Facility Battle Tree Challenge: TheEver

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
Only TheEver and the current referee should be posting in this thread.

Scenario: Carnival (T1)

Pokemon #1: Rage the Mawile
Pokemon Ability: Sheer Force
Pokemon Attitude: Rage is always angry. Even the littlest things will just set her off. The fact that Callit doesn't seem to acknowledge her anger makes her angrier.
Pokemon Background: Rage was born angry. Nobody really knows why; she actually had a very loving and caring upbringing as a young Mawile. Since being caught by Eve, she has been working on channeling her anger in battle.

Pokemon #2: Callit the Quagsire
Pokemon Ability: Water Absorb
Pokemon Attitude: Callit is super easygoing and keeps his cool in any situation. He is also a big eater.
Pokemon Background: Callit grew up with many Wooper siblings. Food was scarce in their habitat, and he often found himself competing with his siblings for scraps. Due to his easygoing nature, he often forfeited his share to one of his siblings. He now eats a lot to make up for it.

:ss/mawile:
Mawile
Rage
★★★☆☆

Types: Steel/Fairy
Abilities: Hyper Cutter/Intimidate
Hidden Ability: Sheer Force (Unlocked)
Nature: Serious

Stats
HP: 80
Atk: 6
Def: 6
SpA: 4
SpD: 4
Spe: 50
Size Class: 1
Weight Class: 2

Attacks (95)
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Crunch
Dark Pulse
Double Team
Draining Kiss
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Helping Hand
Hidden Power (Water)
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Metal Burst
Misty Terrain
Natural Gift
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Psychic Fangs
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Slam
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip
:ss/quagsire:
Quagsire
Callit
★★★☆☆

Types: Water/Ground
Abilities: Damp/Water Absorb
Hidden Ability: Unaware (Unlocked)
Nature: Serious

Stats
HP: 95
Atk: 6
Def: 6
SpA: 5
SpD: 5
Spe: 35
Size Class: 3
Weight Class: 4

Attacks (92)
Acid Spray
After You
Amnesia
Ancient Power
Aqua Tail
Attract
Blizzard
Body Slam
Brick Break
Bulldoze
Captivate
Confide
Counter
Curse
Defense Curl
Dig
Dive
Double Kick
Double Team
Dynamic Punch
Earth Power
Earthquake
Eerie Impulse
Encore
Endure
Facade
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Guard Swap
Hail
Haze
Headbutt
Hidden Power (Fire)
High Horsepower
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Infestation
Iron Tail
Liquidation
Mega Kick
Mega Punch
Mist
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Power-Up Punch
Protect
Rain Dance
Recover
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scald
Secret Power
Slam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Spit Up
Stockpile
Stomping Tantrum
Stone Edge
Strength
Substitute
Surf
Swagger
Swallow
Tail Whip
Thief
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
Yawn

The Castelia Carnival has been in global headlines for weeks. Everyone knows about the delicious food that they have and the many trainers who will undoubtedly be using this as a chance to test their skills, and they've even rented theme park rides from the nearby Nimbasa City! You step off the boat at Unity Pier on the south side of the city, happy to be on dry land again and enjoying your chance to gaze at the skyscrapers that can't be found anywhere else in the region. The carnival is at the Central Plaza at the north end of town, so you head towards Narrow Street once you're ready to move.

Narrow Street is more of a back alley than you realized it would be, with garbage bags all over the place and very few buildings that you could enter, even if you wanted to. You call your Pokemon out of their Pokeballs to provide you with some comfort as you continue your walk. Suddenly, the lone lamp providing light to the entire street goes out! Even though it's early in the day, this alley is dark and cramped enough that you can't see nearly well enough to keep walking forward. After all, who knows what you might step on? You really don't want to fall and hurt yourself or your team, or even worse a wild Pokemon!

How will you light up the area so that you can walk safely?
 
:ss/quagsire:
"Hey, Eve! I have the perfect move for this! I'll use Flash to light up the alley!"

:ss/mawile:
"Flash?! FLASH??!! How BORING can you be? UGH! No! You're not using Flash! Here, aim a Focus Blast at my mouth!"


:ss/quagsire:
"Are you sure?"

:ss/mawile:
"OF COURSE I'm sure! 70% sure, that is. But it's more fun then using Flash!"

Quagsire will conjure a ball of energy with Focus Blast.
Mawile will grab onto the ball with Vice Grip, acting as a portable lamp as we navigate the alley.
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
As Rage catches Callit's energy orb in her maw, you ponder over what a ball made of energy is actually made of. One wouldn't expect it to be a physical material that a Pokemon can grab on to, but it clearly does damage when used to attack so it has to be able to interact with matter somehow. Regardless, with your Focus Blast lamp you are able to navigate through the rest of Narrow Street without much trouble.

Success! +2 TC

You've finally arrived at the carnival proper, and there are so many options for what you should do first. You spot a large Petilil plushie hanging above a ring toss game and the decision is made for you — you want that one! You wait in line as other people throw and miss the bottles, right until the Lady standing in front of you makes every throw and then claims the Petilil for her own. Well darn. Putting a hopeful expression on your face, you tap her on the shoulder and introduce yourself."

"Hello! Nice to meet you, my name is Carmilla."

And would she perhaps be willing to give you the plushie she just won? You're willing to pay for it...

"My mother is the dean of a prestigious private university, I have little need for money. But I'm always happy to have a Pokemon battle! And a battle with real stakes is far more exciting than one without."

Well then, a battle it is!

"Oh, this should be so much fun! Combusken, I choose you!"
:ss/combusken:

:ss/combusken:
Combusken
STAGE: 3*
NATURE: Serious (no change)
TYPE: Fire/Fighting
ABILITIES: Speed Boost

STATS
HP: 85
Atk: 6
Def: 5
SpA: 6
SpD: 5
Spe: 55
Size Class: 2
Weight Class: 2

MOVES
Aerial Ace
Agility
Assurance
Attract
Baton Pass
Blaze Kick
Body Slam
Bounce
Brick Break
Bulk Up
Captivate
Confide
Counter
Crush Claw
Curse
Cut
Detect
Dig
Double Kick
Double Team
Echoed Voice
Ember
Endure
Facade
Feather Dance
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Growl
Heat Wave
Helping Hand
Hidden Power [Normal]
Hone Claws
Incinerate
Last Resort
Low Kick
Low Sweep
Mega Kick
Mega Punch
Mirror Move
Natural Gift
Night Slash
Overheat
Peck
Poison Jab
Power-Up Punch
Protect
Quick Attack
Rest
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Scratch
Secret Power
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Smelling Salts
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Work Up
:ss/aurorus:
Aurorus
STAGE: 3*
NATURE: Serious (no change)
TYPE: Rock/Ice
ABILITIES: Refrigerate

STATS
HP: 105
Atk: 6
Def: 5
SpA: 7
SpD: 7
Spe: 58
Size Class: 5
Weight Class: 6

MOVES
Ancient Power
Attract
Aurora Beam
Aurora Veil
Avalanche
Barrier
Blizzard
Body Slam
Bulldoze
Calm Mind
Charge Beam
Confide
Dark Pulse
Discharge
Double Team
Dragon Tail
Dream Eater
Earth Power
Earthquake
Echoed Voice
Encore
Endure
Facade
Flash
Flash Cannon
Freeze-Dry
Frost Breath
Frustration
Giga Impact
Growl
Hail
Haze
Hidden Power [Normal]
Hyper Beam
Hyper Voice
Ice Beam
Icicle Spear
Icy Wind
Iron Defense
Iron Head
Iron Tail
Light Screen
Magnet Rise
Mirror Coat
Mist
Mud Shot
Nature Power
Outrage
Powder Snow
Protect
Psych Up
Psychic
Rain Dance
Reflect
Rest
Return
Roar
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Safeguard
Sandstorm
Secret Power
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Swagger
Take Down
Thunder
Thunder Wave
Thunderbolt
Toxic
Weather Ball
Zen Headbutt

TheEver to send out and order​
 
:ss/mawile:
"Give me that plushie! My trainer NEEDS that plushie!"

:ss/quagsire:
"I think I should take care of this for now."

Sending out Quagsire

Earthquake > Liquidation > Earthquake
** [CASOA] IF Combusken is to use a D/E move AND Combusken is faster than Quagsire THEN use Dig (Default) and restart actions.
** IF Combusken is to use Counter THEN use Earth Power and restart actions.
** IF Quagsire is burned when it is to act THEN use Earth Power.
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"Well this isn't the matchup I wanted. Hold still for a bit, won't you?"

Protect~Fire Spin~Protect
[CASOA] IF
Fire Spin misses A2 THEN Fire Spin A3

BATTLE ONE, ROUND ONE
Team TheEver

HP: 95
EN: 100
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: None

HP: 80
EN: 100
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: None

Field Effects: None​
Team Lady Carmilla

HP: 85
EN: 100
Type: Fire/Fighting
Stats: 6/5/6/5/55
Ability: Speed Boost
SC/WC: 2/2
Other: None

HP: 105
EN: 100
Type: Rock/Ice
Stats: 6/5/7/7/58
Ability: Refrigerate
SC/WC: 5/6
Other: None
Action 1

Combusken used Protect! (-7 EN)
Combusken protected itself!

Quagsire used Earthquake! (-6 EN)
Damage blocked: (10+3+6-5)*1.5=21
EN cost: 21/2.5=8.4 --> 8

Action 2

Combusken used Fire Spin! (-4 EN)
Hits? (94/100): No
But it missed!

Quagsire used Liquidation! (-6 EN)
Crits? (7/24): No
Effect? (35/100): No
Damage: (9+3+6-5)*1.5=19.5 --> 20

Action 3

Combusken used Fire Spin! (-8 EN)
Hits? (55/100): Yes
Crits? (18/24): No
Damage: (4+3+6-5)*0.75=6
Quagsire was partially trapped! (4a)

Quagsire used Liquidation! (-6 EN)
Crits? (10/24): No
Damage: (10+3+6-5)*1.5=21

Quagsire -2 HP

Combusken's Speed Boost raised its Speed! (-2 EN)
Team TheEver

HP: 87
EN: 82
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: Fire Spin (3a)

HP: 80
EN: 100
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: None

Field Effects: None​
Team Lady Carmilla

HP: 44
EN: 71
Type: Fire/Fighting
Stats: 6/5/6/5/97
Ability: Speed Boost
SC/WC: 2/2
Other: +1 Spe

HP: 105
EN: 100
Type: Rock/Ice
Stats: 6/5/7/7/58
Ability: Refrigerate
SC/WC: 5/6
Other: None

"Oh, that miss is really unfortunate. Aurorus, it's your turn now!"

Freeze-Dry+Hyper Beam~Freeze-Dry~Freeze-Dry
[CASOT] IF
Quagsire is under P/E THEN Stealth Rock the first time, Barrier any further times, pushing back each time
[CASOT] IF Quagsire is under DE AND NOT you are hovering THEN Magnet Rise and push back
[CASOT] IF Quagsire is in the charge phase of Focus Punch AND Quagsire has a substitute up THEN Echoed Voice and push back

TheEver to order​
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"Indeed, I am quite a threat! I appreciate you taking this battle seriously."


BATTLE ONE, ROUND TWO
Team TheEver

HP: 87
EN: 82
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: None

HP: 80
EN: 100
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: None

Field Effects: None​
Team Lady Carmilla

HP: 105
EN: 100
Type: Rock/Ice
Stats: 6/5/7/7/58
Ability: Refrigerate
SC/WC: 5/6
Other: None

HP: 44
EN: 71
Type: Fire/Fighting
Stats: 6/5/6/5/55
Ability: Speed Boost
SC/WC: 2/2
Other: None
Action 1

Aurorus used Beam That Freezes Water! (-29 EN)
Crits? (14/24): No
Effect? (27/100): No
Damage: (15+3+7-5)*2=40
Aurorus became sluggish!

Quagsire used Earthy Whirlpool! (-23 EN)
Crits? (15/24): No
Damage: (10+3+6-5)*1.5=21
Aurorus was partially trapped! (4a)

Aurorus -2 HP

Action 2

Quagsire used Protect! (-7 EN)
Quagsire protected itself!

Aurorus used Freeze-Dry! (-8 EN)
Damage blocked: (7+3+7-5)*2=24
EN cost: 24/2.5=9.6 --> 10

Aurorus -2 HP

Action 3

Aurorus used Freeze-Dry! (-12 EN)
Crits? (4/24): No
Effect? (17/100): No
Damage: (7+3+7-5)*2=24

Quagsire used Recover! (-12 EN)
Quagsire +20 HP

Aurorus -2 HP
Team TheEver

HP: 43
EN: 30
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: Combo used, 1 Recovery left

HP: 80
EN: 100
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: None

Field Effects: None​
Team Lady Carmilla

HP: 78
EN: 51
Type: Rock/Ice
Stats: 6/5/7/7/58
Ability: Refrigerate
SC/WC: 5/6
Other: Combo used, Whirlpool (1a)

HP: 44
EN: 71
Type: Fire/Fighting
Stats: 6/5/6/5/55
Ability: Speed Boost
SC/WC: 2/2
Other: None

"This is getting really intense!"


TheEver to order​
 
:ss/mawile:
"Let me at 'em! LET ME AT 'EM! That plushie WILL be mine!"

Switching to Mawile

No counterswitch available (Whirlpool).

Iron Head > Iron Head > Iron Head
** [Once] IF Aurorus is to use Roar THEN use Taunt.
** [Non-Consecutive] IF Aurorus is to use a P/E move AND Aurorus is not to use Encore on the following action THEN use Stealth Rock on the first instance, Swords Dance any future instances.
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"You know, I might not have a way out of this. Let's gamble!"

Double Team (2)~Roar~Earth Power
[CASOA] IF NOT
you have clones up A2 THEN Double Team (2) and push back

BATTLE ONE, ROUND THREE
Team TheEver

HP: 80
EN: 100
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: None

HP: 43
EN: 30
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: Combo used, 1 Recovery left

Field Effects: None​
Team Lady Carmilla

HP: 78
EN: 51
Type: Rock/Ice
Stats: 6/5/7/7/58
Ability: Refrigerate
SC/WC: 5/6
Other: Combo used

HP: 44
EN: 71
Type: Fire/Fighting
Stats: 6/5/6/5/55
Ability: Speed Boost
SC/WC: 2/2
Other: None
Action 1

Aurorus used Double Team! (-8 EN)
Aurorus made two clones!

Mawile used Iron Head! (-5 EN)
Hits? (1/3): Yes
Crits? (17/24): No
Damage: (8+3+2+6-5)*2=28

Action 2

Aurorus used Double Team! (-12 EN)
Aurorus made two clones!

Mawile used Iron Head! (-9 EN)
Hits? (3/3): No
A clone vanished!

Action 3

Mawile used Taunt! (-10 EN)
Hits? (2/2): No
A clone vanished!

Aurorus used Roar! (-5 EN)
Mawile will be phazed!
Team TheEver

HP: 80
EN: 76
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: Phazing

HP: 43
EN: 30
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: Combo used, 1 Recovery left

Field Effects: None​
Team Lady Carmilla

HP: 50
EN: 26
Type: Rock/Ice
Stats: 6/5/7/7/58
Ability: Refrigerate
SC/WC: 5/6
Other: Combo used

HP: 44
EN: 71
Type: Fire/Fighting
Stats: 6/5/6/5/55
Ability: Speed Boost
SC/WC: 2/2
Other: None

"This looks bad, but we're not out of this yet!"

Freeze-Dry~Freeze-Dry~Freeze-Dry
[CASOT] IF
Quagsire has a substitute up THEN Hyper Voice
[CASOT] IF Quagsire is under DE AND NOT you are hovering THEN Magnet Rise
[CASOT] IF Quagsire is under Endure AND NOT Quagsire is poisoned THEN Toxic

TheEver to order​
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"Attack!!!"


BATTLE ONE, ROUND FOUR
Team TheEver

HP: 43
EN: 30
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: Combo used, 1 Recovery left

HP: 80
EN: 76
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: Phazing

Field Effects: None​
Team Lady Carmilla

HP: 50
EN: 26
Type: Rock/Ice
Stats: 6/5/7/7/58
Ability: Refrigerate
SC/WC: 5/6
Other: Combo used

HP: 44
EN: 71
Type: Fire/Fighting
Stats: 6/5/6/5/55
Ability: Speed Boost
SC/WC: 2/2
Other: None
Action 1

Aurorus used Freeze-Dry! (-4 EN)
Crits? (3/24): No
Effect? (40/100): No
Damage: (7+3+7-5)*2=24

Quagsire used Bulldoze! (-4 EN)
Crits? (20/24): No
Damage: (6+3+6-5)*1.5=15
Aurorus's Speed fell!

Action 2

Quagsire used Scald! (-5 EN)
Crits? (19/24): No
Effect? (97/100): No
Damage: (8+3+5-7)*1.5=13.5 --> 14

Aurorus used Freeze-Dry! (-8 EN)
Crits? (12/24): No
Effect? (29/100): No
Damage: (7+3+7-5)*2=24 --> 19
Quagsire fainted!
Team TheEver

HP: KO
EN: KO
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: KO

HP: 80
EN: 76
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: Phazing

Field Effects: None​
Team Lady Carmilla

HP: 21
EN: 14
Type: Rock/Ice
Stats: 6/5/7/7/33
Ability: Refrigerate
SC/WC: 5/6
Other: Combo used, -1 Spe (decays to 0)

HP: 44
EN: 71
Type: Fire/Fighting
Stats: 6/5/6/5/55
Ability: Speed Boost
SC/WC: 2/2
Other: None

"First blood is mine! Though I rather doubt second blood will be."


TheEver to order​
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"Wow there's. Actually nothing I can do here, huh."

Chill~Chill~Chill

BATTLE ONE, ROUND FIVE
Team TheEver

HP: 80
EN: 76
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: None

HP: KO
EN: KO
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: KO

Field Effects: None​
Team Lady Carmilla

HP: 21
EN: 14
Type: Rock/Ice
Stats: 6/5/7/7/33
Ability: Refrigerate
SC/WC: 5/6
Other: Combo used, -1 Spe (decays to 0)

HP: 44
EN: 71
Type: Fire/Fighting
Stats: 6/5/6/5/55
Ability: Speed Boost
SC/WC: 2/2
Other: None
Action 1

Mawile used Iron Head! (-5 EN)
Crits? (17/24): No
Effect? (19/100): Yes
Damage: (8+3+2+6-5)*2=28 --> 21
Aurorus fainted!
Team TheEver

HP: 80
EN: 71
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: None

HP: KO
EN: KO
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: KO

Field Effects: None​
Team Lady Carmilla

HP: KO
EN: KO
Type: Rock/Ice
Stats: 6/5/7/7/58
Ability: Refrigerate
SC/WC: 5/6
Other: KO

HP: 44
EN: 71
Type: Fire/Fighting
Stats: 6/5/6/5/55
Ability: Speed Boost
SC/WC: 2/2
Other: None

"Combusken, it's your turn again! Though this battle does seem to be over."

Fire Blast+Will-O-Wisp~Flamethrower~Fire Blast
[CASOA] IF
damaging Psychic-type combo THEN Protect and push back
[CASOA] IF Metal Burst THEN Dig and push back
[CA +2] IF Mawile is under P/E THEN Feint and push back

TheEver to order​
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"Oh well. Good game! Who knows what would have happened if luck had gone my way..."


BATTLE ONE, ROUND SIX
Team TheEver

HP: 80
EN: 71
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: None

HP: KO
EN: KO
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: KO

Field Effects: None​
Team Lady Carmilla

HP: 44
EN: 71
Type: Fire/Fighting
Stats: 6/5/6/5/55
Ability: Speed Boost
SC/WC: 2/2
Other: None

HP: KO
EN: KO
Type: Rock/Ice
Stats: 6/5/7/7/58
Ability: Refrigerate
SC/WC: 5/6
Other: KO
Action 1

Combusken used Fire Blast-O-Wisp! (-29 EN)
Hits? (34/100): Yes
Crits? (7/24): No
Damage: (11+3+6-4)*1.5=24
Mawile was burned!

Mawile used Facade! (-8 EN)
Crits? (4/24): No
Damage: 14+6-5=15

Mawile -2 HP

Action 2

Combusken used Flamethrower! (-6 EN)
Crits? (15/24): No
Damage: (9+3+6-4)*1.5=21

Mawile used Facade! (-12 EN)
Crits? (8/24): No
Damage: 14+6-5=15

Mawile -2 HP

Action 3

Combusken used Fire Blast! (-29 EN)
Hits? (50/100): Yes
Crits? (23/24): No
Damage: (11+3+6-4)*1.5=24

Mawile used Facade! (-16 EN)
Crits? (8/24): No
Damage: 14+6-5=15 --> 14
Combusken fainted!

Mawile -2 HP
Team TheEver

HP: 5
EN: 35
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: Burned

HP: KO
EN: KO
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: KO

Field Effects: None​
Team Lady Carmilla

HP: KO
EN: KO
Type: Fire/Fighting
Stats: 6/5/6/5/55
Ability: Speed Boost
SC/WC: 2/2
Other: KO

HP: KO
EN: KO
Type: Rock/Ice
Stats: 6/5/7/7/58
Ability: Refrigerate
SC/WC: 5/6
Other: KO

Carmilla sighs and hands over the plushie, and you go your separate ways. You spend more time playing games and winning prizes, and before you know it it's time for lunch. Which can be found, uh, ... where are all the food stands exactly? After some wandering aimlessly you spot a desk with a person sitting at it on their phone and a stack of maps on top! Jackpot!

You politely ask the employee to give you a map, but their phone game seems to be enticing enough that they don't notice your request. You clear your throat and ask again louder, startling them and making them drop their phone! They scramble to pick it back up, but their face falls as they see that they've died and will need to restart the level. You can ask them for a map now, but they're probably not inclined to be helpful...

How will you convince the employee to give you a map?


TheEver to act​
 
:ss/mawile:
"Here, I'll distract them with my cuteness! That always works! Then, you snatch a map."

:ss/quagsire:
"Maybe we should just ask nicely?"

:ss/mawile:
"Are you suggesting that I'm not cute?!?!"

Rage the Mawile will use Captivate and its natural tendency to cause opponents to let their guards down (see its various dex entries) to distract the employee.
With the employee's guard down, Callit the Quagsire will use Thief to take a map from the desk without the employee becoming concerned.
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
Rage walks up to the employee, putting on her cutest look. She bats her eyes, flutters her jaws, and even lowers the employee's Special Attack! Who knew that was a thing humans had? Regardless, while Rage is incredibly distracting, Callit does his best impression of a cartoon fox and swipes a map off the top of the pile. And in the nick of time, too — turns out Rage was a lot closer than you realized to fulfilling the other part of her Pokedex entry and chomping down on the employee!

Success! +2 TC

You reach the food court area, and the part splits up so you can each hunt down your favorite lunch option. No point in forcing all of you to buy from the same stand, after all! You reconvene and enjoy your meal, exactly the right kind of flavorful that you would expect from a carnival. Once you've finished, you start to wander out of the food section, when a cotton candy stand that you somehow failed to notice before beckons. Heedless of the wait time, you stand at the back of a very long line as cotton candy is spun for all the people in front of you. And by the time you reach the front, they're almost out! You manage to get the very last piece, but then you hear a voice behind you...

"Hey. I'm Paris. Local basketball player for the Castelia Cones. You should give me that."

...why?

"I'm a minor celebrity! I'll give you my autograph."

Yeah, you don't think so.

"Hey! Don't walk away from me!"

You continue walking away.

"I'll fight you! Pikachu, stop them!"
:ss/pikachu:

Well, drat. A battle it is!

:ss/pikachu:
Pikachu
STAGE: 3*
NATURE: Serious (no change)
TYPE: Electric
ABILITIES: Static

STATS
HP: 75
Atk: 4
Def: 3
SpA: 4
SpD: 4
Spe: 90
Size Class: 1
Weight Class: 1

MOVES
Agility
Attract
Bestow
Bide
Body Slam
Brick Break
Captivate
Charge
Charge Beam
Charm
Confide
Curse
Defense Curl
Detect
Dig
Disarming Voice
Discharge
Double Slap
Double Team
Double-Edge
Draining Kiss
Dynamic Punch
Echoed Voice
Electric Terrain
Electro Ball
Electroweb
Encore
Endure
Facade
Fake Out
Feint
Flail
Flash
Fling
Focus Punch
Frustration
Grass Knot
Growl
Headbutt
Helping Hand
Hidden Power [Normal]
Iron Tail
Light Screen
Lucky Chant
Mega Kick
Mega Punch
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Nuzzle
Pay Day
Play Nice
Play Rough
Present
Protect
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Reversal
Rock Smash
Rollout
Round
Secret Power
Seismic Toss
Shock Wave
Skull Bash
Slam
Sleep Talk
Snore
Spark
Strength
Submission
Substitute
Surf
Swagger
Sweet Kiss
Swift
Tail Whip
Take Down
Thief
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Tickle
Toxic
Uproar
Volt Switch
Volt Tackle
Wild Charge
Wish
Zap Cannon
:ss/sliggoo:
Sliggoo
STAGE: 3*
NATURE: Serious (no change)
TYPE: Dragon
ABILITIES: Gooey

STATS
HP: 85
Atk: 6
Def: 4
SpA: 6
SpD: 8
Spe: 60
Size Class: 2
Weight Class: 2

MOVES
Absorb
Acid Armor
Acid Spray
Attract
Bide
Blizzard
Body Slam
Bubble
Confide
Counter
Curse
Double Team
Dragon Breath
Dragon Pulse
Endure
Facade
Flail
Frustration
Hidden Power [Normal]
Ice Beam
Infestation
Iron Tail
Life Dew
Mud Shot
Muddy Water
Outrage
Poison Tail
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Substitute
Sunny Day
Swagger
Tackle
Thunderbolt
Toxic
Water Gun
Water Pulse

TheEver to send out and order​
 

"I'm actaully a Driftveil Drills fan, sorry."

:ss/quagsire:
"I'm just a fan of whatever team is the underdog."

Sending out Quagsire

Earthquake > Earthquake > Earthquake

** [Once] IF Pikachu uses Bide THEN begin actions Stockpile > Stockpile > Earthquake.
** [Non-Consecutive] IF Pikachu is to use a P/E move AND Pikachu is not to use Encore on the following action THEN use Stockpile.
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"Underdog? That's me! We ain't won a game all season!"

Grass Knot+Mud-Slap~Grass Knot~Grass Knot

BATTLE TWO, ROUND ONE
Team TheEver

HP: 95
EN: 100
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: None

HP: 80
EN: 100
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: None

Field Effects: None​
Team Hoopster Paris

HP: 75
EN: 100
Type: Electric
Stats: 4/3/4/4/90
Ability: Static
SC/WC: 1/1
Other: None

HP: 85
EN: 100
Type: Dragon
Stats: 6/4/6/8/60
Ability: Gooey
SC/WC: 2/2
Other: None
Action 1

Pikachu used Mud Knot Grass Slap! (-22 EN)
Crits? (9/24): No
Damage: (10+4-5)*2=18
Quagsire's Accuracy fell!

Quagsire used Earthquake! (-6 EN)
Hits? (57/100): Yes
Crits? (1/24): Yes
Damage: (10+3+3+6-3)*1.5=28.5 --> 29

Action 2

Pikachu used Grass Knot! (-10 EN)
Crits? (23/24): No
Damage: (10+4-5)*2=18

Quagsire used Earthquake! (-10 EN)
Hits? (49/100): Yes
Crits? (19/24): No
Damage: (10+3+6-3)*1.5=24

Action 3

Pikachu used Grass Knot! (-14 EN)
Crits? (10/24): No
Damage: (10+4-5)*2=18

Quagsire used Earthquake! (-14 EN)
Hits? (3/100): Yes
Crits? (10/24): No
Damage: (10+3+6-3)*1.5=24 --> 22
Pikachu fainted!
Team TheEver

HP: 41
EN: 70
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: -1 Acc (decays to 0)

HP: 80
EN: 100
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: None

Field Effects: None​
Team Hoopster Paris

HP: KO
EN: KO
Type: Electric
Stats: 4/3/4/4/90
Ability: Static
SC/WC: 1/1
Other: KO

HP: 85
EN: 100
Type: Dragon
Stats: 6/4/6/8/60
Ability: Gooey
SC/WC: 2/2
Other: None

"See?"

Outrage (3a)~Outrage (2a)~Dragon Pulse
[CASOR] IF
Counter is ordered at any point THEN change orders to Dragon Pulse~Dragon Breath~Dragon Pulse

TheEver to order​
 

"If it's any consolation, I'll take your autograph now."

:ss/quagsire:
"I guess it's kind of hard to miss the move Earthquake, if you think about it."

Recover > Bulldoze > Earthquake
** IF Quagsire missed Bulldoze on action two THEN use Bulldoze on action three.
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"You're not gonna gimme the candy? No autograph!"


BATTLE TWO, ROUND TWO
Team TheEver

HP: 41
EN: 70
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: -1 Acc (decays to 0)

HP: 80
EN: 100
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: None

Field Effects: None​
Team Hoopster Paris

HP: 85
EN: 100
Type: Dragon
Stats: 6/4/6/8/60
Ability: Gooey
SC/WC: 2/2
Other: None

HP: KO
EN: KO
Type: Electric
Stats: 4/3/4/4/90
Ability: Static
SC/WC: 1/1
Other: KO
Action 1

Sliggoo used Outrage! (-7 EN)
Crits? (5/24): No
Damage: 12+3+6-6=15
Sliggo went on a rampage!

Quagsire used Recover! (-12 EN)
Quagsire +20 HP

Action 2

Sliggoo used Outrage! (-7 EN)
Crits? (22/24): No
Damage: 12+3+6-6=15

Quagsire used Bulldoze! (-4 EN)
Hits? (47/100): Yes
Crits? (18/24): No
Damage: 6+3+6-4=11
Sliggoo's Speed fell!

Action 3

Quagsire used Earthquake! (-6 EN)
Hits? (55/100): Yes
Crits? (4/24): No
Damage: 10+3+6-4=15

Sliggoo used Outrage! (-7 EN)
Crits? (6/24): No
Damage: 12+3+6-6=15

Quagsire +1 Acc
Team TheEver

HP: 16
EN: 48
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: 1 Recovery Left

HP: 80
EN: 100
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: None

Field Effects: None​
Team Hoopster Paris

HP: 59
EN: 79
Type: Dragon
Stats: 6/4/6/8/34
Ability: Gooey
SC/WC: 2/2
Other: -1 Spe (decays to 0)

HP: KO
EN: KO
Type: Electric
Stats: 4/3/4/4/90
Ability: Static
SC/WC: 1/1
Other: KO

"Hope none of my 'mates see me like this."


TheEver to order​
 

"You really think I'm giving up my candy?"

:ss/quagsire:
"The candy is very delicious."

Earthquake > [Giga Impact + Ice Punch] > Earthquake
** IF Sliggoo successfully used a P/E move THEN use Recover the first instance, Chill the second instance, and push back actions each instance.
** IF Sliggoo is to use Counter THEN use Earth Power the first and third instances, Ice Beam the second instance, and push back actions each instance.
** IF Sliggoo is to use a Speed-Reducing move AND Quagsire is to use Earthquake THEN use Bulldoze.
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"At least I know you need to rest after a hard play!"

Life Dew~Dragon Pulse~Life Dew

BATTLE TWO, ROUND THREE

HP: 16
EN: 48
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: 1 Recovery Left

HP: 80
EN: 100
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: None

Field Effects: None​
Team Hoopster Paris

HP: 59
EN: 79
Type: Dragon
Stats: 6/4/6/8/34
Ability: Gooey
SC/WC: 2/2
Other: -1 Spe (decays to 0)

HP: KO
EN: KO
Type: Electric
Stats: 4/3/4/4/90
Ability: Static
SC/WC: 1/1
Other: KO
Action 1

Quagsire used Earthquake! (-10 EN)
Crits? (21/24): No
Damage: 10+3+6-4=15

Sliggoo used Life Dew! (-14 EN)
Sliggoo +10 HP

Action 2

Quagsire used Giga Ice! (-32 EN)
Crits? (24/24): No
Effect? (25/100): No
Damage: (15+6-4)*1.5=25.5 --> 26
Quagsire became sluggish!

Sliggoo used Dragon Pulse! (-6 EN)
Crits? (12/24): No
Damage: 9+3+6-5=13

Action 3

Quagsire used Struggle! (-5 EN)
Crits? (11/24): No
Damage: 5+6-4=7
Recoil: 7*0.4=2.8 --> 3
Quagsire fainted!

Sliggoo used Life Dew! (-14 EN)
Sliggoo +10 HP

Sliggoo +1 Spe
Team TheEver

HP: KO
EN: KO
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: KO

HP: 80
EN: 100
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: None

Field Effects: None​
Team Hoopster Paris

HP: 31
EN: 45
Type: Dragon
Stats: 6/4/6/8/60
Ability: Gooey
SC/WC: 2/2
Other: 0 Recoveries Left

HP: KO
EN: KO
Type: Electric
Stats: 4/3/4/4/90
Ability: Static
SC/WC: 1/1
Other: KO

*sigh* "Why am I bothering."

Sludge Wave~Sludge Bomb~Sludge Wave
[CASOA] IF
Metal Burst THEN Acid Armor and restart queue
[CASOA] IF damaging Fairy-type combo THEN Protect and restart queue
[CASOT] IF NOT Mawile is corroded THEN Acid Spray and restart queue

TheEver to order​
 

"Will I ever remember that Giga Impact combos make you sluggish? Only time will tell."

:ss/mawile:
"Pfft, dumbass trainer."

Ice Punch > Ice Punch > Ice Punch
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"Guess I lost again."


BATTLE TWO, ROUND FOUR
Team TheEver

HP: 80
EN: 100
Type: Steel/Fairy
Stats: 6/6/4/4/50
Ability: Sheer Force
SC/WC: 1/2
Other: None

HP: KO
EN: KO
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: KO

Field Effects: None​
Team Hoopster Paris

HP: 31
EN: 45
Type: Dragon
Stats: 6/4/6/8/60
Ability: Gooey
SC/WC: 2/2
Other: 0 Recoveries Left

HP: KO
EN: KO
Type: Electric
Stats: 4/3/4/4/90
Ability: Static
SC/WC: 1/1
Other: KO
Action 1

Sliggoo used Acid Spray! (-5 EN)
Crits? (20/24): No
Mawile became corroded! (6a)
Damage: (4+6-4)*1.5=9
Mawile's Special Defense harshly fell!

Mawile used Ice Punch! (-6 EN)
Crits? (22/24): No
Damage: (8+2+6-4)*1.5=18
Mawile's Speed fell!
Corrosion -1a

Action 2

Sliggoo used Sludge Wave! (-7 EN)
Crits? (11/24): No
Effect? (76/100): No
Damage: (10+6-4)*1.5+2*2=22

Mawile used Ice Punch! (-10 EN)
Crits? (1/24): Yes
Damage: (8+3+2+6-4)*1.5=22.5 --> 13
Sliggoo fainted!
Mawile's Speed fell!
Corrosion -1a
Team TheEver

HP: 49
EN: 84
Type: Steel/Fairy
Stats: 6/6/4/4/20
Ability: Sheer Force
SC/WC: 1/2
Other: Corroded (4a), -2 SpD (decays to 0), -2 Spe

HP: KO
EN: KO
Type: Water/Ground
Stats: 6/6/5/5/35
Ability: Water Absorb
SC/WC: 3/4
Other: KO

Field Effects: None​
Team Hoopster Paris

HP: KO
EN: KO
Type: Dragon
Stats: 6/4/6/8/60
Ability: Gooey
SC/WC: 2/2
Other: KO

HP: KO
EN: KO
Type: Electric
Stats: 4/3/4/4/90
Ability: Static
SC/WC: 1/1
Other: KO

Paris runs off, grumbling to himself about how much he wanted the cotton candy. You shrug, put the entire incident out of mind, and go back to enjoying the carnival! You've got an entire afternoon ahead of you, after all. More games! More prizes! More rides! You run from activity to activity, your Pokemon following behind you and having just as much fun as you are.

Eventually, you start to tire. The sun beats down on you, reminding you that the north end of Castelia City connects to the brutal desert of Route 4. You reach for your water bottle, before remembering that you already finished it. And you didn't bring sunscreen or a sun hat either. This...could go very badly, very quickly, if you do not do something now.

How will you beat the heat?


TheEver to act​
 

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