Facility Battle Tree Challenge - Torii

nightblitz42

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Only users: nightblitz42 and Torii should be posting in this thread.
Challenge: Floor 4 (no items)
Torii will be using Cinderace with Libero, and Indeedee with Psychic Surge:



Charm [♂] [Cinderace] [Stage: Three]

[Type]

Fire

[Abilities]
Blaze
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)

Libero (✓)
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

[Stats and Nature]
Nature:
Serious
HP: 90
Atk: 5
Def: 4
SpA: 3
SpD: 4
Speed: 119

Size Class: 3
Weight Class: 3

[Moves]
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double-Edge
Double Kick
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sunny Day
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt


Amelia [♀] [Indeedee] [Stage: Three]

[Type]

Normal / Psychic

[Abilities]
Own Tempo
This Pokemon moves at its own pace. It is immune to Intimidate and will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage while Confused.

Synchronize
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Psychic Surge (✓)
Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Psychic Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.

Command: Activate Psychic Surge - 9 En - Summons Psychic Terrain to the field.

[Stats and Nature]
Nature:
Serious
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 5
Speed: 85

Size Class: 2
Weight Class: 3

[Moves]
Ally Switch
Aromatherapy
Attract
Baton Pass
Calm Mind
Dazzling Gleam
Disarming Voice
Draining Kiss
Drain Punch
Endure
Energy Ball
Facade
Fake Out
Follow Me
Future Sight
Guard Split
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hyper Voice
Imprison
Light Screen
Magical Leaf
Metronome
Mystical Fire
Pay Day
Play Nice
Play Rough
Protect
Psybeam
Psychic
Psychic Terrain
Psycho Shift
Psych Up
Psyshock
Reflect
Rest
Round
Safeguard
Shadow Ball
Sleep Talk
Snore
Stored Power
Substitute
Swift
Trick
Zen Headbutt









Type rolls: 13, 4 : Bug, Water
Mon rolls: 1, 1 : Araquanid, Dracovish
Ability rolls: 1/2 : 1/3: Water Bubble, Water Absorb
Choosing HP Fire for Araquanid.

Opponents:
Bug: Araquanid with Water Bubble
Water: Dracovish with Water Absorb

:ss/Araquanid:

Araquanid (♂)

Type: Water/Bug
Ability: Water Bubble/Water Absorb

Item: Mystic Water

Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 80
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 6
Spe: 36 (-)

Size: 4
Weight: 4

Moves:
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power (Fire)
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Laser Focus
Leech Life
Liquidation
Lunge
Magic Coat
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Signal Beam
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Wide Guard
Wonder Room
X-Scissor
:ss/Dracovish:

Dracovish (♂)

Type: Water/Dragon
Ability: Water Absorb/Strong Jaw/Sand Rush

Item: Mystic Water

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 90
Atk: 4
Def: 5
SpA: 2 (-)
SpD: 4
Spe: 87 (+)

Size: 4
Weight: 6

Moves:
Ancient Power
Bite
Body Slam
Brine
Brutal Swing
Bulldoze
Crunch
Dive
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Rush
Earth Power
Earthquake
Endure
Facade
Fishious Rend
Giga Impact
Hydro Pump
Hyper Beam
Ice Fang
Iron Head
Leech Life
Liquidation
Low Kick
Mega Kick
Outrage
Protect
Psychic Fangs
Rain Dance
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Scald
Sleep Talk
Snore
Stomp
Stomping Tantrum
Stone Edge
Substitute
Super Fang
Surf
Tackle
Water Gun
Waterfall
Whirlpool
Zen Headbutt


Sending out Araquanid. Torii to order.
 


Acrobatics -- Acrobatics -- Acrobatics
If damaging Ice-type move and rain is not active, OR Cinderace is affected by Spider Web, then Pyro Ball.
If Reflect is up on the opponent's side when Cinderace would act, then Court Change. [once]​
 
Last edited:

nightblitz42

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:ss/araquanid: "How would you like a Water Bubble of your own?"
Spider Web > Entrainment > Spider Web

:ss/araquanid: Water Bubble
HP: 80/80 | EN: 100 | 4/4/3/6/36
Status: -10% Eva

:ss/cinderace: Libero
HP: 90/90 | EN: 100 | 5/4/3/4/119
Status: OK

A1

Acrobatics
Cinderace turned into a Flying-Type!
Crit roll: 10/24
Dmg = (11+3+5-4)*1.5 = 22.5 dmg (57hp)
-6en (94en)

Spider Web (6a)
-7en (93en)

A2

Pyro Ball
Cinderace turned into a Fire-Type!
Cinderace burned the webbing!
Crit roll: 23/24
Dmg = (12+3+5-4)/1.5 = 10.6 dmg (46hp)
-9 en (85en)

Entrainment (6a)
-8en (85en)

A3

Acrobatics
Crit roll: 14/24
Dmg = (11+5-4)*1.5 = 18 dmg (28hp)
-7en (78en)
Entrainment -> 5a

Spider Web (6a)
-7en (78en)

:ss/araquanid: Water Bubble
HP: 28/80 | EN: 78 | 4/4/3/6/36
Status: -10% Eva

:ss/cinderace: Water Bubble
HP: 90/90 | EN: 78 | 5/4/3/4/119
Status: Fire-Type, Entrainment (5a), Spider Web (6a)

:ss/araquanid: "That cozy enough for you?"
Switching in Dracovish.
:ss/dracovish: "Ooh, is that a giant Gusher!?"
Liquidation > Fishious Rend > Liquidation
IF Counter THEN Whirlpool, pushing back.
IF Bounce (attack) outside of Combination THEN Dive, pushing back.
IF under P/E THEN Rain Dance, pushing back.

Torii up
 

nightblitz42

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:ss/dracovish: Water Absorb
HP: 90/90 | EN: 100 | 4/5/2/4/87
Status: +10% Acc

:ss/cinderace: Water Bubble
HP: 90/90 | EN: 78 | 5/4/3/4/119
Status: Fire-Type, Entrainment (5a), Spider Web (6a)
A1

Fire Spin
Cinderace burned its webbing!
Hit chance = .85 (rolled 77/100)
Crit roll: 13/24
Dmg = (4+3+3-2)/2.25 = 3.55 dmg (86hp)
Partially Trapped (4a)
-4en (74en)
Entrainment -> 4a

Liquidation
Crit roll: 23/24
Dmg = (9+3+4-4)*1.5 = 18 dmg (72 hp)
Eff chance = .2 (rolled 2/10): -1 Def
-6en (94en)

Trapping: -2hp (84hp) -> 3a

A2

Low Sweep
Crit roll: 9/24
Dmg = 7+5-5 = 7 dmg (77hp)
-1 Speed (87/1.75 = 49.7)
-5en (69en)
Entrainment -> 3a

Fishious Rend
Crit roll: 18/24
Dmg = (9+3+4-4)*1.5+2 = 20 dmg (52hp)
-6en (88en)

Trapping: -2hp (75hp) -> 2a

A3

U-Turn
Crit roll: 3/24
Dmg = 7+5-5 = 7 dmg (68hp)
Switching
-5en (64en)
Entrainment -> 2a

Liquidation
Crit roll: 5/24
Dmg = (9+3+4-4)*1.5+2 = 20 dmg (32hp)
-6en (82en)

Trapping: -2hp (66hp) -> 1a

:ss/dracovish: Water Absorb
HP: 66/90 | EN: 82 | 4/5/2/4/87(49.7)
Status: +10% Acc, Fire Spin (1a), -1 Speed
:ss/araquanid: Water Bubble
HP: 28/80 | EN: 78 | 4/4/3/6/36
Status: -10% Eva


:ss/cinderace: Water Bubble
HP: 32/90 | EN: 64 | 5/4/3/4/119
Status: Fire-Type, Entrainment (2a), -1 Def, Switching out

Torii up
 


"Time to play!"

Psychic -- Psybeam -- Psychic
If Dracovish uses a damaging/evasive move and is faster than Indeedee, use Reflect the first instance, Future Sight the second instance.
If damaging Dark or Bug type combination, use Protect.​
 

nightblitz42

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:ss/dracovish: "Your horns look like croissants. Can I eat them?"
Leech Life > Whirlpool > Leech Life

:ss/dracovish: Water Absorb
HP: 66/90 | EN: 82 | 4/5/2/4/87(49.7) | WC: 6
Status: +10% Acc, -1 Speed

:ss/indeedee-f: Psychic Surge
HP: 80/80 | EN: 100 | 3/3/4/5/85
Status: OK
Pre-Round
Dracovish escaped Fire Spin!
Psychic Terrain (4r)

A1

Psychic
Crit roll: 21/24
Dmg = 6+6+3+2+4-4 = 17 dmg (49hp)
Eff chance = .1 (rolled 1/10): -1 SpD
EN cost = 5+6/2-1 = -7en (93en)

Leech Life
Crit roll: 13/24
Dmg = (8+4-3)*1.5 = 13.5 -> 14 dmg (66hp)
+7hp (56hp)
-12en (70en)

A2

Psybeam
Crit roll: 13/24
Dmg = 7+3+2+4-4+2 = 14 dmg (42hp)
Eff chance = .1 (rolled 8/10)
-4en (89en)

Whirlpool
Hit chance = .85+.1 = .95 (rolled 72/100)
Crit roll: 8/24
Dmg = 4+3+2-5 = 4 dmg (62hp)
Trapped (4a)
-4en (66en)

Whirlpool: -2hp (60hp) -> 3a

A3

Psychic
Crit roll: 14/24
Dmg = 6+6+3+2+4-4+2 = 19 dmg (23hp)
Eff chance = .1 (rolled 1/10): -2 SpD
-7en (82en)

Leech Life
Crit roll: 21/24
14 dmg (46hp)
+7 hp (30hp)
-12en (54en)

Whirlpool: -2hp (44hp) -> 2a

Post-Round
Psychic Terrain -> 3r
Dracovish Speed -> +0

:ss/dracovish: Water Absorb
HP: 30/90 | EN: 54 | 4/5/2/4/87 | WC: 6
Status: +10% Acc, -2 SpD
:ss/araquanid: Water Bubble
HP: 28/80 | EN: 78 | 4/4/3/6/36
Status: -10% Eva

Field: Psychic Terrain (3r)

:ss/indeedee-f: Psychic Surge
HP: 44/80 | EN: 82 | 3/3/4/5/85
Status: Whirlpool (2a)
:ss/cinderace: Libero
HP: 32/90 | EN: 64 | 5/4/3/4/119
Status: OK


:ss/dracovish: "Ouchie ouch, I can't eat those!"
Switching out for Araquanid.
:ss/araquanid: "You dummy, you gotta eat the soft parts! No wonder you went extinct!"
Leech Life x3
IF under P/E THEN Aqua Ring first instance, Rain Dance second.
[2 subs] IF damaging Psychic-Type combination AND NOT Future Sight THEN begin string: Dive (Suspend) > Dive (Attack) > Leech Life.

Torii up
 

nightblitz42

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:ss/araquanid: Water Bubble
HP: 28/80 | EN: 78 | 4/4/3/6/36 | WC: 4
Status: -10% Eva

Field: Psychic Terrain (3r)

:ss/indeedee-f: Psychic Surge
HP: 44/80 | EN: 82 | 3/3/4/5/85
Status: OK
Pre-Round
Whirlpool wore off

A1

Future Sight
Indeedee foresaw an attack
-7en (75en)

Leech Life
Crit roll: 18/24
Dmg = (8+3+4-3)*1.5 = 18 dmg (26hp)
+9hp (37hp)
-11en (67en)

A2

Psychic
Crit roll: 22/24
Dmg = 6+4+3+2+4-6 = 13 dmg (24hp)
Eff chance = .1 (rolled 6/10)
EN cost = 5+4/2-1 = -6en (69en)

Leech Life
Crit roll: 4/24
18 dmg (8hp)
+9hp (33hp)
-15en (52en)

A3

Healing Wish
-15en (54en)
Cinderace: +25hp, +20en (57hp, 84en)
Indeedee faints!

Leech Life
no target
-19en (33en)

Post-Round
Psychic Terrain -> 2r

:ss/araquanid: Water Bubble
HP: 33/80 | EN: 33 | 4/4/3/6/36 | WC: 4
Status: -10% Eva, Future Sight incoming
:ss/dracovish: Water Absorb
HP: 30/90 | EN: 54 | 4/5/2/4/87 | WC: 6
Status: +10% Acc

Field: Psychic Terrain (2r)

:ss/indeedee-f: Fainted
:ss/cinderace: Libero
HP: 57/90 | EN: 84 | 5/4/3/4/119
Status: Just got healed


:ss/araquanid: "Why do I hear boss music"

Torii up to order
 


"Bunny time."

Acrobatics -- Acrobatics -- Acrobatics
If damaging Ice-type combination, then Pyro Ball and push back actions.​
If damaging Water-type combination, Protect and push back actions. [once]​
If Entrainment, then Taunt and push back actions. [once]​
 
Last edited:

nightblitz42

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:ss/araquanid: "Oh, you again? Where's the bubble I made for you? Don't tell me you popped it already? I'm not making you a new one even if you beg!"
[Frustration+Frustration] x3

:ss/araquanid: Water Bubble
HP: 33/80 | EN: 33 | 4/4/3/6/36 | WC: 4
Status: -10% Eva, Future Sight incoming

Field: Psychic Terrain (2r)

:ss/cinderace: Libero
HP: 57/90 | EN: 84 | 5/4/3/4/119
Status: OK
A1

Acrobatics
Flying-Type
Crit roll: 13/24
Dmg = (11+3+5-4)*1.5 = 22.5 dmg (10hp)
-6en (78en)

Desperation!
Crit roll: 14/24
Dmg = 10*2.25+4-4 = 22.5 dmg (34hp)
EN cost = (7+2)*3.5 = -31.5en (1en)
Cooldown (1a)

Future Sight
Crit roll: 16/24
Dmg = 12+3+2+4-6 = 15 dmg (KO!)

Post-Round
Psychic Terrain -> 1r

:ss/araquanid: fainted
:ss/dracovish: Water Absorb
HP: 30/90 | EN: 54 | 4/5/2/4/87 | WC: 6
Status: +10% Acc

Field: Psychic Terrain (1r)

:ss/cinderace: Libero
HP: 34/90 | EN: 78 | 5/4/3/4/119
Status: Flying-Type
:ss/indeedee-f: Fainted


Sending in Dracovish.
:ss/dracovish: "Nowhere left to run, mincemeat!"
Fishious Rend > Liquidation > Fishious Rend
IF damaging Flying-Type combo THEN Protect, pushing back.
IF under D/E THEN Dive, pushing back.
IF under P/E THEN Rain Dance, pushing back.

Torii to win battle 1
 

nightblitz42

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:ss/dracovish: Water Absorb
HP: 30/90 | EN: 54 | 4/5/2/4/87 | WC: 6
Status: +10% Acc

Field: Psychic Terrain (1r)

:ss/cinderace: Libero
HP: 34/90 | EN: 78 | 5/4/3/4/119
Status: Flying-Type
A1

Fishious Rend
Crit roll: 18/24
Dmg = 12+3+4-4 = 15 dmg (19hp)
-6en (48en)

Counter
Cinderace turned fighting-type
Damage = 15*1.5 = 22.5 dmg (7hp)
EN cost = 6+15/2-1 = -12.5en (65en)

A2

Acrobatics
Flying-Type
ded
-6en (59en)

:ss/dracovish: fainted
:ss/araquanid: fainted


:ss/cinderace: Libero
HP: 19/90 | EN: 59 | 5/4/3/4/119
Status: Flying-Type
:ss/indeedee-f: Fainted


Rewards so far:
Torii :
+2 RC
+2 TC

nightblitz42 :
+4 RC
+2 TC
+3 JC

next opponents in next post
 

nightblitz42

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Type: 2d16 (rolled 2, 6): Fire, Poison
Species: 2d5 (rolled 1, 2): Cinderace, Fidgit
Cinderace Ability (rolled 1/2): Blaze
Fidgit Ability (rolled 1/3): Persistent
Fidgit Hidden Power Type: Electric
:ss/Cinderace:

Cinderace (♀)

Type: Fire
Ability: Blaze/Libero

Item: Expert Belt

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 90
Atk: 5
Def: 4
SpA: 2 (-)
SpD: 4
Spe: 137 (+)

Size: 3
Weight: 3

Moves:
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blast Burn
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt
:ss/Fidgit:

Fidgit (♂)

Type: Poison/Ground
Ability: Persistent/Vital Spirit/Frisk

Item: Black Sludge

Nature: Calm (+SpD, -Atk)
HP: 90
Atk: 3 (-)
Def: 5
SpA: 4
SpD: 5 (+)
Spe: 105

Size: 2
Weight: 4

Moves:
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Double-Edge
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Electric)
Hyper Beam
Icy Wind
Instruct
Knock Off
Laser Focus
Light Screen
Low Sweep
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Spotlight
Stealth Rock
Sticky Web
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Throat Chop
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room


Let's start with Cinderace.
:ss/Cinderace: "I'm just a rookie, but I'll make it as a big-league player eventually! Just you wait and see!"

Torii up
 


"Alright champ, let's have a bout to power up your training! Let's see if you can get past this!"

Acrobatics -- Low Sweep -- Acrobatics
If Counter, then Shadow Ball and push back actions.
If Bounce outside of a combination, then Bounce.
If P/E, then Work Up and push back actions. [non consecutive]​
 

nightblitz42

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:ss/cinderace: "Whoa, nice footwork! I can do better than that, though!"
Bounce (Suspend) > Bounce (Suspend) > Bounce (Attack)

:ss/cinderace: (Torii's) Libero
HP: 90/90 | EN: 100 | 5/4/3/4/119
Status: OK

:ss/cinderace: (nb's) Blaze
HP: 90/90 | EN: 100 | 5/4/2/4/137
Status: +10% Acc

A1

nb: Bounce (Suspend)
-6en (94en)

Torii: Cinderace became Flying!
Bounce (evasive)
-6en (94en)

Torii: Bounce (Attack)
miss!
-4en (90en)

A2

nb: Bounce (Suspend)
-10en (84en)

Torii: Bounce
Miss!
-14en (76en)

A3

nb: Bounce (Attack)
Hit chance = .85+.1 = .95 (rolled 44/100)
Crit roll: 2/24
BAP = 7+3/2.5 = 9
Dmg = 9+5-4 = 10 dmg (80hp)
-11en (73en)

Torii: Bounce
Hit chance = .85 (rolled 35/100)
Crit roll: 17/24
Dmg = 9+3+5-4 = 13 dmg (77hp)
-18en (58en)

:ss/cinderace: (Torii's) Libero
HP: 80/90 | EN: 58 | 5/4/3/4/119
Status: Flying-Type

:ss/cinderace: (nb's) Blaze
HP: 77/90 | EN: 73 | 5/4/2/4/137
Status: +10% Acc

:ss/cinderace: "Bet you've never seen anyone jump that high, right? I'm a genius with a ball, too!"
Pyro Ball > Blaze Kick > Pyro Ball
IF my Pokemon becomes Taunted THEN replace "Agility (boosting)" in sub 2 with "Fire Spin" and replace "Agility (boosting)" in sub 3 with "Sunny Day".
IF Counter THEN Agility (boosting), pushing back.
IF the opponent is under D/E THEN Agility (boosting), pushing back.
 

nightblitz42

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:ss/cinderace: (Torii's) Libero
HP: 80/90 | EN: 58 | 5/4/3/4/119
Status: Flying-Type

:ss/cinderace: (nb's) Blaze
HP: 77/90 | EN: 73 | 5/4/2/4/137
Status: +10% Acc
A1

Pyro Ball
Hit chance = .9+.1
Crit roll: 7/24
Dmg = 12+3+5-4 = 16 dmg (64hp)
Eff chance = .1 (rolled 3/10)
-9en (64en)

Normal-Type
Giga Impact
Hit chance = .9 (rolled 8/10)
Crit roll: 16/24
BAP = 12+(3/1.5) = 14
Dmg = 14+3+5-4 = 18 dmg (59hp)
Sluggish (1a)
EN cost = 9+3/2.5-1 = -9en (49en)

A2

Blaze Kick
Hit chance = .9+.1
Crit roll: 3/8
Dmg = 9+3+5-4 = 13 dmg (51hp)
Eff chance = .1 (rolled 4/10)
-6en (58en)

Fighting-Type
Low Sweep
Crit roll: 11/24
Dmg = 7+5-4 = 8 dmg (51hp)
-1 Speed (137/1.75 ~ 78)
-4en (45en)
Sluggish wore off

A3

Flying-Type
Acrobatics
Crit roll: 20/24
Dmg = 11+3+5-4 = 15 dmg (36hp)
-6en (39en)

Pyro Ball
Crit roll: 22/24
16 dmg (35hp)
Eff roll: 5/10
-9en (49en)

:ss/cinderace: (Torii's) Libero
HP: 35/90 | EN: 39 | 5/4/3/4/119
Status: Flying-Type

:ss/cinderace: (nb's) Blaze
HP: 36/90 | EN: 49 | 5/4/2/4/137(78)
Status: +10% Acc, -1 Speed

:ss/cinderace: (falls over) "AAAA!! HE KICKED MY SHIN!! REF, DID YOU SEE THAT?! GIVE HIM A RED CARD!!! LOOK AT ME, I'M IN SO MUCH PAIN RIGHT NOW"
Torii up
 
Last edited:


"Being a big baby will land you right back into the junior league, champ."

Acrobatics -- Pyro Ball -- Acrobatics
If damaging Fire-type combination A1, then Pyro Ball and push back actions.
If Bounce outside of a combination and Charm is slower than Cinderace, then Bounce and push back actions.
If Counter, then Bulk Up the first instance, Shadow Ball the second instance, Bulk Up the third instance, pushing back actions each time.​
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
:ss/cinderace: "Hey, who are you calling a baby?! You may be my senior, but I can do anything you can!"
Pyro Ball > Giga Impact > Quick Attack

:ss/cinderace: (Torii's) Libero
HP: 35/90 | EN: 39 | 5/4/3/4/119
Status: Flying-Type

:ss/cinderace: (nb's) Blaze
HP: 36/90 | EN: 49 | 5/4/2/4/137(78)
Status: +10% Acc, -1 Speed
A1

Acrobatics
Crit roll: 7/24
15 dmg (21hp)
-10en (29en)

Pyro Ball
Crit roll: 18/24
16 dmg (19hp)
Eff chance = .1 (rolled 4/10)
-13en (36en)

A2

Fire-Type
Pyro Ball
Hit chance = .9 (rolled 6/10)
Crit roll: 10/24
Dmg = (12+3+5-4)/1.5 = 10.66 ~ 11 dmg (10hp)
-9en (20en)

Giga Impact
Hit chance = .9+.1
Crit roll: 11/24
BAP = 12+(3/1.5) = 14
Dmg = 14+5-4 = 15 dmg (4hp)
Sluggish (1a)
EN cost = 9+(3/2.5) = -10en (26en)

A3

Quick Attack
Crit roll: 10/24
Dmg = 4+5-4 = 5 dmg (KO!)
-3en (23en)
Sluggish wore off

Post-Round
Speed -> -0

:ss/cinderace: (Torii's) fainted

:ss/cinderace: (nb's) Blaze
HP: 10/90 | EN: 23 | 5/4/2/4/137
Status: +10% Acc

:ss/cinderace: "She shoots! She scores! GOOOAAAL!!!"

This round's playbook:
Torii sends out
nightblitz42 orders
Torii orders
I ref​
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
:ss/cinderace: "Time for me to return to the locker room for some Gatorade(tm) and high-fives -- eh? You need me to stay and keep fighting? Laaaame..."
Bounce > Pyro Ball > Pyro Ball
IF P/E move THEN Chill, pushing back.
IF Future Sight THEN Pyro Ball, pushing back.

Torii up
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
:ss/indeedee-f: Psychic Surge
HP: 80/80 | EN: 100 | 3/3/4/5/85
Status: OK
:ss/cinderace: fainted

Field: Psychic Terrain (4r)

:ss/cinderace: (nb's) Blaze
HP: 10/90 | EN: 23 | 5/4/2/4/137
Status: +10% Acc

Pre-Round
Psychic Terrain (4r)
-10en (90en)

A1

Pyro Ball
Crit roll: 17/24
Dmg = 12+3+2+5-3 = 19 dmg (61hp)
Eff chance = .1 (rolled 5/10)
-9en (14en)

Calamity Sight
Cooldown (1a)
EN cost = (8+2)*3.5-1 = -34en (56en)

A2

Bounce (evasive)
-6en (8en)

Cooldown

Bounce (attack)
Hit chance = .85+.1 = .95 (rolled 98/100): MISS
-5en (3en)

A3

Pyro Ball
Crit roll: 21/24
19 dmg (42hp)
Eff chance = .1 (rolled 1/10): BURN
-9en (ENKO!)

Psyshock
Miss!
-5en (51en)

-2hp (40hp)

Post-Round
Psychic Terrain -> 3r

:ss/indeedee-f: Psychic Surge
HP: 40/80 | EN: 51 | 3/3/4/5/85
Status: Burned
:ss/cinderace: fainted

Field: Psychic Terrain (3r)

:ss/cinderace: fainted

Sending in Fidgit
:ss/fidgit: " Good job, Cinderace! Let's have a big round of applause for our star player! "

Torii up
 


claps enthusiastically

Rest -- Sleep Talk (Psychic, Psyshock, Psybeam, Future Sight) -- Sleep Talk (Psychic, Psyshock, Psybeam, Future Sight)
If Indeedee is awake when it would act and it is NOT A1, or if Indeedee is Taunted, then Psychic and push back actions.
If Psychic is disabled, then replace all instances of Psychic in substitutions with Psyshock, and replace all instances of Sleep Talk in orders with Sleep Talk (Psybeam, Psyshock, Future Sight, Zen Headbutt).
 

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