Facility Battle Tree: Prismaticism

Novax

Crossroads: Paths unchosen
is a Tiering Contributor
Only the current ref and Prismaticism may post in this thread

Scenario: Time Warp
CR: -1

Pokemon 1:
:sv/spinda:
Pandemonium (Spinda)
Level 1 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Normal
Abilities: Own Tempo, Tangled Feet Hidden Ability: Contrary (Locked)

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1

Movepool
Level 0:
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Feint Attack
Fire Punch
Hyper Voice
Hypnosis
Ice Punch
Protect
Psychic
Psycho Cut
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1:
Captivate
Confide
Counter
Defense Curl
Double Team
Encore
Fake Out
Flash
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rain Dance
Rapid Spin
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Teeter Dance
Trick
Water Pulse
Background 1: Prismat encountered Pandemonium while out in the mountains looking for cool rock pokemon. It wasn't a cool rock but it tumbled down the mountainside like one.
Merit 1: Fluffy and permanently relaxed, Pandemonium can shrug off hard falls with ease
Demerit 1: Takes forever to get anywhere with this pokemon

Pokemon 2:
:sv/aromatisse:
Ol' Factory (Aromatisse)
Level 1 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Fairy
Abilities: Healer Hidden Ability: Aroma Veil (Locked)

HP: 95
Attack: 5
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 29
Size: 2
Weight: 2

Movepool
Level 0:
Aromatherapy
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fake Tears
Flash Cannon
Heal Bell
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Refresh
Rest
Round
Sleep Talk
Snore
Substitute
Thunderbolt
Toxic

Level 1:
Aromatic Mist
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Encore
Fairy Wind
Flash
Heal Pulse
Helping Hand
Misty Terrain
Rain Dance
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Background 2: Was encountered terrorizing a group of :nosepass: and :probopass:, the only way to stop it was by capturing it.
Merit 2: Able to emit a powerful scent to nauseate foes
Demerit 2: Its trainer and other members of its party have lost their sense of smell from continuous exposure

RP Segment 1 to follow soon
 
Role Play Segment 1:

You and your two Pokémon are bundled in the cozy warmth of winter coats, sitting by a warm and crackling fire inside a snug cabin while snow blankets the world outside. Your Spinda lies near the hearth, basking in the glow of the flames, while your Aromatisse, watches the snowfall from the window.

Everything feels peaceful. You stretch out on a blanket, your Pokémon curled up beside you, lulled by the quiet hum of winter. But just as your eyes begin to droop with relaxation, a strange sensation tingles through the air. The fire flickers, Aromatisse tilts its head, sensing something odd. Before you can react, a brilliant light flares across the sky—blinding and unnatural.

Suddenly, a wormhole tears through the space above you. The very fabric of reality warps as swirling energy whips through the room. You try to shout, but the words are caught in the roar of the vortex. Both of your Pokémon leap to their feet, ready to protect you, but it’s too late. The force of the wormhole pulls you, and your Pokémon through the rift.

Disoriented, you tumble through a tunnel of twisting colors and strange sensations. Your Pokémon remain by your side, eyes wide with both fear and determination. It feels like an eternity before the blinding rush ends, leaving you all to land hard on the ground, gasping for air.

When your vision clears, you realize you’ve been transported to a place unlike any you’ve ever seen. You’re surrounded by towering, jagged rock formations and an eerie landscape, both alien and strangely ancient. The air is heavy, dense with unfamiliar scents, and your surroundings hum with danger.

Before you can get your bearings, a sudden rumble shakes the ground. The cliffside above you crumbles, sending rocks tumbling down. You and your Pokémon dash for cover, running into a cave, hoping for shelter.

The ground shifts violently again. Stones crash behind you, blocking the cave entrance, trapping you and your Pokémon inside. It's dark, cold, and completely silent. You look at your Pokémon, who look back at you, eyes glowing faintly in the gloom, waiting to see what you will do.



Prismaticism how will you and your Pokémon react ?
 
Winded and out-of-sorts Prismat and Ol' Factory huddle together for the illusion of safety to help themselves recover. Pandemonium meanwhile, finding nothing unusual with recent events, continues its dance without a care in the world. After what feels like an eternity Prismat recovers enough to take stock of the situation. At first the situation seems dire, but noticing Spinda vibing on its own a great idea comes to his mind. "If trying to take a nap was what got us teleported here, maybe it will also get us out. All we need to do is make this cave cozy enough." With that said his Pokemon immediately know what to do, Pandemonium setting a fire with Fire Punch and Ol' Factory creating soothing mist with Misty Terrain. A warm fire, calming mist (and maybe a dwindling supply of oxygen) quickly return the party to a restful state.
 
The mist thickens around you and the warmth of a nearby fire strengthens, soon you are asleep with Ol' Factory nestled in for the night against your chest plates and Pandemonium falls fast asleep as well. The creepiness of the cave gives way to a misty, dream-like state that is almost calming. Time becomes irrelevant, and for an instant it is as though you all are back in the warm cabin with snow falling softly outside.

Still, your sleep is soon broken by a slight turn. The earth shakes beneath them, not as jarring and violent this time but enough that you wake up with a jolt. As you wake up, rubbing your eyes, you sits up and look around expecting to find yourself still in the cave. Instead, you are met with a rippling curtain of light that shimmers and fades as colors dance before your eyes. It feels… familiar.

"Guys... it's happening again," you mumble, staring at your Pokémon.

Pandemonium staggers to its feet, still only half-awake and commences with the usual swaying jive. Whereas Ol' Factory is awake a little, cognizant of the change in environment. What was the mist it produced earlier glows lightly, and mixes with the shroud of light in response to a mysterious power emanating around them.

A veil lowers itself over you and your heart races again, but this time there is no violent pull; you are embraced by the energies now. The light in the circles brightens but is still very comforting. You become lighter, practically weightless, like you are being propelled.

And with a sweet pop the shimmering curtain explodes away. The feeling of buoyancy around you fades and you come to a rest on the ground. As you blink your eyes and look around, you realize you are still not in the familiar cabin of yours, rather you are just sitting outside what looks like the cave you were trapped in. For whatever reason, it seems that this time you only managed to travel in space and not both space and time. However, this is no time to be thinking about that, attracted by the sounds and lights of the whole event, wild Pokémon have started surrounding you...

+2 RPT

Battle segment 1:
:sv/sylveon:
Sylveon
Types: Fairy
Abilities: Cute Charm, Pixilate

CR -1: 70/4/4/6/6/65 | 2/2

Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: Once per battle, after the end of a Round: the ref may apply any one Effect. (Each Effect may only be used once per challenge. If a Pokemon faints and has not yet used an Effect, the ref must apply an Effect at the end of that Round.) The challenger cannot initiate a Switch Phase immediately after the ref applies this effect.

Moves:
Attract
Confide
Dazzling Gleam
Double Team
Facade
Flash
Growl
Hyper Voice
Mud-Slap
Play Rough
Protect
Psychic
Round
Sand Attack
Shadow Ball
Sing
Tackle
Tail Whip
Toxic

Bide
Reflect
Rest
Skull Bash
Snore
:sv/vileplume:
Vileplume
Types: Grass/Poison
Abilities: Chlorophyll, Effect Spore

CR -1: 70/4/4/7/6/50 | 3/2

Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: Once per battle, after the end of a Round: the ref may apply any one Effect. (Each Effect may only be used once per challenge. If a Pokemon faints and has not yet used an Effect, the ref must apply an Effect at the end of that Round.) The challenger cannot initiate a Switch Phase immediately after the ref applies this effect.

Moves:
Attract
Bullet Seed
Confide
Dazzling Gleam
Double Team
Energy Ball
Facade
Flash
Petal Blizzard
Poison Powder
Protect
Round
Stun Spore
Toxic

Bide
Leech Seed
Rest
Spore
Strength Sap

:pmd/sylveon:
"Oh look who we have here, it looks like the guy we met earlier doesn't he ?"

:pmd/vileplume:
"Yea do you think he has food too ?"

:pmd/sylveon:
"Only way to know right :blobthinking:?"

:pmd/vileplume:
":blobpex:"

Vileplume lunges at you !

Prismaticism to send out and order
 
Sending out :ss/spinda: Pandemonium the Spinda

Psychic - Psychic - Psychic

Start of turn, if Spinda is asleep and Spinda lacks the Sleep Talk condition, use Sleep Talk
Start of turn, if Vileplume has the Biding condition, use Subsitute
 
:sv/vileplume:
"Give us all your belongings and maybe we will let you go"

Aim ~ Energy Ball ~ Energy Ball
[Turn on gimmick 1]

Battle Segment 1:
Round 1:

Team Prismat:
spinda.png

HP: 85/85 | EN: 100/100
[5/5/5/5/60]
SC/WC: 2/1 | R/C: 2/5
Own Tempo, Tangled Feet
aromatisse.png

HP: 95/95 | EN: 100/100
[5/5/7/6/29]
SC/WC: 2/2 | R/C: 2/5
Healer
Field
Empty

Team Wild Pokémon:
vileplume.png

HP: 70/70 | EN: 100/100
[4/4/7/6/50]
SC/WC: 3/2 | R/C: 2/5
Chlorophyll, Effect Spore
sylveon.png

HP: 70/70 | EN: 100/100
[4/4/6/6/65]
SC/WC: 2/2 | R/C: 2/5
Cute Charm, Pixilate
1729275198871.png


Step 1:

:spinda: used Psychic !
Crit (<=25) = yes (6)
Drop (<=60) = no (345)
Damage: (9-1+3)*1.5 = 17
7EN

:vileplume: used Aim !
:vileplume:'s accuracy rose sharply ! (6 turns)
5EN

Step 2:

:spinda: used Psychic !
Crit (<=25) = no (473)
Effect (<=60) = no (478)
Damage: (9-1)*1.5 = 12
7EN

:vileplume: used Energy Ball !
Crit (<=25) = no (473)
Effect (<=60) = no (228)
Damage: (9+3+2)+4 = 18
7EN

Step 3:

:spinda: used Psychic !
Crit (<=25) = no (237)
Effect (<=60) = no (384)
Damage: (9-1)*1.5 = 12
7EN

:vileplume: used Energy Ball !
Crit (<=25) = no (41)
Effect (<=60) = no (198)
Damage: (9+3+2)+4 = 18
7EN
Team Prismat:
spinda.png

HP: 49/85 | EN: 79/100
[5/5/5/5/60]
SC/WC: 2/1 | R/C: 2/5
Own Tempo, Tangled Feet
aromatisse.png

HP: 95/95 | EN: 100/100
[5/5/7/6/29]
SC/WC: 2/2 | R/C: 2/5
Healer
Field
Empty

Team Wild Pokémon:
vileplume.png

HP: 29/70 | EN: 81/100
[4/4/7/6/50]
SC/WC: 3/2 | R/C: 2/5
Chlorophyll, Effect Spore
+2 accuracy (4t)

sylveon.png

HP: 70/70 | EN: 100/100
[4/4/6/6/65]
SC/WC: 2/2 | R/C: 2/5
Cute Charm, Pixilate
vileplume.png

[Activate Gimmick 2]
If the weather is clear, create a weather of your choosing (as if a weather-summoning move was used), and also that weather cannot be changed for one (1) round.

Creating Sun
 
Battle Segment 1:
Round 2:
Team Prismat:
spinda.png

HP: 49/85 | EN: 79/100
[5/5/5/5/60]
SC/WC: 2/1 | R/C: 2/5
Own Tempo, Tangled Feet
aromatisse.png

HP: 95/95 | EN: 100/100
[5/5/7/6/29]
SC/WC: 2/2 | R/C: 2/5
Healer
Field
Sun (4R)

Team Wild Pokémon:
vileplume.png

HP: 29/70 | EN: 81/100
[4/4/7/6/100]
SC/WC: 3/2 | R/C: 2/5
Chlorophyll, Effect Spore
+2 accuracy (4t)

sylveon.png

HP: 70/70 | EN: 100/100
[4/4/6/6/65]
SC/WC: 2/2 | R/C: 2/5
Cute Charm, Pixilate
1729782032012.png


Step 1:

:vileplume: used Energy Ball !
Crit (<=25) = no (206)
Effect (<=60) = no (356)
Damage: (9+3+2)+4 = 18
7EN

:spinda: used Teeter Dance !
:vileplume: was confused ! (3 turns)
5EN

Step 2:

:vileplume: used Energy Ball !
Crit (<=25) = no (107)
Effect (<=60) = no (283)
Damage: (9+3+2)+4 = 18
7EN
:vileplume: hurt itself in confusion ! (-9 HP)

:spinda: tried a combo !
But it failed ! (No tech in level 1 tree)

Step 3:

:vileplume: used Energy Ball !
Crit (<=25) = no (176)
Damage: (9+3+2)+4 = 18 ~ 13
7EN
:vileplume: hurt itself in confusion ! (-7 HP)

:spinda: was KO'ed !
Team Prismat:
spinda.png

HP: KO/85 | EN: 0/100
[5/5/5/5/60]
SC/WC: 2/1 | R/C: 2/5
Own Tempo, Tangled Feet
aromatisse.png

HP: 95/95 | EN: 100/100
[5/5/7/6/29]
SC/WC: 2/2 | R/C: 2/5
Healer
Field
Sun (3R)

Team Wild Pokémon:
vileplume.png

HP: 13/70 | EN: 60/100
[4/4/7/6/100]
SC/WC: 3/2 | R/C: 2/5
Chlorophyll, Effect Spore
+2 accuracy (1t), Confused (1t)

sylveon.png

HP: 70/70 | EN: 100/100
[4/4/6/6/65]
SC/WC: 2/2 | R/C: 2/5
Cute Charm, Pixilate
Prismaticism to replace :spinda: and order
 
vileplume.png

"Why don't I have any damaging poison type moves !"
Protect ~ Strength Sap ~ Energy Ball

Battle Segment 1:
Round 3:

Team Prismat:
aromatisse.png

HP: 95/95 | EN: 100/100
[5/5/7/6/29]
SC/WC: 2/2 | R/C: 2/5
Healer
spinda.png

HP: KO/85 | EN: 0/100
[5/5/5/5/60]
SC/WC: 2/1 | R/C: 2/5
Own Tempo, Tangled Feet
Field
Sun (3R)

Team Wild Pokémon:
vileplume.png

HP: 13/70 | EN: 60/100
[4/4/7/6/100]
SC/WC: 3/2 | R/C: 2/5
Chlorophyll, Effect Spore
+2 accuracy (1t), Confused (1t)

sylveon.png

HP: 70/70 | EN: 100/100
[4/4/6/6/65]
SC/WC: 2/2 | R/C: 2/5
Cute Charm, Pixilate
Step 1:

:vileplume: used Protect !
:vileplume: protected itself !
12EN
:vileplume: is no longer confused !
:vileplume:'s accuracy stage decayed !

:aromatisse: used Psychic !
:vileplume: protected itself !
7EN

Step 2:

:vileplume: used Strength Sap !
+10 HP
:aromatisse:'s atk stage fell !
15EN

:aromatisse: used Psychic !
Crit (<=25) = no (303)
Effect (<=60) = no (383)
Damage: (9+1)*1.5 = 15
7EN

Step 3:

:vileplume: used Energy Ball !
Crit (<=25) = no (311)
Effect (<=60) = no (395)
Damage: (9+3+1)+4 = 17
7EN

:aromatisse: struggled !
Crit (<=25) = no (351)
Damage: (5+1) = 6
5EN
:aromatisse: was hurt by recoil (-10 HP)
Team Prismat:
aromatisse.png

HP: 68/95 | EN: 81/100
[5/5/7/6/29]
SC/WC: 2/2 | R/C: 2/5
Healer
-1 atk (1t)

spinda.png

HP: KO/85 | EN: 0/100
[5/5/5/5/60]
SC/WC: 2/1 | R/C: 2/5
Own Tempo, Tangled Feet
Field
Sun (2R)

Team Wild Pokémon:
vileplume.png

HP: 2/70 | EN: 26/100
[4/4/7/6/100]
SC/WC: 3/2 | R/C: 1/5
Chlorophyll, Effect Spore
sylveon.png

HP: 70/70 | EN: 100/100
[4/4/6/6/65]
SC/WC: 2/2 | R/C: 2/5
Cute Charm, Pixilate
 
Battle Segment 1:
Round 4:
Team Prismat:
aromatisse.png

HP: 68/95 | EN: 81/100
[5/5/7/6/29]
SC/WC: 2/2 | R/C: 2/5
Healer
-1 atk (1t)

spinda.png

HP: KO/85 | EN: 0/100
[5/5/5/5/60]
SC/WC: 2/1 | R/C: 2/5
Own Tempo, Tangled Feet
Field
Sun (2R)

Team Wild Pokémon:
vileplume.png

HP: 2/70 | EN: 26/100
[4/4/7/6/100]
SC/WC: 3/2 | R/C: 1/5
Chlorophyll, Effect Spore
sylveon.png

HP: 70/70 | EN: 100/100
[4/4/6/6/65]
SC/WC: 2/2 | R/C: 2/5
Cute Charm, Pixilate
Step 1:

:vileplume: used Energy Ball !
Crit (<=25) = no (355)
Effect (<=60) = no (560)
Damage: (9+3+1)+4 = 17
7EN

:aromatisse: used Psychic !
Crit and effects don't matter
Damage: (9+1)*1.5 = 15 ~ 2
7EN

:vileplume: was KO'ed !
Team Prismat:
aromatisse.png

HP: 51/95 | EN: 74/100
[5/5/7/6/29]
SC/WC: 2/2 | R/C: 2/5
Healer
spinda.png

HP: KO/85 | EN: 0/100
[5/5/5/5/60]
SC/WC: 2/1 | R/C: 2/5
Own Tempo, Tangled Feet
Field
Sun (1R)

Team Wild Pokémon:
vileplume.png

HP: KO/70 | EN: 0/100
[4/4/7/6/100]
SC/WC: 3/2 | R/C: 1/5
Chlorophyll, Effect Spore
sylveon.png

HP: 70/70 | EN: 100/100
[4/4/6/6/65]
SC/WC: 2/2 | R/C: 2/5
Cute Charm, Pixilate
:pmd/vileplume:
"I think I am getting a bit dizzy~"

:pmd/sylveon:
"Don't worry I got this."


Sylveon enters the field replacing Vileplume

Prismaticism to order
 
:ss/aromatisse:

Toxic - Sleep Talk - Rest

Once, at start of turn, if Sylveon is to use Skull bash, use Reflect and push back orders
Once, at start of turn, if Sylveon is to use Hyper Voice on any upcoming step, use Light Screen and push back orders
 
Last edited:
Battle Segment 1:
Round 5:
Team Prismat:
aromatisse.png

HP: 51/95 | EN: 74/100
[5/5/7/6/29]
SC/WC: 2/2 | R/C: 2/5
Healer
spinda.png

HP: KO/85 | EN: 0/100
[5/5/5/5/60]
SC/WC: 2/1 | R/C: 2/5
Own Tempo, Tangled Feet
Field
Sun (1R)

Team Wild Pokémon:
sylveon.png

HP: 70/70 | EN: 100/100
[4/4/6/6/65]
SC/WC: 2/2 | R/C: 2/5
Cute Charm, Pixilate
vileplume.png

HP: KO/70 | EN: 0/100
[4/4/7/6/100]
SC/WC: 3/2 | R/C: 1/5
Chlorophyll, Effect Spore
1730442460526.png


Step 1:

:sylveon: used Hyper Voice !
Crit (<=25) = no (242)
Damage: (9+3+2)+4 = 18
7EN

:aromatisse: used Light Screen !
A shimmering screen of light appeared ! (6 steps)
10EN

Step 2:

:sylveon: used Hyper Voice !
Crit (<=25) = no (305)
Damage: (9+3+2-6)+4 = 12
7EN

:aromatisse: used Toxic !
Hit (<=540) = yes (106)
:sylveon: was poisoned ! (Dosage = 1)
7EN

:sylveon: was hurt by the poison ! (-1 HP)
:sylveon:'s poisoning worsened ! (+1 dosage)

Step 3:

:sylveon: used Play Rough !
Hit (<=540) = yes (366)
Crit (<=25) = no (433)
Effect (<=60) = no (294)
Damage: (9+3-1)+4 = 15
7EN

:aromatisse: used Sleep Talk !
:aromatisee: unlocked sleep walking ! (3 turns)
3EN

:sylveon: was hurt by the poison ! (-2 HP)
:sylveon:'s poisoning worsened ! (+2 dosage)
Team Prismat:
aromatisse.png

HP: 6/95 | EN: 54/100
[5/5/7/6/29]
SC/WC: 2/2 | R/C: 2/5
Healer
spinda.png

HP: KO/85 | EN: 0/100
[5/5/5/5/60]
SC/WC: 2/1 | R/C: 2/5
Own Tempo, Tangled Feet
Field
<-- Light Screen (4S)

Team Wild Pokémon:
sylveon.png

HP: 67/70 | EN: 79/100
[4/4/6/6/65]
SC/WC: 2/2 | R/C: 2/5
Cute Charm, Pixilate
Poisoned (Dosage: 3), Toxin

vileplume.png

HP: KO/70 | EN: 0/100
[4/4/7/6/100]
SC/WC: 3/2 | R/C: 1/5
Chlorophyll, Effect Spore
 
sylveon.png

Hyper Voice ~ Hyper Voice ~ Hyper Voice

IF Aromatisse is under the effects of Protection THEN Chill pushing back
 
Battle Segment 1:
Round 6:
Team Prismat:
aromatisse.png

HP: 6/95 | EN: 54/100
[5/5/7/6/29]
SC/WC: 2/2 | R/C: 2/5
Healer
spinda.png

HP: KO/85 | EN: 0/100
[5/5/5/5/60]
SC/WC: 2/1 | R/C: 2/5
Own Tempo, Tangled Feet
Field
<-- Light Screen (4S)

Team Wild Pokémon:
sylveon.png

HP: 67/70 | EN: 79/100
[4/4/6/6/65]
SC/WC: 2/2 | R/C: 2/5
Cute Charm, Pixilate
Poisoned (Dosage: 3), Toxin

vileplume.png

HP: KO/70 | EN: 0/100
[4/4/7/6/100]
SC/WC: 3/2 | R/C: 1/5
Chlorophyll, Effect Spore

Step 1:

:sylveon: used Hyper Voice !
Crit (<=25) = no (223)
Damage: (9+3+2-6)+4 = 12
7EN

:aromatisse: was KO'ed !
Team Prismat:
aromatisse.png

HP: KO/95 | EN: 0/100
[5/5/7/6/29]
SC/WC: 2/2 | R/C: 2/5
Healer
spinda.png

HP: KO/85 | EN: 0/100
[5/5/5/5/60]
SC/WC: 2/1 | R/C: 2/5
Own Tempo, Tangled Feet
Field
<-- Light Screen (3S)

Team Wild Pokémon:
sylveon.png

HP: 64/70 | EN: 72/100
[4/4/6/6/65]
SC/WC: 2/2 | R/C: 2/5
Cute Charm, Pixilate
Poisoned (Dosage: 3), Toxin

vileplume.png

HP: KO/70 | EN: 0/100
[4/4/7/6/100]
SC/WC: 3/2 | R/C: 1/5
Chlorophyll, Effect Spore
Prismaticism lost

:pmd/sylveon:
"Yay we won ! Time for the spoils of the war :D"

:pmd/vileplume:
"Foooood ! Give us all of your food reserves !"


Role play segment 2 to follow soon
 
Role Segment 2:

Now that you are fresh out of food, things are getting a bit dire. You are in a time period that doesn't even closely resemble the time period you are from and the hot and humid weather along with the suffocating smell of burnt Sulphur is worlds apart from that warm and cozy cabin of yours. You have no idea of how to return back to your timeline except that it has something to do with resting, but now in the present conditions, rest is the last thing you and your Pokémon have in your minds.

You are surrounded by hostile Pokémon and merciless natural climatic conditions, you can hear volcanoes erupting in the far distance and shrill cries of wild Pokémon. The fear is slowly ebbing inside your partner Pokémon too. Pandemonium is no longer dancing around showing its usual lively nature but is slowly treading behind you, Ol' Factory is looking around for possible threats, reluctant to push forward. Your party is too nervous to carry on, yet you know that your only way to get back to your timeline is to to find the person Sylveon mentioned about. It is not a guaranteed ticket to home, but it is the best bet you have got.

Prismaticism your party is too scared making it difficult to carry on, how will you react ?
 
With a month's worth of supplies carried off by a pair of truly ravenous Pokemon and active volcanoes nearby a nap may not be the best idea at the moment. After taking a moment to survey their surroundings Prismat determines the best course of action is to get to the greenery at the bottom of the mountain to forage for food. However the sheer cliffside seems impossible to traverse, until Prismat remembers how he and Pandemonium first met, the latter tumbling down a mountainside unscathed. "Surely this can't be that dangerous if Pandemonium does it all the time?" Prismat thinks to himself, before sending Pandemonium tumbling down the mountain and having Ol' Factory create a protective screen for the two to slide down on after Spinda with Reflect.
 
Prismaticism you must choose a different way to react to the situation rather than using Reflect since Aromatisse already used a move in last roleplay segment
 
Reluctant at first, Pandemonium gives in to hunger and decides to make a go for it, if it worked once, it should work again right ? You follow close behind with Aromatisse, sliding down the mountain cliff on the protective screen created. Luckily for you, the slope too steep. Pandemonium makes it to the bottom unscathed but only slightly giddy from all that rolling and tumbling, but it is not an uncommon sensation for a Spinda. You follow close behind with Ol' Factory and together the three of you collect as many berries you can before setting on your journey again, this time with more confidence and a filled stomach.

You come across a forest after almost 30 mins of walking, at first you decide to turn around but Ol' Factory points out foot impressions on the mud and you decide to check it out in the hopes of meeting a fellow human (hopefully).

You enter the forest, not knowing what to expect. There is barely any light reaching the ground and the whole forest path is covered in dead and decaying tree leaves. You tread slowly deeper into the woods when you hear a slight rustle behind you. You hesitate for a moment before turning but it is too late. You see 2 shadowy figures ready to pounce at your Pokémon!

+2 RPT


Battle Segment 2:

:sv/gurdurr:
Gurdurr
Type: Fighting
Abilities: Guts, Sheer Force, Iron Fist

CR -1: 70/8/4/4/3/40 | 2/3

Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: Once per battle, after the end of a Round: the ref may apply any one Effect. (Each Effect may only be used once per challenge. If a Pokemon faints and has not yet used an Effect, the ref must apply an Effect at the end of that Round.) The challenger cannot initiate a Switch Phase immediately after the ref applies this effect.

Moves:
Attract
Brick Break
Confide
Counter
Double Team
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Poison Jab
Protect
Rock Slide
Round
Strength
Thunder Punch
Toxic

Bide
Block
Endure
Rest
Snore
:sv/dusknoir:
Dusknoir
Type: Ghost
Abilities: Pressure, Frisk

CR -1: 70/5/7/4/7/45

Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: Once per battle, after the end of a Round: the ref may apply any one Effect. (Each Effect may only be used once per challenge. If a Pokemon faints and has not yet used an Effect, the ref must apply an Effect at the end of that Round.) The challenger cannot initiate a Switch Phase immediately after the ref applies this effect.

Moves:
Astonish
Attract
Brick Break
Confide
Counter
Dark Pulse
Double Team
Earthquake
Facade
Feint Attack
Fire Punch
Flash
Focus Blast
Ice Beam
Ice Punch
Leer
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Punch
Strength
Thunder Punch
Toxic

Imprison
Pain Split
Rest
Snore
Trick Room

:sv/dusknoir:
Dusknoir attacks !
Prismaticism to send out and order
 
Sending out Pandemonium the Spinda :ss/spinda:

Shadow Ball - Shadow Ball - Shadow Ball


Start of turn, if Dusknoir lacks Protection and Dusknoir lacks Poison and Dusknoir lacks Sleep, use Toxic and push back orders
Start of turn, if Dusknoir lacks Protection and Dusknoir lacks Confusion and Dusknoir lacks Sleep, use Teeter Dance and push back orders
 
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