Keriel
Tree Level: 1
CR: 0
Scenario: Feudal Scuffle

Harbinger of the Northern Gale (Articuno)
Level 1 EXP: 00 / 10
Docile nature ( +None, -None )
Typing: Ice/Flying
Abilities: Pressure Hidden Ability:Snow Cloak (Locked)
HP: 95
Attack: 6
Defen.: 7
Sp.Atk: 7
Sp.Def: 9
Speed: 85
Size: 3
Weight: 4
Movepool
Level 0:
Aerial Ace
Air Slash
Avalanche
Brave Bird
Defog
Facade
Heal Bell
Ice Beam
Ice Shard
Leer
Light Screen
Protect
Reflect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Substitute
Toxic
Whirlwind
Level 1:
Agility
Air Cutter
Ancient Power
Bubble Beam
Confide
Curse
Detect
Double Team
Dual Wingbeat
Extrasensory
Feather Dance
Gust
Hail
Haze
Helping Hand
Ice Spinner
Mirror Coat
Mist
Mud-Slap
Ominous Wind
Peck
Powder Snow
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Snowscape
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Background: While most of Keriel's Pokemon are artificial, arcane constructs created to shape the Mage's will into a form suitable to these lands, the Harbingers' divine essence is not something he can replicate. The Northern Gale finds itself at home in the tundra where he resides, far away from most of those it deems not worth its time... but it can be reluctant to leave for other adventures.
Merit: Revered by many humans, as one of the divine birds.
Demerit: Sees itself as above such things as negotiation.

Essence of Animation (Rotom)
Level 1 EXP: 00 / 10
Serious nature ( +None, -None )
Typing: Electric/Ghost
Abilities: Levitate
Has the command Forme Shift.
HP: 80
Attack: 4
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 91
Size: 1
Weight: 1
Other Formes:

Rotom-Cut
Typing: Electric/Grass
Ability: Levitate
Knows Leaf Storm while in this forme.
HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 2
Weight: 3
Rotom-Freeze
Typing: Electric/Ice
Ability: Levitate
Knows Blizzard while in this forme.
HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 4
Weight: 5
Rotom-Heat
Typing: Electric/Fire
Ability: Levitate
Knows Overheat while in this forme.
HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 2
Weight: 3
Rotom-Spin
Typing: Electric/Flying
Ability: Levitate
Knows Air Slash while in this forme.
HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 1
Weight: 2
Rotom-Wash
Typing: Electric/Water
Ability: Levitate
Knows Hydro Pump while in this forme.
HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 3
Weight: 4Movepool
Level 0:
Astonish
Dark Pulse
Defog
Facade
Hyper Voice
Light Screen
Nasty Plot
Protect
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Level 1:
Charge
Confide
Confuse Ray
Disarming Voice
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Rain Dance
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick
Background: Golemancy is a difficult science; not so much in theory, even - it's not hard to ensoul an object - but to make the soul animate, to give it something to do instead of merely being trapped in a shell, is much more challenging. Still, being able to often possess his creations has its advantages for this sort of research. Having heard of electric constructs like Voltorb and Porygon, Keriel thought to see if he could replicate their mechanisms, and after having a crate of mundane appliances shipped to his tower at great expense, created miniaturized versions so that he could bring them with him to bind the new spirit to as necessary.
Merit: Miniaturized! Good for scouting and getting into places it shouldn't be.
Demerit: Gets restless if in a form for too long, and may abandon tasks it's bored with to try something different.
Tree Level: 1
CR: 0
Scenario: Feudal Scuffle

Harbinger of the Northern Gale (Articuno)
Level 1 EXP: 00 / 10
Docile nature ( +None, -None )
Typing: Ice/Flying
Abilities: Pressure Hidden Ability:
HP: 95
Attack: 6
Defen.: 7
Sp.Atk: 7
Sp.Def: 9
Speed: 85
Size: 3
Weight: 4
Movepool
Level 0:
Aerial Ace
Air Slash
Avalanche
Brave Bird
Defog
Facade
Heal Bell
Ice Beam
Ice Shard
Leer
Light Screen
Protect
Reflect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Substitute
Toxic
Whirlwind
Level 1:
Agility
Air Cutter
Ancient Power
Bubble Beam
Confide
Curse
Detect
Double Team
Dual Wingbeat
Extrasensory
Feather Dance
Gust
Hail
Haze
Helping Hand
Ice Spinner
Mirror Coat
Mist
Mud-Slap
Ominous Wind
Peck
Powder Snow
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Snowscape
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Merit: Revered by many humans, as one of the divine birds.
Demerit: Sees itself as above such things as negotiation.

Essence of Animation (Rotom)
Level 1 EXP: 00 / 10
Serious nature ( +None, -None )
Typing: Electric/Ghost
Abilities: Levitate
Has the command Forme Shift.
HP: 80
Attack: 4
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 91
Size: 1
Weight: 1
Other Formes:

Rotom-Cut
Typing: Electric/Grass
Ability: Levitate
Knows Leaf Storm while in this forme.
HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 2
Weight: 3

Rotom-Freeze
Typing: Electric/Ice
Ability: Levitate
Knows Blizzard while in this forme.
HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 4
Weight: 5

Rotom-Heat
Typing: Electric/Fire
Ability: Levitate
Knows Overheat while in this forme.
HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 2
Weight: 3

Rotom-Spin
Typing: Electric/Flying
Ability: Levitate
Knows Air Slash while in this forme.
HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 1
Weight: 2

Rotom-Wash
Typing: Electric/Water
Ability: Levitate
Knows Hydro Pump while in this forme.
HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 3
Weight: 4
Level 0:
Astonish
Dark Pulse
Defog
Facade
Hyper Voice
Light Screen
Nasty Plot
Protect
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Level 1:
Charge
Confide
Confuse Ray
Disarming Voice
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Rain Dance
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick
Merit: Miniaturized! Good for scouting and getting into places it shouldn't be.
Demerit: Gets restless if in a form for too long, and may abandon tasks it's bored with to try something different.