Only TheEver and the current referee should be posting in this thread.
Scenario: Carnival (T1)
Pokemon #1: Rage the Mawile
Pokemon Ability: Sheer Force
Pokemon Attitude: Rage is always angry. Even the littlest things will just set her off. The fact that Callit doesn't seem to acknowledge her anger makes her angrier.
Pokemon Background: Rage was born angry. Nobody really knows why; she actually had a very loving and caring upbringing as a young Mawile. Since being caught by Eve, she has been working on channeling her anger in battle.
Pokemon #2: Callit the Quagsire
Pokemon Ability: Water Absorb
Pokemon Attitude: Callit is super easygoing and keeps his cool in any situation. He is also a big eater.
Pokemon Background: Callit grew up with many Wooper siblings. Food was scarce in their habitat, and he often found himself competing with his siblings for scraps. Due to his easygoing nature, he often forfeited his share to one of his siblings. He now eats a lot to make up for it.

Mawile
Rage
★★★☆☆
Types: Steel/Fairy
Abilities: Hyper Cutter/Intimidate
Hidden Ability: Sheer Force (Unlocked)
Nature: Serious
Stats
HP: 80
Atk: 6
Def: 6
SpA: 4
SpD: 4
Spe: 50
Size Class: 1
Weight Class: 2
Attacks (95)
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Crunch
Dark Pulse
Double Team
Draining Kiss
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Helping Hand
Hidden Power (Water)
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Metal Burst
Misty Terrain
Natural Gift
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Psychic Fangs
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Slam
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip

Quagsire
Callit
★★★☆☆
Types: Water/Ground
Abilities: Damp/Water Absorb
Hidden Ability: Unaware (Unlocked)
Nature: Serious
Stats
HP: 95
Atk: 6
Def: 6
SpA: 5
SpD: 5
Spe: 35
Size Class: 3
Weight Class: 4
Attacks (92)
Acid Spray
After You
Amnesia
Ancient Power
Aqua Tail
Attract
Blizzard
Body Slam
Brick Break
Bulldoze
Captivate
Confide
Counter
Curse
Defense Curl
Dig
Dive
Double Kick
Double Team
Dynamic Punch
Earth Power
Earthquake
Eerie Impulse
Encore
Endure
Facade
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Guard Swap
Hail
Haze
Headbutt
Hidden Power (Fire)
High Horsepower
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Infestation
Iron Tail
Liquidation
Mega Kick
Mega Punch
Mist
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Power-Up Punch
Protect
Rain Dance
Recover
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scald
Secret Power
Slam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Spit Up
Stockpile
Stomping Tantrum
Stone Edge
Strength
Substitute
Surf
Swagger
Swallow
Tail Whip
Thief
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
Yawn
The Castelia Carnival has been in global headlines for weeks. Everyone knows about the delicious food that they have and the many trainers who will undoubtedly be using this as a chance to test their skills, and they've even rented theme park rides from the nearby Nimbasa City! You step off the boat at Unity Pier on the south side of the city, happy to be on dry land again and enjoying your chance to gaze at the skyscrapers that can't be found anywhere else in the region. The carnival is at the Central Plaza at the north end of town, so you head towards Narrow Street once you're ready to move.
Narrow Street is more of a back alley than you realized it would be, with garbage bags all over the place and very few buildings that you could enter, even if you wanted to. You call your Pokemon out of their Pokeballs to provide you with some comfort as you continue your walk. Suddenly, the lone lamp providing light to the entire street goes out! Even though it's early in the day, this alley is dark and cramped enough that you can't see nearly well enough to keep walking forward. After all, who knows what you might step on? You really don't want to fall and hurt yourself or your team, or even worse a wild Pokemon!
How will you light up the area so that you can walk safely?
Scenario: Carnival (T1)
Pokemon #1: Rage the Mawile
Pokemon Ability: Sheer Force
Pokemon Attitude: Rage is always angry. Even the littlest things will just set her off. The fact that Callit doesn't seem to acknowledge her anger makes her angrier.
Pokemon Background: Rage was born angry. Nobody really knows why; she actually had a very loving and caring upbringing as a young Mawile. Since being caught by Eve, she has been working on channeling her anger in battle.
Pokemon #2: Callit the Quagsire
Pokemon Ability: Water Absorb
Pokemon Attitude: Callit is super easygoing and keeps his cool in any situation. He is also a big eater.
Pokemon Background: Callit grew up with many Wooper siblings. Food was scarce in their habitat, and he often found himself competing with his siblings for scraps. Due to his easygoing nature, he often forfeited his share to one of his siblings. He now eats a lot to make up for it.

Mawile
Rage
★★★☆☆
Types: Steel/Fairy
Abilities: Hyper Cutter/Intimidate
Hidden Ability: Sheer Force (Unlocked)
Nature: Serious
Stats
HP: 80
Atk: 6
Def: 6
SpA: 4
SpD: 4
Spe: 50
Size Class: 1
Weight Class: 2
Attacks (95)
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Crunch
Dark Pulse
Double Team
Draining Kiss
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Helping Hand
Hidden Power (Water)
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Metal Burst
Misty Terrain
Natural Gift
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Psychic Fangs
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Slam
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip

Quagsire
Callit
★★★☆☆
Types: Water/Ground
Abilities: Damp/Water Absorb
Hidden Ability: Unaware (Unlocked)
Nature: Serious
Stats
HP: 95
Atk: 6
Def: 6
SpA: 5
SpD: 5
Spe: 35
Size Class: 3
Weight Class: 4
Attacks (92)
Acid Spray
After You
Amnesia
Ancient Power
Aqua Tail
Attract
Blizzard
Body Slam
Brick Break
Bulldoze
Captivate
Confide
Counter
Curse
Defense Curl
Dig
Dive
Double Kick
Double Team
Dynamic Punch
Earth Power
Earthquake
Eerie Impulse
Encore
Endure
Facade
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Guard Swap
Hail
Haze
Headbutt
Hidden Power (Fire)
High Horsepower
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Infestation
Iron Tail
Liquidation
Mega Kick
Mega Punch
Mist
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Power-Up Punch
Protect
Rain Dance
Recover
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scald
Secret Power
Slam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Spit Up
Stockpile
Stomping Tantrum
Stone Edge
Strength
Substitute
Surf
Swagger
Swallow
Tail Whip
Thief
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
Yawn
The Castelia Carnival has been in global headlines for weeks. Everyone knows about the delicious food that they have and the many trainers who will undoubtedly be using this as a chance to test their skills, and they've even rented theme park rides from the nearby Nimbasa City! You step off the boat at Unity Pier on the south side of the city, happy to be on dry land again and enjoying your chance to gaze at the skyscrapers that can't be found anywhere else in the region. The carnival is at the Central Plaza at the north end of town, so you head towards Narrow Street once you're ready to move.
Narrow Street is more of a back alley than you realized it would be, with garbage bags all over the place and very few buildings that you could enter, even if you wanted to. You call your Pokemon out of their Pokeballs to provide you with some comfort as you continue your walk. Suddenly, the lone lamp providing light to the entire street goes out! Even though it's early in the day, this alley is dark and cramped enough that you can't see nearly well enough to keep walking forward. After all, who knows what you might step on? You really don't want to fall and hurt yourself or your team, or even worse a wild Pokemon!
How will you light up the area so that you can walk safely?