Facility Battle Tree: Mowtom

Spr_DP_Ace_Trainer_F_1.png
"Hmm. That could have gone better. Months, your turn!"
mimikyu.gif
"Again? I thought we already beat this one?"
Play Rough~Dazzling Gleam~Play Rough
IF
Mandibuzz is in the evasive phase of Fly THEN Thunder and restart queue
IF Whirlwind AND NOT in a combo AND NOT you are set to switch at the end of the round AND NOT Mandibuzz is set to switch at the end of the round THEN Taunt and restart queue
IF Mandibuzz is in the charge phase of Sky Attack AND NOT your disguise is up AND NOT Mandibuzz has a substitute with at least 3 HP THEN Beat Up and restart queue
 
Wta8hHi.png
:sm/mandibuzz:

"I think I'd like my matchup back, thank ye..."

Bone Rush ~ U-Turn ~ Roost
IF you miss A1 THEN Bone Rush A2, U-Turn A3​
 
:sm/mimikyu:
HP: 80
EN: 100
Status: OK
:sm/sableye:
HP: 37
EN: 58
Status: OK

:sm/mandibuzz:
HP: 93
EN: 85
Status: OK
:sm/cinccino:
HP: 70
EN: 72
Status: OK

Dice Rolls out of 10000 unless stated otherwise.

Action 1:

Mimikyu used Play Rough!
Crit (<=416): 4670
Lower Atk (<=1000): 7198

(9 + 3 - 1)*1.5 = 16.5 ~ 17 Damage
-6 EN
Mandibuzz used Bone Rush!
Hit (<=9000): 6264
Hits [d6]: 3 [3 Hits, 1x Blocked by Disguise]
Crits (<=416): 8916, 8728

(6 - 1) = 5 Damage
-7 EN

Action 2:

Mimikyu used Dazzling Gleam!
Crit (<=416): 1385
(8 + 3 - 2)*1.5 = 13.5 ~ 14 Damage
-5 EN
Mandibuzz used U-Turn!
Crit (<=416): 9223
(7 - 1)*4/9 = 2.66 ~ 3 Damage
-5 EN

Action 3:

Mimikyu used Play Rough!
Crit (<=416): 2270
Lower Atk (<=1000): 8681

(9 + 3 - 1)*1.5 = 16.5 ~ 17 Damage
-6 EN
Mandibuzz used Roost!
+20 HP
-11 EN

Field:
Clear [∞]

mimikyu-busted.gif

HP: 72
EN: 83
Status: OK
:sm/sableye:
HP: 37
EN: 58
Status: OK

:sm/mandibuzz:
HP: 65
EN: 62
Status: Switching!
:sm/cinccino:
HP: 70
EN: 72
Status: OK
 
Wta8hHi.png
:sm/cinccino:

"And now... we attack!"

Iron Tail ~ Bullet Seed ~ Iron Tail
IF Drain Punch AND NOT in a Combination THEN Dig AND restart your queue of actions
IF Mimikyu is under the effect of a Protective/Evasive action OR Mimikyu is under the effect of a Damaging/Evasive action THEN Laser Focus on the first instance, Work Up on the second and third instances​
 
mimikyu.gif
"Back and forth and back and forth and..."
Thunder Wave~Infestation~Drain Punch
 
mimikyu-busted.gif

HP: 72
EN: 83
Status: OK
:sm/sableye:
HP: 37
EN: 58
Status: OK

:sm/cinccino:
HP: 70
EN: 72
Status: OK
:sm/mandibuzz:
HP: 65
EN: 62
Status: OK

Dice Rolls out of 10000 unless stated otherwise.

Action 1:

Cinccino used Iron Tail!
Hit (<=8500): 7777
Crit (<=416): 4844
Lower Def (<=3000): 1012

(10)*1.5 = 15 Damage
-7 EN
Mimikyu used Thunder Wave
-7 EN

Action 2:

Mimikyu used Infestation!
Crit (<=416): 1462
(4 - 1) = 3 Damage
-5 EN
Full Para (<=2500): 4998
Cinccino used Bullet Seed!
Hits [d6]: 3 [3 Hits!]
Crits (<=416): 560, 4707, 3761

(12) + 2 = 14 Damage
-9 EN

Cinccino's Infestation!
-2 HP

Action 3:

Mimikyu used Drain Punch!
Crit (<=416): 1477
(8 + 1)*1.5 = 13.5 ~ 14 Damage, 7 Healing
-12 EN
Full Para (<=2500): 334
Cinccino was fully paralysed!

Cinccino's Infestation!
-2 HP

Field:
Clear [∞]

mimikyu-busted.gif

HP: 50
EN: 59
Status: -1 Def
:sm/sableye:
HP: 37
EN: 58
Status: OK

:sm/cinccino:
HP: 49
EN: 56
Status: Paralysed [10%], Infestation [2a]
:sm/mandibuzz:
HP: 65
EN: 62
Status: OK
 
Spr_DP_Ace_Trainer_F_1.png
"You're up again, Sinter!"
sableye.gif
"Let's do it a bit differently this time!"
Drain Punch~Brick Break~Drain Punch
IF
Dig AND NOT suspended AND NOT in a combo AND NOT Dig (Suspended) last action THEN Sucker Punch and restart queue
IF damaging Fairy-type combo AND NOT you used Protect already this round THEN Protect and restart queue
[Check at +1 priority] IF Cinccino is under P/E THEN Chill the first time, Recover the second, restarting the queue each time
 
Wta8hHi.png
:sm/cinccino:

"Go away. Begone. Cease being here."

Rest ~ Sleep Talk (Dig / Play Rough / Rock Blast / Bullet Seed) ~ Sleep Talk (Dig / Play Rough / Rock Blast / Bullet Seed)
IF you're awake A2/A3, THEN U-Turn on the first instance, Rock Blast on the second​
 
:sm/sableye:
HP: 37
EN: 58
Status: OK
mimikyu-busted.gif

HP: 50
EN: 59
Status: OK

:sm/cinccino:
HP: 49
EN: 56
Status: Paralysed [10%]
:sm/mandibuzz:
HP: 65
EN: 62
Status: OK

Dice Rolls out of 10000 unless stated otherwise.

Action 1:

Full Para (<=1000): 8183
Cinccino used Rest!
-15 EN
Sableye used Drain Punch!
Crit (<=416): 9068
(8 + 2)*1.5 = 15 Damage, 7 Healing
-12 EN

Cinccino's Rest!
+10 HP
Paralysis cleared!

Action 2:

Cinccino used Sleep Talk!
-2 EN
Call [d4]: 4 [Bullet Seed]
Cinccino used Bullet Seed!
Hits [d6]: 1 [2 Hits!]
Crits (<=416): 1484, 1615

(8) = 8 Damage
-9 EN
Sableye used Brick Break!
Crit (<=416): 6911
(8 + 2)*1.5 = 15 Damage
-6 EN

Cinccino's Rest!
+10 HP

Action 3:

Cinccino used Sleep Talk!
-6 EN
Cinccino used Rock Blast!
Hits [d6]: 6 [5 Hits!]
Crits (<=416): 9422, 2798, 3695, 8987, 2151

(20) = 20 Damage
-9 EN
Sableye used Drain Punch!
Crit (<=416): 4424
(8 + 2)*1.5 = 15 Damage, 7 Healing
-12 EN

Field:
Clear [∞]

:sm/sableye:
HP: 23
EN: 28
Status: OK
mimikyu-busted.gif

HP: 50
EN: 59
Status: OK

:sm/cinccino:
HP: 34
EN: 15
Status: Rest [0a]
:sm/mandibuzz:
HP: 65
EN: 62
Status: OK
 
Wta8hHi.png
:sm/mandibuzz:

"Hey, at least this one's being declared!"

Switch phrase initiated!

Cinccino out, Mandibuzz in!

Counterswitch?
 
Spr_DP_Ace_Trainer_F_1.png
"Back to Months!"
mimikyu.gif
"I'm getting serious deja vu."
Play Rough~Dazzling Gleam~Play Rough
IF
Mandibuzz is in the evasive phase of Fly THEN Thunder and restart queue
IF Mandibuzz is under P/E THEN Chill the first time, Phantom Force the second, restarting the queue each time
IF Mandibuzz is in the charge phase of Sky Attack AND NOT Mandibuzz has a substitute with at least 3 HP THEN Beat Up and restart queue
 
mimikyu-busted.gif

HP: 50
EN: 59
Status: OK
:sm/sableye:
HP: 23
EN: 28
Status: OK

:sm/mandibuzz:
HP: 65
EN: 62
Status: OK
:sm/cinccino:
HP: 34
EN: 15
Status: OK

Dice Rolls out of 10000 unless stated otherwise.

Action 1:

Mimikyu used Play Rough!
Crit (<=416): 9340
Lower Atk (<=1000): 2603

(9 + 3 - 1)*1.5 = 16.5 ~ 17 Damage
-6 EN
Mandibuzz used Foul Play!
Crit (<=416): 7657
(10 + 3) = 13 Damage
-6 EN

Action 2:

Mimikyu used Dazzling Gleam!
Crit (<=416): 2155
(8 + 3 - 2)*1.5 = 13.5 ~ 14 Damage
-5 EN
Mandibuzz used Whirlwind!
Pivoting, in this match?????
-7 EN

Action 3:

Mimikyu used Play Rough!
Crit (<=416): 3330
Lower Atk (<=1000): 5066

(9 + 3 - 1)*1.5 = 16.5 ~ 17 Damage
-6 EN
Mandibuzz used Foul Play!
Crit (<=416): 8070
(10 + 3) = 13 Damage
-6 EN

Sableye was switched in!

Field:
Clear [∞]

:sm/sableye:
HP: 23
EN: 28
Status: OK
mimikyu-busted.gif

HP: 24
EN: 42
Status: OK

:sm/mandibuzz:
HP: 17
EN: 43
Status: OK
:sm/cinccino:
HP: 34
EN: 15
Status: OK
 
Wta8hHi.png
:sm/mandibuzz:

"... has the switching stopped yet?"

Dark Pulse ~ Air Slash ~ Dark Pulse
IF Sableye is to use Metal Burst THEN Roost on the first instance, Chill on the second and third AND restart your queue of actions each time
[ONCE, 2Subs] IF (Damaging Electric- type move not in a combination OR Damaging Ice- type move not in a combination) AND you are faster AND the above substitution has not activated so far THEN Roost AND push back AND replace all instances of 'Roost' in your substitutions with Chill​
 
sableye.gif
"Hehehe! Your time is up!"
Rock Tomb~Thunder Punch~Ice Punch
IF
you flinch A1 THEN Fake Out A2, Shadow Sneak+Thunder Punch A3
 
:sm/sableye:
HP: 23
EN: 28
Status: OK
mimikyu-busted.gif

HP: 24
EN: 42
Status: OK

:sm/mandibuzz:
HP: 17
EN: 43
Status: OK
:sm/cinccino:
HP: 34
EN: 15
Status: OK

Dice Rolls out of 10000 unless stated otherwise.

Action 1:

Mandibuzz used Dark Pulse!
Crit (<=416): 8696
Flinch (<=2000): 671

(8 + 3 + 1) = 12 Damage
-5 EN
Sableye is Grouchy!

Action 2:

Sableye used Fake Out!
Crit (<=416): 6256
(4) = 4 Damage
-3 EN
Mandibuzz is grouchy!

Action 3:

Sableye used Shadow Sneak + Thunder Punch!
Crit (<=416): 5919
Paralyse (<=1000): 7720

(10)*1.5 = 15 Damage
-15 EN
Mandibuzz was KOed!

Field:
Clear [∞]

:sm/sableye:
HP: 11
EN: 10
Status: Cooldown [1a]
mimikyu-busted.gif

HP: 24
EN: 42
Status: OK

:sm/mandibuzz:
HP: KO
EN: KO
Status: KOed
:sm/cinccino:
HP: 34
EN: 15
Status: OK
 
Spr_DP_Ace_Trainer_F_1.png
"Really? Again?"
sableye.gif
"..."
Cooldown~Will-O-Wisp~Fake Out
IF
Cinccino is under P/E AND NOT you are under cooldown THEN Chill and push back
[Check at +1 Priority] IF Cinccino has 16 EN or less AND NOT Cinccino is Taunted THEN Taunt
IF Cinccino has Double Team clones AND NOT you are under cooldown THEN Feint Attack and push back
 
:sm/sableye:
HP: 11
EN: 10
Status: Cooldown [1a]
mimikyu-busted.gif

HP: 24
EN: 42
Status: OK

:sm/cinccino:
HP: 34
EN: 15
Status: OK​

Dice Rolls out of 10000 unless stated otherwise.

Action 1:

Cinccino used Chill!
+12 EN
Sableye is Cooling Down!
It's like Chilling, but nobody wins!

Action 2:

Sableye used Will-O-Wisp!
Hit (<=8500): 6057
-7 EN
Cinccino used Sing!
Hit (<=6500): 4939
Duration: 3/3 [2a]

-5 EN

Cinccino's Burn!
-2 HP

Action 3:

Sableye is enjoying it's nap!
Cinccino used Chill!
+12 EN

Cinccino's Burn!
-2 HP

Field:
Clear [∞]

:sm/sableye:
HP: 11
EN: 3
Status: Sleep [1a]
mimikyu-busted.gif

HP: 24
EN: 42
Status: OK

:sm/cinccino:
HP: 30
EN: 34
Status: Burned​
 
Wta8hHi.png
:sm/cinccino:

"And NOW you get to die!"

Dazzling Gleam ~ Dazzling Gleam ~ Dazzling Gleam
IF Sableye is KOed when you are to act THEN Rest​
 
:sm/sableye:
HP: 11
EN: 3
Status: Sleep [1a]
mimikyu-busted.gif

HP: 24
EN: 42
Status: OK

:sm/cinccino:
HP: 30
EN: 34
Status: Burned​

Dice Rolls out of 10000 unless stated otherwise.

Action 1:

Cinccino used Dazzling Gleam!
Crit (<=416): 2431
(8 - 1)*1.5 = 10.5 ~ 11 Damage
-6 EN
Sableye was KOed!

Cinccino's Burn!
-2 HP

Field:
Clear [∞]

:sm/sableye:
HP: KO
EN: KO
Status: KOed
mimikyu-busted.gif

HP: 24
EN: 42
Status: OK

:sm/cinccino:
HP: 28
EN: 28
Status: Burned​
 
mimikyu.gif
"I admit, you've done better than I thought. A worthy opponent."
Drain Punch~Play Rough~Play Rough
IF
Cinccino is under DE THEN Double Team (2) the first time, Bulk Up the second, Chill the third, pushing back each time
IF Cinccino is under P/E THEN Bulk Up the first time, Chill the second, pushing back each time
IF damaging Steel-type combo AND you have 22 EN or more THEN Protect that action, Chill the next, pushing back both times
 
As a player I want to say that Burn play was one of the most effective I've ever seen ¬¬

Wta8hHi.png
:sm/cinccino:

"The dice, once more!"

Sing ~ Gunk Shot + Gunk Shot ~ Cooldown (Rock Blast)
IF Sing hits AND scores a 2a Sleep THEN Iron Tail + Return A2​
 
mimikyu-busted.gif

HP: 24
EN: 42
Status: OK

:sm/cinccino:
HP: 28
EN: 28
Status: Burned​

Dice Rolls out of 10000 unless stated otherwise.

Action 1:

Cinccino used Sing!
Hit (<=6500): 55
Duration: 1/3 [1a]

-5 EN
Mimikyu is enjoying a nice nap!

Cinccino's Burn!
-2 HP

Action 2:

Mimikyu used Play Rough!
Crit (<=416): 4711
Lower Atk (<=1000): 318

(9 + 3 + 1) = 13 Damage
-6 EN
Cinccino used All In!
Hit (<=7400): 3385
Crit (<=416): 38
Poison (<=6000): 2548

(27 - 3 + 3) = 27 Damage
-35 EN
Cinccino was KOed!
Sableye was KOed!

It's a Draw!

Field:
Clear [∞]

mimikyu-busted.gif

HP: KO
EN: KO
Status: KOed

:sm/cinccino:
HP: KO
EN: KO
Status: KOed​
 
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