Only users: nightblitz42 and Torii should be posting in this thread.
Challenge: Floor 4 (no items)
Torii will be using Cinderace with Libero, and Indeedee with Psychic Surge:
Charm [♂] [Cinderace] [Stage: Three]
[Type]
Fire
[Abilities]
Blaze
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Libero (✓)
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[Stats and Nature]
Nature: Serious
HP: 90
Atk: 5
Def: 4
SpA: 3
SpD: 4
Speed: 119
Size Class: 3
Weight Class: 3
[Moves]
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double-Edge
Double Kick
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sunny Day
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt
Amelia [♀] [Indeedee] [Stage: Three]
[Type]
Normal / Psychic
[Abilities]
Own Tempo
This Pokemon moves at its own pace. It is immune to Intimidate and will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage while Confused.
Synchronize
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Psychic Surge (✓)
Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Psychic Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.
Command: Activate Psychic Surge - 9 En - Summons Psychic Terrain to the field.
[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 5
Speed: 85
Size Class: 2
Weight Class: 3
[Moves]
Ally Switch
Aromatherapy
Attract
Baton Pass
Calm Mind
Dazzling Gleam
Disarming Voice
Draining Kiss
Drain Punch
Endure
Energy Ball
Facade
Fake Out
Follow Me
Future Sight
Guard Split
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hyper Voice
Imprison
Light Screen
Magical Leaf
Metronome
Mystical Fire
Pay Day
Play Nice
Play Rough
Protect
Psybeam
Psychic
Psychic Terrain
Psycho Shift
Psych Up
Psyshock
Reflect
Rest
Round
Safeguard
Shadow Ball
Sleep Talk
Snore
Stored Power
Substitute
Swift
Trick
Zen Headbutt
Type rolls: 13, 4 : Bug, Water
Mon rolls: 1, 1 : Araquanid, Dracovish
Ability rolls: 1/2 : 1/3: Water Bubble, Water Absorb
Choosing HP Fire for Araquanid.
Opponents:
Bug: Araquanid with Water Bubble
Water: Dracovish with Water Absorb

Araquanid (♂)
Type: Water/Bug
Ability: Water Bubble/Water Absorb
Item: Mystic Water
Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 80
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 6
Spe: 36 (-)
Size: 4
Weight: 4
Moves:
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power (Fire)
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Laser Focus
Leech Life
Liquidation
Lunge
Magic Coat
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Signal Beam
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Wide Guard
Wonder Room
X-Scissor

Dracovish (♂)
Type: Water/Dragon
Ability: Water Absorb/Strong Jaw/Sand Rush
Item: Mystic Water
Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 90
Atk: 4
Def: 5
SpA: 2 (-)
SpD: 4
Spe: 87 (+)
Size: 4
Weight: 6
Moves:
Ancient Power
Bite
Body Slam
Brine
Brutal Swing
Bulldoze
Crunch
Dive
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Rush
Earth Power
Earthquake
Endure
Facade
Fishious Rend
Giga Impact
Hydro Pump
Hyper Beam
Ice Fang
Iron Head
Leech Life
Liquidation
Low Kick
Mega Kick
Outrage
Protect
Psychic Fangs
Rain Dance
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Scald
Sleep Talk
Snore
Stomp
Stomping Tantrum
Stone Edge
Substitute
Super Fang
Surf
Tackle
Water Gun
Waterfall
Whirlpool
Zen Headbutt
Sending out Araquanid. Torii to order.
Challenge: Floor 4 (no items)
Torii will be using Cinderace with Libero, and Indeedee with Psychic Surge:

Charm [♂] [Cinderace] [Stage: Three]
[Type]
Fire
[Abilities]
Blaze
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Libero (✓)
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[Stats and Nature]
Nature: Serious
HP: 90
Atk: 5
Def: 4
SpA: 3
SpD: 4
Speed: 119
Size Class: 3
Weight Class: 3
[Moves]
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double-Edge
Double Kick
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sunny Day
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt

Amelia [♀] [Indeedee] [Stage: Three]
[Type]
Normal / Psychic
[Abilities]
Own Tempo
This Pokemon moves at its own pace. It is immune to Intimidate and will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage while Confused.
Synchronize
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Psychic Surge (✓)
Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Psychic Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.
Command: Activate Psychic Surge - 9 En - Summons Psychic Terrain to the field.
[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 5
Speed: 85
Size Class: 2
Weight Class: 3
[Moves]
Ally Switch
Aromatherapy
Attract
Baton Pass
Calm Mind
Dazzling Gleam
Disarming Voice
Draining Kiss
Drain Punch
Endure
Energy Ball
Facade
Fake Out
Follow Me
Future Sight
Guard Split
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hyper Voice
Imprison
Light Screen
Magical Leaf
Metronome
Mystical Fire
Pay Day
Play Nice
Play Rough
Protect
Psybeam
Psychic
Psychic Terrain
Psycho Shift
Psych Up
Psyshock
Reflect
Rest
Round
Safeguard
Shadow Ball
Sleep Talk
Snore
Stored Power
Substitute
Swift
Trick
Zen Headbutt


















Type rolls: 13, 4 : Bug, Water
Mon rolls: 1, 1 : Araquanid, Dracovish
Ability rolls: 1/2 : 1/3: Water Bubble, Water Absorb
Choosing HP Fire for Araquanid.
Opponents:
Bug: Araquanid with Water Bubble
Water: Dracovish with Water Absorb

Araquanid (♂)
Type: Water/Bug
Ability: Water Bubble/Water Absorb
Item: Mystic Water
Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 80
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 6
Spe: 36 (-)
Size: 4
Weight: 4
Moves:
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power (Fire)
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Laser Focus
Leech Life
Liquidation
Lunge
Magic Coat
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Signal Beam
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Wide Guard
Wonder Room
X-Scissor

Dracovish (♂)
Type: Water/Dragon
Ability: Water Absorb/Strong Jaw/Sand Rush
Item: Mystic Water
Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 90
Atk: 4
Def: 5
SpA: 2 (-)
SpD: 4
Spe: 87 (+)
Size: 4
Weight: 6
Moves:
Ancient Power
Bite
Body Slam
Brine
Brutal Swing
Bulldoze
Crunch
Dive
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Rush
Earth Power
Earthquake
Endure
Facade
Fishious Rend
Giga Impact
Hydro Pump
Hyper Beam
Ice Fang
Iron Head
Leech Life
Liquidation
Low Kick
Mega Kick
Outrage
Protect
Psychic Fangs
Rain Dance
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Scald
Sleep Talk
Snore
Stomp
Stomping Tantrum
Stone Edge
Substitute
Super Fang
Surf
Tackle
Water Gun
Waterfall
Whirlpool
Zen Headbutt
Sending out Araquanid. Torii to order.