Facility Battle Tree Challenge: LouisCyphre

Only LouisCyphre and the current referee should be posting in this thread.

Scenario: University of Science (T3)

Pokemon #1: :tyranitar:Gunhilde the Tyranitar
Pokemon Ability: Sand Stream
Pokemon Item: Weakness Policy
Pokemon Attitude: Confident and conceited. Gunhilde is happiest when she's able to throw her weight around and hold dominance over her surroundings.
Pokemon Background: Gunhilde's previous trainer was interested only in her utility, putting her to work in heavy labor. Following his arrest, Gunhilde languished in storage before making her escape the first time she was released from her ball. She lived within city limits for months as a feral Pokemon, wracking up quite the hefty bounty in property damage taking what she needed. Rather than hand Gunhilde over and claim the reward for her capture, Lou offered her a place in his team.

Pokemon #2: :gallade:Janus the Gallade
Pokemon Ability: Steadfast
Pokemon Item: Expert Belt
Pokemon Attitude: Boisterous and competitive. Janus seeks always innovate in his technique, and often pesters other Pokemon to annoyance trying to get them to train with him.
Pokemon Background: Twin of Juno and former contest competitor, bred and groomed for the role. Forced into pagentry as a Kirlia, Janus moved through the motions in a fog of apathy, until one contest devolved into a battle over a judging dispute. He found a spark in combat that he has chased ever after. He learned of a stone that could bring him closer to his goal and pilfered one as soon as he had the chance. Irreversably changed from the show-stopper his trainer had made him to be, Janus found himself discarded and adrift, until he crossed paths with Juno and Lou.


Gunhilde (Tyranitar ♀)
★★★★

Impish nature ( +Defense, -Sp.Attack )
Typing: Rock/Dark
Abilities: Sand Stream HA: Unnerve
Name Etymology:
A historical bolt-throwing weapon, named the Domina Gunilda, mounted to Windsor Castle in the 1300s to repel intruders. The name spread to other large projectile emplacements, becoming synonymous with heavy artillery and the usage thereof.

Attitude and Motive:
Confident and conceited. Gunhilde is happiest when she's able to throw her weight around and hold dominance over her surroundings.

History:
Gunhilde's previous trainer was interested only in her utility, putting her to work in heavy labor. Following his arrest, Gunhilde languished in storage before making her escape the first time she was released from her ball. She lived within city limits for months as a feral Pokemon, wracking up quite the hefty bounty in property damage taking what she needed. Rather than hand Gunhilde over and claim the reward for her capture, Lou offered her a place in his team.

HP: 95
Attack: 9
Defen.: 10 (+)
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6



Moves
Aerial Ace
Ancient Power
Aqua Tail
Assurance
Attract
Avalanche
Bite
Blizzard
Block
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double-Edge
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power [Grass] [Grass]
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Lash Out
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sandstorm
Sand Tomb
Scary Face
Screech
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Spite
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Wave
Torment
Toxic
Uproar
Water Pulse
Whirlpool

Janus (Gallade ♂)
★★★★

Jolly nature ( +Speed, -Sp.Attack, +10% Accuracy )
Typing: Psychic/Fighting
Abilities: Steadfast HA: Justified
Name Etymology:
Two-faced god of beginnings, doorways, and the passage of time in Roman myth. Rituals to other gods would begin and end with rites honoring Janus, to mark the transition between mortal moments and divine ones.

Attitude and Motive:
Boisterous and competitive. Janus seeks always innovate in his technique, and often pesters other Pokemon to annoyance trying to get them to train with him.

History:
Twin of Juno and former contest competitor, bred and groomed for the role. Forced into pagentry as a Kirlia, Janus moved through the motions in a fog of apathy, until one contest devolved into a battle over a judging dispute. He found a spark in combat that he has chased ever after. He learned of a stone that could bring him closer to his goal and pilfered one as soon as he had the chance. Irreversably changed from the show-stopper his trainer had made him to be, Janus found himself discarded and adrift, until he crossed paths with Juno and Lou.

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 8
Speed: 92 (+)
Size: 3
Weight: 4



Moves
Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Coaching
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Water] [Water]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt

As a student of the University of Driftveil, you've always been one to seek out new academic opportunities, and as you make your way towards your next class, you can't help but notice the mysterious flashing light coming from one of the universities prestigious laboratories. Unovan universities are famous for their meteorology programs, so you figure that the lab's researchers are conducting more weather experiments. Interested in the study of weather yourself, you decide to forego your next class to investigate what is happening in the lab.

However, you notice that there is a Pokemon standing in front of the door to the lab. This suggests that the experiments being conducted are top secret, but you're just too curious to forget about it. The door is still far away so you can't quite make out who the lab's bouncer is, but you do notice that it bears resemblance to your partner Janus. You figure that strolling right by and walking in is not an option, but you know that there is only one entrance to this particular lab.


LouisCyphre, how do you get past the Pokemon guarding the lab's entrance?
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
How do I get passed the entrance, without even being able to see the Pokemon blocking the door?

I suppose...
  • First, we'll have :tyranitar:Gunhilde, uh, Confide how badly she wants in? As a weather-setter herself?
  • And then we'll have :gallade:Janus pour on the Charm? Maybe find some common ground with our intangibly blurry door blocker?
:ss/tyranitar:
"Who cares what's in there? I couldn't give a-"


"Just pretend for us. Say the line and get us in there."

:ss/gallade:
"Please, friend, play along! I want to meet this mystery figure!"
 
(We'll just pretend there are no flaws in my logic, that's how.)

The three of you approach the front door of the lab, and are greeted by a Gardevoir.

:gardevoir: "Lab passes?"

You don't have any to present her.


:gardevoir: "I'm sorry, I can't let you in."

Gunhilde clears her throat, and begins to explain her love for the study of weather. Gardevoir does not seem impressed. Gunhilde continues, trying to persuade Gardevoir by explaining how she can provide an amazing sandstorm to be studied. Gardevoir is not interested. Janus takes over with a different approach. Despite his twin sister being a Gardevoir, he finds it within himself to pour on the charm, as much as it disturbs him. Gardevoir still doesn't seem impressed, but she figures you guys won't give in, so she finally moves out of the way and opens the door for you.


Success: +2 TC

Gardevoir lets you pass, but before you're out of earshot, you hear her call for backup.

:gardevoir: "We have them surrounded."

Just then, an Excadrill rounds the corner of the hallway.


:excadrill: "You really thought we'd make it easy?"

You are challenged by the Lab Guards!

:ss/excadrill:
Excadrill
STAGE: 3*
NATURE: Serious (no change)
TYPE:Ground/Steel
ABILITIES:Sand Force

STATS
HP:100
Atk:10
Def:5
SpA:4
SpD:5
Spe:88
Size Class:1
Weight Class:3

MOVES
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power [Normal]
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
:ss/gardevoir:
Gardevoir
STAGE: 3*
NATURE: Serious (no change)
TYPE:Psychic/Fairy
ABILITIES:Synchronize

STATS
HP:85
Atk:5
Def:5
SpA:9
SpD:8
Spe:80
Size Class:3
Weight Class:3

MOVES
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Normal]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Moonblast
Mystical Fire
Natural Gift
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

:ss/gardevoir:
Now now, we don't have to make this difficult.

Sending out Gardevoir @ Wise Glasses
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/gallade:
"Phew, I'm glad I'm not the only one on an awful script here."


"We just needed you to lend some manners to Gunhilde. Not... Whatever that was."

We'll lead with :gallade:Janus the Gallade @ :expert belt:Expert Belt.

Janus - Taunt | Poison Jab | Shadow Claw
IF Gardevior is to use a damaging Fairy-type combination THEN use Protect only once, pushing down.
IF Gardevoir is to use a damaging Fairy-type move THEN use Poison Jab on odd instances and Shadow Claw on even instances, pushing down each time.
IF Gardevoir is to use a protective move THEN use Feint, pushing down each time.
 
:ss/gardevoir:
These experiments are top secret. We cannot permit you to see them at this time.

[Shadow Ball+Will-O-Wisp] > Moonblast > Moonblast
 
Battle One, Round One

LouisCyphre

:ss/gallade:
Gallade @ Expert Belt
HP:
85/85 | EN: 100%
Stats: 9/5/4/8/92
Types: Psychic/Fighting
Abilities: Steadfast
Status: +10% Accuracy

Field: ~

Lab Guards (Tree)
:ss/gardevoir:
Gardevoir @ Wise Glasses
HP:
85/85 | EN: 100%
Stats: 5/5/10/8/80
Types: Psychic/Fairy
Abilities: Synchronize
Status: ~

Roll 20d600: 417, 348, 110, 315, 209, 377, 24, 342, 464, 430, 149, 449, 361, 516, 306, 561, 413, 185, 236, 540

Action One

Gallade used Taunt!

Gardevoir: Taunted (3a)
10 EN

Gardevoir used Shadow Ball+Will-O-Wisp!
Crit [1-25/600]: 417 (No)
Special Defense Drop [1-120/600]: 348 (No)
Damage: 8+10-8 = 10
Gallade: Burned
26 EN

Gallade: -2 HP (Burn)

Action Two

Gallade used Poison Jab!

Crit [1-25/600]: 110 (No)
Poison [1-180/600]: 315 (No)
Damage: (8+9-5-3)*1.5+4 = 17.5~18
6 EN

Gardevoir used Moonblast!
Crit [1-25/600]: 209 (No)
Special Attack Drop [1-180/600]: 377 (No)
Damage: (10+3+10-8)*1.5 = 22.5~23
6 EN

Gallade: -2 HP (Burn)

Action Three

Gallade used Shadow Claw!

Crit [1-75/600]: 24 (Yes)
Damage: (7+3+9-5-3)*1.5+4 = 20.5~21
5 EN

Gardevoir used Moonblast!
Crit [1-25/600]: 342 (No)
Special Attack Drop [1-180/600]: 464 (No)
Damage: (10+3+10-8)*1.5 = 22.5~23
10 EN

Gallade: -2 HP (Burn)

Gardevoir's Taunt wore off!

LouisCyphre
:ss/gallade:
Gallade @ Expert Belt
HP:
23/85 | EN: 79%
Stats: 9/5/4/8/92
Types: Psychic/Fighting
Abilities: Steadfast
Status: +10% Accuracy, Burned

Field: ~

Lab Guards (Tree)
:ss/gardevoir:
Gardevoir @ Wise Glasses
HP:
46/85 | EN: 58%
Stats: 5/5/10/8/80
Types: Psychic/Fairy
Abilities: Synchronize
Status: No Combo
 
:ss/gardevoir:
Please, stop interfering.

Moonblast > Dazzling Gleam > Moonblast
** [CASOA A1, 2 Subs] IF Gallade is to use Torment on action one OR Gallade is to use Disable on action one THEN initiate actions Dazzling Gleam > Shadow Sneak > Dazzling Gleam.
** [CASOA, Non-Consecutive] IF Gallade is to use Pain Split THEN use Protect and push back actions and substitutions.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"If it's so top secret, why did you let us in at all? Who's in charge of admissions?"

:ss/gallade:
"Sis doesn't hear about this. Got it?"

:tyranitar:"Oh, I'm sure we can work something out later."

:gallade:"I hate you just a little."

Janus - Disable (Moonblast) + Hypnosis | Destiny Bond | Giga Impact
 
Last edited:
Battle One, Round Two

LouisCyphre

:expert-belt:
Gallade @ Expert Belt
HP: 23/85 | EN: 79%
9 | 5 | 4 | 8 | 92
Psychic | Fighting
Steadfast
Status: +10% Accuracy, Burned

Field: ~

Lab Guards (Tree)
:wise-glasses:
Gardevoir @ Wise Glasses
HP: 46/85 | EN: 58%
5 | 5 | (10) | 8 | 80
Psychic | Fairy
Synchronize
Status: No Combo

Roll 20d600: 301, 47, 8, 105, 15, 191, 269, 107, 190, 308, 5, 594, 72, 101, 69, 86, 400, 179, 342, 108

Action One

Gallade used Disable+Hypnosis!

Sleep Counters [1-400 = 1 | 401-600 = 2]: 301 (1)
Gardevoir: Disabled (Moonblast, 6a), Asleep (1)
28 EN

Gardevoir: Asleep (1 -> 0)
Gardevoir is fast asleep!

Gallade: -2 HP (Burn)

Action Two

Gardevoir woke up!
Gardevoir used Shadow Sneak!
Crit [1-25/600]: 47 (No)
Damage: (4+5-5)*1.5 = 6
4 EN

Gallade used Destiny Bond!
Gallade: Destiny Bond (1r)
15 EN

Gallade: -2 HP (Burn)

Action Three

Gallade used Giga Impact!

Crit [1-25/600]: 8 (Yes)
Damage: 15+3+9-5-3 = 19
Gallade: Sluggish (1a)
10 EN

Gardevoir used Dazzling Gleam!
Crit [1-25/600]: 105 (No)
Damage: (8+3+10-8)*1.5 = 19.5~20
5 EN

Gallade is Knocked Out!
Gardevoir: -30 HP (Destiny Bond)
Gardevoir is Knocked Out!

LouisCyphre
:expert-belt:
Gallade @ Expert Belt
HP: KO/85 | EN: 26%
9 | 5 | 4 | 8 | 92
Psychic | Fighting
Steadfast
Status: Knocked Out

Field: ~

Lab Guards (Tree)
:wise-glasses:
Gardevoir @ Wise Glasses
HP: KO/85 | EN: 49%
5 | 5 | (10) | 8 | 80
Psychic | Fairy
Synchronize
Status: Knocked Out
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/tyranitar:
"For what? Are you gonna announce to everyone that your super-secret but definitely somehow legal operation, just picked a fight instead of keeping people out?"

Do not activate Sand Stream.

Gunhilde - Detect | Earthquake | Detect
IF Excadrill is to use Substitute THEN use Focus Punch and push actions down.
IF Excadrill is to use Swords Dance THEN use Earthquake and push actions down.
IF Excadrill is to use an OHKO move in a combination THEN use Counter and push actions down.
 
(I apologize about the weak narrative so far.)

:ss/excadrill:
It's easier to stop people from getting too nosy when you have proven your skills in battle.

Iron Defense > High Horsepower > Hone Claws
 
Battle One, Round Three

LouisCyphre
:gallade: Knocked Out
:weakness-policy:
Tyranitar @ Weakness Policy
HP: 95/95 | EN: 100%
9 | 10 | 6 | 7 | 61
Rock | Dark
Sand Stream
Status: ~

Field: ~

Lab Guards (Tree)
:gardevoir: Knocked Out
:dowsing-machine:
Excadrill @ Barometer
HP: 100/100 | EN: 100%
10 | 5 | 4 | 5 | 88
Ground | Steel
Sand Force
Status: ~

Roll 20d600: 454, 463, 551, 89, 414, 156, 424, 346, 323, 563, 205, 281, 27, 186, 536, 304, 347, 318, 278, 388

Action One

Tyranitar used Detect!

Tyranitar protected itself!
7 EN

Excadrill used Iron Defense!
Excadrill: +2 Defense
6 EN

Action Two

Excadrill used High Horsepower!

Hit [1-570/600]: 454 (Yes)
Crit [1-25/600]: 463 (No)
Damage: (10+3+10-10+2+1)*1.5 = 24
Tyranitar's Weakness Policy activated!
Tyranitar: +2 Attack (N), +2 Special Attack (N)
6 EN

Tyranitar used Earthquake!
Crit [1-25/600]: 551 (No)
Damage: (10+9-5)*1.5 = 21
7 EN

Action Three

Tyranitar used Detect!

Tyranitar protected itself!
7 EN

Excadrill used Hone Claws!
Excadrill: +1 Attack, +1 Accuracy
6 EN

LouisCyphre
:gallade: Knocked Out

Tyranitar
HP: 71/95 | EN: 79%
9 | 10 | 6 | 7 | 61
Rock | Dark
Sand Stream
Status: +2 Attack (N), +2 Special Attack (N)

Field: ~

Lab Guards (Tree)
:gardevoir: Knocked Out
:dowsing-machine:
Excadrill @ Barometer
HP: 79/100 | EN: 82%
10 | 5 | 4 | 5 | 88
Ground | Steel
Sand Force
Status: +2 Defense, +1 Attack, +1 Accuracy
 
:ss/excadrill:
Now, can you stop hiding?

Earthquake > Iron Head > Earthquake
** [CASOA] IF Tyranitar is to use Counter THEN use Mud-Slap and restart actions.
** [CASOA] IF Tyranitar is to use a Speed-Reducing move THEN use Bulldoze and restart actions.
** [CASOT] IF Tyranitar successfully used a P/E move THEN use Swords Dance and restart actions.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/tyranitar:
"Fine then! We can gamble instead!"

Gunhilde - Dynamic Punch + Retaliate | Revenge | Revenge
At priority 0, IF you are to use Revenge AND Excadrill hit themselves in confusion when they last acted THEN use Superpower instead.
IF you flinch THEN replace Revenge in main orders with Detect.
 
Battle One, Round Four

LouisCyphre
:gallade: Knocked Out

Tyranitar
HP: 71/95 | EN: 79%
9 | 10 | 6 | 7 | 61
Rock | Dark
Sand Stream
Status: +2 Attack (N), +2 Special Attack (N)

Field: ~

Lab Guards (Tree)
:gardevoir: Knocked Out
:dowsing-machine:
Excadrill @ Barometer
HP: 79/100 | EN: 82%
10 | 5 | 4 | 5 | 88
Ground | Steel
Sand Force
Status: +2 Defense, +1 Attack, +1 Accuracy

Roll 20d600: 431, 322, 413, 201, 46, 503, 127, 452, 524, 549, 203, 190, 117, 233, 88, 503, 508, 525, 3, 189

Action One

Excadrill used Earthquake!

Crit [1-25/600]: 431 (No)
Damage: (10+3+10-10+2+1)*1.5+2 = 26
6 EN

Tyranitar used Dynamic Punch+Retaliate!
Crit [1-25/600]: 322 (No)
Confusion Counters [1-200 = 2 | 201-400 = 3 | 401-600 = 4]: 413 (4)
Damage: (10+9-5)*1.5 = 21
Excadrill: Confused (4)
32 EN

Action Two

Excadrill: Confused (4 -> 3)
Confusion [1-200/600]: 201 (No)
Excadrill used Iron Head!
Crit [1-25/600]: 46 (No)
Flinch [1-180/600]: 503 (No)
Damage: (8+3+10-10+2+1)*1.5+2 = 23
5 EN

Tyranitar used Revenge!
Crit [1-25/600]: 127 (No)
Damage: (12+9-5)*1.5 = 24
Excadrill: Confused (3 -> 2)
8 EN

Action Three

Excadrill: Confused (2 -> 1)
Confusion [1-200/600]: 452 (No)
Excadrill used Earthquake!
Crit [1-25/600]: 524 (No)
Damage: (10+3+10-10+2+1)*1.5+2 = 26
6 EN

Tyranitar is Knocked Out!

Excadrill: -1 Defense, -1 Attack, -1 Accuracy

LouisCyphre
:gallade: Knocked Out

Tyranitar
HP: KO/95 | EN: 39%
9 | 10 | 6 | 7 | 61
Rock | Dark
Sand Stream
Status: Knocked Out

Field: ~

Lab Guards (Tree)
:gardevoir: Knocked Out
:dowsing-machine:
Excadrill @ Barometer
HP: 34/100 | EN: 65%
10 | 5 | 4 | 5 | 88
Ground | Steel
Sand Force
Status: +1 Defense
 
:ss/excadrill:
"See? By taking you out, we're sending a message not to mess with us. It wouldn't Land well with our boss if his Terra experiments were seen by an outsider before they were complete."

The Excadrill leads you and your downed partners out of the lab. It seems that your curiosity will not be sated today.


Challenger LouisCyphre is defeated!

Rewards

LouisCyphre: 2 RC, 4 TC, -12 JC
TheEver: 4 RC, 2 TC, 4 JC
 
Only LouisCyphre and the current referee should be posting in this thread.

Scenario: Village of the Boreal Forest (T3)

:tyranitar:Gunhilde the Tyranitar
Item
: :muscle band:Muscle Band
Ability: Sand Stream
Background: Gunhilde's previous trainer was interested only in her utility, putting her to work in heavy labor. Following his arrest, Gunhilde languished in storage before making her escape the first time she was released from her ball. She lived within city limits for months as a feral Pokemon, wracking up quite the hefty bounty in property damage taking what she needed. Rather than hand Gunhilde over and claim the reward for her capture, Lou offered her a place in his team.
Helpful: Gunhilde is confident in her strength and presence.​
Harmful: Gunhilde is confident... and conceited. And very, very easy to flatter.​

Gunhilde (Tyranitar ♀)
★★★★

Impish nature ( +Defense, -Sp.Attack )
Typing: Rock/Dark
Abilities: Sand Stream HA: Unnerve
Name Etymology:
A historical bolt-throwing weapon, named the Domina Gunilda, mounted to Windsor Castle in the 1300s to repel intruders. The name spread to other large projectile emplacements, becoming synonymous with heavy artillery and the usage thereof.

Attitude and Motive:
Confident and conceited. Gunhilde is happiest when she's able to throw her weight around and hold dominance over her surroundings.

History:
Gunhilde's previous trainer was interested only in her utility, putting her to work in heavy labor. Following his arrest, Gunhilde languished in storage before making her escape the first time she was released from her ball. She lived within city limits for months as a feral Pokemon, wracking up quite the hefty bounty in property damage taking what she needed. Rather than hand Gunhilde over and claim the reward for her capture, Lou offered her a place in his team.

HP: 95
Attack: 9
Defen.: 10 (+)
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6


Moves
Aerial Ace
Ancient Power
Aqua Tail
Assurance
Attract
Avalanche
Bite
Blizzard
Block
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double-Edge
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power [Grass]
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Lash Out
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sandstorm
Sand Tomb
Scary Face
Screech
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Spite
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Wave
Torment
Toxic
Uproar
Water Pulse
Whirlpool

:necturna:Ira the Necturna
Item
: :razor fang:Razor Fang
Ability: Forewarn
Background: Found in the aftermath of an altercation in a busy metropolitan thoroughfare. Her previous trainer had attempted to discard her, citing an inability to contain her violent urges, and Ira had lashed out rather than merely languish. Several bystanders were harmed in the ensuing incident as well before she was contained. When the erratically quivering ball was thrust into Lou's hands by the trainer, it seemed there was more to their story that they weren't telling...
Helpful: Uh. I wouldn't hold your breath.​
Harmful: Vengeful, cruel, and deeply fearful by nature. Quick to assume ill intent in others. Prone to actions of "pre-emptive self-defense."​

Ira (Necturna ♀)
★★★ ⭒ ⭒

Serious nature ( +None, -None )
Typing: Grass/Ghost
Abilities: Forewarn HA: Telepathy
Name Etymology:
Wrath, one of the seven cardinal sins in Abrahamic faiths. It manifests in mortals as the desire to see another come to pain or harm.

Attitude and Motive:
Vengeful, cruel, and deeply fearful by nature. Quick to assume ill intent in others. Prone to actions of "pre-emptive self-defense."

History:
Found in the aftermath of an altercation in a busy metropolitan thoroughfare. Her previous trainer had attempted to discard her, citing an inability to contain her violent urges, and Ira had lashed out rather than merely languish. Several bystanders were harmed in the ensuing incident as well before she was contained. When the erratically quivering ball was thrust into Lou's hands by the trainer, it seemed there was more to their story that they weren't telling...

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 9
Speed: 58
Size: 3
Weight: 3


Moves
Soak (Sketched)
Absorb
Attract
Calm Mind
Confide
Crunch
Curse
Cut
Dark Pulse
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hex
Hidden Power [Electric]
Horn Leech
Hyper Beam
Infestation
Ingrain
Leaf Blade
Leaf Storm
Leech Life
Leech Seed
Leer
Magical Leaf
Natural Gift
Nature Power
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Fang
Power Whip
Protect
Psychic
Psych Up
Rest
Return
Round
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Solar Beam
Solar Blade
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Vine Whip
Will-O-Wisp

Deep in the north of Sinnoh, rumours have spread about a village where one can learn of a mysterious and powerful battle technique. Initially, many thought the rumours pointed to Snowpoint City and the prestigious Snowpoint Temple, but that theory was quickly disproven as only an immovable statue of a goliath Pokémon was discovered. No, this village was west of Snowpoint, almost lining up with Floaroma town. An epic trainer had been there once before, but had fallen victim to the very tactic that village was said to teach: :haxplane:.

:haxplane: was said to be queen of all battling techniques, which only the most skilled of trainers could ever hope to pull off. As an energetic trainer from Twinleaf Town once said: "Make sure all your attacks hit! Avoid every enemy attack!", and :haxplane: was a surefire way to do just that. Determined to master this technique for yourself, you brave your way through the thick woods surrounding the snowy north to locate the one who teaches it.

Travelling west of Snowpoint, you reach Lake Acuity, which you'll likely be returning to soon. The expansive lake was the only reprieve from dense boreal forest, but you begin to question its use as a shortcut due to the fragility of the ice that it had become frozen over with. You also question, though, how many more snow-covered branches you were willing to navigate through. Even Ira was beginning to get agitated. Settling on the frozen lake, you take one step to test its stability. Nothing. Gunhilde tries as well. A slight crack, but it does hold. You'll need to exercise caution in order to cross.


LouisCyphre, how do you cross the frozen lake?
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"It doesn't seem like we'll make it across unless we make our own support."

:ss/tyranitar:
"And just what are you trying to imply, exactly?"

:necturna:Ira - Soak to create more water to freeze.
:tyranitar:Gunhilde - Ice Beam to freeze the water into additional ice.
 
Gunhilde quickly removed her foot from the frozen lake, worried she may cause further damage. Ira shot her a cold glance, clearly judging her weight. She then, however, filled in the cracked ice with a flood of water, and Gunhilde understood her task. She froze the water, creating a sturdy place where she could stand. The duo continued down across the lake, with you not far behind. This side of the lake had not nearly as many footprints of potential journeyers as the other side. The lake must have posed quite the obstacle.

Success: +2 RPT

As you continue onward, you hear a disturbance in the nearby trees. Two levitating Pokémon have appeared to investigate the situation. They must have easily been able to cross the lake to train in solitude.


"Heh, look at these chumps. They think they can mess with our training spot!"


"Hah, in their dreams! We've been training for years to take on the hax queen herself! Let's show 'em why she's received so few challengers!"

Training for years? To take on the hax queen? You had no time to process this information, as the two Pokémon moved forward to engage a battle.


You are challenged by some Hopeful Trainees!
:dragapult: :vikavolt:

Dragapult
STAGE: 3*
NATURE: Serious (no change)
TYPE:Dragon/Ghost
ABILITIES:Clear Body

STATS
HP:90
Atk:9
Def:6
SpA:7
SpD:6
Spe:142
Size Class:5
Weight Class:3

MOVES
Acrobatics
Agility
Ally Switch
Assurance
Astonish
Attract
Baton Pass
Beat Up
Bite
Body Slam
Breaking Swipe
Brine
Confuse Ray
Curse
Disable
Dive
Double Hit
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Darts
Dragon Pulse
Dragon Rush
Dragon Tail
Endure
Facade
Fire Blast
Flamethrower
Fly
Giga Impact
Grudge
Helping Hand
Hex
Hydro Pump
Hyper Beam
Infestation
Last Resort
Light Screen
Lock-On
Outrage
Phantom Force
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Round
Scald
Shadow Ball
Sleep Talk
Snore
Solar Beam
Steel Wing
Substitute
Sucker Punch
Surf
Swift
Take Down
Thief
Thunder
Thunder Wave
Thunderbolt
Tri Attack
U-turn
Will-O-Wisp

Vikavolt
STAGE: 3*
NATURE: Serious (no change)
TYPE:Bug/Electric
ABILITIES:Levitate

STATS
HP:90
Atk:5
Def:7
SpA:10
SpD:6
Spe:43
Size Class:2
Weight Class:3

MOVES
Acrobatics
Agility
Air Slash
Attract
Bite
Bug Bite
Bug Buzz
Charge
Charge Beam
Confide
Crunch
Dig
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Endure
Energy Ball
Facade
Flash Cannon
Fly
Frustration
Giga Impact
Guillotine
Harden
Hidden Power [Normal]
Hyper Beam
Iron Defense
Light Screen
Mud Shot
Mud-Slap
Poison Jab
Protect
Rain Dance
Rest
Return
Roost
Round
Screech
Sky Drop
Sleep Talk
Snore
Solar Beam
Spark
Sticky Web
String Shot
Substitute
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
X-Scissor
Zap Cannon
Vice Grip

LouisCyphre
:tyranitar: HP: 095 / 095 | EN: 100% | Stats: (10)/10/6/7/61 | Types: Rock/Dark | Ability: Sand Stream | Item: :muscle-band: Muscle Band | Status: ~
:necturna: HP: 085 / 085 | EN: 100% | Stats: 9/7/6/9/58 | Types: Grass/Ghost | Ability: Forewarn | Item: :razor-fang: Razor Fang | Status: ~

Field: ~

Hopeful Trainees
:dragapult: HP: 090 / 090 | EN: 100% | Stats: 9/6/7/6/142 | Types: Dragon/Ghost | Abilities: Clear Body | Item: :expert-belt: Expert Belt | Status: ~
:vikavolt: HP: 090 / 090 | EN: 100% | Stats: 5/7/10/6/43 | Types: Bug/Electric | Abilities: Levitate | Item: ??? | Status: ~


I'll give you one last chance to scram!

Sending out Dragapult @ Expert Belt

LouisCyphre to send out and order.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"We'll be doing no such thing. If you would...?"

:tyranitar:Gunhilde will be our first send.

:ss/tyranitar:
"I thought you'd never ask."

Gunhilde - Foul Play | Crunch | Foul Play
IF Dragapult is to use a damaging evasive action THEN use Pursuit.
IF Dragapult is to use a damaging evasive action THEN use Avalanche on odd instances, and Counter on even instances.
When you are to act, IF Dragapult is behind a decoy AND that decoy has 12 HP or less THEN use Rock Blast.
 

I really should have given our opponent a closer look before committing to this...

Scald > Scald > Scald
** [CASOT] IF Tyranitar is burned THEN use Hydro Pump.
 
Battle One, Round One

LouisCyphre


HP: 095 / 095 | EN: 100% | Stats: (10)/10/6/7/61 | Types: Rock/Dark | Ability: Sand Stream | Item: :muscle-band: Muscle Band | Status: ~

Field: ~

Hopeful Trainees

HP: 090 / 090 | EN: 100% | Stats: 9/6/7/6/142 | Types: Dragon/Ghost | Abilities: Clear Body | Item: :expert-belt: Expert Belt | Status: ~

Roll 20d600: 222, 2, 100, 458, 322, 231, 133, 190, 305, 305, 369, 12, 165, 51, 492, 44, 184, 51, 461, 108

Tyranitar's Sand Stream (-10 EN)
Field: Sandstorm (4r)

Step One

Dragapult used Scald!

Crit [1-25/600]: 222 (No)
Burn [1-180/600]: 2 (Yes)
Damage: (8+7-7-3)*1.5+4 = 11.5~12
Tyranitar: Burned
6 EN

Tyranitar used Foul Play!
Crit [1-25/600]: 100 (No)
Damage: (10+3+9-6-3)*1.5 = 19.5~20
6 EN

Dragapult: -2 HP (Sandstorm)
Tyranitar: -2 HP (Burn)

Step Two

Dragapult used Hydro Pump!

Hit [1-480/600]: 458 (Yes)
Crit [1-25/600]: 322 (No)
Damage: (11+7-7-3)*1.5+4 = 16
8 EN

Tyranitar used Crunch!
Crit [1-25/600]: 231 (No)
Defense Drop [1-120/600]: 133 (No)
Damage: (8+3+10-6-3)*1.5 = 18
5 EN

Dragapult: -2 HP (Sandstorm)
Tyranitar: -2 HP (Burn)

Step Three

Dragapult used Hydro Pump!

Hit [1-480/600]: 190 (Yes)
Crit [1-25/600]: 305 (No)
Damage: (11+7-7-3)*1.5+4 = 16
12 EN

Tyranitar used Foul Play!
Crit [1-25/600]: 305 (No)
Damage: (10+3+9-6-3)*1.5 = 19.5~20
6 EN

Dragapult: -2 HP (Sandstorm)
Tyranitar: -2 HP (Burn)

LouisCyphre
:tyranitar: HP: 045 / 095 | EN: 073% | Stats: (10)/10/6/7/61 | Types: Rock/Dark | Ability: Sand Stream | Item: :muscle-band: Muscle Band | Status: Burned
:necturna: HP: 085 / 085 | EN: 100% | Stats: 9/7/6/9/58 | Types: Grass/Ghost | Ability: Forewarn | Item: :razor-fang: Razor Fang | Status: ~

Field: Sandstorm (3r)

Hopeful Trainees
:dragapult: HP: 026 / 090 | EN: 074% | Stats: 9/6/7/6/142 | Types: Dragon/Ghost | Abilities: Clear Body | Item: :expert-belt: Expert Belt | Status: ~
:vikavolt: HP: 090 / 090 | EN: 100% | Stats: 5/7/10/6/43 | Types: Bug/Electric | Abilities: Levitate | Item: ??? | Status: ~
 
:dragapult: Hey, buddy! Wanna tag in?
:vikavolt: No.


Crap...


[Thunder Wave+Confuse Ray] > Brine > Brine
** [CASOS] IF Tyranitar is to use a D/E move AND Tyranitar is faster than Dragapult THEN use Dive (Evasive) and push back steps.
** [CASOT] IF Tyranitar successfully used a protective move THEN use Phantom Force (Default) and push back steps.
** [CASOT] IF Tyranitar has at least one Double Team clone THEN use Surf and push back steps.

LouisCyphre to order.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Wait, no Infiltrator...?

:ss/tyranitar:
"Don't worry; I'll get to them in due time."

Gunhilde - Detect + Rock Polish | Substitute (15) | Foul Play
 

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top