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The Pokemon Ranger huffs, but lets you off with a stern warning. You don't have time to dawdle, though- you have things to buy! Hurrying to the grocery store, you rush through the automatic doors, snag a box of Pokemon food and almost chuck your money in the cashier's face when they very kindly inform you not to panic, because the store is not closing anytime soon.
Substantially calmer and pleased to have completed your mission, you head out the grocery store and-
*bonk* Wait, aren't the doors automatic? Maybe it just failed this one time, try aga-
*bonk two, electric boogaloo* Well, that's certainly an issue. The doors seem to be jammed shut somehow, and from what you can tell, the doors were designed to be automatic and only automatic, so you can't just push it open. Your Pokemon are already snacking on the food you bought and don't seem to be bothered, but you really do want to get back home and catch up on sleep, which is pretty hard to do when stuck in the grocery store. shadowpea how will you escape the store?
hmm so we're probably in for a fight, why else would we be trapped in a store? now how do we break these glass doors without the glass hurting us?
aha! this will be fun!
lets hope no one is standing near these doors...
(ignore my completely bs logic "the doors locked were gonna obliterate it")
we back away
gonefly uses boomburst to smash the glass from a distance with the sound
miranda will use rock slide to make a stone pathway across the sea of glass shards (its not gonna be pretty, but its sure the hell gonna be better than walking over glass shards)
You step back and prepare to- hey, wait a minute, why are you stepping back? You're supposed to get past the door not run away- why is Gonefly taking in a deep breath-
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE Oh gosh ow ow ow ow ow my ears ow
*technical difficulties, finding narrator replacement* Success, +2RPT Ohkayyyyyyy, try not to do that again, our head narrator is in the hospital now and, uh, what was the story again? Um, anyways, uh, the automatic door is in smithereens now because of Gonefly's opera voice, and I guess the enemies are supposed to appear?
...
Uhhh, right, so it looks like Miranda is making a path of rocks so you don't get hurt by the glass! Now are the enemies going to appear? I don't have the script! What the flip is this!? How are those doors so freaking fragile!?! Right! Enemies arrived! I'll let them take it from here... Well, I guess it doesn't mess with the plan too badly. This is a robbery, hand over your money NOW!
Luxray STAGE: 3* NATURE: Serious (no change) TYPE:Electric ABILITIES:Intimidate
Dragon Claw ~ Boomburst ~ Dragon Claw
IF burn-inducing move AND NOT you are behind a sub THEN sub (15) and push
IF under p/e THEN stealth rock first instance, sandstorm second instance, pushing back each time
IF you are paralyzed THEN facade
Action 1
Gonefly used Dragon Claw! (-5 EN, 95 left)
Roll to Crit (1/24 = Crit): 3/24 = No Crit
(8 + 3 - 1) = 10 damage (70 HP left)
Rotom used Zappy Zephyr! (-21 EN, 79 left)
Roll to Hit (20/20 = Miss): 7/20 = Hit!
Roll to Crit: 1/24 = Crit: 13/24 = No Crit
(8 + 3 + 2) = 13 damage (77 HP left)
Gonefly's Speed fell!
Action 2
Rotom used Air Slash! (-10 EN, 69 left)
Roll to Hit (20/20 = Miss): 7/20 = Hit!
Roll to Crit (1/24 = Crit): 8/24 = No Crit
Roll for Effect (<4/10 = Effect): 2/10 = Effect!
(8 + 3 + 2) = 13 damage (64 HP left)
Gonefly flinched!
Action 3
Rotom used Air Slash! (-14 EN, 55 left)
Roll to Hit (20/20 = Miss): 13/20 = Hit!
Roll to Crit (1/24 = Crit): 1/24 = Crit!
Roll for Effect (<4/10 = Effect): 8/10 = No Effect
(8 + 3 + 3 + 2) = 16 damage (48 HP left)
Gonefly used Dragon Claw! (-5 EN, 90 left)
Roll to Crit (1/24 = Crit): 20/24 = No Crit
(8 + 3 - 1) = 10 damage (60 HP left)
Electric | Intimidate
HP: 90/90 | EN: 100
9/6/7/6/70
CC: 1
Status: Ok
HP: 60/80 | EN: 55 | Status: Ok
Luxray's Intimidate
Mawile's Attack fell!
Mawile's Intimidate
Luxray's Attack fell!
Action 1
Luxray used Volt Switch! (-4 EN, 96 left)
Roll to Crit (1/24 = Crit): 8/24 = No Crit
(7 + 3 + 3) = 13 damage (67 HP left)
Luxray will switch out at the end of the round!
Miranda used Metal Burst! (-9 EN, 81 left)
13 * 1.25 = 16.25 round to 16 damage (74 HP left)
Action 2
Miranda is tightening its focus!
Luxray used Substitute (20)! (-18 EN, 78 left)
Luxray made a substitute! (-20 HP, 54 HP left)
Miranda used Focus Punch! (-10 EN, 71 left)
Roll to Crit (1/24 = Crit): 14/24 = No Crit
(15) = 15 damage (5 HP sub)
Action 3
Luxray used Thunderbeam! (-24 EN, 54 left)
Roll to Crit (1/24 = Crit): 7/24 = No Crit
(15 + 3 + 3) = 21 damage (46 HP left)
Miranda used Metal Burst! (-12 EN, 59 left)
21 * 1.25 = 26.25 round to 26 damage (-21 HP sub)
Luxray's Substitute broke!
Pokemon #1: Miranda the Mawile Pokemon Ability: Intimidate Pokemon Background: Miranda has been around for a while but so far haven't seen a battle yet. She mixes really well with the team at times, but at other times she becomes self-conscious and aloof. Pokemon Helpful Quality: Miranda is able to fiddle with little things like sticks and often turn them into something useful, or at least usable. Pokemon Detrimental Quality: Miranda is also good at accidentally breaking things and is kind of clumsy. Pokemon Info:
Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Crunch
Dark Pulse
Double Team
Draining Kiss
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Helping Hand
Hidden Power [Water]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Metal Burst
Misty Terrain
Natural Gift
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Psychic Fangs
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Slam
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip
Pokemon #2: Gonefly the Flygon Pokemon Ability: Levitate Pokemon Background: Gonefly is a very new member of the team. He is quite playful and often don't take things seriously and is hoping for a safe, incidentless grocery trip for some snacks, hopefully with a dog or two to chase on the streets. Pokemon Helpful Quality: Gonefly has very keen eyesight. Pokemon Detrimental Quality: Gonefly is easily distracted Pokemon Info:
Thunderbolt ~ Discharge ~ Electro Ball
IF Metal Burst THEN Chill and push actions back
IF Mawile has Double Team clones up THEN Discharge
IF Mawile is under the effects of a P/E move when you are to act THEN Chill and push actions back
Ice Punch + Giga Impact ~ Rock Tomb ~ Rock Slide
if rock tomb misses then sucker punch a3
if rock slide misses then
[casoa3] if you have 12 hp or under then sucker punch
Action 1
Rotom used Thunderbolt! (-6 EN, 49 left)
Roll to Crit (1/24 = Crit): 14/24 = No Crit
Roll for Effect (1/10 = Effect): 1/10 = Effect!
(9 + 3 + 4) = 16 damage (30 HP left)
Miranda was paralyzed! It may be unable to move! (15%)
Roll for Full Paralysis (<4/20 = Fully Paralyzed): 7/20 = Not Fully Paralyzed
Miranda used Icy Impact! (-32 EN, 27 left)
Roll to Crit (1/24 = Crit): 15/24 = No Crit
Roll for Effect (1/10 = Effect): 8/10 = No Effect
(15 - 2) * 1.5 - 2 = 17.5 => 18 damage (42 HP left)
Action 2
Rotom used Discharge! (-5 EN, 44 left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
Roll for Effect (<4/10 = Effect): 2/10 = Effect!
(8 + 3 + 4) = 15 damage (15 HP left)
Miranda’s paralysis worsened! (20%)
Roll for Full Paralysis (<5/20 = Fully Paralyzed): 14/20 = Not Fully Paralyzed
Miranda used Rock Tomb! (-4 EN, 23 left)
Roll to Hit (20/20 = Miss): 1/20 = Hit!
Roll to Crit (1/24 = Crit): 8/24 = No Crit
(6 - 2) * 1.5 - 2 = 4 damage (38 HP left)
Rotom’s Speed fell!
Action 3
Rotom used Electro Ball! (-8 EN, 36 left)
Roll to Crit (1/24 = Crit): 7/24 = No Crit
(7 + 3 + 4) = 15 damage (1 HP left)
Roll for Full Paralysis (<5/20 = Fully Paralyzed): 14/20 = Not Fully Paralyzed
Miranda used Rock Slide! (-6 EN, 17 left)
Roll to Hit (10/10 = Miss): 6/10 = Hit!
Roll to Crit (1/24 = Crit): 8/24 = No Crit
(8 - 2) * 1.5 - 2 = 7 damage (31 HP left)
Action 1
Rotom used Charge Beam! (-5 EN, 31 left)
Roll to Hit (10/10 = Miss): 9/10 = Hit!
Crit doesn't matter
Roll for Effect (<8/10 = Effect): 7/10 = Effect!
More than one damage, Mawile faints
Rotom's Sp. Attack rose!
Flygon automatically comes out STOP MUTTERING TO YOURSELF WHAT IS WRONG WITH YOU
Air Slash ~ Hyper Voice ~ Air Slash
[2 subs] [CASOT] IF Flygon is in the evasive stage of D/E or under the effects of a P/E move THEN Chill and push actions back
IF Bide A1 THEN change orderset to Will-O-Wisp ~ Chill ~ Hex