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Facility Battle Tree Challenge - Gemini Taurus

hiker-gen7.png

"Slow and steady Lotus!"
porygon2.png
:eviolite:
Hyper Beam - Psywave - Hyper Beam
***IF Steelix is under the effect of a P/E move when you are to act, Chill that action.
***IF Steelix is asleep when you are to act, and Steelix is not having a Nightmare, use Nightmare that action.
 
Torment, Earthquake, Iron Head

Sandstorm (3r)

Gemini Taurus
porygon2.png

Eviolite
Analytic
HP: 43/90
EN: 32/100
6/7[11]/8/7[11]/60
2/3
bewear.png

Life Orb
Fluffy
HP: 64/105
EN: 83/100
9/6/4/5/60
4/5

Tree Boss Kukui
steelix-mega.gif.m.1532458525

Steelixite
Sand Force
HP: 57/90
EN: 79/100
9/15/4/9/26
7/10

Action 1
P2 uses Hyper Beam
Crit: 19 (=1/24) no
(15+3+8-9)*0.75=12.75->13
9 EN

Steelix uses Torment
10 EN

-2 HP P2 (Sandstorm)

Action 2
P2 uses Struggle
Crit: 24 (=1/24) no
5+6-15=-4->1 damage
Recoil: 0.4->1
5 EN

Steelix uses Earthquake
Crit: 10 (=1/24) no
10+3+9-11+2=13
6 EN

-2 HP P2 (Sandstorm)

Action 3
P2 uses Struggle
Crit: 24 (=1/24) no
5+6-15=-4->1 damage
Recoil: 0.4->1
9 EN

Steelix uses Iron Head
Crit: 23 (=1/24) no
8+3+9-11+2=11
5 EN

-2 HP P2 (Sandstorm)

Sandstorm (2r)

Gemini Taurus
porygon2.png

Eviolite
Analytic
HP: 11/90
EN: 9/100
6/7[11]/8/7[11]/60
2/3
Torment (4a)
bewear.png

Life Orb
Fluffy
HP: 64/105
EN: 83/100
9/6/4/5/60
4/5

Tree Boss Kukui
steelix-mega.gif.m.1532458525

Steelixite
Sand Force
HP: 42/90
EN: 58/100
9/15/4/9/26
7/10

Autotomize, Iron Head, Iron Head
IF P2 uses Chill A1, THEN push actions forward and Iron Head A3.
IF P2 is KOed when you are to act AND you have used Autotomize on a previous action, THEN Substitute (20).
IF P2 is KOed when you are to act, THEN Autotomize.
 
Last edited:
hiker-gen7.png

"Alright, that was a pretty big mistake on my part Lotus but that's alright, I think we can set Hibiscus up in a pretty good situation!"
porygon2.png
:eviolite:
Icy Wind - Swift - Psywave
 
Sandstorm (2r)

Gemini Taurus
porygon2.png

Eviolite
Analytic
HP: 11/90
EN: 9/100
6/7[11]/8/7[11]/60
2/3
Torment (4a)
bewear.png

Life Orb
Fluffy
HP: 64/105
EN: 83/100
9/6/4/5/60
4/5

Tree Boss Kukui
steelix-mega.gif.m.1532458525

Steelixite
Sand Force
HP: 42/90
EN: 58/100
9/15/4/9/26
7/11

Action 1
P2 uses Icy Wind
Crit: 12 (=1/24) no
6+8-9=5
5 EN

Steelix uses Autotomize
6 EN

-2 HP P2 (sandstorm)

Action 2
P2 uses Swift
Crit: 9 (=1/24) no
(6+3+8-9)*0.75=8
3 EN

Steelix uses Iron Head
Crit doesn't matter
8+3+9-11+2=11
P2 is KOed
5 EN

Sandstorm (1r)

Gemini Taurus
porygon2.png

Eviolite
Analytic
HP: KO/90
EN: 1/100
6/7[11]/8/7[11]/60
2/3
KO
bewear.png

Life Orb
Fluffy
HP: 64/105
EN: 83/100
9/6/4/5/60
4/5

Tree Boss Kukui
steelix-mega.gif.m.1532458525

Steelixite
Sand Force
HP: 29/90
EN: 47/100
9/15/4/9/26[46]
7/10[8]
+1 Spe, weight halved

Gemini Taurus to order with Bewear
 
hiker-gen7.png

"Its the end of the line Hibiscus I believe in you!"
bewear.png
:Life Orb:
Low Kick - Drain Punch - Low Kick
***IF Steelix is under the effects of Endure when you are to act, and Steelix is not trapped by Bind, use Bind that action and restart queue.
***IF Steelix is in the evasive stage of Dig when you are to act, use Earthquake that action and restart queue.
***IF Steelix has Double Team clones when you are to act, use Earthquake the first and third instances, Bulldoze the second instance restarting queue each time.
 
There is only one way I see that could possibly end the run here, and it relies on a 9% chance, but I'm going to do it anyway, because 9% is better than 0%.

Fissure+Fissure

Sandstorm (1r)

Gemini Taurus
bewear.png

Life Orb
Fluffy
HP: 64/105
EN: 83/100
9/6/4/5/60
4/5

Tree Boss Kukui
steelix-mega.gif.m.1532458525

Steelixite
Sand Force
HP: 29/90
EN: 47/100
9/15/4/9/26[46]
7/10[8]
+1 Spe, weight halved

Action 1
Bewear uses Low Kick
Crit: 6 (=1/24) no
(14+3+3+9-15)*1.5=21
3 HP recoil
7 EN

Steelix uses Fissure+Fissure
Hit: 83 (<=9/100) no
Steelix gets ENKOed

"Well fought. Congratulations on your win!"

Congratulations Gemini Taurus, you have beaten Tree Boss Kukui!

Gemini Taurus gets 12 RC, 12 TC, spends 12 JC, and both Bewear and Porygon-2 are eligible to rank up to rank 5.
I get 16 RC, 8 TC, and 15 JC.
 
Only users: Florina Liastacia and Gemini Taurus should be posting in this thread.
Gemini will be using will be using Rhubarb the Rillaboom with Grassy Surge and Leftovers, and Calypso the Delphox with Magician and RageCandyBar:


rillaboom.png

Rhubarb the Rillaboom (♂)
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★★★☆☆
#812
Nature: Serious (No effect)
Type:
grass.gif


Abilities:
Overgrow, Grassy Surge

Stats:

HP: 95
Attack: Rank 9
Defence: Rank 7
Special Attack: Rank 5
Special Defence: Rank 5
Speed: 85
Size Class: 4
Weight Class: 4

Moveset:
Acrobatics
Assurance
Attract
Body Press
Body Slam
Boomburst
Branch Poke
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Bullet Seed
Darkest Lariat
Double Hit
Drain Punch
Drum Beating
Earth Power
Earthquake
Endeavor
Endure
Energy Ball
Facade
Fake Out
False Swipe
Fling
Focus Blast
Focus Energy
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growl
Growth
Hammer Arm
High Horsepower
Hyper Beam
Hyper Voice
Knock Off
Leaf Storm
Leech Seed
Low Kick
Magical Leaf
Mega Kick
Mega Punch
Mud Shot
Nature Power
Noble Roar
Protect
Razor Leaf
Rest
Round
Scary Face
Scratch
Screech
Slam
Sleep Talk
Snarl
Snore
Solar Beam
Solar Blade
Stomping Tantrum
Strength
Substitute
Sunny Day
Superpower
Swift
Swords Dance
Taunt
U-turn
Uproar
Wood Hammer
Work Up
Worry Seed
delphox.png

Calypso the Delphox (♀)
pokeball.png

★★★☆☆
#655
Nature: Quirky (No effect)
Type:
fire.gif
psychic.gif


Abilities:
Blaze, Magician

Stats:

HP: 90
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 8
Special Defence: Rank 7
Speed: 104
Size Class: 3
Weight Class: 3

Moveset:
Attract
Calm Mind
Confide
Cut
Dazzling Gleam
Double Team
Dream Eater
Echoed Voice
Embargo
Ember
Facade
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power (Ground)
Howl
Hyper Beam
Hypnosis
Incinerate
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rest
Return
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Toxic
Trick Room
Will-O-Wisp
Wish
Work Up


normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Sj56FEW.png

Types: Grass and Rock
qzB1XwE.png

Pokemon: Jumbao and Stratagem
2AX3J9i.png

Abilities: Trace for Jumbao, Sniper for Stratagem

Opponents:
<Grass>: <Jumbao> with <Trace>
<Rock>: <Stratagem> with <Sniper>

:ss/Jumbao:

Jumbao (♀)

Type: Grass/Fairy
Ability: Trace

Item: Big Root

Nature: Timid (+Spe, -Atk, +10% Acc)
HP: 95
Atk: 4 (-)
Def: 7
SpA: 9
SpD: 7
Spe: 111 (+)

Size: 4
Weight: 10

Moves:
Arm Thrust
Attract
Block
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Seed
Confide
Dazzling Gleam
Detect
Double Team
Draining Kiss
Endure
Energy Ball
Explosion
Facade
Fake Out
Flame Burst
Flower Shield
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Gyro Ball
Healing Wish
Heavy Slam
Helping Hand
Hidden Power
Hyper Beam
Ingrain
Leaf Storm
Leafage
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Magical leaf
Metronome
Misty Terrain
Moonblast
Natural Gift
Play Rough
Protect
Psych Up
Rest
Return
Rototiller
Round
Safeguard
Sandstorm
Seed Bomb
Self-Destruct
Shadow Ball
Shore Up
Sleep Talk
Smelling Salts
Snore
Solar Beam
Solar Blade
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Tackle
Toxic
Wish
Wonder Room
Wood Hammer
Worry Seed
:ss/Stratagem:

Stratagem (-)

Type: Rock
Ability: Sniper

Item: Rocky Helmet

Nature: Modest (+SpA, -Atk)
HP: 95
Atk: 4 (-)
Def: 5
SpA: 10 (+)
SpD: 5
Spe: 130

Size: 2
Weight: 3

Moves:
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Snore
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Zen Headbutt

Sending out Jumbao. Gemini Taurus to send out, but not order yet- I'll need to decide whether I'm Tracing first.
 
hiker-gen7.png

"Alright team, back at the tree, one of our favourite places! I know its both of your first times here, but I have faith that you'll do amazing!"

"Calypso why don't you start us off, your fiery magic will certainly help us here!"

delphox.png
ragecandybar.png

Sending out Calypso the Delphox
 
hiker-gen7.png

"It seems that your foe is willing to share their toys! How kind Calypso, show them thanks for the hospitality!"
delphox.png
ragecandybar.png

[Activate RageCandyBar]Fire Spin - Fire Spin - Fire Spin
***IF Jumbao is under the effects of a P/E move when you are to act, use Future Sight the first instance and Calm Mind all remaining instances.
***IF Jumbao is to use a self knockout move, use Protect that action.
***IF Jumbao is partially trapped, use Mystical Fire that action.
 
harlequin.png
"You know, our circus has a fortune teller too! I wonder what he would have said about today?"

Shadow Ball > Fake Out > Shadow Ball

:xy/delphox: @ RageCandyBar
Fire/Psychic | Magician
Steals items with damaging attacks.
HP: 90/90 | EN: 100
5/5/8/7/104 | 3/3
Status: OK

:bw/jumbao: @ Big Root
Grass/Fairy | Trace
Copies opposing abilities. Heals more with draining moves.
HP: 95/95 | EN: 100
4/7/9/7/111 | 4/10
Status: OK, +10% Accuracy
A1

Delphox ate its RangeCandyBar! +1 to Atk/SpA rank, and +25% speed!

Jumbao used Shadow Ball! -6 EN, 94 left
1d24=5, does not crit, 1d10=9, does not drop SpD
8+2=10*1.5=15 damage, 75 HP Delphox

Delphox used Fire Spin! -4 EN, 96 left
1d20=7, hits, 1d24=8, does not crit
4+3+2=9*1.5=14 damage, 81 HP Jumbao
Big Root got yoinked

Fire Spin! -2 HP, 79 HP Jumbao

A2

Jumbao used Fake Out! -4 EN, 90 left
1d24=6, no crit
4-1=3 damage, 72 HP Delphox

Delphox flinched!

Fire Spin! -2 HP, 77 HP Jumbao

A3

Delphox used Mystical Fire! -5 EN, 91 left
1d24=7, no crit
8+3+2=13*1.5=20 damage, 57 HP Jumbao
Jumbao's Special Attack dropped!

Jumbao used Shadow Ball! -6 EN, 84 left
1d24=20, no crit, 1d10=7, no SpD drop
15-2=13 damage, 59 HP Delphox

Fire Spin! -2 HP, 55 HP Jumbao
:xy/delphox: @ Big Root
Fire/Psychic | Magician
Steals items with damaging attacks. Heals more with draining moves.
HP: 59/90 | EN: 91
5 6/5/8 9/7/104 130 | 3/3
Status: OK, RageCandyBar (3a)

:bw/jumbao: @ No Item
Grass/Fairy | Trace
Copies opposing abilities.
HP: 55/95 | EN: 84
4/7/9/7/111 | 4/10
Status: OK, +10% Accuracy, Partially Trapped (1a), -1 SpA
harlequin.png
"Alright, Jumbao, just like when we're performing! Jump through the flaming rings! No? That's fair."

Light Screen > Shadow Ball > Toxic

IF successful P/E A2 OR A3 THEN Life Dew that action
IF Damaging Fire-type combo AND you did not use Protect last action THEN Protect and push
IF Hypnosis AND Delphox is not using Hypnosis the next action AND you did not use Protect last action THEN Protect and push
 
Last edited:
:xy/delphox: @ Big Root
Fire/Psychic | Magician
Steals items with damaging attacks. Heals more with draining moves.
HP: 59/90 | EN: 91
5 6/5/8 9/7/104 130 | 3/3
Status: OK, RageCandyBar (3a)

:bw/jumbao: @ No Item
Grass/Fairy | Trace
Copies opposing abilities.
HP: 55/95 | EN: 84
4/7/9/7/111 | 4/10
Status: OK, +10% Accuracy, Partially Trapped (1a), -1 SpA​
A1

Delphox used Mystical Fire! -9 EN, 82 left
1d24=20, does not crit
8+3+2=13*1.5=20 damage, 35 HP Jumbao
Jumbao's SpA fell!

Jumbao used Light Screen! -10 EN, 74 left
Jumbao set up a screen of light!

Fire Spin! -2 HP Jumbao, 33 left

A2

Delphox used Flamethrower! -6 EN, 76 left
1d24=10, does not crit, 1d10=6, no burn
9+3-3+2=11*1.5=17 damage, 16 HP Jumbao

Jumbao used Shadow Ball! -6 EN, 68 left
1d24=13, no crit, 1d10=8, no SpD drop
8+2=10*1.5=15-4=11 damage, 48 HP Delphox

A3

Delphox used Flamethrower! -10 EN, 66 left
crit and burn are irrelevant
17 damage, Jumbao faints!
Arena: Light Screen on Florina's side (3a)
:xy/delphox: @ Big Root
Fire/Psychic | Magician
Steals items with damaging attacks. Heals more with draining moves.
HP: 48/90 | EN: 66
5/5/8/7/104 | 3/3
Status: OK

:bw/jumbao: @ No Item
Grass/Fairy | Trace
Copies opposing abilities.
HP: 0/95 | EN: 68
4/7/9/7/111 | 4/10
Status: KO

harlequin.png
"Man, we sure need to clean up our act! Stratagem, show them your juggling tricks!"

Gemini Taurus to order against Stratagem.​
 
hiker-gen7.png

"Amazing Calypso! Take a break, its time to show off what a good team you and Rhubarb are!"
rillaboom.png
:leftovers:
Switching to Rhubarb the Rillaboom, no counterswitch available
Bullet Seed - Giga Drain - Bullet Seed
***IF Stratagem is to use a damaging Fire-type combination, use Protect the first instance and restart queue.
***IF Stratagem has Double Team clones when you are to act, use Magical Leaf that action.
***IF Bullet Seed is disabled when you are to use it, use Razor Leaf that action.
 
harlequin.png
"Our turn to breathe fire!"
Laser Focus > Flamethrower > Fire Blast


:ss/rillaboom: @ Leftovers
Grass | Grassy Surge
Summons Grassy Terrain on sendout. Heals every action.
HP: 95/95 | EN: 100
9/7/5/5/85 | 4/4
Status: OK

:xy/delphox: @ Big Root
Fire/Psychic | Magician
Steals items with damaging attacks. Heals more with draining moves.
HP: 48/90 | EN: 66
5/5/8/7/104 | 3/3
Status: OK

:bw/stratagem: @ Rocky Helmet
Rock | Sniper
Crits harder. Recoil for Contact attackers.
HP: 95/95 | EN: 100
4/5/10/5/130 | 2/3
Status: OK​


A1

Stratagem used Laser Focus! -12 EN, 88 left
Stratagem will be critting!

Rillaboom used Bullet Seed! -6 EN, 94 left
1d6=3, 3 hits, 3d24=13, 1, 4, one crit
9+2+3+1+4=19*1.5=29 damage, 66 HP Stratagem

Stratagem healed 2 HP from the terrain! 68 left

A2

Stratagem used Flamethrower! -7 EN, 81 left
autocrit, 1d10=1, burns
9+6+5=20*1.5=30 damage, 65 HP left

Rillaboom used Giga Drain! -8 EN, 86 left
1d24=6, no crit
8+3-3+2=10*1.5=15 damage, 53 HP Stratagem, +5 HP Rillaboom, 70 left

Rillaboom's burn! -2 HP
Rillaboom's Leftovers! +2 HP
Grassy Terrain! +2 HP each, 72 Rillaboom, 55 Stratagem

A3

Stratagem used Fire Blast! -8 EN, 73 left
1d20=17, hits, autocrit, already burned
11+6+5=22*1.5=33 damage, 39 HP Rillaboom

Rillaboom used Bullet Seed! -6 EN, 80 left
1d6=3, 3 hits, 3d24=9, 7, 15, no crits
9+2-3+3+4=15*1.5=23 damage, 32 HP Stratagem

Burn+leftovers cancel each other out
Grassy Terrain! +2 HP each, 41 Rillaboom, 34 HP Stratagem

Field: Grassy Terrain (3r)
:ss/rillaboom: @ Leftovers
Grass | Grassy Surge
Summons Grassy Terrain on sendout. Heals every action.
HP: 41/95 | EN: 80
9/7/5/5/85 | 4/4
Status: OK

:xy/delphox: @ Big Root
Fire/Psychic | Magician
Steals items with damaging attacks. Heals more with draining moves.
HP: 48/90 | EN: 66
5/5/8/7/104 | 3/3
Status: OK

:bw/stratagem: @ Rocky Helmet
Rock | Sniper
Crits harder. Recoil for Contact attackers.
HP: 34/95 | EN: 73
4/5/10/5/130 | 2/3
Status: OK, Laser Focus (4a)
harlequin.png
"We might have hit hard that round, but we're still in a tough spot..."

Flamethrower > Flamethrower > Fire Blast
IF Grassy Glide AND Stratagem is below 21 HP THEN Accelerock+Aerial Ace that action
IF successful P/E THEN Stealth Rock and push
IF Endure is to be used A1 OR A2 OR A3 THEN Sandstorm A1 and push
 
:ss/rillaboom: @ Leftovers
Grass | Grassy Surge
Summons Grassy Terrain on sendout. Heals every action.
HP: 41/95 | EN: 80
9/7/5/5/85 | 4/4
Status: OK

:xy/delphox: @ Big Root
Fire/Psychic | Magician
Steals items with damaging attacks. Heals more with draining moves.
HP: 48/90 | EN: 66
5/5/8/7/104 | 3/3
Status: OK

:bw/stratagem: @ Rocky Helmet
Rock | Sniper
Crits harder. Recoil for Contact attackers.
HP: 34/95 | EN: 73
4/5/10/5/130 | 2/3
Status: OK, Laser Focus (4a)​
A1

Stratagem used Flamethrower! -7 EN, 66 left
autocrit, already burned
9+6+5=20*1.5=30 damage, 11 HP Rillaboom

Rillaboom wielded the Sunblade! -32 EN, 48 left
1d24=20, no crit
29+3-3+2=31*1.5=47 damage, Stratagem faints

harlequin.png
"Wow, you sure weren't clowning around!"

Floor 1 complete. Floor 2 will be generated momentarily.
 
normal.gif
fire.gif
fighting.gif

water.gif
flying.gif

poison.gif
electric.gif
ground.gif

psychic.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Rolls: 2d16=7, 12
Electric and Dragon
2d5=4, 5
Lanturn and Pantajom
1d3=1, Lanturn has Volt Absorb

Lanturn has Hidden Power Ice
Pajantom has Hidden Power Die Ice

:ss/Lanturn:

Lanturn (♀)

Type: Water/Electric
Ability: Volt Absorb

Item: Lucky Egg

Nature: Modest (+SpA, -Atk)
HP: 105
Atk: 3 (-)
Def: 4
SpA: 7 (+)
SpD: 6
Spe: 67

Size: 2
Weight: 2

Moves:
Agility
Amnesia
Aqua Ring
Aqua Tail
Attract
Blizzard
Bounce
Brine
Bubble
Bubble Beam
Captivate
Charge
Charge Beam
Confide
Confuse Ray
Curse
Dazzling Gleam
Discharge
Dive
Double Team
Double-Edge
Eerie Impulse
Electro Ball
Endure
Facade
Flail
Flash
Frustration
Giga Impact
Hail
Heal Bell
Hidden Power
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Ion Deluge
Mimic
Mist
Natural Gift
Protect
Psybeam
Rain Dance
Rest
Return
Rising Voltage
Round
Scald
Screech
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Soak
Spark
Spit Up
Spotlight
Stockpile
Substitute
Sucker Punch
Supersonic
Surf
Swagger
Swallow
Take Down
Thunder
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Water Gun
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon

:ss/Pajantom:

Pajantom (♂)

Type: Ghost/Dragon
Ability: Comatose

Item: Muscle Band

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 90
Atk: 9
Def: 5
SpA: 3 (-)
SpD: 8
Spe: 117 (+)

Size: 2
Weight: 1

Moves:
Aerial Ace
Astonish
Attract
Bind
Block
Brave Bird
Breaking Swipe
Brutal Swing
Bulldoze
Confide
Crunch
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dream Eater
Drill Run
Dual Chop
Earthquake
Endure
Facade
Fairy Lock
Fly
Frustration
Gastro Acid
Giga Impact
Gravity
Growl
Haze
Heal Block
Helping Hand
Hex
Hidden Power
Hyper Beam
Ice Fang
Ice Punch
Icy Wind
Imprison
Infestation
Iron Tail
Laser Focus
Leech Life
Nasty Plot
Outrage
Phantom Force
Poison Fang
Poison Gas
Protect
Psych Up
Psychic
Psychic Fangs
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Round
Sand Tomb
Shadow Ball
Shadow Claw
Sleep Talk
Smart Strike
Snore
Spirit Shackle
Spite
Stone Edge
Substitute
Surf
Swagger
Telekinesis
Throat Chop
Toxic
Toxic Spikes
Trick Room
Venoshock
Whirlpool
Wrap
Zen Headbutt

Sending out Pajantom. Gemini Taurus to send out and order.
 
hiker-gen7.png

"Off to a great start team! Already rising to the canopy."

"Get out there Rhubarb, I know you've got lots to show!"

rillaboom.png
:leftovers:
Knock Off - Knock Off - Knock Off
***[CASOA] IF Pajantom is to use a Damaging-evasive move, not in combination, and you are slower, use Solar Blade that action.
***IF Pajantom is under the effects of a P/E move when you are to act, use Bulk Up that action.
***IF Pajantom is not holding an item when you are to act, use Darkest Lariat that action.
 
gambler.png
"Hmph, we're going to be holding onto our Muscle Band, thank you very much!"

Fly > Phantom Force > Fly


:ss/rillaboom: @ Leftovers
Grass | Grassy Surge
Summons Grassy Terrain on sendout. Heals every action.
HP: 95/95 | EN: 100
9/7/5/5/85 | 4/4
Status: OK
:xy/delphox: @ RageCandyBar
Fire/Psychic | Magician
Steals items with damaging attacks. Eats item for a boost.
HP: 90/90 | EN: 100
5/5/8/7/104 | 3/3
Status: OK
:ss/pajantom: @ Muscle Band
Ghost/Dragon | Comatose
Sleepy. More accurate and stronger.
HP: 90/90 | EN: 100
9 10/5/3/8/117 | 2/1
Status: OK, +30% accuracy
:bw/lanturn: @ Lucky Egg
Water/Electric | Volt Absorb
Heals from Elec attacks. -1 BAP to incoming attacks, heals 2HP per action.
HP: 105/105 | EN: 100
3/4/7/6/67 | 2/2
Status: OK
Grassy Terrain covered the field!
A1

Rillaboom started charging a Solar Blade!

Pajantom used Fly! -11 EN, 89 left
1d24=12, no crit
9+3=12*1.5=18 damage, 77 HP Rillaboom

Rillaboom used Solar Blade! -8 EN, 92 left
1d24=17, no crit
13+3+2+4=22*.75=17 damage, 73 HP Pajantom

Grassy Terrain healed both 2 HP
Rillaboom's Leftovers! +2 more HP

A2

Rillaboom started charging a Solar Blade!

Pajantom used Phantom Force! -10 EN, 79 left
1d24=22, no crit
9+3+3=15 damage, 66 HP Rillaboom

Rillaboom used Solar Blade! -12 EN, 80 left
1d24=12, no crit
17 damage, 59 HP Pajantom

Grassy Terrain and Leftovers

A3

Anime charging sequence

Pajantom used Fly! -11 EN, 68 left
1d24=11, no crit
18 damage, 52 HP Rillaboom

Krillin used Solar Flare -16 EN, 66 left
1d24=9, no crit
17 damage, 43 HP Pajantom

more healing over time
Arena: Grassy Terrain (3r)
:ss/rillaboom: @ Leftovers
Grass | Grassy Surge
Summons Grassy Terrain on sendout. Heals every action.
HP: 56/95 | EN: 66
9/7/5/5/85 | 4/4
Status: OK
:xy/delphox: @ RageCandyBar
Fire/Psychic | Magician
Steals items with damaging attacks. Eats item for a boost.
HP: 90/90 | EN: 100
5/5/8/7/104 | 3/3
Status: OK
:ss/pajantom: @ Muscle Band
Ghost/Dragon | Comatose
Sleepy. More accurate and stronger.
HP: 45/90 | EN: 68
9 10/5/3/8/117 | 2/1
Status: OK, +30% accuracy
:bw/lanturn: @ Lucky Egg
Water/Electric | Volt Absorb
Heals from Elec attacks. -1 BAP to incoming attacks, heals 2HP per action.
HP: 105/105 | EN: 100
3/4/7/6/67 | 2/2
Status: OK
gambler.png
"An even race is fine by us! Pajantom, keep it up!"

Ice Punch > Ice Fang > Ice Punch
IF Damaging Dark-type move AND not in a combo THEN Phantom Force 1st and 3rd instance, Fly 2nd instance
IF Damaging Dark-type combo THEN Protect and push
IF Knock Off AND in a combo THEN Protect and push​
 
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hiker-gen7.png

"Its unfortunate that our opponent is always sleeping, they can't hear how good you are at the drums, Rhubarb!"
rillaboom.png
:leftovers:
Drum Beating - Knock Off - Darkest Lariat
***IF you are frozen solid, push back actions.
***IF you flinch, push aback actions.
 
:ss/rillaboom: @ Leftovers
Grass | Grassy Surge
Summons Grassy Terrain on sendout. Heals every action.
HP: 56/95 | EN: 66
9/7/5/5/85 | 4/4
Status: OK
:xy/delphox: @ RageCandyBar
Fire/Psychic | Magician
Steals items with damaging attacks. Eats item for a boost.
HP: 90/90 | EN: 100
5/5/8/7/104 | 3/3
Status: OK
:ss/pajantom: @ Muscle Band
Ghost/Dragon | Comatose
Sleepy. More accurate and stronger.
HP: 45/90 | EN: 68
9 10/5/3/8/117 | 2/1
Status: OK, +30% accuracy
:bw/lanturn: @ Lucky Egg
Water/Electric | Volt Absorb
Heals from Elec attacks. -1 BAP to incoming attacks, heals 2HP per action.
HP: 105/105 | EN: 100
3/4/7/6/67 | 2/2
Status: OK
A1

Pajantom used Ice Punch! -6 EN, 62 left
1d24=4, no crit, 1d10=8, no freeze
8+3=11*1.5=17 damage, 39 HP Rillaboom

Rillaboom used Drum Beating! -5 EN, 61 left
1d24=3, no crit
8+3+2+4=17*.75=13 damage, 32 HP Pajantom
Pajantom's speed dropped! 66 speed.

Lefties and Grassy Terrain! 43 Rillaboom, 34 Pajantom

A2

Rillaboom used Knock Off! -7 EN, 54 left
1d24=14, no crit
10+4=14*1.5=21 damage, 13 HP Pajantom
this muscle band empty, yeet

Pajantom used Phantom Force! -10 EN, 52 left
1d24=7, no crit
9+3+2=14 damage, 29 HP Rillaboom

Lefties and Grassy Terrain! 33 HP Rillaboom, 15 HP Pajantom

A3

Rillaboom used Donkey Kong's Up-B, -6 EN, 48 left
1d24=16, no crit
9+4=13*1.5=20 damage, Pajantom faints!

Lefties and Grassy Terrain! 37 HP Rillaboom

Arena: Grassy Terrain (2r)
:ss/rillaboom: @ Leftovers
Grass | Grassy Surge
Summons Grassy Terrain on sendout. Heals every action.
HP: 37/95 | EN: 48
9/7/5/5/85 | 4/4
Status: OK
:xy/delphox: @ RageCandyBar
Fire/Psychic | Magician
Steals items with damaging attacks. Eats item for a boost.
HP: 90/90 | EN: 100
5/5/8/7/104 | 3/3
Status: OK
:ss/pajantom: @ No Item
Ghost/Dragon | Comatose
Sleepy.
HP: 0/90 | EN: 68
9/5/3/8/117 66 | 2/1
Status: KO, +10% accuracy, -1 Spe

:bw/lanturn: @ Lucky Egg
Water/Electric | Volt Absorb
Heals from Elec attacks. -1 BAP to incoming attacks, heals 2HP per action.
HP: 105/105 | EN: 100
3/4/7/6/67 | 2/2
Status: OK
gambler.png
"These might be long odds, but that just makes the payoff on the gamble that much more valuable!"

Gemini Taurus to order against Lanturn
 
hiker-gen7.png

"Okay Rhubarb, take a quick break!"

"I know Lanturn is a Water-type but I need you to take that egg away Calypso!

delphox.png
:rage-candybar:
Switching to Calypso the Delphox, no counterswitch available
[Consume RageCandyBar]Solar Beam - Solar Beam - Solar Beam
***IF Lanturn is under the effects of a P/E move when you are to act, use [Consume RageCandyBar]Future Sight the first instance and Calm Mind all remaining instances.
***[CASOA]IF Lanturn is to use a Damaging-Evasive move and you are faster, use [Consume RageCandyBar]Psyshock that action
***[CASOA]IF it is raining, and Lanturn is not to use Rain Dance, and Lanturn is not to use Rain Dance the following action, use Sunny Day that action and push actions back.
 
gambler.png
"Stealing is illegal. I heard that Hop had an issue with someone stealing from him recently."
Hail > Hydro Pump > Surf

:xy/delphox: @ RageCandyBar
Fire/Psychic | Magician
Steals items with damaging attacks. Eats item for a boost.
HP: 90/90 | EN: 100
5/5/8/7/104 | 3/3
Status: OK
:ss/rillaboom: @ Leftovers
Grass | Grassy Surge
Summons Grassy Terrain on sendout. Heals every action.
HP: 37/95 | EN: 48
9/7/5/5/85 | 4/4
Status: OK

:bw/lanturn: @ Lucky Egg
Water/Electric | Volt Absorb
Heals from Elec attacks. -1 BAP to incoming attacks, heals 2HP per action.
HP: 105/105 | EN: 100
3/4/7/6/67 | 2/2
Status: OK​
Arena: Grassy Terrain 2r

A1

Delphox ate the RageCandyBar! +1 Atk, SpA, 130 Speed
Delphox took in light!

Lanturn used Hail! -10 EN, 90 left
It started hailing!

Delphox used Solar Beam! -8 EN, 92 left
1d24=8, no crit
6-1+2+3=10*1.5=15 damage, 90 HP Lanturn
Delphox stole the Lucky Egg!

Hail and Terrain cancel each other out

A2

Delphox took in light!

Lanturn used Hydro Pump! -7 EN, 83 left
1d10=9, misses

Delphox used Solar Beam! -12 EN, 80 left
6+2+3=11*1.5=17 damage, 73 HP Lanturn

Hail and Terrain

A3

Delphox took in light!

Lanturn used Surf! -6 EN, 77 left
1d24=15, no crit
9-1+3=11*1.5=17 damage, 73 HP Delphox

Delphox used Solar Beam! -16 EN, 64 left
1d24=11, no crit
17 damage, 56 HP Lanturn
Arena: Grassy Terrain (1r), Hail (3r)
:xy/delphox: @ RageCandyBar
Fire/Psychic | Magician
Steals items with damaging attacks. -1 BAP to incoming attacks.
HP: 73/90 | EN: 64
5 6/5/8 9/7/104 130 | 3/3
Status: OK, RageCandyBar (3a)
:ss/rillaboom: @ Leftovers
Grass | Grassy Surge
Summons Grassy Terrain on sendout. Heals every action.
HP: 37/95 | EN: 48
9/7/5/5/85 | 4/4
Status: OK

:bw/lanturn: @ No Item
Water/Electric | Volt Absorb
Heals from Elec attacks.
HP: 56/105 | EN: 77
3/4/7/6/67 | 2/2
Status: OK
gambler.png
"So that Hydro Pump gamble didn't pay off. That's fine, statistically, that means I hit my next four Hydro Pumps!"

Hydro Pump > Surf > Hydro Pump
IF Damaging Grass-type OR Psychic-type combo THEN Protect that action and push
IF Delphox is at or below 45 HP THEN use Brine that action
 
Last edited:
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