Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
"Good job! You may be low on energy but I believe in you!"
Zen Headbutt - Power Whip - Zen Headbutt
***IF Revenankh is to use a damaging ice-type combination, use Protect the first instance and push actions back.
***IF Revenankh is under the effects of a P/E move when you are to act, use Chill that action and push actions back.
***IF Revenankh is to use Counter, use Chill that action and push actions back
Moves:
Ancient Power
Aqua Tail
Attract
Aurora Beam
Avalanche
Barrier
Blizzard
Bulldoze
Calm Mind
Charge Beam
Confide
Dark Pulse
Discharge
Double Team
Dragon Tail
Dream Eater
Earth Power
Echoed Voice
Encore
Facade
Flash
Flash Cannon
Frost Breath
Frustration
Growl
Hail
Haze
Hidden Power (Fire)
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Light Screen
Magnet Rise
Mirror Coat
Mist
Nature Power
Outrage
Powder Snow
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Safeguard
Sandstorm
Secret Power
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Swagger
Take Down
Thunder Wave
Thunderbolt
Toxic
Water Pulse
Zen Headbutt
"Aaaaaaaaaand we're back. I like what they've done with the place. These new renovations are very chic"
"You know the drill by now Mallow, get out there and start us off strong!"
Ice Beam - Dragon Pulse - Ice Beam
***IF Emolga is to use a self-switching move, use Pursuit that action and restart queue.
***IF Emolga is under the effects of a P/E move when you are to act, use Tailwind the first instance and Chill all remaining instances.
***IF Emolga is grounded when you are to act, use Earthquake that action.
Avalanche - Avalanche - Avalache
IF Altaria is to successfully use a damaging Steel-Type Combo THEN Protect that action and Ice Beam the next.
IF Altaria is to use Iron Tail outside of a combo AND you do not have a substitute THEN Substitute (25).
Ice Beam - Dragon Pulse - Ice Beam
***IF Emolga is to use a self-switching move, use Pursuit that action and restart queue.
***IF Emolga is under the effects of a P/E move when you are to act, use Tailwind the first instance and Chill all remaining instances.
***IF Emolga is grounded when you are to act, use Earthquake that action.
Air Slash - Air Slash - Air Slash
IF Altaria is to use P/E non-consecutively AND Emolga has less than 60 HP THEN Roost.
IF Altaria is to use Roost THEN Taunt ONCE.
IF Altaria is to use a damaging Ice-Type Combo THEN Roost.
Emolga used Air Slash!
-6 EN
Crit: 1846/10000 (NO)
Effect: 4434/10000 (NO)
Damage: (8 + 3 - 2) = 9
Confusion: 0
Confusion: 5168/10000 (NO)
Paralysis: 3679/10000 (NO)
Altaria used Rest!
-15 EN
Altaria fell asleep!
Altaria is cured of its status conditions!
Altaria is resting!
Heal: 10
Action Two
Emolga used Air Slash!
-10 EN
Crit: 3630/10000 (NO)
Effect: 8475/10000 (NO)
Damage: (8 + 3 - 2) = 9
Altaria is asleep! (1a)
Altaria used Sleep Talk!
-3 EN
Sleep Talk: 1/4 (Dragon Claw)
Altaria used Dragon Claw!
-5 EN
Crit: 5038/10000 (NO)
Damage: (8 + 3 + 1) + 4 = 16
Altaria is resting!
Heal: 10
Action Three
Emolga used Air Slash!
-14 EN
Crit: 1553/10000 (NO)
Effect: 1829/10000 (YES)
Damage: (8 + 3 - 2) = 9
"Keep on trudging! This is still just the first battle"
Dragon Claw - Ice Beam - Dragon Claw
***IF Emolga is under the effects of a P/E move when you are to act, Chill that action.
***IF Emolga is grounded when you are to act, use Earthquake that action.
Shock Wave - Quick Attack - Shock Wave
IF Altaria uses Endure THEN Toxic and push actions back.
IF Altaria uses P/E non-consecutively THEN Chill and push back.
"Great job Mallow, take a break! Its your turn Olea don't let them catch up!"
Protect - Sucker Punch - Protect
***IF Emolga is to use Tailwind, use Stealth Rock that action.
***IF Emolga is to Chill, use Struggle Bug that action.
***IF Emolga is to use Rain Dance use Stealth Rock that action.
Moveset:
Attract
Bug Bite
Bug Buzz
Captivate
Confide
Confusion
Double Team
Dream Eater
Endure
Facade
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Hidden Power (Water)
Hyper Beam
Infestation
Iron Head
Metal Burst
Metal Sound
Mirror Shot
Natural Gift
Protect
Psybeam
Psych Up
Psychic
Quiver Dance
Rain Dance
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Stealth Rock
Struggle Bug
Substitute
Sucker Punch
Sunny Day
Swagger
Tackle
Thief
Toxic
Venoshock
Opponents:
Dragon, Steel
TMan interrupted my screenshot so idc enough, you rolled 1/5 and 5/5, Axew and Worma-T
Axew has Unnerve, Worma-T has Overcoat
God have mercy on your soul.
"Mallow lets continue, I know your opponent might look like Olea but it is not our friend! Take it out!"
Fire Blast - Heat Wave - Fire Blast
***IF there are Stealth Rocks on your side of the field when you are to act A3, use Defog that action.
***IF Wormadam is to use Metal Burst, use Cotton Guard the first and third instance and Chill the second instance, restarting the queue each time.
***IF Wormadam is under the effects of a P/E move when you are to act, use Safeguard the first instance and Chill all remaining instances, restarting the queue each time.