Facility Battle Tree Challenge: YellowAdminSilver

JJayyFeather

Drifting~
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Say'ri - Mawile (F)
Stage: 3
Type: Steel/Fairy
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.
Fairy STAB.

Abilities:
Hyper Cutter / Intimidate / Sheer Force (U)
Nature: Bashful

Stats:
HP: 80
Atk: 4
Def: 4
SpA: 3
SpD: 3
Spe: 50
Size Class: 1
Weight Class: 2
mawile-mega.gif

Say'ri - Mawile (F)
Type: Steel/Fairy
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.
Fairy STAB.

Abilities:
Hyper Cutter / Intimidate / Sheer Force (U) / Huge Power (M)
Nature: Bashful

Stats:
HP: 80
Atk: 5 [8 HP]
Def: 6
SpA: 3
SpD: 4
Spe: 50
Size Class: 2
Weight Class: 2
Attacks (94)
Level Up:
Astonish
Baton Pass
Bite
Crunch
Fairy Wind
Fake Tears
Feint Attack
Growl
Iron Defense
Iron Head
Play Rough
Spit Up
Stockpile
Sucker Punch
Swallow
Sweet Scent
Taunt
Vice Grip

Egg:
Ancient Power
Captivate
False Swipe
Fire Fang
Guard Swap
Ice Fang
Metal Burst
Misty Terrain
Poison Fang
Power-Up Punch
Psych Up
Punishment
Seismic Toss
Slam
Swords Dance
Thunder Fang
Tickle

TM:
Assurance
Attract
Body Slam
Brick Break
Brutal Swing
Charge Beam
Confide
Dark Pulse
Double Team
Draining Kiss
Embargo
Endure
Facade
Fire Blast
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Helping Hand
Hidden Power [Ground]
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Mega Kick
Mega Punch
Natural Gift
Payback
Protect
Psychic Fangs
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Thunder Punch
Torment
Toxic
64px-Shuffle657.png

Zara - Frogadier (F).
Stage: 3
Type: Water
Water STAB.
Abilities:
Torrent / Protean (U)
Nature: Hardy

Stats:
HP - 80
Atk - 3
Def - 3
SpA - 4
SpD - 3
Spe - 97
Size class - 1
Weight class - 2

Attacks (55)
Level up:
Bounce
Bubble
Double Team
Fling
Growl
Hydro Pump
Lick
Pound
Quick Attack
Round
Smack Down
Smokescreen
Substitute
Water Pulse

Egg:
Bestow
Camouflage
Mind Reader
Mud Sport
Power-Up Punch
Toxic Spikes
Water Sport

TM:
Acrobatics
Aerial Ace
Attract
Blizzard
Confide
Cut
Dark Pulse
Dig
Dive
Echoed Voice
Facade
Frustration
Grass Knot
Hidden Power [Grass]
Ice Beam
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Scald
Secret Power
Sleep Talk
Strength
Surf
Swagger
Taunt
Thief
Toxic
U-turn
Waterfall
Work Up
normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Types: 6 (Grass), 10 (Psychic)

Opponents:
Grass (25/30): Weepinbell w/ Chlorophyll
Psychic (30/30): Slowpoke w/ Regenerator

:ss/Weepinbell:

Weepinbell (♂)

Type: Grass/Poison
Ability: Chlorophyll/Gluttony

Item: ---

Nature: Quiet (+SpA, -Spe, -10% Eva)
HP: 80
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 2
Spe: 47 (-)

Size: 2
Weight: 1

Moves:
Acid
Acid Spray
Attract
Belch
Bide
Bind
Bug Bite
Bullet Seed
Captivate
Clear Smog
Confide
Curse
Cut
Double Team
Double-Edge
Encore
Endure
Energy Ball
Facade
Flash
Frustration
Gastro Acid
Giga Drain
Grass Knot
Growth
Hidden Power
Infestation
Ingrain
Knock Off
Leech Life
Magical Leaf
Mega Drain
Mimic
Morning Sun
Natural Gift
Nature Power
Poison Jab
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Reflect
Rest
Return
Round
Secret Power
Seed Bomb
Slam
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Strength Sap
Stun Spore
Substitute
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Take Down
Teeter Dance
Thief
Tickle
Toxic
Venoshock
Vine Whip
Weather Ball
Worry Seed
Wrap
Wring Out
:ss/Slowpoke:

Slowpoke (♂)

Type: Water/Psychic
Ability: Oblivious/Own Tempo/Regenerator

Item: ---

Nature: Quiet (+SpA, -Spe, -10% Eva)
HP: 90
Atk: 3
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 13 (-)

Size: 2
Weight: 3

Moves:
After You
Amnesia
Aqua Tail
Attract
Belch
Belly Drum
Bide
Blizzard
Block
Body Slam
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Dream Eater
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Frustration
Future Sight
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power
Hydro Pump
Ice Beam
Icy Wind
Imprison
Incinerate
Iron Tail
Light Screen
Liquidation
Magic Coat
Me First
Mimic
Mud Shot
Mud Sport
Mud-Slap
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wonder Room
Yawn
Zap Cannon
Zen Headbutt

:ss/weepinbell:

YellowAdminSilver to send out and order.
 
I haven't played with Mawile in so long that my flavor muscle is rusty >-<
I'll edit it in after dinner breakfast

303.png

"...ah. So you claim to be the trainer I once knew, and you expect me to believe this tale of me stepping through a void and joining you here, in a time that had not yet passed?"

Silver_N.png

"Well... sort of? I don't understand this too well myself."

303.png

"Hmm. I recognize you, but I know not whether I trust you. And to what end have you led me to this mighty Tree? Am I to understand you expect me to fight the beasts inside?"

Silver_N.png

"Yes, it seems some of you guys' strength got lost in the jump from Gen 6 to Gen 8? We'll have to make up for it with practice, and I hear this is the place to find that piece we've been missing."

303.png

"My strength escapes me, you say? Fie! Then spar we shall, this steel will only sharpen in the clash of battle!"

Sending out Say'ri the Mawile @ Sheer Force!
Ice Beam - Psychic Fangs - Flamethrower

[IF] Acid Spray is used [AND] you would move first based on speed order [AND] you are not behind a substitute, use Substitute [15HP] that action instead
[IF] Sunny Day is used [AND] Weather Ball is to be used in a future action [AND] you would move first based on speed order, use Taunt that action instead
[IF] you are asleep when you would act, use Sleep Talk [Psychic Fangs / Ice Punch / Ice Beam / Flamethrower] that action instead

Also you probs needed to specify HP types​
 
Last edited:
Whoops, over on this one.

:ss/weepinbell:
Weepinbell: Acid | Sludge Bomb | Sludge Bomb
IF Mawile is poisoned, THEN Venoshock
 
YellowAdminSilver
:ss/mawile:
80 HP | 100 EN
Sheer Force
4/4/3/3/50
:ss/frogadier:
80 HP | 100 EN
Protean
3/3/4/3/97
Battle Hall [1]
:ss/weepinbell:
80 HP | 100 EN
Chlorophyll
4/3/5/2/47 (-)
:ss/slowpoke:
80 HP | 100 EN
Regenerator
3/3/3/2/13 (-)
Action 1
Crit [10]: 230
:mawile: Ice Beam: (9+1+1)*1.5 = 17, -7en

Crit [10]: 129
Poison [24]: 96

:weepinbell: Acid (Corroded (6a)): (4+3+2)*1.5 = 14, -2en

Action 2
Crit [10]: 30
:mawile: Psychic Fangs (9+1)*1.5 = 15, -7en

Crit [10]: 234
Poison [72]: 223

:weepinbell: Sludge Bomb: (9+3+2)*1.5 = 21, -6en

Action 3
Crit [10]: 134
:mawile: Flamethrower: (9+1+1)*1.5 = 17, -7en

Crit [10]: 81
Poison [72]: 184

:weepinbell: Sludge Bomb: (9+3+2)*1.5 = 21, -10en
YellowAdminSilver
:ss/mawile:
24 HP | 79 EN
Sheer Force
4/4/3/3/50
Corroded (4a)
:ss/frogadier:
80 HP | 100 EN
Protean
3/3/4/3/97
Battle Hall [1]
:ss/weepinbell:
31 HP | 82 EN
Chlorophyll
4/3/5/2/47 (-)
:ss/slowpoke:
80 HP | 100 EN
Regenerator
3/3/3/2/13 (-)

:ss/slowpoke:
Counterswitch?
 
303.png

"A change in opponent? If I am to regain my strength, I must prove able to adapt to this new foe!"

Silver_N.png

"Sure, but there'll be plenty of time for that later. Battle experience should be distributed among the entire party, after all."

frogadier.png

"..."

Sending out Zara the Frogadier @ Protean!
Dark Pulse - Thief - Grass Knot

[IF] Trick Room is used, use Taunt that action instead and replace any future instance of Thief with Dark Pulse
[IF] Skill Swap is used [AND] you would move first within the same priority bracket, use Taunt that action instead and replace any future instance of Thief with Dark Pulse
[IF] Bide is used, initiate action string Grass Knot - Lick - Grass Knot, starting on the first Bide action​
 
YellowAdminSilver
:ss/frogadier:
80 HP | 100 EN
Protean
3/3/4/3/97
:ss/mawile:
24 HP | 79 EN
Sheer Force
4/4/3/3/50
Battle Hall [1]
:ss/slowpoke:
80 HP | 100 EN
Regenerator
3/3/3/2/13 (-)
:ss/weepinbell:
31 HP | 82 EN
Chlorophyll
4/3/5/2/47 (-)
Action 1
:slowpoke: Teleport [Evasive]: -6en

:frogadier: Type: Dark
:frogadier: Dark Pulse: Missed, -6en

Action 2
:slowpoke: Charging,, +1 Def

Crit [10]: 213
:frogadier: Thief: (6+3)*1.5 - 2 = 14, -3en

Crit [10]: 222
:slowpoke: Skull Bash: 13, -8en

Action 3
:slowpoke: Teleport [Evasive]: -6en

:frogadier: Type: Grass
:frogadier: Grass Knot: Missed, -6en
YellowAdminSilver
:ss/frogadier:
67 HP | 85 EN
Protean (Grass)
3/3/4/3/97
:ss/mawile:
24 HP | 79 EN
Sheer Force
4/4/3/3/50
Battle Hall [1]
:ss/slowpoke:
68 HP | 80 EN
Regenerator
3/3/3/2/13 (-)
:ss/weepinbell:
31 HP | 82 EN
Chlorophyll
4/3/5/2/47 (-)

:ss/slowpoke:
Slowpoke: Fire Blast | Flamethrower | Fire Blast
IF Frogader is to use a Damaging Evasive Move without suspension AND Frogadier did not use a Damaging Evasive Move with suspension last action, THEN Skull Bash and push back.
IF Frogadier is (Rock- OR Ground-) Typed, THEN Liquidation and push back
IF Frogadier is under the effect of a Protective/Evasive Move, THEN Amnesia the first instance, Chill

YellowAdminSilver
 
Last edited:
I'm assuming Slow has 12 less HP, so 68?

303.png

"Is this the 'mighty foil' you won't allow me to face?"

Silver_N.png

"Don't worry, I sense you'll have plenty of chances to earn your scars later on..."

frogadier.png

"..."
Dark Pulse - Dark Pulse - Scald
 
Fixed Slowpoke's HP. It is indeed at 68.

YellowAdminSilver
:ss/frogadier:
67 HP | 85 EN
Protean (Grass)
3/3/4/3/97
:ss/mawile:
24 HP | 79 EN
Sheer Force
4/4/3/3/50
Battle Hall [1]
:ss/slowpoke:
68 HP | 80 EN
Regenerator
3/3/3/2/13 (-)
:ss/weepinbell:
31 HP | 82 EN
Chlorophyll
4/3/5/2/47 (-)
Action 1
Crit [10]: 132
Flinch [48]: 240

:frogadier: Type: Dark
:frogadier: Dark Pulse: (8+3+2)*1.5 = 20, -6en

Hit [204]: 100
Crit [10]: 216
Burn [24]: 85

:slowpoke: Fire Blast: 11, -8en

Action 2
Crit [10]: 122
Flinch [48]: 114

:frogadier: Dark Pulse: (8+3+2)*1.5 = 20, -9en

Crit [10]: 236
Burn [24]: 87

:slowpoke: Flamethrower: 9, -7en

Action 3
Crit [10]: 103
Burn [72]: 191

:frogadier: Type: Water
:frogadier: Scald: (8+3+2)/1.5 = 9, -6en

Hit [204]: 73
Crit [10]: 107
Burn [24]: 93

:slowpoke: Fire Blast: 11/1.5 = 7, -8en
YellowAdminSilver
:ss/frogadier:
40 HP | 64 EN
Protean (Grass)
3/3/4/3/97
:ss/mawile:
24 HP | 79 EN
Sheer Force
4/4/3/3/50
Battle Hall [1]
:ss/slowpoke:
19 HP | 57 EN
Regenerator
3/3/3/2/13 (-)
:ss/weepinbell:
31 HP | 82 EN
Chlorophyll
4/3/5/2/47 (-)

YellowAdminSilver
 
Silver_N.png

"This round should do it! Let's power on!"

frogadier.png

"..."
Dark Pulse - Dark Pulse - Scald
[IF] Slowpoke is under the effects of Endure [AND] is not poisoned, use Toxic that action instead and restart queue
[IF] a P/E move is used, use Work Up that action instead and restart queue. Do not trigger consecutively.
[IF] Slowpoke is behind a Light Screen when you would target it, use Thief on the first instance, Acrobatics on the second​
 
YellowAdminSilver
:ss/frogadier:
40 HP | 64 EN
Protean (Grass)
3/3/4/3/97
:ss/mawile:
24 HP | 79 EN
Sheer Force
4/4/3/3/50
Battle Hall [1]
:ss/slowpoke:
19 HP | 57 EN
Regenerator
3/3/3/2/13 (-)
:ss/weepinbell:
31 HP | 82 EN
Chlorophyll
4/3/5/2/47 (-)
Round 4
Action 1
:slowpoke: Teleport (Evasive) + Trick Room
-26 EN

:frogadier: Work Up
:frogadier: +1 Atk, +1 SpA
-7 EN


Action 2
slowpoke: Cooldown

frogadier: Dark Pulse
Crit [10]: 131
Damage: (8+3+2)*1.5 + 2 = 22, KO
-6 EN
Trick Room (3r)

YellowAdminSilver
:ss/frogadier:
40 HP | 51 EN
Protean (Dark)
3/3/4/3/97
+1 Atk, +1 SpA
:ss/mawile:
24 HP | 79 EN
Sheer Force
4/4/3/3/50
Battle Hall [1]
:ss/slowpoke:
0 HP | - EN
Regenerator
3/3/3/2/13 (-)
:ss/weepinbell:
31 HP | 82 EN
Chlorophyll
4/3/5/2/47 (-)

:ss/weepinbell:
Weepinbell: Gastro Acid | Giga Drain | Mega Drain
IF Frogadier is under the effects of a Damaging Evasive Move, THEN Toxic the first instance, Synthesis the second instance, pushing back each instance.
IF Frogadier is to use a Damaging Ice- OR Flying-Typed Combination, THEN Initiate Action String [Protect | Synthesis | Sludge Bomb]

YellowAdminSilver
 
Trick Room (3r)

YellowAdminSilver
:ss/frogadier:
40 HP | 51 EN
Protean (Dark)
3/3/4/3/97
+1 Atk, +1 SpA
:ss/mawile:
24 HP | 79 EN
Sheer Force
4/4/3/3/50
Battle Hall [1]
:ss/weepinbell:
31 HP | 82 EN
Chlorophyll
4/3/5/2/47 (-)
:ss/slowpoke:
0 HP | - EN
Regenerator
3/3/3/2/13 (-)
Round 5
Action 1
:frogadier: Protect
-7 EN

:weepinbell: Gastro Acid
Protected.
-6 EN


Action 2
:weepinbell: Giga Drain
Crit [10]: 48
Damage: 8+3+2 = 13

:weepinbell: +6 HP
-11 EN


:frogadier: Acrobatics
Crit [10]: 144
Damage: (11+3)*1.5 + 2 = 23
-7 EN


Action 3
:weepinbell: Mega Drain
Crit [10]: 102
Damage: (6+3+2)/1.5 = 7
:weepinbell: +3 HP
-8 EN


:frogadier: Acrobatics
Crit [10]: 189
Damage: (11+3)*1.5 + 2 = 23, KO
-10 EN
Trick Room (3r)

YellowAdminSilver
:ss/frogadier:
20 HP | 27 EN
Protean (Flying)
3/3/4/3/97
+1 Atk, +1 SpA
:ss/mawile:
24 HP | 79 EN
Sheer Force
4/4/3/3/50
Battle Hall [1]
:ss/weepinbell:
0 HP | - EN
Chlorophyll
4/3/5/2/47 (-)
:ss/slowpoke:
0 HP | - EN
Regenerator
3/3/3/2/13 (-)

Battle 1: Success. Standby for Battle 2.
 
normal.gif
fire.gif
fighting.gif

water.gif
flying.gif

poison.gif
electric.gif
ground.gif

rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


12/16, 13/16
- Dragon and Ghost

Dragon (6/30): Axew w/ Unnerve
Ghost (26/30): Misdreavus w/ Levitate

:ss/Axew:

Axew (♂)

Type: Dragon
Ability: Rivalry/Mold Breaker/Unnerve

Item: ---

Nature: Careful (+SpD, -SpA)
HP: 70
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 57

Size: 1
Weight: 2

Moves:
Aerial Ace
Aqua Tail
Assurance
Attract
Bite
Breaking Swipe
Confide
Counter
Crunch
Cut
Dig
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dual Chop
Endeavor
Endure
Facade
False Swipe
First Impression
Fling
Focus Energy
Frustration
Giga Impact
Guillotine
Harden
Hidden Power
Hone Claws
Incinerate
Iron Tail
Laser Focus
Leer
Night Slash
Outrage
Payback
Poison Jab
Protect
Rain Dance
Razor Wind
Rest
Return
Reversal
Roar
Rock Smash
Rock Tomb
Round
Scary Face
Scratch
Secret Power
Shock Wave
Slash
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Swords Dance
Taunt
Toxic
X-Scissor
:ss/Misdreavus:

Misdreavus (♀)

Type: Ghost
Ability: Levitate

Item: ---

Nature: Timid (+Spe, -Atk, +10% Acc)
HP: 80
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 4
Spe: 98 (+)

Size: 1
Weight: 1

Moves:
Aerial Ace
Ally Switch
Astonish
Attract
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Curse
Dark Pulse
Dazzling Gleam
Defense Curl
Destiny Bond
Double Team
Double-Edge
Dream Eater
Echoed Voice
Embargo
Endure
Facade
Flash
Foul Play
Frustration
Growl
Grudge
Headbutt
Heal Bell
Hex
Hidden Power
Hyper Voice
Icy Wind
Imprison
Inferno
Magic Coat
Magic Room
Me First
Mean Look
Memento
Mimic
Nasty Plot
Natural Gift
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Power Gem
Protect
Psybeam
Psych Up
Psychic
Psywave
Rain Dance
Rest
Return
Round
Screech
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Will-O-Wisp
Wonder Room
Zap Cannon
Alright well this sucks....

:ss/misdreavus:

YellowAdminSilver
 
303.png

"Ah, so this second floor holds a new foe! Fie, you seem mightier than the last!
Mark my words, I shall prove to be up to the challenge!"

Sending out Say'ri the Mawile @ Sheer Force!
Payback - Crunch - Payback

[IF] Curse is used, use Protect that action instead. Do not trigger consecutively.
[IF] a burn-inducing move is used [AND] not in a combination [AND] you would move second based on speed order, use Iron Defense that action instead. Check at the start of the action.
[IF] Payback is under the effects of Imprison when you would use it, use Play Rough that action instead​
 
Last edited:
YellowAdminSilver
:ss/mawile:
80 HP | 100 EN
Sheer Force
4/4/3/3/50

Battle Hall [1]
:ss/misdreavus:
80 HP | 100 EN
Levitate
2/3/4/4/98 (+)

Round 1
Action 1
:misdreavus: Inferno
Hit [132]: 67
Crit [10]: 71
Damage: (10+1)*1.5 = 17, Burned
-7 EN


:mawile: Iron Defense
No longer burned, +2 Def
-6 EN


Action 2
:misdreavus: Inferno
Hit [132]: 128
Crit [10]: 125
Damage: (10+1)*1.5 = 17, Burned
-11 EN


:mawile: Iron Defense
No longer burned, +2 Def
-10 EN


Action 3
:misdreavus: Inferno
Hit [132]: 217
Missed.
-15 EN


:mawile: Iron Defense
+2 Def
-14 EN
YellowAdminSilver
:ss/mawile:
46 HP | 70 EN
Sheer Force
4/4/3/3/50
+6 Def

Battle Hall [1]
:ss/misdreavus:
80 HP | 67 EN
Levitate
2/3/4/4/98 (+)

======

:ss/misdreavus:
Misdreavus: Shadow Ball | Inferno | Shadow Ball
IF Mawile is to use Rest and Misdreavus is faster by speed order, THEN Taunt and push back.
IF Mawile is to use Torment outside of a combination and Misdreavus is faster by speed order, THEN Taunt and push back.
IF Mawile is to use Metal Burst, THEN Will-o-Wisp the first instance, Chill the second instance, Thunder Wave the third instance, pushing back each instance.

YellowAdminSilver
 
Uhhhh did you know Pain Split - Attack - Combo misses the KO by 1 HP? Or something like that, last I calc'd this was like two weeks ago sry, I'll order this weekend
 
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