 11 DMG
-4 EN

A2

Falinks uses Protect!

Always Be Protected
-7 EN

Rotom uses Double Team!

Rotom creates two holograms of itself!
-8 EN

A3

Falinks uses Protect!

Always Be Protected Even When It Fails
-11 EN

Rotom uses Double Team!

Rotom creates two holograms of itself!
-12 EN

Falinks' stats decay to normal. +1 Speed, +1 Accuracy

Falinks: -22 EN
Rotom: -11 HP, -35 EN


:ss/Falinks:
Defiant
69 HP | 35 EN
6/5/2/3/75
STATUS: OK

--------------------VS.--------------------


Levitate
4 HP | 27 EN
3/5/5/5/49
STATUS: -1 Speed, Endure-Locked








:ss/Falinks:

"... Go for it."
"m u r d e r t i m e"


Smart Strike -- Rock Slide -- Smart Strike
If P/E, then Chill and push back actions.​

Florina Liastacia to order.
 
"Well, there's a little to be done, but otherwise, shame. I'll have to work harder."
:bw/rotom-frost: "It's okay, bzztz!"

Protect + Reflect > cooldown (Protect + Reflect) > Helping Hand + Shock Wave (illegal combo but I like to hope that the definition of "ally" is twistable for the use of targeting)
 
:ss/Falinks:
Defiant
69 HP | 35 EN
6/5/2/3/75
STATUS: OK

--------------------VS.--------------------


Levitate
4 HP | 27 EN
3/5/5/5/49
STATUS: -1 Speed, Endure-Locked

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000. Crits are out of 24.)

A1

Rotom uses Proflect!

Super fast shields!
-26 EN

Falinks chills.
+12 EN

A2

Falinks uses Smart Strike!

7 + 1 - 3 = 5 DMG
-5 EN


Falinks: +7 EN
Rotom: KO'ed!


:ss/Falinks:
Defiant
69 HP | 42 EN
6/5/2/3/75
STATUS: OK

--------------------VS.--------------------


STATUS: KO'ed!, Reflect (4a)




Florina Liastacia to send out and order with Krilowatt
 
Dive > Dazzling Gleam > Dive
IF P/E THEN Substitute (20) ONCE the first time and Hail the second time
IF Damaging Fighting-type combination THEN Substitute (15) and push
IF Brick Break A2 THEN Protect A2
 
:ss/Falinks:

"They're trying to limit our damage output. Assume retaliatory formation."

Revenge -- Close Combat -- Revenge





:ss/Falinks:
Defiant
69 HP | 42 EN
6/5/2/3/75
STATUS: OK

--------------------VS.--------------------


Magic Guard
115 HP | 100 EN
4/3/4/3/105
STATUS: Reflect (4a)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000. Crits are out of 24.)

A1

Krilowatt uses Dive!

CRIT: 18
8 + 3 - 1 = 10 DMG
-11 EN

Falinks uses Revenge!

CRIT: 8
12 + 3 + 3 - 3 = 15 DMG
-7 EN

A2

Krilowatt uses Dazzling Gleam!

CRIT: 15
(8 + 1) x 1.5 = 14 DMG
-6 EN

Falinks uses Close Combat!

CRIT: 24
Falinks is more exposed! -1 Defense, -1 Special Defense
12 + 3 + 3 - 3 = 15 DMG
-7 EN

A3

Krilowatt uses Dive!

CRIT: 14
8 + 3 - 1 + 2 = 12 DMG
-11 EN

Falinks uses Revenge!

CRIT: 18
12 + 3 + 3 - 3 = 15 DMG
-7 EN


Falinks: -36 HP, -21 EN
Krilowatt: -45 HP, -28 EN


:ss/Falinks:
Defiant
33 HP | 21 EN
6/5/2/3/75
STATUS: -1 Defense, -1 Special Defense

--------------------VS.--------------------


Magic Guard
70 HP | 72 EN
4/3/4/3/105
STATUS: Reflect (1a)






:ss/Falinks:

"Do not relent! We go down fighting!"

Close Combat -- Brick Break -- Close Combat
If Dive (attack), then Revenge.
If Torment, then replace all future instances of Close Combat and Revenge with Reversal.​

Florina Liastacia to order.
 
"I don't like ending a round so vulnerable, but this Falinks has to go now."
:bw/krilowatt: "Don't worry, boss, I can take it!"

Dazzling Gleam + Fairy Wind
 
:ss/Falinks:
Defiant
33 HP | 21 EN
6/5/2/3/75
STATUS: -1 Defense, -1 Special Defense

--------------------VS.--------------------


Magic Guard
70 HP | 72 EN
4/3/4/3/105
STATUS: Reflect (1a)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000. Crits are out of 24.)

A1

Falinks uses Close Combat!

CRIT: 22
Falinks is more exposed! -1 Defense, -1 Special Defense
12 + 3 + 3 - 3 = 15 DMG
-7 EN

Krilowatt uses Struggle!
(Combo was not viable.)
CRIT: 24
5 - 1 + 4 = 8 DMG
-3 EN

A2

Falinks uses Brick Break!

CRIT: 8
8 + 3 + 3 = 14 DMG
-5 EN

Krilowatt uses Struggle!

CRIT: 13
5 - 1 + 4 = 8 DMG
-7 EN

A3

Falinks uses Close Combat!

CRIT: 19
Falinks is more exposed! -1 Defense, -1 Special Defense
12 + 3 + 3 = 18 DMG
-7 EN

Krilowatt uses Struggle!

CRIT: 4
5 - 1 + 6 = 10 DMG
-11 EN


Falinks: -26 HP, -19 EN
Krilowatt: -47 HP, -21 EN


:ss/Falinks:
Defiant
7 HP | 2 EN
6/5/2/3/75
STATUS: -3 Defense, -3 Special Defense

--------------------VS.--------------------


Magic Guard
23 HP | 72 EN
4/3/4/3/105
STATUS: OK

Florina Liastacia to order.
 

:bw/psyduck: "Latest news! Moves with combo tech always force legality for qualifying combos! Effective immediately after this failure!"

"Gods damn it."

Dive > Dive > Dive
IF successful P/E, THEN Metronome (Heal Order, Shore Up, Moonlight, Synthesis, Aqua Ring, Roost, Hail, Quiver Dance, Dragon Dance, No Retreat)
 
:ss/Falinks:

"WE GO OUT ON OUR OWN TERMS"

First Impression






:ss/Falinks:
Defiant
7 HP | 2 EN
6/5/2/3/75
STATUS: -3 Defense, -3 Special Defense

--------------------VS.--------------------


Magic Guard
23 HP | 72 EN
4/3/4/3/105
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000. Crits are out of 24.)

A1

Falinks uses First Impression!

CRIT: 3
9 + 3 = 12 DMG
-7 EN

Falinks is KO'ed!

Krilowatt uses Dive!

oops no target
-10 EN

Falinks: KO'ed!
Krilowatt: -12 HP, -10 EN


:ss/Falinks:
KO'ed!

--------------------VS.--------------------


Magic Guard
11 HP | 62 EN
4/3/4/3/105
STATUS: OK





:ss/Ferrothorn:

"grumble grumble grumble"

Seed Bomb -- Bullet Seed -- Seed Bomb
If Damaging-evasive move, then Block and push back actions.​
If P/E, then Chill and push back actions.​
If Endure, then initiate action string Substitute (15) -- Chill -- Seed Bomb.​


Florina Liastacia to order.
 

Anticipation
80 HP | 100 EN
5/6/3/5/17
STATUS: -10% Evasion

--------------------VS.--------------------


Magic Guard
11 HP | 62 EN
4/3/4/3/105
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000. Crits are out of 24.)

A1

Krilowatt uses Double Team!

shimmy shimmy create two jimmies
-8 EN

Ferrothorn uses Seed Bomb!

CLONES? (1 out of 3 to hit): 2
shimmy shimmy delete one jimmy
-5 EN

A2

Krilowatt uses Sheer Cold!

HIT: 7981 (Miss!)
-18 EN

Ferrothorn uses Bullet Seed!

CLONES? (1 out of 2 to hit): 1 (HIT)
HITS (1-2 = 2, 3-4 = 3, 5 = 4, 6 = 5): 6
CRITS: 1, 12, 13, 2, 16 (ONE)
(15 + 3 + 2 + 1) x 1.5 = 32 DMG
-6 EN

Krilowatt faints!


Ferrothorn: -11 EN
Krilowatt: KO'ed!



Anticipation
80 HP | 89 EN
5/6/3/5/17
STATUS: -10% Evasion

--------------------VS.--------------------


KO'ed!





"grumble, but with more satisfaction"


REWARDS
Florina Liastacia
+2 RC
+2 TC

Torii
+4 RC
+2 TC
+6 JC

You may rechallenge in a week!
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Only users: TMan87 and Florina Liastacia should be posting in this thread.
Florina will be using Gallade with Justified and Exp. Share, and Excadrill with Sand Rush and Barometer:

:bw/gallade:
Gallade [Vanguard] (Transfemme and no one can stop me because gender is literally just flavor in BBP)
Stage 3/5
Types: Psychic/Fighting

STAB

STAB

Abilities: Steadfast / Justified

Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4

Attacks:

Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Drain Punch
Draining Kiss
Dream Eater
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Natural Gift
Night Slash
Poison Jab
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt

:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK
:bw/excadrill:
Excadrill [Drill King] (M)

Stage 3/5

Types: Ground/Steel

STAB; immune to Sandstorm.

STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Sand Rush / Sand Force / Mold Breaker

Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.


Nature: Serious (+Spe, -Spe)

Stats:
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3

Attacks:

Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor









Rolling types:
2, 5: Fire | Flying
Rolling opponents:
4, 3: Infernape | Gliscor
Rolling Abilities:
2, 3: Iron Fist | Poison Heal
:ss/Infernape:

Infernape (♂)

Type: Fire/Fighting
Ability: Iron Fist

Item: Weakness Policy

Nature: Hasty (+Spe, -Def, +10% Acc)
HP: 90
Atk: 7
Def: 4 (-)
SpA: 7
SpD: 5
Spe: 125 (+)

Size: 3
Weight: 4

Moves:
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Confide
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power [Ghost]
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Laser Focus
Leer
Low Kick
Low Sweep
Mach Punch
Mud-Slap
Nasty Plot
Natural Gift
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Uproar
Vacuum Wave
Will-O-Wisp
Work Up
:ss/Gliscor:

Gliscor (♀)

Type: Ground/Flying
Ability: Poison Heal

Item: Toxic Orb

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 8 (+)
Def: 9
SpA: 3 (-)
SpD: 6
Spe: 95

Size: 3
Weight: 3

Moves:
Acrobatics
Aerial Ace
Agility
Aqua Tail
Attract
Baton Pass
Brick Break
Brutal Swing
Bug Bite
Bulldoze
Captivate
Confide
Counter
Cross Poison
Curse
Cut
Dark Pulse
Defog
Detect
Dig
Double Team
Double-Edge
Dream Eater
Earth Power
Earthquake
Endure
Facade
False Swipe
Feint
Feint Attack
Fire Fang
Fling
Frustration
Fury Cutter
Giga Impact
Guillotine
Harden
Headbutt
Hidden Power [Ground]
Hone Claws
Hyper Beam
Ice Fang
Iron Tail
Knock Off
Metal Claw
Mimic
Mud-Slap
Natural Gift
Night Slash
Payback
Poison Jab
Poison Sting
Poison Tail
Power Trick
Protect
Quick Attack
Rain Dance
Razor Wind
Rest
Return
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sand Attack
Sand Tomb
Sandstorm
Screech
Secret Power
Sky Attack
Sky Uppercut
Slash
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Wing
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Taunt
Thief
Throat Chop
Thunder Fang
Torment
Toxic
U-turn
Venoshock
Wing Attack
X-Scissor

Sending out Gliscor!
Florina Liastacia to order
 
Man, I do not like this start.

:bw/gallade: Gallade @ EXP Share

Skill Swap (Justified = Poison Heal) > Ice Punch > Ice Punch
IF Taunt AND you are to use Skill Swap THEN Knock Off
IF successful P/E THEN Rain Dance first instance, Bulk Up second instance, and push
IF Dig AND Gallade is slower AND Trick Room is not up THEN Trick Room ONCE and push
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Greetings sir, you may be looking for the exit. Let me take you there. Don't worry, it won't be long."


Sky Attack | Sky Attack | Sky Attack
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 4:

Poison Heal
90/100
8/9/3/6/95
Status: OK!​
//VS//

Justified
85/100
9/5/5/8/80
Status: OK!



Batlle calcs said:
8042, 1488, 4522, 3781, 5226, 7591, 7526, 3036, 4956, 8180

Gallade's Exp. Share triggers Justified!
Gallade's Attack rose! (n.s.a.)

1st action

Gliscor began glowing!

Gallade used Skill Swap!
Gallade obtained Poison Heal!
Gliscor obtained Justified!
-6 EN

Gliscor used Sky Attack!
Hit: 8042 (8640) Yes
Crit: 1488 (1250) No
Damage: (14[BAP]+3[STAB]+3[stat diff])*1.5 = 30
-9 EN

Gliscor was poisoned by the Toxic Orb!

2nd action

Gliscor began glowing!

Gallade used Ice Punch!
Crit: 4522 (400) No
Effect: No
Damage: (8[BAP]+1[Share])*2+(2) = 20
-6 EN

Gliscor used Sky Attack!
Hit: 3781 (8640) Yes
Crit: 5226 (1250) No
Damage: (14[BAP]+3[STAB]+3[stat diff])*1.5 = 30
-13 EN

TOX -1 HP Gliscor

3rd action

Gliscor began glowing!

Gallade used Ice Punch!
Crit: 7591 (400) No
Effect: No
Damage: (8[BAP]+1[Share])*2+(2) = 20
-10 EN

Gliscor used Sky Attack!
Hit: 7526 (8640) Yes
Crit: 3036 (1250) No
Damage: (14[BAP]+3[STAB]+3[stat diff])*1.5 = 30 KO!
-17 EN

TOX -1 HP Gliscor
Summary said:
Gliscor HP: 90 ==> 48
Gliscor EN: 100 ==> 61
Gallade HP: 85 ==> 0
Gallade EN: 100 ==> 78
FIELD
Nothing



Justified
48/61
8/9/3/6/95
Status: TOX (2dpa)​
//VS//

Poison Heal
0/78
9/5/5/8/80
Status: KO!

"My, this is embarrassing. I was planning to work a few hours overtime this month..."


Florina automatically sends out Excadrill
Switching to Infernape!

Fire Blast | Flare Blitz | Fire Blast

IF
Excadrill is underground when you are to act THEN Earthquake odd instances, Bulldoze even instances, restarting queue each time
IF damaging Ground-type combination THEN Protect and restart queue
[CASOA] IF Skull Bash AND Excadrill doesn't have a substitute THEN Will-o-Wisp first instance, Fake Out second instance, restarting queue each time
 
Last edited:
Gods above. Nothing for it but to just go in really aggressively, I suppose.

Earthquake > High Horsepower > Earthquake.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 2:

Poison Heal
48/61
8/9/3/6/95
Status: TOX (2dpa)


Iron Fist
90/100
7/4/7/5/125
Status: +10% Acc​
//VS//

Sand Rush
100/100
10/5/4/5/88[176]
Status: OK!

Justified
0/78
9/5/5/8/80
Status: KO!




Batlle calcs said:
6439, 6066, 4211, 5695, 3400, 6446, 3418, 3644, 827, 7428, 235, 1900, 8098, 6761, 1368

1st action

Excadrill used Earthquake!
Crit: 6439 (400) No
Damage: (10[BAP]+3[STAB]+1[Barometer]+6[stat diff])*1.5 = 30
Infernape's Weakness Policy activated!
-6 EN

Infernape used Fire Blast!
Hit: 6066 (9120) Yes
Crit: 4211 (400) No
Effect: 5695 (960) No
Damage: (11[BAP]+3[STAB]+2[stat diff])*1.5+(4) = 28
-7 EN

2nd action

Excadrill used High Horsepower!
Hit: 3400 (9120) Yes
Crit: 6446 (400) No
Damage: (10[BAP]+3[STAB]+1[Barometer]+6[stat diff])*1.5 = 30
-6 EN

Infernape used Flare Blitz!
Crit: 3418 (400) No
Effect: 3644 (960) No
Damage: (12[BAP]+3[STAB]+2[stat diff])*1.5+(4) = 29.5 ==> 30
-10 HP Infernape
-7 EN

3rd action

Excadrill used Earthquake!
Crit: 827 (400) No
Damage: (10[BAP]+3[STAB]+1[Barometer]+6[stat diff])*1.5 = 30 KO!
-6 EN
Summary said:
Infernape HP: 90 ==> 0
Infernape EN: 100 ==> 86
Excadrill HP: 100 ==> 42
Excadrill EN: 100 ==> 82
FIELD
Nothing



Poison Heal
48/61
8/9/3/6/95
Status: TOX (2dpa)


Iron Fist
0/86
7/4/7/5/125
Status: KO!
//VS//

Sand Rush
42/82
10/5/4/5/88[176]
Status: OK!

Justified
0/78
9/5/5/8/80
Status: KO!


Florina Liastacia to order against Gliscor
 
Endure > Rock Slide > Rock Blast
IF Gliscor has a substitute up THEN Rock Blast and push
IF Dig AND you are slower THEN Earthquake 1st and 3rd instance, Bulldoze 2nd instance
IF P/E A1 OR A2 OR A3 THEN Hone Claws A1, do not push
 
Last edited:

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