Facility Battle Tree: Mowtom

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Are you really trying to use stat changes against me again?"
Haze~Brine~Liquidation
 
:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 32/80 | EN: 44
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/skorupi: @ nothing
Bug / Poison | Sniper
HP: 12/70 | EN: 27
4 / 4 / 1 / 3 / 65 | 1 / 2
Status: +2 speed​
Action 1
Dig -5 EN, 22 left
underground

Haze -6 EN, 38 left
stat changes gone

Dig -6 EN, 16 left
100% acc, roll 16/24 rip
12 damage, 20 HP left

Action 2
Brine -7 EN 31 left
100% acc
Skorupi fainted!

Congratulations! Riblet and Quants are now eligible to advance to Stage 4.
Your new opponents are coming soon!
 
Only Mowtom and the current ref should be posting in this thread.



Ribombee [Riblet] (F)

Tier: ★★★☆☆

Type: Bug / Fairy

Abilities: Honey Gather / Shield Dust / Sweet Veil (Unlocked)
  • This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
  • This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring.
  • This Pokemon creates a mystical veil on the battlefield that prevents the Pokemon and all allies from being put to sleep.
Nature: Serious

Stats:
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 124
Size Class: 1
Weight Class: 1

Attacks (69):

Physical

Acrobatics
Aerial Ace
Covet
Facade
Frustration
Giga Impact
Leech Life
Play Rough
Return
Thief
U-turn

Special
Absorb
Bug Buzz
Dazzling Gleam
Draining Kiss
Dream Eater
Fairy Wind
Hidden Power (Ground)
Hyper Beam
Infestation
Magical Leaf
Moonblast
Pollen Puff
Psychic
Silver Wind
Snore
Solar Beam
Struggle Bug
Swift

Status
Ally Switch
Aromatherapy
Aromatic Mist
Attract
Baton Pass
Bestow
Calm Mind
Charm
Confide
Double Team
Endure
Energy Ball
Fake Tears
Helping Hand
Imprison
Light Screen
Magic Room
Nature Power
Powder
Protect
Psych Up
Quiver Dance
Reflect
Rest
Roost
Round
Safeguard
Skill Swap
Sleep Talk
Speed Swap
Sticky Web
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Switcheroo
Toxic
Trick
Wonder Room


Qwilfish [Quants] (F)

Tier: ★★★☆☆

Type: Water / Poison

Abilities: Poison Point / Swift Swim / Intimidate (Unlocked)
  • By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
  • The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  • When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Nature: Serious

Stats:
HP: 80
Atk: 4
Def: 4
SpA: 3
SpD: 3
Spe: 85
Size Class: 1
Weight Class: 1

Attacks (83):

Physical

Aqua Jet
Aqua Tail
Assurance
Astonish
Bounce
Dive
Explosion
Facade
Fell Stinger
Flail
Frustration
Gyro Ball
Headbutt
Liquidation
Natural Gift
Payback
Pin Missile
Poison Jab
Poison Sting
Return
Revenge
Reversal
Rollout
Secret Power
Self-Destruct
Tackle
Take Down
Throat Chop
Waterfall

Special
Acid Spray
Blizzard
Brine
Bubble
Bubble Beam
Hex
Hidden Power (Ground)
Hydro Pump
Ice Beam
Icy Wind
Round
Scald
Shadow Ball
Shock Wave
Signal Beam
Sludge Bomb
Sludge Wave
Snore
Surf
Swift
Venoshock
Water Gun
Water Pulse
Whirlpool

Status
Acupressure
Attract
Captivate
Confide
Curse
Defense Curl
Destiny Bond
Double Team
Endure
Hail
Harden
Haze
Minimize
Protect
Rain Dance
Rest
Scary Face
Sleep Talk
Spikes
Spit Up
Stockpile
Substitute
Supersonic
Swagger
Swords Dance
Taunt
Thunder Wave
Toxic
Toxic Spikes
Venom Drench




xxxx

xzzz


xxxxxxxx|


Roll 3/14: Fighting. Roll 5/5: Scratchet. Roll 2/3: Prankster. Hidden Power Steel.
Roll 10/13: Bug. Roll 1/5: Ariados. Roll 1/3: Swarm. Hidden Power Ground.

:ss/Ariados:

Ariados (♂)

Type: Bug/Poison
Ability: Swarm/Insomnia/Sniper

Item: ---

Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 80
Atk: 5 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 34 (-)

Size: 2
Weight: 3

Moves:
Absorb
Agility
Attract
Baton Pass
Body Slam
Bounce
Bug Bite
Captivate
Confide
Constrict
Cross Poison
Curse
Dig
Disable
Double Team
Double-Edge
Electroweb
Endure
Facade
Fell Stinger
Flash
Focus Energy
Foul Play
Frustration
Fury Swipes
Giga Drain
Giga Impact
Hidden Power
Hone Claws
Hyper Beam
Infestation
Leech Life
Lunge
Megahorn
Mimic
Natural Gift
Night Shade
Night Slash
Pin Missile
Poison Jab
Poison Sting
Protect
Psybeam
Psychic
Pursuit
Rage Powder
Refresh
Rest
Return
Round
Scary Face
Screech
Secret Power
Shadow Sneak
Signal Beam
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Solar Beam
Sonic Boom
Spider Web
Sticky Web
Stomping Tantrum
String Shot
Struggle Bug
Substitute
Sucker Punch
Sunny Day
Swagger
Swords Dance
Thief
Throat Chop
Toxic
Toxic Spikes
Toxic Thread
Twineedle
Venom Drench
Venoshock
X-Scissor
:ss/Scratchet:

Scratchet (♂)

Type: Normal/Fighting
Ability: Scrappy/Prankster/Vital Spirit

Item: ---

Nature: Adamant (+Atk, -SpA)
HP: 80
Atk: 5 (+)
Def: 4
SpA: 0 (-)
SpD: 3
Spe: 40

Size: 1
Weight: 2

Moves:
Aerial Ace
Attract
Baton Pass
Brick Break
Bulk Up
Bulldoze
Confide
Confuse Ray
Double Team
Echoed Voice
Facade
False Swipe
Flash
Fling
Focus Blast
Focus Energy
Frustration
Fury Swipes
Grass Knot
Harden
Haze
Helping Hand
Hidden Power
Hyper Voice
Iron Tail
Memento
Nature Power
Power-Up Punch
Protect
Quash
Rain Dance
Rapid Spin
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Secret Power
Snore
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thief
Toxic
Work Up
Yawn


Sending out Afraid the Ariados.
:sm/ariados:

I'm here to chew gum and dunk on challengers, and I'm all out of gum! Bring it on!

Mowtom
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Didn't we just beat a Bug/Poison type? I thought the Tree was supposed to have variety."
"At least this time Riblet has a good matchup against the other one."
Taunt~Liquidation~Waterfall
IF
damaging Ground-type combo AND NOT you used Protect last action THEN Protect and push back
IF Afraid is under P/E THEN Spikes the first time, Chill the second, pushing back each time
IF partial trapping move AND NOT Afraid has a Substitute up AND NOT Afraid is already under the effects of Whirlpool THEN Whirlpool and push back
 
:sm/ariados:
Hmm. I think I'll leave you to the other guy.

Psychic | Psybeam + Psybeam | Cooldown (Psychic)


:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 80/80 | EN: 100
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/ariados: @ nothing
Bug / Poison | Swarm
HP: 80/80 | EN: 100
5 / 3 / 3 / 3 / 34 | 2 / 3
Status: OK​
Quants's Intimidate!
Afraid's attack fell!

Action 1
Quants used Taunt! -10 EN, 90 left.
Afraid fell for the taunt!

Afraid used Psychic! -6 EN, 94 left.
100% accuracy. Roll 13/24: no crit. Roll 19/100: no effect.
[(7) * 1.5] = 11 damage to Quants, 69 HP left. (nice)

Action 2
Quants used Liquidation! -6 EN, 84 left.
100% accuracy. Roll 1/24: crit! 35/100: no effect.
[(9 + 3 + 1 + 3) * 1] = 16 damage to Afraid, 64 HP left.

Afraid used Ultra Psybeam! -25 EN, 69 left. (nice)
100% accuracy. Roll 15/24: no crit. Roll 55/100: no effect.
[(16) * 1.5] = 24 damage to Quants, 45 HP left.

Action 3
Quants used Waterfall! -5 EN, 79 left.
100% accuracy. Roll 24/24: no crit. Roll 65/100: no effect.
[(8 + 3 + 1) * 1] = 12 damage to Afraid, 52 HP left.

Afraid cooled down.
Afraid's taunt ended!

:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 45/80 | EN: 79
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/ariados: @ nothing
Bug / Poison | Swarm
HP: 52/80 | EN: 69
5 / 3 / 3 / 3 / 34 | 2 / 3
Status: -1 attack​

:ss/scratchet:
It's my turn now!

Switching to Travel the Scratchet.
Counterswitch?
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Don't mind if I do. Riblet?"
"If nothing else this will be more fun than that elephant was."
Moonblast~Moonblast~Moonblast
IF
self-switching move AND NOT you are set to switch at the end of the round THEN U-turn
IF Scratchet has Double Team clones up THEN Dazzling Gleam
IF damaging Steel-type combo AND NOT you used Protect last action THEN Protect
 
:ss/scratchet:
Hmm. This is gonna require some legwork...

Baton Pass | Substitute (25) | Stealth Rock + Rock Slide


:ss/ribombee: @ nothing
Bug / Fairy | Shield Dust
HP: 80/80 | EN: 100
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: OK
Quants the Qwilfish | 45/80 HP | 79/100 EN

:ss/scratchet: @ nothing
Normal / Fighting | Prankster
HP: 80/80 | EN: 100
5 / 4 / 0 / 3 / 40 | 1 / 2
Status: OK
Afraid the Ariados | 52/80 HP | 69/100 EN
Action 1
Travel used Baton Pass! -10 EN, 90 left.
Travel will switch out at the end of the round!

Riblet used U-turn! -4 EN, 96 left.
100% accuracy. Roll 13/24: no crit.
[(7 + 3 - 1) / 1.5] = 6 damage to Travel, 74 HP left.

Action 2
Travel used Substitute (25)! -24 EN, 66 left.
-25 HP, 49 left.
Travel created a substitute! (25 HP)

Riblet used Moonblast! -6 EN, 90 left.
100% accuracy. Roll 21/24: no crit. Roll 13/100: effect activates!
[(10 + 3 + 1) * 1.5] = 21 damage to substitute, 4 HP left.
The substitute protects Travel from the special attack drop!

Action 3
Riblet used Moonblast! -10 EN, 80 left.
100% accuracy.
Travel's substitute faded!

Travel used The World's Sneakiest Rock Slide! -27 EN, 39 left.
Perfect accuracy. Roll 10/24: no crit.
[(8 + 2) * 1.5] = 15 damage to Riblet, 65 HP left.
Pointed rocks were scattered on Mowtom's side of the field!

Riblet went back to Mowtom!

Travel is on cooldown and cannot switch!

Pointed rocks cover Mowtom's side of the field.
:ss/ribombee: @ nothing
Bug / Fairy | Shield Dust
HP: 65/80 | EN: 80
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: Going back to Mowtom
Quants the Qwilfish | 45/80 HP | 79/100 EN

:ss/scratchet: @ nothing
Normal / Fighting | Prankster
HP: 49/80 | EN: 39
5 / 4 / 0 / 3 / 40 | 1 / 2
Status: Cooling down
Afraid the Ariados | 52/80 HP | 69/100 EN

Quants the Qwilfish will be sent out automatically.
:ss/scratchet:

Phew... That was tiring... but you really fell for it!

Cooldown (Rock Slide) | Frustration | Frustration
IF Quants is to use Taunt AND NOT A1 THEN Taunt
IF Quants has less HP than Travel AND Travel is to use Frustration THEN Return
IF Quants is to use a D/E move AND NOT Quants is in the evasive state of a D/E move THEN Confuse Ray first instance, Yawn second instance
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Ok, that's it. You're going down."
Scald~Brine~Surf+Surf
IF
Scald burns A1 THEN Brine A3
IF Scald crits A1 AND Brine crits A2 THEN Brine A3
 
IF Scald crits A1 AND Brine crits A2 THEN Brine A3
Someone's feeling lucky, huh

Pointed rocks cover Mowtom's side of the field.
:ss/ribombee: @ nothing
Bug / Fairy | Shield Dust
HP: 65/80 | EN: 80
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: Going back to Mowtom
Quants the Qwilfish | 45/80 HP | 79/100 EN

:ss/scratchet: @ nothing
Normal / Fighting | Prankster
HP: 49/80 | EN: 39
5 / 4 / 0 / 3 / 40 | 1 / 2
Status: Cooling down
Afraid the Ariados | 52/80 HP | 69/100 EN
Riblet switched out for Quants!
Pointed rocks dug into Quants! -9 HP, 36 HP left.

Quants's Intimidate!
Travel's attack fell!

Action 1
Quants used Scald! -5 EN, 74 left.
100% accuracy. 2/24: no crit. Roll 97/100: no effect.
[(8 + 3) * 1] = 11 damage to Travel, 38 HP left.

Travel cooled down.

Action 2
Quants used Brine! -7 EN, 67 left.
100% accuracy. Roll 4/24: no crit.
[(13 + 3) * 1] = 16 damage to Travel, 22 HP left.

Travel used Frustration! -6 EN, 33 left.
100% accuracy. Roll 5/24: no crit.
[(10 + 3 + 1) * 1] + (-1 * 2) = 12 damage to Quants, 31 HP left.

Action 3
Travel used Frustration! -10 EN, 23 left.
100% accuracy. Roll 6/24: no crit.
[(10 + 3 + 1) * 1] + (-1 * 2) = 12 damage to Quants, 19 HP left.

Quants used SURF'S UP -32 EN, 35 left.
100% accuracy. Roll 21/24: no crit.
[(21 + 3) * 1] = 24 damage to Travel, -3 HP left.
Travel fainted!

Pointed rocks cover Mowtom's side of the field.
:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 19/80 | EN: 35
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: Cooldown
Riblet the Ribombee | 65/80 HP | 80/100 EN

:ss/scratchet: @ nothing
Status: KO
Afraid the Ariados | 52/80 HP | 69/100 EN

Mowtom to order/switch (You cannot switch on cooldown)
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"In my defense, in the 0.1% of situations where it would have been relevant, I'd have felt really stupid not to sub for getting two crits."
"..."
Cooldown~Liquidation~Aqua Tail
IF
damaging priority combo AND NOT you used Protect last action THEN Protect
IF damaging priority move THEN Aqua Jet
IF Fell Stinger AND NOT in a combo AND you have 6 HP or less AND you are faster THEN Bounce
 
:ss/ariados:
Ha! I won't be denied!

Electroweb | Constrict | Fell Stinger
IF Electroweb misses A1 THEN Psychic A2 AND Psybeam A3


Pointed rocks cover Mowtom's side of the field.
:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 19/80 | EN: 35
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: Cooldown
Riblet the Ribombee | 65/80 HP | 80/100 EN

:ss/ariados: @ nothing
Bug / Poison | Swarm
HP: 52/80 | EN: 69
5 / 3 / 3 / 3 / 34 | 2 / 3
Status: OK
Travel the Scratchet | KO
Action 1
Quants is cooling down.

Afraid used Electroweb! -5 EN, 64 left.
Roll 72/100: hit! Roll 4/24: no crit. 100% effect chance.
[(6) * 1.5] = 9 damage to Quants, 10 HP left.
Quants's speed fell!

Action 2
Quants used Liquidation! -6 EN, 29 left.
100% accuracy. Roll 18/24: no crit. Roll 40/100: no effect.
[(9 + 3 + 1) * 1] = 13 damage to Afraid, 39 HP left.

Afraid used Constrict! -3 EN, 61 left.
100% accuracy. Roll 22/24: no crit. 100% effect chance.
[(4 + 1) * 1] = 5 damage to Quants, 5 HP left.

Action 3
Afraid used Fell Stinger! -3 EN, 58 left.
100% accuracy. Roll 2/24: no crit.
[(5 + 1 + 3) / 1.5] = 6 damage to Quants, -1 HP left.
Quants fainted!
Afraid's attack rose drastically!

Pointed rocks cover Mowtom's side of the field.
:ss/qwilfish: @ nothing
Status: KO
Riblet the Ribombee | 65/80 HP | 80/100 EN

:ss/ariados: @ nothing
Bug / Poison | Swarm
HP: 39/80 | EN: 58
5 / 3 / 3 / 3 / 34 | 2 / 3
Status: +3 attack
Travel the Scratchet | KO

Riblet the Ribombee is sent out automatically.
:ss/ariados:

Oh yeah! You aren't prepared for this!

Poison Jab | Cross Poison | Poison Jab
IF Riblet has Double Team clones THEN Smart Strike and restart queue
[Non-consecutive] IF Riblet is under P/E THEN Chill
IF Endure AND Riblet has no substitute up AND Riblet is not partially trapped THEN Infestation
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Please don't crit please don't crit please don't crit"
Acrobatics~Psychic~Acrobatics
 
Pointed rocks cover Mowtom's side of the field.
:ss/ribombee: @ nothing
Bug / Fairy | Shield Dust
HP: 65/80 | EN: 80
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: OK
Quants the Qwilfish | KO

:ss/ariados: @ nothing
Bug / Poison | Swarm
HP: 39/80 | EN: 58
5 / 3 / 3 / 3 / 34 | 2 / 3
Status: +3 attack
Travel the Scratchet | KO
Pointed stones dug into Riblet! -12 HP, 53 left.

Action 1
Riblet used Acrobatics! -7 EN, 73 left.
100% accuracy. Roll 3/24: no crit.
[(11) * 1.5] = 17 damage to Afraid, 22 HP left.

Afraid used Poison Jab! -5 EN, 53 left.
100% accuracy. Roll 2/24: dang it. Shield Dust blocks effects.
[(8 + 3 + 2) * 1.5] + (3 * 2) = 26 damage to Riblet, 27 HP left.

Action 2
Riblet used Psychic! -7 EN, 67 left.
100% accuracy. Roll 15/24: no crit. Roll 3/100: effect activates!
[(9 + 1) * 1.5] = 15 damage to Afraid, 7 HP left.

Afraid used Cross Poison! -4 EN, 49 left.
100% accuracy. Roll 2/8 ARE YOU KIDDING MEEEEEEEEE Shield Dust
[(7 + 3 + 2) * 1.5] + (3 * 2) = 24 damage to Riblet, 3 HP left.

Action 3
Riblet used Acrobatics and it kills me, 60 EN left
:sm/ariados:
Status: KO
That's what I call BS. 2/24 on Poison Jab? 2/8 on Cross Poison? C'mon.

Tree Boss Kukui is looming!
 


Ribombee [Riblet] (F)

Tier: ★★★☆☆

Type: Bug / Fairy

Abilities: Honey Gather / Shield Dust / Sweet Veil (Unlocked)
  • This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
  • This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring.
  • This Pokemon creates a mystical veil on the battlefield that prevents the Pokemon and all allies from being put to sleep.
Nature: Serious

Stats:
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 124
Size Class: 1
Weight Class: 1

Attacks (69):

Physical

Acrobatics
Aerial Ace
Covet
Facade
Frustration
Giga Impact
Leech Life
Play Rough
Return
Thief
U-turn

Special
Absorb
Bug Buzz
Dazzling Gleam
Draining Kiss
Dream Eater
Fairy Wind
Hidden Power (Ground)
Hyper Beam
Infestation
Magical Leaf
Moonblast
Pollen Puff
Psychic
Silver Wind
Snore
Solar Beam
Struggle Bug
Swift

Status
Ally Switch
Aromatherapy
Aromatic Mist
Attract
Baton Pass
Bestow
Calm Mind
Charm
Confide
Double Team
Endure
Energy Ball
Fake Tears
Helping Hand
Imprison
Light Screen
Magic Room
Nature Power
Powder
Protect
Psych Up
Quiver Dance
Reflect
Rest
Roost
Round
Safeguard
Skill Swap
Sleep Talk
Speed Swap
Sticky Web
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Switcheroo
Toxic
Trick
Wonder Room


Qwilfish [Quants] (F)

Tier: ★★★☆☆

Type: Water / Poison

Abilities: Poison Point / Swift Swim / Intimidate (Unlocked)
  • By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
  • The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  • When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Nature: Serious

Stats:
HP: 80
Atk: 4
Def: 4
SpA: 3
SpD: 3
Spe: 85
Size Class: 1
Weight Class: 1

Attacks (83):

Physical

Aqua Jet
Aqua Tail
Assurance
Astonish
Bounce
Dive
Explosion
Facade
Fell Stinger
Flail
Frustration
Gyro Ball
Headbutt
Liquidation
Natural Gift
Payback
Pin Missile
Poison Jab
Poison Sting
Return
Revenge
Reversal
Rollout
Secret Power
Self-Destruct
Tackle
Take Down
Throat Chop
Waterfall

Special
Acid Spray
Blizzard
Brine
Bubble
Bubble Beam
Hex
Hidden Power (Ground)
Hydro Pump
Ice Beam
Icy Wind
Round
Scald
Shadow Ball
Shock Wave
Signal Beam
Sludge Bomb
Sludge Wave
Snore
Surf
Swift
Venoshock
Water Gun
Water Pulse
Whirlpool

Status
Acupressure
Attract
Captivate
Confide
Curse
Defense Curl
Destiny Bond
Double Team
Endure
Hail
Harden
Haze
Minimize
Protect
Rain Dance
Rest
Scary Face
Sleep Talk
Spikes
Spit Up
Stockpile
Substitute
Supersonic
Swagger
Swords Dance
Taunt
Thunder Wave
Toxic
Toxic Spikes
Venom Drench


xxxx

xxxx

xxxx

xxxx

xxxx xxxx


Roll 8/12: Rock. Roll 1/5: Carbink. Roll 2/2: Sturdy. Hidden Power Electric.
Roll 4/11: Flying. Roll 3/5: Staraptor. Roll 2/2: Reckless. Hidden Power Electric.

:ss/Carbink:

Carbink (-)

Type: Rock/Fairy
Ability: Clear Body/Sturdy

Item: ---

Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 80
Atk: 4 (+)
Def: 7
SpA: 3
SpD: 7
Spe: 43 (-)

Size: 1
Weight: 1

Moves:
After You
Ally Switch
Ancient Power
Calm Mind
Confide
Covet
Dazzling Gleam
Double Team
Earth Power
Explosion
Facade
Flail
Flash
Frustration
Gravity
Guard Split
Gyro Ball
Hail
Harden
Hidden Power
Iron Defense
Light Screen
Magic Coat
Magnet Rise
Moonblast
Nature Power
Power Gem
Protect
Psych Up
Psychic
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Round
Safeguard
Sandstorm
Secret Power
Sharpen
Skill Swap
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick Room
Wonder Room
:ss/Staraptor:

Staraptor (♀)

Type: Normal/Flying
Ability: Intimidate/Reckless

Item: ---

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 90
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 115 (+)

Size: 2
Weight: 2

Moves:
Aerial Ace
Agility
Air Cutter
Astonish
Attract
Brave Bird
Captivate
Close Combat
Confide
Defog
Detect
Double Team
Double-Edge
Echoed Voice
Endeavor
Endure
Facade
Feather Dance
Final Gambit
Fly
Foresight
Frustration
Fury Attack
Giga Impact
Growl
Heat Wave
Hidden Power
Hyper Beam
Laser Focus
Mirror Move
Mud-Slap
Natural Gift
Ominous Wind
Pluck
Protect
Pursuit
Quick Attack
Rain Dance
Rest
Retaliate
Return
Revenge
Roost
Round
Sand Attack
Secret Power
Sky Attack
Sleep Talk
Snore
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tackle
Tailwind
Take Down
Thief
Toxic
Twister
U-turn
Uproar
Whirlwind
Wing Attack
Work Up


Sending out Switch the Staraptor.
:ss/staraptor:

I watched you guys' matches so far. You're on a roll!

Mowtom
 
Last edited:

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
"Oof. Poor Riblet. Quants, see how much of this battle you can carry, will you?"
"Sure."
Liquidation~Sludge Wave~Liquidation
IF
DE move AND NOT suspended AND NOT in a combo AND you are slower THEN Revenge
IF Double Team clones are up THEN Shock Wave
IF you have -2 Accuracy or less THEN Shock Wave
 
:ss/staraptor:
They don't call me Switch for nothing!

Whirlwind | Sky Attack | Agility


:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 80/80 | EN: 100
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/staraptor: @ nothing
Normal / Flying | Reckless
HP: 90/90 | EN: 100
5 / 3 / 2 / 3 / 115 | 2 / 2
Status: +10% accuracy​
Quants's Intimidate!
Switch's attack fell!

Action 1
Quants used Liquidation! -6 EN, 94 left.
100% accuracy. Roll 15/24: no crit. Roll 92/100: no effect.
[(9 + 3 + 1) * 1] = 13 damage to Switch, 77 HP left.

Switch used Whirlwind! -6 EN, 94 left.
Quants will switch out at the end of the round!

Action 2
Switch is gathering her strength!

Quants used Sludge Wave! -6 EN, 88 left.
100% accuracy. Roll 1/24: crit! Roll 80/100: no effect.
[(10 + 3 + 3) * 1] = 16 damage to Switch, 61 HP left.

Switch used Sky Attack! -9 EN, 85 left.
100% accuracy. Roll 6/8: no crit.
[(14 + 3 + 1) * 1] + (-1 * 2) = 16 damage to Quants, 64 HP left.

Action 3
Switch used Agility! -7 EN, 78 left.
Switch's speed rose sharply!

Quants used Liquidation! -6 EN, 82 left.
100% accuracy. Roll 16/24: no crit. Roll 65/100: no effect.
[(9 + 3 + 1) * 1] = 13 damage to Switch, 48 HP left.

Quants was sent back to Mowtom!
:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 64/80 | EN: 82
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: Going back to Mowtom
:ss/staraptor: @ nothing
Normal / Flying | Reckless
HP: 48/90 | EN: 78
5 / 3 / 2 / 3 / 115 (287.5) | 2 / 2
Status: +10% accuracy, -1 attack (Intimidate), +2 speed​
Riblet the Ribombee will be sent out automatically.
:ss/staraptor:
Hah! It's hard not to be blown away by my stunning technique!

Fly x3
IF Riblet has Double Team clones THEN Aerial Ace
[Once] IF Riblet is to use Reflect THEN Laser Focus
IF Riblet is faster than Switch THEN replace all instances of Fly with Sky Attack
 

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
Implementation Thread said:
Combo Tech from this point now allows two moves connected by the tech (such as Fairy Wind + Dazzling Gleam) to be legal combinations, even though they do not share combo types and subtypes.
"Oh. I see what I need to do here. Good luck, Quants! I'm counting on you!"
Moonblast+Moonblast~Moonblast+Moonblast~Fairy Wind+Dazzling Gleam
 
:ss/ribombee: @ nothing
Bug / Fairy | Shield Dust
HP: 80/80 | EN: 100
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: OK
Quants the Qwilfish | 64/80 HP | 82/100 EN

:ss/staraptor: @ nothing
Normal / Flying | Reckless
HP: 48/90 | EN: 78
5 / 3 / 2 / 3 / 115 (287.5) | 2 / 2
Status: +10% accuracy, -1 attack (Intimidate), +2 speed​
Action 1
Switch used Fly! -6 EN, 72 left.
Switch flew up in the air!

Switch used Fly! -4 EN, 68 left.
100% accuracy. Roll 15/24: no crit.
[(9 + 3 + 2) * 1.5] + (-1 * 2) = 19 damage to Riblet, 61 HP left.

Riblet used ULTRA LUNAR BOMBARDMENT! -31 EN, 69 left. (nice)
100% accuracy. Roll 4/24: no crit. Roll 68/100: no effect.
[(23 + 3 + 1) * 1] = 27 damage to Switch, 21 HP left.

Action 2
Switch used Fly! -8 EN, 60 left.
Switch flew up in the air!

Switch used Fly! -6 EN, 54 left.
100% accuracy. Roll 11/24: no crit.
[(9 + 3 + 2) * 1.5] + (-1 * 2) = 19 damage to Riblet, 42 HP left.

Riblet cooled down.

Action 3
Switch used Fly! -10 EN, 44 left.
Switch flew up in the air!

Switch used Fly! -8 EN, 36 left.
100% accuracy. Roll 10/24: no crit.
[(9 + 3 + 2) * 1.5] + (-1 * 2) = 19 damage to Riblet, 23 HP left.

Riblet used BLINDING FAIRY GALE! -13 EN, 56 left.
100% accuracy. Roll 16/24: no crit.
[(18 + 3 + 1) * 1] = 22 damage to Switch, -1 HP left.
Switch fainted!
:ss/ribombee: @ nothing
Bug / Fairy | Shield Dust
HP: 23/80 | EN: 56
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: Cooling down
Quants the Qwilfish | 64/80 HP | 82/100 EN

:ss/staraptor: @ nothing
Status: KO​

Circle the Carbink is sent out automatically.
:ss/carbink:

And I'll finish what Switch started!

Mowtom to order
 

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
"..."
Cooldown~Moonblast~Moonblast
IF
Circle has Double Team clones THEN Dazzling Gleam
IF damaging Rock type combo AND NOT you used Protect last action THEN Protect
IF Circle has Reflect up AND you have at least 2 HP AND NOT you have already used Roost this round THEN Roost
 
:ss/carbink:
But I will gladly take my time.

Sandstorm | Protect | Trick Room


:ss/ribombee: @ nothing
Bug / Fairy | Shield Dust
HP: 23/80 | EN: 56
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: Cooling down
Quants the Qwilfish | 64/80 HP | 82/100 EN

:ss/carbink: @ nothing
Rock / Fairy | Sturdy
HP: 80/80 | EN: 100
4 / 7 / 3 / 7 / 43 | 1 / 1
Status: OK​
Action 1
Riblet cooled down.

Circle used Sandstorm! -9 EN, 91 left.
A sandstorm kicked up! (4r)

Riblet was buffeted by the sandstorm! -2 HP, 21 left.

Action 2
Circle used Protect! -7 EN, 84 left.

Riblet used Moonblast! -6 EN, 50 left.
[(10 + 3 - 1 - 3 - 3) * 1] = 6 damage -3 EN, 81 left.

Riblet was buffeted by the sandstorm! -2 HP, 19 left.

Action 3
Riblet used Moonblast! -10 EN, 40 left.
100% accuracy. Roll 13/24: no crit. Roll 36/100: no effect.
[(10 + 3 - 1 - 3 - 3) * 1] = 6 damage to Circle, 74 HP left.

Circle used Trick Room! -10 EN, 71 left.
Circle twisted the dimensions! (4r)

Riblet was buffeted by the sandstorm! -2 HP, 17 left.

The sandstorm is raging. (Sand 3r)
The dimensions are twisted. (Trick Room 3r)
:ss/ribombee: @ nothing
Bug / Fairy | Shield Dust
HP: 17/80 | EN: 40
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: OK
Quants the Qwilfish | 64/80 HP | 82/100 EN

:ss/carbink: @ nothing
Rock / Fairy | Sturdy
HP: 74/80 | EN: 71
4 / 7 / 3 / 7 / 43 | 1 / 1
Status: OK
:ss/carbink:
And that's enough of you! Bring in the next one.

Power Gem | Power Gem | Power Gem
[Non-consecutive] IF Riblet is under P/E THEN Iron Defense
IF Riblet is to use Endure THEN Sand Tomb
 

Mowtom

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"Hmm. I admit I was expecting to have fainted by this point. Here's a parting gift!"
Endure~Toxic~Fairy Wind
 
Last edited:
The sandstorm is raging. (Sand 3r)
The dimensions are twisted. (Trick Room 3r)
:ss/ribombee: @ nothing
Bug / Fairy | Shield Dust
HP: 17/80 | EN: 40
3 / 3 / 4 / 3 / 124 | 1 / 1
Status: OK
Quants the Qwilfish | 64/80 HP | 82/100 EN

:ss/carbink: @ nothing
Rock / Fairy | Sturdy
HP: 74/80 | EN: 71
4 / 7 / 3 / 7 / 43 | 1 / 1
Status: OK​
Action 1
Riblet used Endure! -15 EN, 25 left.
Riblet is bracing herself!

Circle doesn't know Sand Tomb lol
Circle used Power Gem! -5 EN, 66 left.
100% accuracy.
Riblet hung on with 1 HP!

...and then died to Sandstorm

The sandstorm is raging. (Sand 2r)
The dimensions are twisted. (Trick Room 2r)
:ss/ribombee: @ nothing
Status: KO
Quants the Qwilfish | 64/80 HP | 82/100 EN

:ss/carbink: @ nothing
Rock / Fairy | Sturdy
HP: 74/80 | EN: 66
4 / 7 / 3 / 7 / 43 | 1 / 1
Status: OK​
Mowtom to send out Quants and order
 

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
"I would get annoyed at Riblet for not reading carefully, but it isn't like there's anything else she could have done."
Liquidation~Aqua Tail~Liquidation
IF
self-KO move AND NOT you used Protect last action THEN Protect and restart queue
IF damaging Ground-type combo AND NOT you used Protect last action THEN Protect and restart queue
IF NOT the weather is Rain THEN Rain Dance and restart queue
 
Last edited:
:ss/carbink:
Looks like this one might not be as easy as I hoped.

Earth Power | Earth Power | Earth Power


The sandstorm is raging. (Sand 2r)
The dimensions are twisted. (Trick Room 2r)
:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 64/80 | EN: 82
4 / 4 / 3 / 3 / 85 | 1 / 1
Quants the Qwilfish | 64/80 HP | 82/100 EN

:ss/carbink: @ nothing
Rock / Fairy | Sturdy
HP: 74/80 | EN: 66
4 / 7 / 3 / 7 / 43 | 1 / 1
Status: OK​
Quants's Intimidate!
Circle's attack fell!

Action 1
Circle used Earth Power! -7 EN, 59 left.
100% accuracy. Roll 14/24: no crit. Roll 52/100: no effect.
[(9) * 1.5] = 14 damage to Quants, 50 HP left.

Quants used Rain Dance! -9 EN, 73 left.
It started to rain! (4r)

Action 2
Circle used Earth Power! -11 EN, 48 left.
100% accuracy. Roll 5/24: no crit. Roll 26/100: no effect.
[(9) * 1.5] = 14 damage to Quants, 36 HP left.

Quants used Liquidation! -6 EN, 67 left.
100% accuracy. Roll 3/24: no crit. Roll 91/100: no effect.
[(9 + 3 - 1 - 3 + 3) * 1.5] = 17 damage to Circle, 57 HP left.

Action 3
Circle used Earth Power! -15 EN, 33 left.
100% accuracy. Roll 3/24: no crit. Roll 27/100: no effect.
[(9) * 1.5] = 14 damage to Quants, 22 HP left.

Quants used Aqua Tail! -6 EN, 61 left.
100% accuracy. Roll 23/24: no crit.
[(9 + 3 - 1 - 3 + 3) * 1.5] = 17 damage to Circle, 40 HP left.

Rain is falling. (Rain 4r)
The dimensions are twisted. (Trick Room 1r)
:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 22/80 | EN: 61
4 / 4 / 3 / 3 / 85 | 1 / 1
:ss/carbink: @ nothing
Rock / Fairy | Sturdy
HP: 40/80 | EN: 33
4 / 7 / 3 / 7 / 43 | 1 / 1
Status: -1 attack (Intimidate)
:ss/carbink:
Party time's over.

Explosion | Explosion | Explosion
[Non-consecutive] IF Quants is to use a P/E move THEN Chill and restart queue
IF Quants is to use Endure AND the weather is not Sandstorm THEN Sandstorm and restart queue
IF Quants is to use a damaging priority move in a combination THEN laugh cause there's no changing fate
 
Last edited:

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
Handbook said:
  • Priority:(Move A's Priority + Move B's Priority).
    • If 0 ≥ (Move A's Priority + Move B's Priority) and neither component move has priority greater than one, then reduce priority by 2.
    • The charge stage of charge up moves retain their normal priority
      • If a damaging stage is greater than the strike stage, the combo is automatically infeasible.
    • The evasive stage of damaging evasive moves keep the same distance from their damaging stage.
      • If a damaging evasive move is combined with a priority move, do not reduce the priority of the damaging stage by 2.
      • if two damaging evasive moves are combined, add the distances between stages together.
    • Priority cannot exceed +6 or be less than -7.
"Hmm. I think that means I can just sorta..."
Aqua Jet+Dive~Aqua Jet+Dive~Aqua Jet+Dive
 

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